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Posts: 257   Pages: 13   [ First Page | Previous Page | 2 3 4 5 6 7 8 9 10 11 | Next Page | Last Page]
Post Forum Post Date
Re: [Ship Idea] War Galleon
It would have to have around as many jobbers as a Xebec. I've seen many suggetstions that the War ...
Game Design Jan 31, 2018 9:36:42 AM
by Prammy16
Re: Duty report rankings need an upper bound on difficulty.
Your standing isn't based on a subjective score relative to everybody else, but an objective score ...
Game Design Feb 1, 2018 2:44:41 AM
by Prammy16
Re: New ships or products
It was unchecked for me, and I had to manually check it, so I'm not sure what happened there.
Game Design Feb 1, 2018 4:02:18 PM
by Prammy16
Re: Puzzle Pirates and The RNG grind.
[quote]Scarcity gives things value. Randomness gives things the element of unpredictability hence ...
Game Design Feb 1, 2018 4:18:56 PM
by Prammy16
Re: Duty report rankings need an upper bound on difficulty.
[quote]I'm saying that the game needs to divorce duty reports and the contribution of duty puzzling ...
Game Design Feb 1, 2018 4:54:28 PM
by Prammy16
Re: Expeditions: A Discussion for Improvement
[quote]The problem is that if you make them too profitable, then people focus on that exclusively ...
Game Design Feb 1, 2018 5:28:23 PM
by Prammy16
Re: New ships or products
It's on Lion Haven. It shouldn't matter, as you said.
Game Design Feb 1, 2018 5:35:11 PM
by Prammy16
Re: Blockade Pay
I think part of the problem is that on the old oceans, everyone has too much money to NOT pay 9999, ...
Game Design Feb 3, 2018 6:38:46 AM
by Prammy16
Longship paint design
With every ship except the LS, the paining options for the sideboard and trim actually paint the ...
Game Design Feb 4, 2018 3:43:13 PM
by Prammy16
Re: Longship paint design
I know painting the deck has been brought up for years, but that's not what this is about. One ...
Game Design Feb 4, 2018 4:00:27 PM
by Prammy16
Re: Longship paint design
[quote]...I don't paint long ships xP[/quote] Neither can I, that's why I care =P
Game Design Feb 4, 2018 4:38:57 PM
by Prammy16
Re: Blockade Pay
[quote]There is some logic to this argument, and if you spent it all taking the island you would ...
Game Design Feb 4, 2018 7:53:52 PM
by Prammy16
Re: Blockade Pay
[quote]you can make half as much each over 2 blockades which is the same overall.[/quote] This ...
Game Design Feb 5, 2018 6:33:18 AM
by Prammy16
Re: Blockade Pay
[quote]TLDR: Far less pay won't mean far more blockades but less pay will mean more blockades and ...
Game Design Feb 5, 2018 12:05:56 PM
by Prammy16
Re: Dark Seas ship unlocked warning should not sound if a ship is set to Battle Ready
Leaving a ship unlocked makes it possible for a crewmate to use the ship. Normally this wouldn't ...
Game Design Feb 5, 2018 1:34:15 PM
by Prammy16
Re: Blockade Pay
If it really is prohibitively expensive, then they're free to kade at a lower price... If they ...
Game Design Feb 5, 2018 1:38:59 PM
by Prammy16
"Hidden" moves...
I was recently on a PVP and noticed that the navver set the ship to hide moves. The issue is, I ...
Game Design Feb 10, 2018 11:40:34 AM
by Prammy16
Re: "Hidden" moves...
I agree. I'm not sure if that should be a separate option, or all rolled into one, but keeping as ...
Game Design Feb 10, 2018 12:29:18 PM
by Prammy16
Re: Fixing Obsidian and elsewhere
[quote]Obsidian Ocean has some severe problems right now that are accelerating the inevitable ...
Game Design Feb 12, 2018 6:54:57 AM
by Prammy16
Re: Fixing Obsidian and elsewhere
[quote]On Obsidian, the opposing factions are at war, so they will take everything except for a ...
Game Design Feb 12, 2018 11:14:34 AM
by Prammy16
Posts: 257   Pages: 13   [ First Page | Previous Page | 2 3 4 5 6 7 8 9 10 11 | Next Page | Last Page]

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