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Posts: 257   Pages: 13   [ First Page | Previous Page | 4 5 6 7 8 9 10 11 12 13 | Next Page | Last Page]
Post Forum Post Date
Re: Mad Props
[quote]yupe... Also some rooms on my grand frig can not be painted or only the door, wich is ...
Game Design Mar 13, 2018 1:00:07 PM
by Prammy16
Cannon range?
While there have been a couple 2004-5 threads mentioning cannon range (most notably ...
Game Design Mar 15, 2018 3:55:50 PM
by Prammy16
Re: Changes for Obsidian, BK take over
I entirely agree with this whole thread, which makes one of a few times I can say entirely second ...
Game Design Mar 20, 2018 8:53:46 AM
by Prammy16
Re: New Monthly Content
This is a great idea! Although I'd suggest that the "patterns" be "seal ...
Game Design Mar 20, 2018 9:53:17 AM
by Prammy16
Re: New Monthly Content
[quote]I like the system just like it is now. I don't think a reward is needed for everything, the ...
Game Design Mar 20, 2018 3:54:35 PM
by Prammy16
Re: changing factions on Obsidian
[quote]ummm... The Captain could switch flags why not factions? They could also expel all the SO's ...
Game Design Mar 20, 2018 4:02:28 PM
by Prammy16
Re: Seriously...
[quote]...All they have to do is become Oligarchic.[/quote] I didn't say you couldn't become ...
Game Design Mar 20, 2018 5:36:12 PM
by Prammy16
Re: Time to get over me
[quote]No one was talking to you. I posted at the same time as you. I have an opinion just like ...
Game Design Mar 20, 2018 5:42:56 PM
by Prammy16
A shortcut to fixing the PVP system
Yes, this is another thread about how to "fix" the PVP system. However, I think there ...
Game Design Mar 22, 2018 7:11:26 AM
by Prammy16
Re: A shortcut to fixing the PVP system
[quote]I don't see how it's safer if your ship could still be sunk. Yes you may have less people ...
Game Design Mar 22, 2018 8:35:31 AM
by Prammy16
Re: Putting a Tourniquet on the PVP exploit
[quote]That's what he wants to change. Right now: the size of the winning vessel's bounty ...
Game Design Mar 23, 2018 7:37:07 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
I think you've summed up the issue with the current PVP scene quite nicely. There HAS to be some ...
Game Design Mar 23, 2018 8:53:49 AM
by Prammy16
Re: Putting a Tourniquet on the PVP exploit
[quote]Wouldn't this suggest that the highest bounty ships would be hunted like crazy.[/quote] I ...
Game Design Mar 23, 2018 9:00:46 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
That is a good point. I think, though, that effect is more on the fact that you have less time ...
Game Design Mar 23, 2018 9:07:41 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
[quote]I think the problem with PVP is that the focus is only on the sinking side. I think that ...
Game Design Mar 23, 2018 9:15:50 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
[quote]Prammy, I was thinking about the cannonballs, too. But imagine this: cannons are still ...
Game Design Mar 23, 2018 9:23:25 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
[quote]So you think it should only be for PvP why Not PvE? Why should PvP be so different.... ...
Game Design Mar 23, 2018 9:29:04 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
[quote]You don't get anything if you don't sink the other ship.[/quote] I think this is ...
Game Design Mar 23, 2018 9:33:14 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
[quote]I think that the gun mechanic might be too hard to change. So what if that ends up giving ...
Game Design Mar 23, 2018 9:53:36 AM
by Prammy16
Re: Obsidian PVP Ideas #4,823 and #4,824
[quote]What if turns were every 5 seconds but only consisted of 2 moves per turn? That would mean ...
Game Design Mar 23, 2018 10:09:11 AM
by Prammy16
Posts: 257   Pages: 13   [ First Page | Previous Page | 4 5 6 7 8 9 10 11 12 13 | Next Page | Last Page]

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