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Posts: 257   Pages: 13   [ First Page | Previous Page | 4 5 6 7 8 9 10 11 12 13 | Next Page | Last Page]
Post Forum Post Date
Re: Doubloons in Coffers?
[quote]I still think doubloons in coffers would be a support nightmare. Theft of PoE can be ...
Game Design Feb 20, 2018 6:05:16 AM
by Prammy16
Re: Self Sinking and Aranged PvP Sinks
[quote]Well seeing that I can't get a real answer I will simply let it rest and move on as many ...
Game Design Feb 20, 2018 7:06:05 AM
by Prammy16
Re: Self Sinking and Aranged PvP Sinks
[quote]It's far to late for solutions that would be fair as far as I can see.[/quote] I'm super ...
Game Design Feb 21, 2018 2:35:37 PM
by Prammy16
Re: [Suggestion] Poker Mobile App and Separate Monetary Unit for Carousing (and Crafting Mobile App)
[quote]Real becomes the carousing currency. Hence you are given free Reales in Poker app login. PoE ...
Game Design Feb 24, 2018 8:05:44 AM
by Prammy16
Re: Proposed Changes for Dark Seas
There are only a couple things I can not access without paying: Corsair blades, savvy crossbones ...
Game Design Feb 26, 2018 3:59:47 PM
by Prammy16
Re: Self Sinking and Aranged PvP Sinks
You guys don't seem to have much patience. It's been literally less than a month, and ya'll are so ...
Game Design Feb 28, 2018 7:27:15 AM
by Prammy16
Re: Self Sinking and Aranged PvP Sinks
[quote]Are you implying that everything is well and fixed now? Basically all the exploiters get a ...
Game Design Feb 28, 2018 9:27:52 AM
by Prammy16
Re: Carpentry proposal
This is a good point, and easily fixed. If starting a new set of stars didn't break the MP chain, ...
Game Design Mar 1, 2018 4:47:32 PM
by Prammy16
Re: I don't really like Release 2018-02-28 + I'm sorry
[quote]Perhaps there is a simpler solution: Bounty ships who engage non-bounty ship cannot earn ...
Game Design Mar 3, 2018 12:31:47 PM
by Prammy16
Re: Stall management suggestion - order sniping
This is a very good point, and an easy fix. At the beginning of the ocean, which merchant brigs ...
Game Design Mar 6, 2018 9:41:09 AM
by Prammy16
Re: Obsidian Shoppe/Stall? closing
I'm not sure governors having ability to penalize the opposing faction is a bad thing, whether that ...
Game Design Mar 6, 2018 10:00:44 AM
by Prammy16
Re: PvP Suggestion - Permanent damage
I agree massively with most everything in this thread. It's quite aggravating PVPing for and hour ...
Game Design Mar 6, 2018 10:29:39 AM
by Prammy16
Re: PvP Suggestion - Permanent damage
[quote]I'm still not convinced this system should be applied on PvE scenarios. I'm against it on ...
Game Design Mar 6, 2018 11:11:23 AM
by Prammy16
Re: Carpentry proposal
I'd like to encourage patience. It takes time to think through these things, much less to code ...
Game Design Mar 6, 2018 11:27:45 AM
by Prammy16
Re: aye..
[b]BUMP[/b] by over a decade. And yes, this is a repost of my earlier thread that got locked, but ...
Game Design Mar 7, 2018 1:11:15 PM
by Prammy16
Re: aye..
I hadn't thought of different levels of fog, but I like the idea more the more I think about it. ...
Game Design Mar 8, 2018 8:54:15 AM
by Prammy16
Re: aye..
[quote]Oke, i think what u need to do to really give this a good view to everyone (OMs/forum boys) ...
Game Design Mar 8, 2018 11:41:42 AM
by Prammy16
Re: aye..
[quote]These battles already last 3 hours because people are cowards and now we have to find ...
Game Design Mar 8, 2018 10:23:47 AM
by Prammy16
Re: Stall management suggestion - order sniping
[quote]I doubt I've listed half the "simple features" that are along the same lines that ...
Game Design Mar 9, 2018 9:13:31 AM
by Prammy16
Re: Mad Props
Another freakish 13-year [i][u][b]BUMP[/b][/u][/i] of doom. I am [b]NOT [/b]advocating moving of ...
Game Design Mar 13, 2018 10:06:25 AM
by Prammy16
Posts: 257   Pages: 13   [ First Page | Previous Page | 4 5 6 7 8 9 10 11 12 13 | Next Page | Last Page]

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