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Posts: 257   Pages: 13   [ First Page | Previous Page | 4 5 6 7 8 9 10 11 12 13 | Last Page]
Post Forum Post Date
Re: Jobbing and re-jobbing for sea monster hunts
I think the NB domination mentioned earlier is crippling for the idea of constant jobbing. Can you ...
Game Design May 18, 2018 6:25:47 AM
by Prammy16
A better way to keep SMH jobbers?
With the discussion on SMHs, the focus seems mostly to be the ability to job people differently ...
Game Design May 18, 2018 6:38:49 AM
by Prammy16
Re: Jobbing and re-jobbing for sea monster hunts
The issue I see with one person monopolizing the NB is that it would restrict only those totally ...
Game Design May 18, 2018 6:48:05 AM
by Prammy16
Re: A better way to keep SMH jobbers?
It makes it more attractive to stay because you get better pay/time the longer you stay, as ...
Game Design May 18, 2018 7:27:26 AM
by Prammy16
Re: Jobbing and re-jobbing for sea monster hunts
TBH, I hadn't considered JCMorgan's idea of having a way to force someone to port, but a number of ...
Game Design May 21, 2018 5:47:50 AM
by Prammy16
Re: A better way to keep SMH jobbers?
This whole thread has become subservient to the one about contiuous jobbing, as any solution found ...
Game Design May 21, 2018 6:06:09 AM
by Prammy16
Re: Distil labour thing
The number of spices burnt in any one particular session isn't the point. The fact that you can ...
Game Design May 21, 2018 5:10:16 PM
by Prammy16
Re: Jobbing and re-jobbing for sea monster hunts
I'm all for fixing the problem, but that solution creates far more problems than it actually fixes.
Game Design May 22, 2018 5:51:03 AM
by Prammy16
Re: Distil labour thing
I've never once advocated changing it simply because "it's hard". I bring up the ...
Game Design May 22, 2018 12:44:14 PM
by Prammy16
Re: Vessel Configuration to Pay Top Performances
You could make one box that sets pay for top DR, and another box to pay top "token", ...
Game Design May 23, 2018 9:25:52 AM
by Prammy16
Re: PvP endings
The problem is that the incentive that was added for PVP (owls, dark ships) has been ruined with ...
Game Design May 23, 2018 9:29:03 AM
by Prammy16
Re: PP is sitting on a powder keg of new vitality - thoughts inside
[quote]LJAmethyst's post[/quote] I like reading what you write.
Game Design May 25, 2018 6:43:37 AM
by Prammy16
Thank you thread!
I've seen a lot of thread complaining about this, that, or the other. I myself have written a ...
Game Design Jan 3, 2019 9:20:48 AM
by Prammy16
Re: How to balance Atlantis and Haunted Seas with swabbies in mind
I don't see a dramatic drawback to allowing swabbies for SMH or Dark Seas, so long as they reduce ...
Game Design Jan 5, 2019 7:15:20 AM
by Prammy16
Re: How to balance Atlantis and Haunted Seas with swabbies in mind
[quote]The difference between being able to load voyages now and say 10 years ago is not simply a ...
Game Design Feb 23, 2019 8:08:08 AM
by Prammy16
Re: Remove big ships from the game.
Well, this thread has devolved...
Game Design Mar 7, 2019 6:45:08 AM
by Prammy16
Re: Developers where are they?
[quote]Oh wells down goes the game?[/quote] Good grief, you complain almost as much as the owl ...
Game Design Mar 7, 2019 6:46:52 AM
by Prammy16
Posts: 257   Pages: 13   [ First Page | Previous Page | 4 5 6 7 8 9 10 11 12 13 | Last Page]

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