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Posted by Soar at May 13, 2007 9:14:29 AM
QuarterMaster II - Public Release - Support
Ahoy!

Welcome to the support thread for QuarterMaster II.

Please post any issues you are having with the software here and someone should be along to help you soon.

IMPORTANT
QuarterMaster II is not a Three Rings product. The Oceanmasters and other game staff cannot offer help support for it. If your problem is not answered in the QM help files then please post it here.


What is QuarterMaster II?
QuarterMaster II is a third-party application made to assist players of the game Puzzle Pirates published by Three Rings Design Inc. It was created by Tailspin (Soar), and designed with input from many members of the Puzzle Pirates community.
The main focus of the application is assisting with the management of vessels at sea. However due to the large number of features included with QuarterMaster II, players have also found it useful in several other areas of the game.

System Requirements
The system requirements are little higher than those needed to play Puzzle Pirates alone. This is due to needing to run both programs at the same time.
- Windows 98 or later
- 800mhz processor
- 512mb of memory
Currently QuarterMaster II is only supported on Windows based systems.

Things to note before using this software
- QuarterMaster has been approved by the game developers as a third-party program for use with Puzzle Pirates. Its use is subject to the conditions laid out in the Puzzle Pirates Terms of Service.
- The creator of this software is not responsible for loss or damage to any property caused by its use. This includes in-game items and funds.
- As with all software, if you do not trust it, please do not use it.


Start-up Guide
1. Uninstall all previous versions of QuarterMaster.
2. Download the setup file from http://www.oceaneer.com/QuarterMaster.html.
3. Run the installation file. It will place shortcuts in your program menu and one on the desktop. Please feel free to delete them.
4. If you are having trouble with the InstallShield Express installation file try using the Zip file. Many windows versions will allow you to open the file as is, but you can also use WinZip (free demo) to open it found here: WinZip Site . Extract the QuarterMaster folder to any directory you like. You can then run the program or create shortcuts by using the QuarterMaster.exe file in the main QuarterMaster directory.
5. Load up Puzzle Pirates.
6. Because the game reads all info from the chat log file, you will need to enable this. Go to the "Options" window and then the "Chat" tab and select a directory to save your chat logs to. Please remember this directory. There are also detailed instructions on enabling the PP chat logs in the QM help files.
7. The app will sit on the side of PP, so you need to be running the game in windowed mode (it is designed for a minimum of 1024x768 resolution). You can set that option from the "General" tab in the same options window in PP. You'll need to restart PP after turning this on.
8. Load up QuarterMaster.
9. Choose the correct pirate and ocean you are currently playing and press the "Go" button to open the main QM windows.
QuarterMaster II includes systems to detect the location of everything it needs from Puzzle Pirates. If you are having troubles please see the trouble shooting section of the QM help files or post here for support.



Feature List
Note: All features in QM1 that used the QM server have been removed as the server has been shut down. This includes pirate registration, MIB, and private chat rooms. All blockade payment features have also been removed.

The Pillage Window
This is QuarterMasters main working window. It is the long vertical window that will usually be on the left of your Puzzle Pirates game client.
Along the top you will see your pirate name and ocean followed by the Relog, Help Files, and Program Options buttons.
Below this is the YPPedia search function. You can enter any text here and search for info about it in the official YYPedia. To the right of the YPPedia search box is your pirate's in-game status indicator.
Directly below the YPPedia search box is the PTB system. Then you have the chat message and stat loading queue status bars. Followed by the display area for your various lists (pay-cut, black list, vessel list, gold list, and crews list).
Directly below your pirate's in-game status indicator is your Black and Gold list alert indicators. These will list the names of any players on your black or gold lists when they step on your vessel. Then you have the control buttons to open various other windows in QM. Followed by the AutoChat panel and vessel information panel.

The Lists
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Vessel
This shows a list of everyone on your vessel as accurately as possible, using the info gained through the chat logs. Pirates are added and removed as they board or leave. You will need to be on the vessel at the time to receive these messages. If you get off the vessel, you will miss some boardings and leavings. However, the list will update itself accurately after finishing any battle that does not end in a disengaging. You can also enter names manually via the drop down box at the bottom. A number up the top shows how many people are onboard. There is also an action menu you can bring up by selecting any pirate on the list and right clicking.
Pillage Icons : These are the new icons that appear next to the names of pirates who are on your pillage. Each pirate has a bar able to display a rank icon and duty stat icons. It can also display an icon indicating members of your gold and black lists.
The rank icons appear in five colors., blue for your own crew mates, green for other crews, pink for jobbing crews, yellow for independent pirates, and gray for bots. The rank insignia correspond to the insignia used for rank badges on doubloon oceans, which in turn correspond loosely to the insignia used by the British Royal Navy. Pirates who whose rank you don't know yet are displayed as a blank green rank icon.
Pirates who are on your gold list will get a gold star icon at the head of their stat icon bar. Pirates on your blacklist will get a black and red diamond shaped icon.
The skill stat icons are mostly self explanatory, but here they are just in case: BNav (Purple "Helm"), Guns (Red "G"), Navigation (Green "N"), Sails (Yellow "S"), Carpentry (Brown "C"), Bilge (Blue "B"). These icons will be displayed when you have the stat data for the pirate recorded in your pirate database, and their stats fulfill the requirements set in your program options. The default setting for each duty puzzle is "Master" or better. To customize your icon bar display settings, go to the pillage options tab in the program options window. You can set the skill cut-off levels, display order, and even choose to turn off specific icons completely.

Pay Cuts
This list helps you keep track of pirates to receive pay cuts in the booty division. You can enter names manually, via the crew list menu, or you can set program options to have QuarterMaster auto-add any pirate who is planked or leaves in battle during the pillage. Right click to remove pirates, and clear the entire list with the button up the top.

Black List
There are two sections to the black list, temporary and permanent. The temporary section is intended for pirates who you wish to keep on your list for a certain amount of time, such as first time offenders. The permanent is for pirates who have proven them as bad eggs. You can set options to control your black lists in the program options window.

Gold List
This is a sort of un-official hearty list. You can put pirates in here that did well on your pillages. You won't get any online/offline notifications like your PP hearty list. Common choices for this include pirates who are good b-navvers, gunners or who get incredibles on duty reports.

Crews List
Mostly for use by frequent jobbers. Here you can store names of crews you like or dislike. The names on these lists will trigger gold and black list alerts in the pillage window when you receive job offers from them.

------------------------------------------------------------------

The PTB System
This works exactly the same as it did in QM1. Please see the Wiki documentation of this version located here: QuarterMaster 1 Wiki Link.

AutoChat
This too works the same as it did in QM1, see documentation here , with the following enhancements.
- Four special AutoChat buttons have been added, and 5 of the old ones removed to make space. The new buttons are a little larger and have customizable labels. You can set them up in the same AutoChat options window as the old ones. The button labels can be changed by setting the text in the first column of the options page. Their main purpose is for frequently used messages.
- AutoChat messages can be triggered by PP chat commands /aa->/tt, and /1->/4 for the new special buttons.

Vessel Information Panel
This works the same as QM1. It shows the critical stats for the various ship types.

The Chat Log Window
This is the long window that runs along the bottom of your screen. It's not very high but you can re-size to suit. All the messages going on in your PP chat will be split into the appropriate tabs in this window. The first tab on the left will give you system messages about what QuarterMaster is doing. The little lights on each tab will light up when they receive a new message.
There is a new text input box in your QM chat window that will allow you to type directly into the selected channel. The channels for each log are as follows:
* QM System, Speak/Crew/ = (Plain speech, No channel command)
* Tells = (/tell LastPirateTell)
* Greeter = (/greeter)
* Officer = (/o)
* Flag Officer = (/fo)
* Royalty = (/r)
* Other = (/me, emotes)

My Crew
Your full crew list, including ranks, can now be stored on QM. The crew list is tied into a number of other features.
The very first time you log in to QM2 with a new pirate, or a pirate that has never used QM2, the program will open the crew details window and ask if you want to link the pirate to a crew. This is a very good thing to do as it will let you see extra information on your pillages and will stop you doing silly things like auto-planking the Captain.
When you first link a crew you are given a window to enter your crews ID number manually, as well as an option to try to detect your crew automatically. The automatic detection should work just about all of the time if you are connected to the Internet and don't have the yoweb pages blocked. If it doesn't work you will need to enter the crew ID manually.
Once the crew is linked all current full members will be loaded and sorted into their ranks on the rank tree. From there you can click on individual members and view their stats and other information from the pirate database.
By itself, the crew details window doesn't really offer much functionality beyond viewing and editing your specific crew member data, and providing a place to record vessel ownership.

The Pirate Trainer
This is basically a system that will walk players through an interactive training course. It will give them game info and may set them tasks at each step. The system includes a curriculum editor that will create a single tradable training file. So you can create and hand out new training programs specific to your crew, or to areas of the game such as particular puzzle guides, shopkeeping, flag politics, and so on. Courses can include text, hyperlinks, graphics, sound files, and videos. The initial programed with QM2 is a basic officer training course. The goal of this feature is to create a more engaging method of learning game concepts and techniques than conventional text guides, as well as provide an easier way for Captains to train their crew members.

The Pirate Trainer Editor
This is the editor used to create courses for the Pirate Trainer.
Before attempting to make a course of your own on this editor, it is best to have a look at the Officer Training course that comes installed default. The original editor file is also included so you can load that up and see what it looked like before it was compiled.
You can open the editor from the "Editor" button on the opening window of the trainer. There are four pages on the editor. When you first load it up to start creating a new course you will need to fill in all the course basic info on the first page before continuing on to create the individual steps with the remaining three pages. Each step consists of the speech text the training character will say to the trainee pirate, along with the character's portrait. You can also set tasks for the trainee to complete. and include any media files you wish. If you set one of he check-able task types the system will check to make sure the trainee has completed the goals before allowing them to move to the next step. You can add further steps to your course by pressing the buttons up the top. You can preview your course in the Pirate Trainer window at any time using the preview button, as well as save and load your course with the respective buttons. When your course is complete and ready for distribution, press the "Compile" button and the editor will create a single ZIP file which can then be installed by any QM2 user. ZIP files can usually be distributed as attachments on e-mails, or as Internet downloads without problems.

The Booty Manager
This works the same as QM1. The blockade payment features have been removed however, and a forage counter has been added.

The Voyage Planner
This helps you when stocking a ship for a pillage. It works the same as it did in QM1.

The Damage Counter
Includes all the same features as QM1 along with the following enhancements.
- Added rumble support.
- All option controlling this window have been moved to the Program Options window.
- Full customizable score broadcasts.

Pirates (Database)
QM2 has a new pirate database built in that is stored on your local drive, in your QuarterMaster directory. As you pillage through the oceans this database will will grab the names, and sometimes stats, of any pirates you should happen to sail with. This information will remain in the database for use in later logins. It will also keep a pillage relative history for each pirate, including things like plankings, desertions and total jobs. The database is linked into a great number of features throughout QM2, but you wont actually ever see it in the traditional list-up table style.
The Pirates button will bring up a pirate record editor with which you can view and edit the info for individual pirates. Here you can enter things in the general notes section or input the ships they own, change their crew, flag etc etc...
You can also open the record editor by right click any pirate in one of your lists and select "Edit" from the pop-up menu.

Updating the Pirate Database
Once a pirate has been recorded in your database QM can then download their full information and stats from the yoweb. However measures have been put in place to ensure that QM users don't put too much strain on the yoweb servers. I'm pretty sure these are the same servers the game client uses to display many of it's own info pages. The Three Rings developers have been kind enough to publish these on the Internet for us, and have been doubley kind in allowing them to be used by QuarterMaster. So I've put in some restrictions governing how much, and how fast, each user can load from the yoweb.
The most noticeable of these restrictions is the Load Que. This will queue all loading requests and only allow them to be sent at a rate of one per minute. All pirates who are currently in the Loading Que will have a red dot at the head of their stat icon bar. There are two ways you can request pirate data to be loaded. The first is automatic, but will only load your own crew members details, and only for members who board your current vessel. The second way is to request a pirates details manually by using the right click pop-up menu on the on-board vessel list.
All requests will go into the above mentioned loading queue, but manual requests from the pop-up menu will be put at the front of the queue while automatic crew member requests are added to the end of the queue. You can see how full the queue is on the Load Que indicator, located below the old Chat Message Que indicator. Like the Chat Message Que, the Load Que can hold up to 21 requests and can be paused with the Hold button.
Another less noticeable restriction on yoweb access is how often you can update an already known pirates data. Once you have loaded the data for a particular pirate you wont be able to request an update on the same pirate for at least 7 days. This applies to both manual requests, and automatic crew member requests.
Please keep in mind the system is not designed to allow users to know the stats of everyone on-board at all times. It is mainly there so the information for key members, like crew mates and gunners, is easily visible.

Program Options
Tonnes and tonnes of these as you can see when you open this window. Press the Helm button in the top right to open it. It would be best to check out the QM help files for full info on all options. There is a lot of useful mini tools in here.

Easter Eggs
Yes there is a new one of these in addition to the old Flash egg. Once again it's just there for fun, and once again I won't be posting the trigger for it. I'd also like to ask those who have found it not to post it openly on the forums.

Reporting Bugs
If you find any bugs with QM2 then please be sure to post them to this thread so they can be fixed asap.


Finally a huge thanks to all the beta testers and players who contributed to building QuarterMaster II. This has truly been the work of many hands and many hours.
And of course special thanks to Lizthegrey for allowing us to try new things.


Arbedar!
Tailspin

Posted by Soar at May 13, 2007 9:19:35 AM
Re: QuarterMaster II - Public Release - Support
Ahoy again.

Just an advanced warning here. The QM help files are not complete. You'll see them being pushed out over the next week or two in mini patches.

Also for the beta testers. You'll need to re-install QM2 fully with the public release installation download. Sorry about that. If you would like to keep your settings then all you need to do is copy out your /QuarterMaster/User/ folder before uninstalling, and then copy it back in once you have installed the public release. This is only for people using the beta version 2B-8.

Arbedar!
Tailspin

Posted by Tiberyus at May 13, 2007 9:46:19 AM
Re: QuarterMaster II - Public Release - Support
</3 MIB?...
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Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by samtheboy at May 13, 2007 12:53:24 PM
Re: QuarterMaster II - Public Release - Support
MIB was removed as Tailspin had problems with his server hosting.


WM
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Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by pyrophoric at May 13, 2007 1:01:05 PM
Re: QuarterMaster II - Public Release - Support
How do I send damage report in cannonball hits? It seems to be stuck at % dmg.
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Raien on the Viridian Ocean

Posted by pyrophoric at May 13, 2007 1:01:43 PM
Re: QuarterMaster II - Public Release - Support
 
How do I send damage report in cannonball hits? It seems to be stuck at % dmg.

I know there was a button to change that in QM, but I can't find it in QMII
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Raien on the Viridian Ocean

Posted by arianwen202 at May 13, 2007 1:42:43 PM
Re: QuarterMaster II - Public Release - Support
from what i can see the damage counter works the same as in QM1

My problem is it wont register my crew?
It asks me to pull up the crew info page so it can link into the crew but i have no clue where to find an id number and it cannot detect the crew

Posted by samtheboy at May 13, 2007 2:22:06 PM
Re: QuarterMaster II - Public Release - Support
 
How do I send damage report in cannonball hits? It seems to be stuck at % dmg.


Go to options (the nav wheel icon), damage counter tab, make the tickybox by cannonball hits and hit close and you're away!

 
It asks me to pull up the crew info page so it can link into the crew but i have no clue where to find an id number and it cannot detect the crew

By "pulling up the crew info page" it means open your crew page in Y!PP. Once you've done that hit "Auto Detect" and it should find your crew correctly. If not then the crew number is the number that your crew has on its yoweb page. As how to find that I can't remember, but auto detect should work!

WM
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Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by thundabird at May 13, 2007 9:15:27 PM
Re: QuarterMaster II - Public Release - Support
found a little bug.

the mouseover text on the damage counter isn't correct. The text when you hover over the SF or the Rb icon says "record a cannonball hot on your own ship." It should say something like "Swordfighting mode or Rumbling mode"
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~Thundar
Senior officer in Sirens Song
Captain of The Knights of Ages
Captain of King Leviathan's Army
Fleet Officer in Scallyways
Officer in Devil's Bane
Sage Ocean

Posted by Vorky at May 13, 2007 10:18:20 PM
Re: QuarterMaster II - Public Release - Support
 

 
It asks me to pull up the crew info page so it can link into the crew but i have no clue where to find an id number and it cannot detect the crew

By "pulling up the crew info page" it means open your crew page in Y!PP. Once you've done that hit "Auto Detect" and it should find your crew correctly. If not then the crew number is the number that your crew has on its yoweb page. As how to find that I can't remember, but auto detect should work!


A way of finding that crewid manually is to go to
http://OCEAN.puzzlepirates.com/yoweb/pirate.wm?target=PIRATE
replacing OCEAN with your ocean, and PIRATE with your pirate name
e.g.
http://viridian.puzzlepirates.com/yoweb/pirate.wm?target=Vortar
and put that in your browser, this will bring up your Yohoho page.
Then following the link of your crew, which will take you to a link like
http://OCEAN.puzzlepirates.com/yoweb/crew/info.wm?crewid=######
where ###### is your crewid ;-)

Posted by Ploute at May 13, 2007 11:00:53 PM
Re: QuarterMaster II - Public Release - Support
I guess it's time to get to work on working in the Dhow and Bag already right? :D Gotta love when you "finish" something and the owner of the game changes things on you again. But over all I love the new QM. Just wish it would load faster but eh, can't have everything.
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--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by maxdsterling at May 13, 2007 11:55:19 PM
Re: QuarterMaster II - Public Release - Support
Meh, don't like how it pulls stats for the archipelago only. It should pull Ocean-Wide Stats which would seem to be more stable.
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Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by pyrophoric at May 14, 2007 12:19:30 AM
Re: QuarterMaster II - Public Release - Support
 
Meh, don't like how it pulls stats for the archipelago only. It should pull Ocean-Wide Stats which would seem to be more stable.

Yeah, Ocean-wide stats would make more sense. I'd like to see it in the next update.
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Raien on the Viridian Ocean

Posted by Tiberyus at May 14, 2007 6:37:23 AM
Re: QuarterMaster II - Public Release - Support
Tailspin wrote: 
The skill stat icons are mostly self explanatory, but here they are just in case: BNav (Purple "Helm"), Guns (Red "G"), Navigation (Green "N"), Sails (Yellow "S"), Carpentry (Brown "C"), Bilge (Blue "B").


And the golden-ish "A" goes for?..
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Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by JimVogel at May 14, 2007 7:53:54 AM
Re: QuarterMaster II - Public Release - Support
All of the above.
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Quickstar
Captain - Sailors Delight
Prince - Raiders of the Lost Arch

Posted by Soar at May 14, 2007 8:16:23 AM
Re: QuarterMaster II - Public Release - Support
 
Tailspin wrote: 
The skill stat icons are mostly self explanatory, but here they are just in case: BNav (Purple "Helm"), Guns (Red "G"), Navigation (Green "N"), Sails (Yellow "S"), Carpentry (Brown "C"), Bilge (Blue "B").


And the golden-ish "A" goes for?..


Ah, thats a relative new one, it came in late in the beta testing phase.

It is used when the pirate satisfies all your level checks for all duty puzzles. It's refered to as the "All Duty" icon in the program options. Basically just a space saver.

Arbedar!
Tailspin

Posted by Loren_S at May 14, 2007 10:58:04 AM
Re: QuarterMaster II - Public Release - Support
Ok some feedback from me:

1) It was not able to autodetect my crew. Manual did work

2) I install in a non-default-directory. It seems there are some pathes hardcoded in the helpfiles.

3) Please center the (startup)-window on the screen, not on the desktop. I have 2 monitors on my computer and guess what, the startupscreen, and the helpscreen too, appers half on each.

4) The autochats that were bound to keys U-Z are lost in the upgrade.

Otherwise great work!!
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CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Loren_S at May 14, 2007 11:05:13 AM
Re: QuarterMaster II - Public Release - Support
Sorry for the doublepost. One more thing:

If you have Autochat Clears Buffer on and use the /aa peudocomands it is sent out twice due to the "Unknown command" message firing twice
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CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by samtheboy at May 14, 2007 11:56:47 AM
Re: QuarterMaster II - Public Release - Support
 

1) It was not able to autodetect my crew. Manual did work

2) I install in a non-default-directory. It seems there are some pathes hardcoded in the helpfiles.

3) Please center the (startup)-window on the screen, not on the desktop. I have 2 monitors on my computer and guess what, the startupscreen, and the helpscreen too, appers half on each.

4) The autochats that were bound to keys U-Z are lost in the upgrade.


1) As long as you can get your crew info, that's the main thing.

2) What do you mean? Do you mean that the help files cannot be found?

3) Not sure about that one, wait till Tailspin says something :D

4) U-Z were removed in QM2 as there isn't enough room on the panel.
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Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Tiberyus at May 14, 2007 1:27:59 PM
Re: QuarterMaster II - Public Release - Support
Um... Yea... I wasn't able to detect crew at first too, just cause I was opening my personal info page. It should be made clearer - I don't think there's actually a word CREW in that sentence there.

Also, I seemed to have problems with typing in tells channel when replying to a mate. Anyone check it out?..

+ I'd love to be able to disable (or better - minimize) input box in certain channels - it's only 3 lines there now...
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by Tiberyus at May 14, 2007 1:31:59 PM
Re: QuarterMaster II - Public Release - Support
Ooh, one more thing:

Maybe make a J (for Jobber) icon, that is a replacement of C/B/S - that'd be somewhat usefull, cause now, when guy sux in dnav, I can't see his B, just cause of G and only 3 icons fitting. Just an idea...
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by maxdsterling at May 14, 2007 6:32:29 PM
Re: QuarterMaster II - Public Release - Support
 
2) I install in a non-default-directory. It seems there are some pathes hardcoded in the helpfiles.


I also have this problem, about half of the files "cannot be found"
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by lesleywalker at May 14, 2007 10:49:38 PM
Re: QuarterMaster II - Public Release - Support
 
 
2) I install in a non-default-directory. It seems there are some pathes hardcoded in the helpfiles.

I also have this problem, about half of the files "cannot be found"

Some of the help files haven't been written and edited yet. I haven't had a chance to look at the new release yet, but if Tailspin hasn't changed changed the not-yet-written ones, they probably still contain the hardcoded paths in their framework. So as soon as you go to one of those, you have no have no way to go back, and the only thing you can do is close the help window open it again.

The ones I have edited all use relative paths and should be okay. From memory, these are:
  • Before you start
  • Getting set up
  • The login screen
  • Program options
  • The Pirate Trainer Editor
That list seems too short, but I can' think of any other titles so that's probably all. I'm still on the case, but I've been away for a few days. I'm back now, so I'll be able to get a bit more done soon. Starting with fixing up the framework, and the text from the launch notice. :-)

Also, if any experienced users would like to contribute some content for the not-yet-written pages, I'm sure Tailspin would be very happy to receive it.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by samtheboy at May 14, 2007 10:54:50 PM
Re: QuarterMaster II - Public Release - Support
 

Maybe make a J (for Jobber) icon, that is a replacement of C/B/S - that'd be somewhat usefull, cause now, when guy sux in dnav, I can't see his B, just cause of G and only 3 icons fitting. Just an idea...


You can change the order in which the icons will appear and the standing that they appear at. So I have mine ordered in this way: All, Guns, Dnav, Blacklist, Goldlist, Carp, Sails, Bilge. You can, of course, play around with this to suit your own tastes!

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by lesleywalker at May 14, 2007 11:18:21 PM
Re: QuarterMaster II - Public Release - Support
Tailspin wrote: 
 
And the golden-ish "A" goes for?..

Ah, thats a relative new one, it came in late in the beta testing phase.

It is used when the pirate satisfies all your level checks for all duty puzzles. It's refered to as the "All Duty" icon in the program options. Basically just a space saver.

/me makes a note to add this info to the help files. :-)
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by Loren_S at May 15, 2007 1:41:21 AM
Re: QuarterMaster II - Public Release - Support
 
1) It was not able to autodetect my crew. Manual did work

As long as you can get your crew info, that's the main thing.
No big deal but something that can be hunted down if there is a bit of time :)
 
2) I install in a non-default-directory. It seems there are some pathes hardcoded in the helpfiles.
Yeah, could be that this are only the frameworkfiles.
I at least could get back by selecting the first Helpitem.
 
4) The autochats that were bound to keys U-Z are lost in the upgrade.

U-Z were removed in QM2 as there isn't enough room on the panel.
I know that. But those messages were the ones I use most and wanted them at 1-4. Now I had to type them again.
Also not a big deal but is a bit of an annoyance.
BTW Why not simply keep U-Z and just have them only availiable through /uu-/zz?

And some other thing:
Using the reset menu (at the top) closes the whole QM and restarts it. Thats quiet annoying, especialy if I only want to reset the pillaging thing but not the chatlog.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by samtheboy at May 15, 2007 2:22:40 AM
Re: QuarterMaster II - Public Release - Support
The button at the top is actually a change pirate button.

To reset stuff, go into the booty tab and click reset, or click clear on the crew tab.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Soar at May 15, 2007 5:40:05 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

I figured there would be a number of tweaks after the release, and I have to patch in the help files and some graphics anyways so will pack them all in with that.

I think I'll change over the crew auto detection to the yoweb. It currently uses the Yohoho file. Will probably take out the prompt for first time users too and just hook them straight up.

Will work with lesleywalker to fix up those help file directory problems. I think I also need to update the support thread link.

Re-cetenering the start up window is no problem.

Will check out that double sending of auto chat bug too. The U-Z thing is as intended though.

Will check out the replying to mates in the tells log bug too.

Another good thing if you are wanting to see more icons, the pillage window is resizable horizontally and will drag out to allow visiblity of all icons.

Thanks mates!

Arbedar!
Tailspin

Posted by Spelunk at May 15, 2007 6:34:44 AM
Re: QuarterMaster II - Public Release - Support
Seems to be an issue (at least on my machine) with the Training module. No end of "Access violation at ???? in module QuarterMaster.exe. Read of address ????" with the locations changing.

Posted by Soar at May 15, 2007 6:40:24 AM
Re: QuarterMaster II - Public Release - Support
 
Seems to be an issue (at least on my machine) with the Training module. No end of "Access violation at ???? in module QuarterMaster.exe. Read of address ????" with the locations changing.


Can you give me more information on this one?

Things that would help are:

At what exact point does the error occur? Does it happen everytime you try to do that action?
What is your CPU speed and memory? Also is you main hard drive full?
Anything else that you think may be causing it.

Thanks

Arbedar!
Tailspin

Posted by Spelunk at May 15, 2007 8:21:26 AM
Re: QuarterMaster II - Public Release - Support
Ok... AMD X2 4400, 2GB Ram, XP Pro, tons of room on hard drive.

I can cause the error by:
Launch QM
Select Training
Start Editor
Load Basic Training
Try Preview

I know yesterday I was able to obtain the error without using the Editor...

Posted by Tiberyus at May 15, 2007 12:56:07 PM
Re: QuarterMaster II - Public Release - Support
 
+ I'd love to be able to disable (or better - minimize) input box in certain channels - it's only 3 lines there now...

Even if it's four
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by Spiritsoar at May 15, 2007 1:02:33 PM
Re: QuarterMaster II - Public Release - Support
 
Seems to be an issue (at least on my machine) with the Training module. No end of "Access violation at ???? in module QuarterMaster.exe. Read of address ????" with the locations changing.


Same problem here. Not posting from home at the moment, but will get back to you with computer specs. Seems to happen randomly for me when running various aspects of the training program (Which I otherwise really like). I will keep playing around, to see if I can see a pattern to what causes the errors. It seems to happen most often so far after i've been editing a training program, and attempt to close the trainer. This is sometimes fixed by closing QM and restarting, and sometimes afterward QM will refuse to close as well, and needs to be Ctl-Alt-Del --> End tasked. Both actions cause the Error message listed above.
----------------------------------------
Spiritsoar
Senior Officer of White Rose
Member of Blood and Roses
*Avatar by Empanado*

Posted by Rohane at May 15, 2007 1:58:39 PM
Re: QuarterMaster II - Public Release - Support
Something I find soooooo annoying with the new Damage counter, is the lack of being able to chose, which verson of the damage counter I could use.

You see before I would always chose the CB hits, over percentage, cause with percentage I can never tell how many more shots it takes to max them, and thus I would sometimes overshoot. I don't like wasting anymore cannonballs than I have to. :P
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by samtheboy at May 15, 2007 2:18:10 PM
Re: QuarterMaster II - Public Release - Support
You still can... it's in the options (the nav wheel button at the top) under "Dmg Counter" tab.

2nd time in as many pages I've said that...

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Rohane at May 15, 2007 5:04:25 PM
Re: QuarterMaster II - Public Release - Support
Uhm matey, that only changes what you say outward to the crew. NOT for changing the damage counter. And please for the love of me, don't make me go and have to press a extra button every turn? It wastes a full half second every time. And those seconds add up.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by samtheboy at May 15, 2007 11:52:31 PM
Re: QuarterMaster II - Public Release - Support
No, really it doesn't only change that - just tried it... it may say "Score Broadcast Options" but it also changes your counter as well.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by MrTeatime at May 16, 2007 10:36:59 AM
Re: QuarterMaster II - Public Release - Support
Just for the records: I get the access violation in the Trainer, too.
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by seb_long_uk at May 16, 2007 11:36:38 AM
Re: QuarterMaster II - Public Release - Support
 
Just for the records: I get the access violation in the Trainer, too.


I'm trying to reproduce this, the Error I managed to get was this:

Access violation at address 00451E4F in module 'Quartermaster.exe'. Read of address 00000180

I opened the Pirate trainer, then editor, closed without making changes, then tried to close the Trainer window, using either the Close button or the X, it gives this message every time, and it can't be closed. Could this be another Java version problem?

Domo
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by Soar at May 17, 2007 7:01:29 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

Working on some fixes now for the report problems. The access violation is tough one as it's so damn slippery. One minute it is there, the next it's gone. I think I may have found it though.

Should have an update out this weekend.

Arbedar!
Tailspin

Posted by Soar at May 17, 2007 7:11:32 AM
Re: QuarterMaster II - Public Release - Support
...and thank ye all those beta testers who are coming in to answer support requests. It's very much appreciated mates :]

Arbedar!
Tailspin

Posted by Tiberyus at May 17, 2007 8:24:18 AM
Re: QuarterMaster II - Public Release - Support
Just wondering... Is there any more trainer courses published, or do we have to go and write ourselves..

I'd be more than willing to open some courses market - trading secrets of art, etc., but I just can't find anyone having any courses writen.
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by seb_long_uk at May 17, 2007 9:15:39 AM
Re: QuarterMaster II - Public Release - Support
 
Just wondering... Is there any more trainer courses published, or do we have to go and write ourselves..

I'd be more than willing to open some courses market - trading secrets of art, etc., but I just can't find anyone having any courses writen.


Pirate trainer courses are player written, which is especially useful for Captains like me who want to customise the training of my Crew. If you want to write a course, great! Perhaps you could create a thread, Google shared document, or email ring to co-write it with others?

Domokun,
loving the idea of community written trainer courses, sort of like a walking, talking YPPedia.
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by samtheboy at May 17, 2007 1:21:18 PM
Re: QuarterMaster II - Public Release - Support
If you make a course you can email it to soar and it will be checked over and possibly released as a patch.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Tiberyus at May 17, 2007 10:30:08 PM
Re: QuarterMaster II - Public Release - Support
You missed the point. I was wondering if someone strong at a puzzle would be interested in TRADING courses. Should I open a new thread for this?..
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by samtheboy at May 17, 2007 10:59:29 PM
Re: QuarterMaster II - Public Release - Support
There is a trading course, but it's mainly on how to get up speed really quickly and avoid battles, not so much on the finer points of trading.

Soar, release that one in a patch mate :p

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Tiberyus at May 17, 2007 11:11:56 PM
Re: QuarterMaster II - Public Release - Support
NOT looking for a course in trading.
TRADING a course of mine to someone elses.
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by samtheboy at May 17, 2007 11:20:31 PM
Re: QuarterMaster II - Public Release - Support
Ah, now I understand. Why don't you just get them published for free?
The amount of time that people gave up (for free) to make this, not just Tailspin but all the help writers, proofreaders, course writer, beta testers means that it will be frowned upon by us (well, me at least) if someone was wanting to not let anyone use this.
Plus OMs said that QM had to be free and I would imagine that this would include any modules for it.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Tiberyus at May 18, 2007 3:12:13 AM
Re: QuarterMaster II - Public Release - Support
I haven't written anything yet. I'm just willing to in case someone writes a strong course on some puzzle and shares it. I have no problem writing something for the sake of publishing, but I am WAAAY more interested in encouraging elite players to share their wisdom. Boothook could have never published his works on rumble and be a rumble legend like SD is at swordfights. Do you know, how many tutorials, posts OR videos exist on TD? None! What I'm trying to do is encourage people to teach others their skills.
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by DaredevilFan at May 18, 2007 11:23:59 AM
Re: QuarterMaster II - Public Release - Support
Are you going to update all the missing help files or just some? I love your damage counter option but I would like to customise it so I can have it the other way around. I was taught to type out Them first then Us.
----------------------------------------
Jessicajones - SO of Mixed Nuts

Posted by Soar at May 18, 2007 6:45:12 PM
Re: QuarterMaster II - Public Release - Support
Ahoy

The next patch will likely only contain some of new help files.

The damage counter broadcast can be fully customized to pretty much anything you want. Check out the "custom" option in the program options under damage counter. I think the help page for the program options has already been released too.

With regards to the training courses, aye they need to be made by players. If anyone would like to make thier course availible to everyone I can offer web hosting of the installation package. I'm hoping there will one day be enough to create a course library on the YYPedia.

Arbedar!
Tailspin

Posted by DaredevilFan at May 19, 2007 8:36:09 AM
Re: QuarterMaster II - Public Release - Support
When I go to the help files for the damage counter I get Update Required and when I try to customize it, it dosen't seem to work. If there's a update for it not sure where to go get it.
----------------------------------------
Jessicajones - SO of Mixed Nuts

Posted by samtheboy at May 19, 2007 1:43:27 PM
Re: QuarterMaster II - Public Release - Support
update required just means they haven't been written yet, but are being done at the moment.

Don't worry about it, they will appear soon!

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Ridgerat at May 19, 2007 4:28:33 PM
Re: QuarterMaster II - Public Release - Support
I cant find the yohoho.log file anywhere. Using javascript version vs a downloaded version, can you help me out. Not where help file says to find it.

Posted by samtheboy at May 19, 2007 5:36:24 PM
Re: QuarterMaster II - Public Release - Support
It is (by default) in
C:\Program Files\Three Rings Design\Puzzle Pirates

Point QM to there and it should be fine!

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by KimKatianna at May 21, 2007 12:44:18 AM
Re: QuarterMaster II - Public Release - Support
I just downloaded QM 2 and everything works great. A special thanks to everyone who put so much into this.

I do have one problem when I open my screen in 1024x768 the far left main panel cuts off the right hand section so I am missing part of the wheel button, ejot buttons and most importantly the boat specifications for stations per puzzle and large ball damage. I have tried extending it as far as I can and it only moves to the right and will not show the missing items to the left. I can provide an image if necessary just let me know.

Thanks again, this program makes me enjoy this game so much more.

Jadeblythe
Cobalt
Order of the Phoenix
----------------------------------------
JadeBlythe

Proud to serve as Captain of the
Pirates Pleasure Chest Crew

Princess of Grabthar's Hammer

Hands off my Booty!!!

Cobalt Ocean

Posted by Vorky at May 21, 2007 4:07:01 AM
Re: QuarterMaster II - Public Release - Support
 
It is (by default) in
C:\Program Files\Three Rings Design\Puzzle Pirates

Point QM to there and it should be fine!

WM


Not always. When I installed PP the first time I was logged on as a limited user under XP and so it installed to
C:\Documents and Settings\user name\Application Data\Three Rings Design\

Now whenever I start QM II, I have to tell it where to find the Yohoho file, as it never seems to remember and find it automatically.

Posted by kapish at May 21, 2007 6:42:34 AM
Re: QuarterMaster II - Public Release - Support
my problem is witht he pirate trainer
do i HAVE to be master in carp to be officer
my scroll key is pathetic but i feel if i can be master in bilge and sail i should be allowed to go ahead
is there any way to go ahead without master ??

Posted by Tiberyus at May 21, 2007 7:13:07 AM
Re: QuarterMaster II - Public Release - Support
Open the template in editorial and remove the frame checking Carp, then compile it under different name and install to QM again?.
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by Soar at May 21, 2007 8:03:27 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

I'll put in a way for QM to remember your Yohoho.log location when setting it manually.

With the screen cutt off problems, is this happening because all the windows do not fit in the desktop or are the QM borders actualy cutting off parts of the interface? The windows may be too big if you are using a desktop theme with fat window borders.

Aye, you can customize any part of any training course using the editor and then reinstall.

The update is taking longer than expected as I'm pretty busy at home atm.

Arbedar!
Tailspin

Posted by MrTeatime at May 21, 2007 10:38:45 AM
Re: QuarterMaster II - Public Release - Support
 
my problem is witht he pirate trainer
do i HAVE to be master in carp to be officer
my scroll key is pathetic but i feel if i can be master in bilge and sail i should be allowed to go ahead
is there any way to go ahead without master ??


The provided course is "only" an example course. What it takes to be officer is solely decided by the captain (or Senior Officers in oligarchic crews) of the crew since he gives and takes ranks.

Feel free to create your own training course. Even if it's only removing the check mark as Tiberyus suggested ^^
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by MrTeatime at May 21, 2007 10:42:49 AM
Re: QuarterMaster II - Public Release - Support
Just as suggestion since there are problems in finding the crew ID:

How about including a link to the pirate info page in the appropriate dialog. Name and ocean are known, so the link could be generated easily.
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by lesleywalker at May 21, 2007 7:13:13 PM
Re: QuarterMaster II - Public Release - Support
Tailspin wrote: 
The update is taking longer than expected as I'm pretty busy at home atm.

Plus, I've been dragging the chain a bit on the help file update. I promise I'll at least have something to contribute by the end of the week.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by firefly1 at May 21, 2007 9:31:36 PM
Re: QuarterMaster II - Public Release - Support
hey tailspin! i'm a big fan of QM and even though i havent updated till todacy since like 1.3D or something i LOVE this new QM and the new features! <3
----------------------------------------
Ocean? Midnight

Treasurejoe- Capitan of The Couch Breakers
Bloodseeker-crewless cuase im to lazy to put an alt in someones crew
Hellstrooper-officer of Party Central

Ocean - Meridian
Ravenbeard - SO of Unleashed, Prince of Convicted

Posted by RingRopes at May 22, 2007 1:03:12 AM
Re: QuarterMaster II - Public Release - Support
will there be a patch to update damage counters on the new ships when they come out?
----------------------------------------
Bangorian
SO, Your Worst Nightmare
Lord, Hardcore Explorers
Sage

Posted by seb_long_uk at May 22, 2007 1:43:36 AM
Re: QuarterMaster II - Public Release - Support
 
will there be a patch to update damage counters on the new ships when they come out?


When / if they have been accurately obtained and tested, yes.

Domokun
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by tiswasgirl at May 22, 2007 8:33:14 AM
Re: QuarterMaster II - Public Release - Support
 
MIB was removed as Tailspin had problems with his server hosting.


WM


I'm really enjoying the new version but I am really missing the MIB facility. Is there absolutley no way of getting it back on....please?

I dont want to use the crew notice board to discuss possible promotions or coffer issues.

Thanks to all the people who have worked on this, you're my heroe's!
----------------------------------------
Tiswasgirl

Posted by PhoenixC at May 22, 2007 9:37:33 AM
Re: QuarterMaster II - Public Release - Support
Hi mates,

I just installed QM2 and I LOVE the new look! Unfortunately the right edge of the QM window is cut off. Even when I make the windo bigger it reamins cut off so I can't see things like the number of stations on a boat. Additionally (this was mentioned in an earlier post and I'm guessing the update will address it) the help files don't like that I installed the QM in Program files instead of directly on C:. It keeps giving an error msg that it can't findthe files it's looking for on C:. I am really looking forward to exploring this new version - it looks awesome!

~~ Blazingnoob ~~

Captain of Blazing Phoenix
Monarch of Phoenix Rising
Cobalt
----------------------------------------
~~ Blazingnoob ~~


Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup.

Posted by seb_long_uk at May 22, 2007 12:23:35 PM
Re: QuarterMaster II - Public Release - Support
 
 
MIB was removed as Tailspin had problems with his server hosting.


WM


I'm really enjoying the new version but I am really missing the MIB facility. Is there absolutley no way of getting it back on....please?

I dont want to use the crew notice board to discuss possible promotions or coffer issues.

Thanks to all the people who have worked on this, you're my heroe's!


Whilst I can't speak directly for Tailspin, I can reasonably confidently say that this feature is not coming back.
 

Even when I make the windo bigger it reamins cut off so I can't see things like the number of stations on a boat.


This was addressed earlier, and is being looked into.

 
the help files don't like that I installed the QM in Program files instead of directly on C:. It keeps giving an error msg that it can't findthe files it's looking for on C:.


See above. :)

Until Tailspin has time to look over the bugs and problems, may I recommend ensuring your Java is up to date. I have the same version of QM as you guys with no problems with the window sizing. Whilst this might not sort the problem, it does ensure we are all at the same level.

Domokun,
trying to help!
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by broken88 at May 22, 2007 6:28:29 PM
Re: QuarterMaster II - Public Release - Support
QM2 is great and all, but I feel its got too many gadgets with it, and I liked a lot of things from QM1 is simple to use and is a little better, for my tastes and what I need for pillages anyhow. Is there anyplace I can download QM1 anymore?
----------------------------------------
Brokenshadow of Sage

Posted by lesleywalker at May 22, 2007 6:42:53 PM
Re: QuarterMaster II - Public Release - Support
Blazingnoob wrote: 
The help files don't like that I installed the QM in Program files instead of directly on C:. It keeps giving an error msg that it can't findthe files it's looking for on C:.

See this message for hopefully useful comments about the help files.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by samtheboy at May 22, 2007 11:03:23 PM
Re: QuarterMaster II - Public Release - Support
 
QM2 is great and all, but I feel its got too many gadgets with it, and I liked a lot of things from QM1 is simple to use and is a little better, for my tastes and what I need for pillages anyhow. Is there anyplace I can download QM1 anymore?


What do you feel is too much for QM2?

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Soar at May 23, 2007 5:50:11 AM
Re: QuarterMaster II - Public Release - Support
 
Hi mates,

I just installed QM2 and I LOVE the new look! Unfortunately the right edge of the QM window is cut off. Even when I make the windo bigger it reamins cut off so I can't see things like the number of stations on a boat. Additionally (this was mentioned in an earlier post and I'm guessing the update will address it) the help files don't like that I installed the QM in Program files instead of directly on C:. It keeps giving an error msg that it can't findthe files it's looking for on C:. I am really looking forward to exploring this new version - it looks awesome!

~~ Blazingnoob ~~

Captain of Blazing Phoenix
Monarch of Phoenix Rising
Cobalt


Ahoy

Would you (or anyone else who has this trouble) be able to post a screen shot of this please mate?

Thanks!

Arbedar!
Tailspin

Posted by Rehtwol at May 23, 2007 10:56:12 AM
Re: QuarterMaster II - Public Release - Support
I do believe that the problem being complained about is the same we encountered in the beta phases... I still have the problem (I've grown to deal with it). I don't know if you attempted to fix this earlier (if you did then it didn't work for me), but it seems like there are more people with this problem...

As for screenies, if it is the problem I've been rambling about, then there are still the ones in the beta testing conference.
----------------------------------------
Hi! I'm:
Rehtwol
Of Midsummer Night's Dream
And I seem to be a member of Prestige...
 
Lotsofgoats says, "(>'.')> learn how to draw a kirby, newb"


Posted by seb_long_uk at May 23, 2007 12:06:31 PM
Re: QuarterMaster II - Public Release - Support
 
I do believe that the problem being complained about is the same we encountered in the beta phases... I still have the problem (I've grown to deal with it). I don't know if you attempted to fix this earlier (if you did then it didn't work for me), but it seems like there are more people with this problem...

As for screenies, if it is the problem I've been rambling about, then there are still the ones in the beta testing conference.


I had this problem, and it was fixed with one of the last updates in beta.

Domokun
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by GoldenUrg at May 23, 2007 1:36:12 PM
Bug: Bot Stats
Pirate Stats for Load and Edit options are shown for bots based on there first word. It should give an error instead.

This also means that pirates with names matching bot adjective cannot be added to ship.

It should be noted that bots have reputation stats and entering these in QM (even if it must be manual) could be useful.

Posted by btbgun22 at May 23, 2007 1:52:29 PM
Re: QuarterMaster II - Public Release - Support
Is there any way this program will work on a MAC?

and if not , are there any plans to make it mac compatable?

Posted by tlz_allen at May 23, 2007 3:45:39 PM
Re: QuarterMaster II - Public Release - Support
 
Is there any way this program will work on a MAC?

and if not , are there any plans to make it mac compatable?

Alas, I feel yer pain, I was a Mac YPPer for some time and never knew how good the PCers had it with QM. But I switched a year or so ago and loved it in it s first version.

All I could ever come up with for a Mac that was remotely useful in th emanner of QM was a desktop pattern that I fit the client into that had a lot of various ship and pillage info around the edges. Comparatively speaking, it was sad at best compared to QMII.
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by PhoenixC at May 23, 2007 5:29:46 PM
Re: QuarterMaster II - Public Release - Support
 
 
Hi mates,

I just installed QM2 and I LOVE the new look! Unfortunately the right edge of the QM window is cut off. Even when I make the windo bigger it reamins cut off so I can't see things like the number of stations on a boat. Additionally (this was mentioned in an earlier post and I'm guessing the update will address it) the help files don't like that I installed the QM in Program files instead of directly on C:. It keeps giving an error msg that it can't findthe files it's looking for on C:. I am really looking forward to exploring this new version - it looks awesome!

~~ Blazingnoob ~~

Captain of Blazing Phoenix
Monarch of Phoenix Rising
Cobalt


Ahoy

Would you (or anyone else who has this trouble) be able to post a screen shot of this please mate?

Thanks!

Arbedar!
Tailspin


[IMG]http://i154.photobucket.com/albums/s277/Blazingnoob/Swordpoint.jpg[/IMG]
----------------------------------------
~~ Blazingnoob ~~


Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup.

Posted by PhoenixC at May 23, 2007 5:33:22 PM
Re: QuarterMaster II - Public Release - Support
wrong image before - sorry


----------------------------------------
~~ Blazingnoob ~~


Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup.

Posted by PhoenixC at May 23, 2007 7:05:10 PM
Re: QuarterMaster II - Public Release - Support
Just came across another issue. It won't hold the changes I make in options for the damage counter. I am switching from percentage to hits. When I then close it and call up the damage counter it still displays in percentage format. When I go back into options there is a check in both percentage and hits.
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~~ Blazingnoob ~~


Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup.

Posted by KimKatianna at May 23, 2007 7:12:06 PM
Re: QuarterMaster II - Public Release - Support
My QM looks exactly like this as well.
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JadeBlythe

Proud to serve as Captain of the
Pirates Pleasure Chest Crew

Princess of Grabthar's Hammer

Hands off my Booty!!!

Cobalt Ocean

Posted by tiswasgirl at May 23, 2007 7:32:31 PM
Re: QuarterMaster II - Public Release - Support
 
Ahoy

I'll put in a way for QM to remember your Yohoho.log location when setting it manually.


Arbedar!
Tailspin



Sorry, but at first my chat logs weren't happening, but thanks to your Help box i thought i had sorted it. Unfortunatley i have to set them up everytime i log on, both in QM & PP, and now i have around 16 chatlogs for 1 pirate!

Is there a particular order i should be doing this so that it remembers which chatlog goes with which pirate as i have alts that are also creating multiple log files

Thanks again

Tis
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Tiswasgirl

Posted by Ploute at May 23, 2007 9:46:15 PM
Re: QuarterMaster II - Public Release - Support
 
Just came across another issue. It won't hold the changes I make in options for the damage counter. I am switching from percentage to hits. When I then close it and call up the damage counter it still displays in percentage format. When I go back into options there is a check in both percentage and hits.


Aye I've been having the same problem with the Damage counter, have since Beta.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by seb_long_uk at May 24, 2007 12:49:59 AM
Re: Bug: Bot Stats
 
Pirate Stats for Load and Edit options are shown for bots based on there first word. It should give an error instead.

This also means that pirates with names matching bot adjective cannot be added to ship.

It should be noted that bots have reputation stats and entering these in QM (even if it must be manual) could be useful.


Bots on ships are totally Able I believe. I make no comment on parlour game bots, as they may well have varied standings.

Domokun
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by lesleywalker at May 24, 2007 4:49:17 AM
Re: QuarterMaster II - Public Release - Support
DaredevilFan wrote: 
Are you going to update all the missing help files or just some?

The Help pages that I have text for currently are:

Auto-chat
Black and Gold lists
Chat logs
Crew Lists
Pay Cut list
Pillage Window
PTB
Vessel Info
Vessel List

I'm working on the Pillage Window now, and it strikes me we could really use some images to sprinkle in amongst the text to make it easier to follow.

This might be getting ambitious, but...
Is there somebody out there who can spare the time to screen-dump the Pillage Window and carve it up into little itty bits? PM me for my email address if you can help. (Presumably the help window can render the same image formats as the Pirate Trainer.)
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by samtheboy at May 24, 2007 6:54:12 AM
Re: Bug: Bot Stats
 
 
Pirate Stats for Load and Edit options are shown for bots based on there first word. It should give an error instead.

This also means that pirates with names matching bot adjective cannot be added to ship.

It should be noted that bots have reputation stats and entering these in QM (even if it must be manual) could be useful.


Bots on ships are totally Able I believe. I make no comment on parlour game bots, as they may well have varied standings.

Domokun



I think what he meant was that if you do a load stats on a bot that is on board (why you would, I'm not sure...) QM loads the stats for the bots first name.

So if you do a load stats for "Hairy Bernard" it in fact does a load stats for "Hairy" and therefore messes it all up.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Rehtwol at May 24, 2007 9:03:56 AM
Re: Bug: Bot Stats
 
 
Pirate Stats for Load and Edit options are shown for bots based on there first word. It should give an error instead.

This also means that pirates with names matching bot adjective cannot be added to ship.

It should be noted that bots have reputation stats and entering these in QM (even if it must be manual) could be useful.


Bots on ships are totally Able I believe. I make no comment on parlour game bots, as they may well have varied standings.

Domokun


Unless you are working with the navy.. in which case they are varied.. and you can't load them automatically because they don't have a pirate page... you have to do it automatically...
----------------------------------------
Hi! I'm:
Rehtwol
Of Midsummer Night's Dream
And I seem to be a member of Prestige...
 
Lotsofgoats says, "(>'.')> learn how to draw a kirby, newb"


Posted by dhughart at May 25, 2007 10:59:24 PM
Re: Bug: Bot Stats
Ok I have a problem here. I love the new QMII but its not loading mates into QM when they get on me ship automatically like the original QM did. Do I have to "Add" each mate to me qm as they get on me ship now or is something wrong here? I'll try to Uninstall it and reinstall it and see if that helps and I'll check back here to see if anyone can help me with this.
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Jonnyreb, SO of Thicker Than Blood,
Member of the flag Seraph's Nightmare

Posted by dhughart at May 25, 2007 11:35:57 PM
Re: Bug: Bot Stats
Ok uninstalling and reinstalling didn't help, and not only is it not auto adding crew mates, its also not playing the alert tones I wan it too. Someone please help me, I'm begging! Oh ya and autojobing isn't working either and thats the most important part fer me as I serve as me flags jc in blocks and use this program for it.
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Jonnyreb, SO of Thicker Than Blood,
Member of the flag Seraph's Nightmare

Posted by dhughart at May 26, 2007 12:09:28 AM
Re: Bug: Bot Stats
Nevermind I figured out me own stupid mistake
----------------------------------------
Jonnyreb, SO of Thicker Than Blood,
Member of the flag Seraph's Nightmare

Posted by pencilcounte at May 26, 2007 2:44:58 PM
Re: QuarterMaster II - Public Release - Support
When will the new ships stats be available in QM?

Posted by seb_long_uk at May 26, 2007 5:04:24 PM
Re: Bug: Bot Stats
 
Ok uninstalling and reinstalling didn't help, and not only is it not auto adding crew mates, its also not playing the alert tones I wan it too. Someone please help me, I'm begging! Oh ya and autojobing isn't working either and thats the most important part fer me as I serve as me flags jc in blocks and use this program for it.


You almost certainly don't have your Chat logging set up correctly. Set up a new log from the Y!PP client, then direct QM there again. That should sort your problem.

Domokun
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by lesleywalker at May 26, 2007 6:09:42 PM
Getting set up
The "Getting set up" help page is the one you need for more information on setting up the chat logs. It's one of the pages that should be okay.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by Soar at May 27, 2007 8:56:36 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

There is an update patch ready today. It doesn't contain everything I had planned, so there will be another one in a week or two.

The update should trigger a notification when you first open QM. All you need to do is download and run the patch file. It will also ask you for your installation directory. If you didn't change it when installing QM then the default should be fine.

The main fixes not in this patch are the ones for chat log and yohoho.log connections. I'll be looking at making that much easier in the next update.

==================================================
QuarterMaster 2.1 Release Notes

- Possible fix for access violation error encountered while using Pirate Trainer. Please let me know if this worked as I'm not 100% sure this was causing the problem in all cases.
- Several new help files have been put in, along with fixes for file location problems in the help system.
- Trade run course added to pirate trainer. Created by Aarghbird of Cobalt.
- Revisions made to the Officer Training course.
- You are now able to specify pillages which you wish to record blacklistings on. There will be a prompt each time you board a new vessel.
- All ship stats are now derived from the QuarterMaster/Config.txt file.
- Flash has better timing now.
- Damage counter tooltips, labels, and broadcasts have been revised.
- The chat input box can now be closed to allow more visible text in the chat logs.
- Possible fix for the pillage window size problems in windows vista. (Please let me know if this worked)
- The login window will now center on the screen instead of the desktop.
- You can now edit the number of offences a player has on their record through the Pirates database window.
- There is a new option on the pillage tab to have QM ignore automatic blacklistings and paycuts for your home crew members.
- Stats for the Dhow and Baghlah have been added. These may require further testing in some areas.
==================================================

Let me know if anyone has any troubles with the patch.

Also please let me know if that Pirate Trainer access violation bug was fixed, also the pillage window sizing one for Vista users.

Arbedar!
Tailspin

Posted by rockyhunter at May 28, 2007 8:25:03 AM
Re: QuarterMaster II - Public Release - Support
I still cannot get it to detect my crew by auto detect or manually typing in my crew ID
----------------------------------------
Mcshady on Cerulean

Posted by DaredevilFan at May 28, 2007 1:42:18 PM
Re: QuarterMaster II - Public Release - Support
Download not wanting to work open IE and says can't open page.
----------------------------------------
Jessicajones - SO of Mixed Nuts

Posted by DaredevilFan at May 28, 2007 1:56:56 PM
Re: QuarterMaster II - Public Release - Support
 
Download not wanting to work open IE and says can't open page.


Yar finally got it to wrok
----------------------------------------
Jessicajones - SO of Mixed Nuts

Posted by Spelunk at May 28, 2007 2:15:22 PM
Re: QuarterMaster II - Public Release - Support
Trainer seems fine for me now... I will try a few more experiments, but so far, so good... no access violations

Posted by Ploute at May 28, 2007 3:12:39 PM
Re: QuarterMaster II - Public Release - Support
Still no help file on how to program a custom damage report. If you can PM me how to do it I'll try to write a help file for it. Just tell me what format you need it in and I'll get it done. I know I can't be the ONLY person waiting for this. :-D
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Soar at May 28, 2007 3:31:00 PM
Re: QuarterMaster II - Public Release - Support
 
Still no help file on how to program a custom damage report. If you can PM me how to do it I'll try to write a help file for it. Just tell me what format you need it in and I'll get it done. I know I can't be the ONLY person waiting for this. :-D


This info is on the program options help page. It's a bit sparse so a re-write would be much appreciated if you have the time mate :]

Arbedar!
Tailspin

Posted by lesleywalker at May 28, 2007 3:48:46 PM
Re: QuarterMaster II - Public Release - Support
 
Still no help file on how to program a custom damage report. If you can PM me how to do it I'll try to write a help file for it. Just tell me what format you need it in and I'll get it done. I know I can't be the ONLY person waiting for this. :-D

If anyone can help with writing help files, write in plain text, and PM it to both me and Tailspin. He's writing the help texts, and I'm editing and formatting them.

Currently I have PTB, Chat Logs and Vessel Info in my queue to do.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by Ploute at May 29, 2007 12:51:48 AM
Re: QuarterMaster II - Public Release - Support
 
 
Still no help file on how to program a custom damage report. If you can PM me how to do it I'll try to write a help file for it. Just tell me what format you need it in and I'll get it done. I know I can't be the ONLY person waiting for this. :-D

If anyone can help with writing help files, write in plain text, and PM it to both me and Tailspin. He's writing the help texts, and I'm editing and formatting them.

Currently I have PTB, Chat Logs and Vessel Info in my queue to do.


Okay can do, cause right now if you click on Damage Counter on the side there is nothing linked to that. So what I think I'll do is write a help file for that section.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Ploute at May 29, 2007 1:00:36 AM
Re: QuarterMaster II - Public Release - Support
Some other problems I've found:

If you are in the options section and click on Help, it goes no where for me. Doesn't load help or anything at all.

Also I've found that the options will save my dmg counter options fine. And then when I restart QM they are still saved just like I want but as soon as I hit the Dmg Counter button to pull it up, it reverts back to the Dmg %. I personally just do the numbers cause that is what my mind works off best.

Lastly I've found that when I'm in SF or Rumble and sometimes other puzzles my Autochats won't work. They worked just find in QM1 as long as I hit ESC first. But now that doesn't even work and it won't work if I don't hit ESC first, tried that just to see. So I don't know why but the Autochat functions aren't working during some of the times I need them the most. Cause that is the time I REALLY don't want to have to be typing out "Please reteam mates in 2's and 3's or we all DIE!" Well you get the idea. :-D

Oh also just so you know I got a weird error message when I was trying to run through the new Trainer w/o having Ypp on. I just wanted to see what was new on it. Didn't get it until about the 3rd or 4th page though so don't know what it was and no I didn't write it down I forgot. Anyways thought you should know.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Soar at May 29, 2007 1:24:18 AM
Re: QuarterMaster II - Public Release - Support
 
Some other problems I've found:

If you are in the options section and click on Help, it goes no where for me. Doesn't load help or anything at all.

Also I've found that the options will save my dmg counter options fine. And then when I restart QM they are still saved just like I want but as soon as I hit the Dmg Counter button to pull it up, it reverts back to the Dmg %. I personally just do the numbers cause that is what my mind works off best.

Lastly I've found that when I'm in SF or Rumble and sometimes other puzzles my Autochats won't work. They worked just find in QM1 as long as I hit ESC first. But now that doesn't even work and it won't work if I don't hit ESC first, tried that just to see. So I don't know why but the Autochat functions aren't working during some of the times I need them the most. Cause that is the time I REALLY don't want to have to be typing out "Please reteam mates in 2's and 3's or we all DIE!" Well you get the idea. :-D

Oh also just so you know I got a weird error message when I was trying to run through the new Trainer w/o having Ypp on. I just wanted to see what was new on it. Didn't get it until about the 3rd or 4th page though so don't know what it was and no I didn't write it down I forgot. Anyways thought you should know.


Yarrr!

You have just located a bug that has been avoiding me since beta. I can now finally fix that damn thing that keeps reverting things back to percentages in the options. Thanks mate!

I'd prefer if the new help text for the damage counter options remain in the program options page. It's not really a major function and adding a new page at this point could be troublesome. Thanks for volunteering to help out with it.

You know I had completely forgot about wiring up that help button on the options page, lol. I'll hook it for next patch.

Will run some tests on the auto chat problems. they should work while puzzling, but not while lazing. Might have messed this up with the new QM2 code though. It's a very old system.

Also, could you let me know if you can reproduce the error you encountered in the pirate trainer. Having diffculty finding it.

Arbedar!
Tailspin

Posted by Ploute at May 29, 2007 9:39:31 AM
Re: QuarterMaster II - Public Release - Support
 
You have just located a bug that has been avoiding me since beta. I can now finally fix that damn thing that keeps reverting things back to percentages in the options. Thanks mate!
...
You know I had completely forgot about wiring up that help button on the options page, lol. I'll hook it for next patch.

Welcome! I'm just a curious sort.

 
I'd prefer if the new help text for the damage counter options remain in the program options page. It's not really a major function and adding a new page at this point could be troublesome. Thanks for volunteering to help out with it.

It wouldn't be a new page really. If you look in the help section there is a link on the side called "The Damage Counter" already. I was thinking I could right up the help to show how it is used and then how to change it if need be. Since if personally I'm looking to change the Damage counter that is where I'm going. But maybe we could just link to the Options page down at the bottom saying something like "if you want to change the settings click here:"

 
Will run some tests on the auto chat problems. they should work while puzzling, but not while lazing. Might have messed this up with the new QM2 code though. It's a very old system.

Thanks the Auto chat and Dmg counter and the Blacklist/Paycut systems are mainly what I use QM for so it's a great help to have them.

 
Also, could you let me know if you can reproduce the error you encountered in the pirate trainer. Having diffculty finding it.


Yeah of course now I can't get it to come up either. BLAH! Oh well if I see it again I'll make sure to write it down and how I got it.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Kinocha at May 29, 2007 2:45:59 PM
Re: QuarterMaster II - Public Release - Support
I've found something that I'm not sure is intentional or not.

When I job for others, my autoplank message (as I forget to turn it of 9/10 times) is sendt to everyone boarding after me.

Is it possible to do something with it, or do I just need to learn to turn it of? (sending my autoplank to random jobbers makes for confusing situations)
----------------------------------------
Kinocha, Senior Officer of White Rose under the flag Blood and Roses on Midnight Ocean

Avatar by the amazing Koalarocker

Posted by samtheboy at May 29, 2007 4:18:51 PM
Re: QuarterMaster II - Public Release - Support
 
I've found something that I'm not sure is intentional or not.

When I job for others, my autoplank message (as I forget to turn it of 9/10 times) is sendt to everyone boarding after me.

Is it possible to do something with it, or do I just need to learn to turn it of? (sending my autoplank to random jobbers makes for confusing situations)



If your autoplank is on what it does is send a /plank command to everyone that boards after you and also a /tell to them. So currently, it is working as it should and you need to remember to turn it off. What is needed therefore is a toggle box when you board a ship to turn off autoplank (along with clearing crew/booty as is there already)

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by courtkid1012 at May 29, 2007 4:28:12 PM
Re: QuarterMaster II - Public Release - Support
I have a problem and a question:

When I try to patch QM2 I bring up QM and then I click the download button but then it gives me that annoying (Not respeconding) thing and "End now" and all that.... it's annoying. Anyone know what's wrong there?

Also, I have questions about loading new courses in the trainer. Is it something that other pirates can make courses and then send them out to everyone to download if they want to? Thanks to anyone who can help me XD
----------------------------------------
Chinchi on all oceans. (Viridian)
Ducha De Oro of Riddle Makers

Inspire others
^Click

Posted by heather1a at May 29, 2007 4:36:14 PM
Re: QuarterMaster II - Public Release - Support
OK, 1stly - I absolutely LOVE this!

However, I have an odd issue - the Quartermaster "Chat Logs" doesn't actually log my chat! I can talk all day, and it shows NO chat at all in any of them.

Any idea what I've done wrong (I have tried uninstall and re-install - this hasn't helped)

Thanks to anyone who can help me out here - I tend to use the chat filtering a lot

:o)
----------------------------------------
Heatherreece
SO Whisky Tango Foxtrot
Midnight Ocean

Posted by heather1a at May 29, 2007 5:43:36 PM
Re: QuarterMaster II - Public Release - Support
 
OK, 1stly - I absolutely LOVE this!

However, I have an odd issue - the Quartermaster "Chat Logs" doesn't actually log my chat! I can talk all day, and it shows NO chat at all in any of them.

Any idea what I've done wrong (I have tried uninstall and re-install - this hasn't helped)

Thanks to anyone who can help me out here - I tend to use the chat filtering a lot

:o)


OK, it DOES show Crew Add / Remove (if I add or remove them!) just NOT the chat!
----------------------------------------
Heatherreece
SO Whisky Tango Foxtrot
Midnight Ocean

Posted by KimKatianna at May 29, 2007 11:08:48 PM
Re: QuarterMaster II - Public Release - Support
Ok I can't seem to locate the link to download the patch. I checked thru the posts, checked to see if it was somehow in QM and then redownloaded QM and it didn't have any new files to patch. Maybe I am just tired and I am overlooking it. Can ye please tell me how to patch my QM? Thanks again for everything.
----------------------------------------
JadeBlythe

Proud to serve as Captain of the
Pirates Pleasure Chest Crew

Princess of Grabthar's Hammer

Hands off my Booty!!!

Cobalt Ocean

Posted by KimKatianna at May 29, 2007 11:29:29 PM
Re: QuarterMaster II - Public Release - Support
Ok I see the new boats uploaded so I am guessing that it is patched. I still have the window cut off issue with Vista. I also made sure my java was up to date as per someone's suggestion.
----------------------------------------
JadeBlythe

Proud to serve as Captain of the
Pirates Pleasure Chest Crew

Princess of Grabthar's Hammer

Hands off my Booty!!!

Cobalt Ocean

Posted by samtheboy at May 30, 2007 1:23:39 AM
Re: QuarterMaster II - Public Release - Support
Have you directed your QM to your YPP chat logs? To find out where they are go to (in YPP) Ye, options, chat and note the place where your chat logs are kept in the "chat logging" box.

Then open QM and before you log into it click on options and point the "chat log" box to the same place as your chat logs and it should now work!

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by KimKatianna at May 30, 2007 7:50:16 PM
Re: QuarterMaster II - Public Release - Support
Yes everything is pointing to the right places. Everything works fine the only issue I have is the window being cut off as reported earlier and just wanted to make sure Tailspin knew that even with the update I am still seeing the issue.
----------------------------------------
JadeBlythe

Proud to serve as Captain of the
Pirates Pleasure Chest Crew

Princess of Grabthar's Hammer

Hands off my Booty!!!

Cobalt Ocean

Posted by Ploute at May 30, 2007 9:02:59 PM
Re: QuarterMaster II - Public Release - Support
Okay so I was going to try and work on the Help files for the Damage Counter. But I figured I would first try to make sure all of it works. Well bad news mate it doesn't.

I went in and put in the custom message code so I could have it set up how I wanted it. Put it all in and clicked okay. Well first off it didn't change the Dmg counter over to CB's it kept it on %'s. So I went back to options clicked on CB's and then clicked back on my custom message. So now at least it was CB mode, albeit a bit of trickery. Well now I'd click on the hits or anything and it would register it via the blocks showing up the but counts would not change in the counter. So I couldn't tell how many I had clicked on for sure or what. I checked it out by putting counts I knew to be true and it sent the correct numbers in the correct order. Unfortunately though I had to click Send at least twice before it would go through. So the Damage counter with the custom message is not working correctly yet.

Oh another thing that came up, that is not huge but still something. When I hopped on a WB to test this out it sensed it as a Bag instead. So I got the whole, this image doesn't exist yet. Anyways something minor but still something (Gosh how many times can I say something in a paragraph?) :D

So as soon as you tell me that it's either going to be fixed or at least it's not going to be changed to make it work I'll get to work on the help files for the Dmg Counter.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Ploute at May 30, 2007 9:04:43 PM
Re: QuarterMaster II - Public Release - Support
Oh spiffy, as I clicked QM to shut down I got this error message:

Access Violation at address 00000000. Read of address 00000000
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by scoobe13 at May 31, 2007 5:10:22 PM
Re: QuarterMaster II - Public Release - Support
Just a thought . URL parsing does not work if you don't get "www" maybe "http" would be better. I only noticed cause an oceanmaster broadcast links to the new releases and QM didn't pick it up.

Posted by samtheboy at Jun 1, 2007 12:48:52 AM
Re: QuarterMaster II - Public Release - Support
 
Have you directed your QM to your YPP chat logs? To find out where they are go to (in YPP) Ye, options, chat and note the place where your chat logs are kept in the "chat logging" box.

Then open QM and before you log into it click on options and point the "chat log" box to the same place as your chat logs and it should now work!

WM



Sorry, this was in response to Heather1a, didn't see there was another page when I wrote it.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by heather1a at Jun 2, 2007 7:02:18 AM
Re: QuarterMaster II - Public Release - Support
 
 
Have you directed your QM to your YPP chat logs? To find out where they are go to (in YPP) Ye, options, chat and note the place where your chat logs are kept in the "chat logging" box.

Then open QM and before you log into it click on options and point the "chat log" box to the same place as your chat logs and it should now work!

WM



Sorry, this was in response to Heather1a, didn't see there was another page when I wrote it.

WM



Hi Sam,

Checked and this is set fine. Any other ideas?

Thanks Mate

Heather
----------------------------------------
Heatherreece
SO Whisky Tango Foxtrot
Midnight Ocean

Posted by Rohane at Jun 2, 2007 9:06:03 PM
Re: QuarterMaster II - Public Release - Support
One would think that as a beta tester I would figure out whats going on, but i'm stumped.

Okay this is whats up:

I hadn't pillaged in a while on a sloop, so I wanted to bring up the Dhow, and Baglah specs. Now then I hadn't updated QM. Tried to update the first time didn't work. Tried to update again, and it worked, but upon startup it crashed. Started it again, crashed.. as in NOT RESPONDING.

Got fed up with it installed it via the first time route Installshield. Unresponsive. Tried the .zip file.. unresponsive. Moved the .zip file over from the temp file area to C. Still.. NOTHING.

I'm going to try one last trick up my sleeve before I wave the white flag. >_>
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Rohane at Jun 2, 2007 9:11:43 PM
Re: QuarterMaster II - Public Release - Support
Okay. Waving white flag now...

Tomarrow I shall try to install via IE. Pray that works lol
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Rohane at Jun 3, 2007 12:45:45 PM
Re: QuarterMaster II - Public Release - Support
Installed via IE. Fastinating as it still doesn't work...


However if it helps anny this is how far it goes.


(This is fresh out of installing)

Install >
Start QM II >
Set up chat logs >
Type in pirate and ocean > (Here is the fun part)
Hit Go >
It says Loading Pirate >
Loading Crew >
Hangs. Nothing happens....

--------

Soar by any chance did you set up a thing in a patch to have it auto detect a crew? Cause its all buggy now...
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by samtheboy at Jun 3, 2007 2:27:55 PM
Re: QuarterMaster II - Public Release - Support
I found a bug, one that I haven't come across before... when I'm on a WF the crew list is really long and when I scroll using my scroll thing on the middle mouse button the names move but the stat icons don't: they do both move when I drag and drop the scroll bar however.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Soar at Jun 4, 2007 1:10:23 AM
Re: QuarterMaster II - Public Release - Support
Ahoy mates

I'm not dead :]

Was hoping for an update last weekend but things got pushed back, so I'll try for this weekend.

The damage counter is as reported, very buggy atm. Also some new bugs introduced by the new ship stat data storage system has added to the problems. This is what is causing the incorrect identification of ships too.

For those having trouble with chat logs not coming through or not connecting right, try redirecting your chat logs to the QuarterMaster folder, usually at C:\QuarterMaster\. This can help a lot of problems. You may also need to set the location manually inside QM. Be sure to use the "Remember Settings" option when you do this.

For Rohane : can ye post the contents of your QuarterMaster\Users\PirateName-Ocean\CrewName.txt file please mate. I'll see if I can sort it out for you :]

Arbedar!
Tailspin

Posted by Cappy_Joe at Jun 4, 2007 4:39:21 AM
Re: QuarterMaster II - Public Release - Support
I have tried reading as much posts as possible. There are just too many, so after reading first two, and last 2, I just have to ask this:

The Dmg Counter, it always starts in %. I have to change it every time to cb hits and tick full.

Is there a way to store it and make it auto-retrievable just like the autochat and allow me some more time during bnav?

I tend to forget about this issue, so I end up having to changing it while battle navigating.

Thanks,

CJ.
----------------------------------------
People are crazing out, they focus on hatred and jealousy. What's more is that the rest just use the current state as an excuse to join the norm. I just wish hatred halts, and jealousy stops: we are far more than just lucky to be alive...

Posted by Rohane at Jun 4, 2007 9:19:45 AM
Re: QuarterMaster II - Public Release - Support
no link
-----------


And thats all she wrote
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by PhoenixC at Jun 4, 2007 11:13:52 PM
Re: QuarterMaster II - Public Release - Support
 
I have tried reading as much posts as possible. There are just too many, so after reading first two, and last 2, I just have to ask this:

The Dmg Counter, it always starts in %. I have to change it every time to cb hits and tick full.

Is there a way to store it and make it auto-retrievable just like the autochat and allow me some more time during bnav?

I tend to forget about this issue, so I end up having to changing it while battle navigating.

Thanks,

CJ.


That part is still buggy. Tailspin is aware ofthe issue and is continuing to work on it.

Btw just forthe record as long as I'm posting, I am still having that issue where it cuts off the right edge of the QM window. Maybe it's because I'm on a laptop, or maybe becasue it's vista, or possibly both?

~~ Blazingnoob ~~
----------------------------------------
~~ Blazingnoob ~~


Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup.

Posted by Soar at Jun 5, 2007 1:09:15 AM
Re: QuarterMaster II - Public Release - Support
 
 
I have tried reading as much posts as possible. There are just too many, so after reading first two, and last 2, I just have to ask this:

The Dmg Counter, it always starts in %. I have to change it every time to cb hits and tick full.

Is there a way to store it and make it auto-retrievable just like the autochat and allow me some more time during bnav?

I tend to forget about this issue, so I end up having to changing it while battle navigating.

Thanks,

CJ.


That part is still buggy. Tailspin is aware ofthe issue and is continuing to work on it.

Btw just forthe record as long as I'm posting, I am still having that issue where it cuts off the right edge of the QM window. Maybe it's because I'm on a laptop, or maybe becasue it's vista, or possibly both?

~~ Blazingnoob ~~


Its actually because of your desktop theme. The one that comes default with Vista (big fat blue borders) is well..... barnicale. I'm still working towards a fix, and am researching the net for help on it. You can fix it yourself by changing to the old Classic desktop theme I'm guessing. But I would like to find a fix eventually as I doubt microsoft will ever bother to do anything about it.

Arbedar!
Tailspin

Posted by Snipes420 at Jun 5, 2007 6:21:40 AM
Re: QuarterMaster II - Public Release - Support
I Downloaded QM II worked fantastic.
Formatted my computer, DL QM again and now can't log on.
I get to loading crew and then it just freezes and says not responding.

Pirate name Grouchy
Ocean Cobalt
Destination Dock Tarting on Dragons Nest.


HELP

Posted by SilveRansom at Jun 5, 2007 1:41:33 PM
Re: QuarterMaster II - Public Release - Support
Since reformatting your computer would kill YPP! settings, you may need to tell YPP! to record your logs again. That's the first thing I'd check.

Tailspin, I'm not dead, either... just very busy. If you have a backlog of UI tweaks you need done, I'll try to work them in.
----------------------------------------
Silveransom
makes art like this or this &
Blender Eggs!

Posted by KimKatianna at Jun 5, 2007 9:02:40 PM
Re: QuarterMaster II - Public Release - Support
Vista Users - In order to remove the window cut off issue, right click on your desktop and click personalize. This will bring up a window. The quickest temporary solution is to change your theme by selecting Theme, then when the next window opens change your theme to Windows Classic. This will change your windows to the old classic look and remedies the window cut off. When done you can change it back to Windows Vista theme the same way.

Until Tailspin is able to get answers from Microsoft I have started doing this whenever I am XO'ing, and just changing back when done.
----------------------------------------
JadeBlythe

Proud to serve as Captain of the
Pirates Pleasure Chest Crew

Princess of Grabthar's Hammer

Hands off my Booty!!!

Cobalt Ocean

Posted by lesleywalker at Jun 6, 2007 12:06:23 AM
Re: QuarterMaster II - Public Release - Support
SilveRansom wrote: 
Tailspin, I'm not dead, either... just very busy.

Me too. I haven't forgotten about doing more work on the help files, I should be able get some more of it done by the end of this coming weekend.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by dhughart at Jun 6, 2007 11:21:14 PM
Re: QuarterMaster II - Public Release - Support
Would like to see the dhow and baghlah added to the voyage planer button
----------------------------------------
Jonnyreb, SO of Thicker Than Blood,
Member of the flag Seraph's Nightmare

Posted by dhughart at Jun 7, 2007 12:48:05 AM
Re: QuarterMaster II - Public Release - Support
Also I've noticed sometimes when QM trys to chat fer me (mostly on damage counter reporting out) it won't take, then I hit it again and it don't take, about the third time I hit it double click and it works twice. Other times it seems to work fine.
----------------------------------------
Jonnyreb, SO of Thicker Than Blood,
Member of the flag Seraph's Nightmare

Posted by blackpsycho at Jun 8, 2007 9:14:46 AM
Re: QuarterMaster II - Public Release - Support
I am trying to create an uplink with my captain but i cannot find the uplink button where yppedia tells me. i've also noticed that part of my side bar is cut off it cuts off just before the edge of the options button and through the middle of the ejot auto chat buttons. i tried to resize the window but it only resizes the list part of the bar. i'm not so worried about this so much as the uplink. unless the uplink is stuck up where i can't get to it.

Posted by samtheboy at Jun 8, 2007 9:18:46 AM
Re: QuarterMaster II - Public Release - Support
The Yppedia article has not been updated since QM 1 and QM 2 doesn't support uplinking, sorry! This is on my list of things to do when I have a bit of a break.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by blackpsycho at Jun 8, 2007 9:22:36 AM
Re: QuarterMaster II - Public Release - Support
so is there no uplink feature in qmII at this point?

Posted by blackpsycho at Jun 8, 2007 9:24:43 AM
Re: QuarterMaster II - Public Release - Support
 
so is there no uplink feature in qmII at this point?


sorry disregard that i missed that part in the msg

Posted by blackpsycho at Jun 8, 2007 9:57:43 AM
Re: QuarterMaster II - Public Release - Support
where can i find the yohoho logs file to use with qm2?

Posted by samtheboy at Jun 8, 2007 1:59:27 PM
Re: QuarterMaster II - Public Release - Support
They are by default in this folder:

C:\Program Files\Three Rings Design\Puzzle Pirates

If you installed Y!PP anywhere else then they will be in that folder instead.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by SilveRansom at Jun 8, 2007 2:25:19 PM
Re: QuarterMaster II - Public Release - Support
If I remember correctly, you can also specify the folder to store the log files in once you're in the game itself (and whether or not you're storing them at all). If you don't see the logs in the folders that WM suggests, it's simple enough to do a Windows file search for any file that contains your pirate's name as part of the file name itself and go from there.
----------------------------------------
Silveransom
makes art like this or this &
Blender Eggs!

Posted by blackpsycho at Jun 8, 2007 3:24:01 PM
Re: QuarterMaster II - Public Release - Support
 
They are by default in this folder:

C:\Program Files\Three Rings Design\Puzzle Pirates

If you installed Y!PP anywhere else then they will be in that folder instead.

WM


ahh see i was looking for the wrong file path i was looking for something name puzzle pirates or ypp or such i forgot its under three rings.. and it doesn't help when goofy vista doesn't wanna look in the program files!

Posted by samtheboy at Jun 9, 2007 12:32:31 AM
Re: QuarterMaster II - Public Release - Support
 
it's simple enough to do a Windows file search for any file that contains your pirate's name as part of the file name itself and go from there.


That's only for pirate logs, what blackpsycho was looking for was their yohoho.log file which only exists in the install directory.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by dhughart at Jun 9, 2007 9:32:22 AM
Re: QuarterMaster II - Public Release - Support
 
Also I've noticed sometimes when QM trys to chat fer me (mostly on damage counter reporting out) it won't take, then I hit it again and it don't take, about the third time I hit it double click and it works twice. Other times it seems to work fine.


So does anyone have any ideas about this fer me?
----------------------------------------
Jonnyreb, SO of Thicker Than Blood,
Member of the flag Seraph's Nightmare

Posted by Ploute at Jun 9, 2007 10:36:54 AM
Re: QuarterMaster II - Public Release - Support
 
 
Also I've noticed sometimes when QM trys to chat fer me (mostly on damage counter reporting out) it won't take, then I hit it again and it don't take, about the third time I hit it double click and it works twice. Other times it seems to work fine.


So does anyone have any ideas about this fer me?


That is being worked on at this time by Tail. I have seen the same problem arise so he's working on it now.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by hula_pirates at Jun 9, 2007 12:08:12 PM
Re: QuarterMaster II - Public Release - Support
is the damage counter meant to be manual or am i missing something? it'd make it so much easier if it's automatic.
----------------------------------------
Cobalt: Hulapirates/Hula

Posted by samtheboy at Jun 9, 2007 2:54:18 PM
Re: QuarterMaster II - Public Release - Support
Damage counter would be impossible to be automatic as there is no log when a CB is scored. Manual is the only way.

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by vvw1970 at Jun 9, 2007 8:21:34 PM
Re: QuarterMaster II - Public Release - Support
My bug report was only a temporary problem, but I thought I'd mention it because nobody else did. I downloaded and installed the new version yesterday - and I have to say I love it! Awesome, and the new features rock the casbah!

My bug/issue was that yesterday the app would not allow me to type into the vessel lists of pirates, or the notes box, or any other text box. Today, however, it works... but I thought ye'd want to know.

cheers

Fearsomest on Cobalt
----------------------------------------
Fearsomest on Cobalt
http://amici.freeforums.org for Shopkeeping spreadsheets

Posted by chupchup at Jun 10, 2007 2:43:51 AM
Re: Bug: Bot Stats
Domokun wrote: 

Bots on ships are totally Able I believe. I make no comment on parlour game bots, as they may well have varied standings.


Swabbies on player ships are ables; on the Navy's defeating brigands mission, they have varying stats in the reputation tab. But there's no way to get those from yoweb, or without directly clicking on them in-scene, for that matter.
----------------------------------------
The pirate formerly known as Ljamethyst.

 
I think the Sublime trophy is a happy idea. Sublime is to be celebrated.


Posted by chupchup at Jun 10, 2007 2:51:30 AM
Damage Counter math
It has been disputed in this thread and the YPPedia that the cutter and dhow have 125 hit points, rather than 120, thus making the damage figures (7.2, 4.8, 3.6 etc.) possibly inaccurate.

Also, QM's results for ship-to-ship rams vary wildly from the YPPedia's ram damage table, which asserts that rock damage is the same as ship rams. As far as I can recall without more testing, QM seems to be showing the accurate numbers here.
----------------------------------------
The pirate formerly known as Ljamethyst.

 
I think the Sublime trophy is a happy idea. Sublime is to be celebrated.


Posted by Soar at Jun 10, 2007 9:57:36 AM
Re: Damage Counter math
 
It has been disputed in this thread and the YPPedia that the cutter and dhow have 125 hit points, rather than 120, thus making the damage figures (7.2, 4.8, 3.6 etc.) possibly inaccurate.

Also, QM's results for ship-to-ship rams vary wildly from the YPPedia's ram damage table, which asserts that rock damage is the same as ship rams. As far as I can recall without more testing, QM seems to be showing the accurate numbers here.


Arrrrr, not this can of worms...... please, please not this can.

Arbedar!
Tailspin

Posted by Soar at Jun 11, 2007 6:04:20 AM
Re: Damage Counter math
Ahoy mates

Slight delay in putting out the next patch. I think I may have the Vista problems licked, or at least a starting point to fixing them. So I'd like to put in some test code for that with 2.2.

Arbedar!
Tailspin

Posted by Soar at Jun 13, 2007 8:13:24 AM
Re: Damage Counter math
Ahoy!

At last its ready.

Here be the patch notes for version 2.2. You should get a notification of the update the next time your run QM.

-----------------------------------------------------
QuarterMaster V2.2 Patch Notes

- There is now an option to have QM remember your settings when specifying the chat log or yohoho.log locations manually. This option is located on the Set Up panel, on the login screen.
- Autoplank should now reset to off every time you board a new vessel. Re-boarding the same vessel will leave the setting as is.
- The pillage reset pop-up should no longer appear when trying to board a ship in battle.
- Fixed problems causing damage score broadcast options to reset to percentage.
- The help button in the program options window should now work correctly.
- QM will no longer let you log in if your chat logs are more than 48 hours old. This is to help detect out of date, and possibly incorrect, chat log connections.
- A warning is now issued if QM cannot find a PP game window which matches your current QM pirate and ocean.
- The auto detection of home ship types should work correctly now on both the vessel info panel and damage counter.
- My Crew is now automatically linked and updated whenever you log in if you have the load crew on start up option turned on.
- The Baghlah images have been added.
- Hopefully fixed the pillage window sizing problems caused by Windows Vista. Please let me know if this has worked or not.
- Added buttons to allow you to jump to the end or beginning of a training course. The jump-to-end button will only take you as far as your current step.
- I am unable to get auto chat to drop you out of puzzle mode to send a message. I also tried this on the old 1.7C version and found it was broken there too. So this may be a PP client change. For now you will need to manually hit the ESC key before sending auto chat messages while puzzling (let me know if this is not working). This problem will likely mess up all QM chat commands while you are actively puzzling, including auto plank... bummer.

-----------------------------------------------------

Please let me know if that Vista sizing problem has been fixed with this update. I don't have access to this OS myself.

Arbedar!
Tailspin

Posted by Ploute at Jun 13, 2007 8:42:33 AM
Re: Damage Counter math
I downloaded the new patch and now it's not letting me log into QM for my character. It says the Chat logs are over 48 hours old which I find hard to believe since I'm sitting ON the character at this second. I tried restarting QM that did not work.

Ah, had to re-login my pirate, that seems to have kicked it into working.


Well being able to hit ESC and then hitting the auto chat seems to be working. I tried it out in a SF match. We'll see if it continues to work on a pillage.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Rohane at Jun 13, 2007 5:10:06 PM
QM II is sooo not working.
Okay... QM II still isn't working.

Now then it wasn't working before, but now its really not working. Downloaded the patch and am still having the same symptoms... not able to log on bla bla bla. It freezes at loading crew.

Maybe if I delete my chat logs? Grr but i really don't wanna do that.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Rohane at Jun 13, 2007 5:19:34 PM
Re: QM II is sooo not working.
oh deary me... delete my chatlogs did nothing...

>_< Soar what the heck did you do to make QM not work for me...
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Ploute at Jun 13, 2007 6:10:31 PM
Re: QM II is sooo not working.
 
oh deary me... delete my chatlogs did nothing...

>_< Soar what the heck did you do to make QM not work for me...


Mate can I ask how much RAM you got? I know that QM 1 loaded a LOT faster than QM 2 does. So it's possible your RAM is getting bogged down. Try closing some things and also if you don't have a high speed connection that could be it too. Cause when it's doing Crew Info it's accessing the internet so it may not be freezing just taking considerably longer than you'd like. Be patient and close down all that you can.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by samtheboy at Jun 13, 2007 11:29:17 PM
Re: Damage Counter math
 

- QM will no longer let you log in if your chat logs are more than 48 hours old. This is to help detect out of date, and possibly incorrect, chat log connections.


I'm confused about this one... why is this necessary and what does it add to the program?

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by Soar at Jun 14, 2007 1:13:44 AM
Re: QM II is sooo not working.
 

>_< Soar what the heck did you do to make QM not work for me...


Mwhahahaha!

...but I will take a look at this soon as I can. Can't have a mate from UMF put out. You guys do great pillages :]

The 48 age alert on chat logs will help prevent people from hooking up incorrect chat logs that may still be lurking around after they had changed the PP logging directory in the past. This is one of the bigger problems new users had when first setting the program up. I'm thinking to change it to 7 days though.

Arbedar!
Tailspin

Posted by evry88 at Jun 14, 2007 11:12:10 AM
QM II is not working.
I used to have QM 1 but i decided it was time to update to QM II

I downloaded everything fine and just as it was written.

But my first time loading it says i am supposed to get in THEN link my crew. Somehow the thing is searching for pirate first then immediately goes to loading crew....
i never selected any options, just click my pirate name and then go. Then while it is "loading my crew" it freezes and i am forced to wait and then get the non-responding message.....

I have no clue what i have done wrong.. i tried re-downloading, doing it with PP on and open, off, on my crew page, and every other possibility (that i can think of).

I am extremely confused... :/
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Ploute at Jun 14, 2007 1:13:41 PM
Re: QM II is sooo not working.
 
I'm thinking to change it to 7 days though.


Why not say 10 days cause then it would be the same as the pirate going dormant? Just a thought.

Also for some reason when I put in a Custom Damage counter the numbers on the Damage Counter still don't respond when I hit a CB or Ram of either type. I can see it registering in the number of blocks it shows but the number doesn't change on the Dmg Counter itself which is a problem.

Lastly you unfortunately didn't entirely fix the problem with using Auto Chat in a puzzle. I tried to use one while I was in a Nav puzzle and it wouldn't work. Either with hitting it first or hitting ESC then the key. Neither optioned seemed to work.

Otherwise so far so good.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Ploute at Jun 14, 2007 1:16:51 PM
Re: QM II is not working.
 
I used to have QM 1 but i decided it was time to update to QM II

I downloaded everything fine and just as it was written.

But my first time loading it says i am supposed to get in THEN link my crew. Somehow the thing is searching for pirate first then immediately goes to loading crew....
i never selected any options, just click my pirate name and then go. Then while it is "loading my crew" it freezes and i am forced to wait and then get the non-responding message.....

I have no clue what i have done wrong.. i tried re-downloading, doing it with PP on and open, off, on my crew page, and every other possibility (that i can think of).

I am extremely confused... :/


I had this same problem at first. Your best bet is to first make sure that your logs are in the right place that it's pointing to get them. Also you might want to disable the Yohoho parsing. Also try not making it a Universal Pirate. Then if that doesn't work. Uninstall and try again. I know once I got a bad download for one reason or another. Hope this helps.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by jasonr57 at Jun 14, 2007 1:21:45 PM
QM fer Mac
Will QM ever be available fer Mac?
----------------------------------------
Mouselord on the Viridian Ocean
SO of the crew Shell Shock
Member of the flag RiddleMakers

Posted by Ploute at Jun 14, 2007 1:29:21 PM
Re: QM fer Mac
 
Will QM ever be available fer Mac?


Only if someone can find someone that knows how to code for Mac. Unfortunately all of the team members that are coders only do coding for PC's or the like. If someone out there knows someone that can code for Mac. PLEASE put them in contact with Tailspin. It would be great.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Wheebiscuit at Jun 14, 2007 2:22:03 PM
Re: QM II is sooo not working.
 

The 48 age alert on chat logs will help prevent people from hooking up incorrect chat logs that may still be lurking around after they had changed the PP logging directory in the past. This is one of the bigger problems new users had when first setting the program up. I'm thinking to change it to 7 days though.

Arbedar!
Tailspin


In my opinion, I would like this to be an option, or a pop-up question such as "The chat log for this pirate is over 7 days old. OK to use?"

I have alts that I may not use for 7 days, and I have accounts on different oceans I may not play for weeks or months. If I do play them, I still want the option of using QM.

- Aarghbird (who has deferred downloading the latest release for fear of not being able to use QM with all of his pirates.)
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Tiberyus at Jun 14, 2007 2:54:16 PM
Re: QM II is sooo not working.
OMG! OMG! OMG!

Was on a WB pillage, got engaged in battle with a WF, I was cautiously recording 3 cb and 3 ram hits. Was I surprized when I saw we're not maxed in SF. I'm positive it was set to WB and WF and I didn't miss anything. I blame oversizing ram damage. Please, test and fix.
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by Ploute at Jun 14, 2007 9:24:57 PM
Re: QM II is sooo not working.
 
OMG! OMG! OMG!

Was on a WB pillage, got engaged in battle with a WF, I was cautiously recording 3 cb and 3 ram hits. Was I surprized when I saw we're not maxed in SF. I'm positive it was set to WB and WF and I didn't miss anything. I blame oversizing ram damage. Please, test and fix.


OMG OMG OMG! Chill out!

If it is off and a bit higher so be it. Or you could always be off on your counting. I'd rather it be a little bit less than I expect than more. If there is some rounding going on I'm glad its up. If you want it exact so badly you can do it yourself mate. You know BEFORE QM was around people counted on paper or in their heads.

So take a chill pill and just realize you may have been wrong before you go off on Tailspin.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Soar at Jun 15, 2007 1:55:10 AM
Re: QM II is sooo not working.
 
 

The 48 age alert on chat logs will help prevent people from hooking up incorrect chat logs that may still be lurking around after they had changed the PP logging directory in the past. This is one of the bigger problems new users had when first setting the program up. I'm thinking to change it to 7 days though.

Arbedar!
Tailspin


In my opinion, I would like this to be an option, or a pop-up question such as "The chat log for this pirate is over 7 days old. OK to use?"

I have alts that I may not use for 7 days, and I have accounts on different oceans I may not play for weeks or months. If I do play them, I still want the option of using QM.

- Aarghbird (who has deferred downloading the latest release for fear of not being able to use QM with all of his pirates.)


It wont actually stop you using QM. All you need to do is log into PP on the pirate before loggin into QM, that way your chat logs will start streaming and the file date will be bumped up to current.

Next patch I'll knock the detection back to 7 days and make a new program option to turn it off completely for users who know they got things set up right.

Arbedar!
Tailspin

Posted by Soar at Jun 15, 2007 2:03:18 AM
Re: QM II is sooo not working.
 
OMG! OMG! OMG!

Was on a WB pillage, got engaged in battle with a WF, I was cautiously recording 3 cb and 3 ram hits. Was I surprized when I saw we're not maxed in SF. I'm positive it was set to WB and WF and I didn't miss anything. I blame oversizing ram damage. Please, test and fix.


what was your final block count?

Arbedar!
Tailspin

Posted by evry88 at Jun 15, 2007 9:57:48 AM
Re: QM II is not working.
 
 
I used to have QM 1 but i decided it was time to update to QM II

I downloaded everything fine and just as it was written.

But my first time loading it says i am supposed to get in THEN link my crew. Somehow the thing is searching for pirate first then immediately goes to loading crew....
i never selected any options, just click my pirate name and then go. Then while it is "loading my crew" it freezes and i am forced to wait and then get the non-responding message.....

I have no clue what i have done wrong.. i tried re-downloading, doing it with PP on and open, off, on my crew page, and every other possibility (that i can think of).

I am extremely confused... :/


I had this same problem at first. Your best bet is to first make sure that your logs are in the right place that it's pointing to get them. Also you might want to disable the Yohoho parsing. Also try not making it a Universal Pirate. Then if that doesn't work. Uninstall and try again. I know once I got a bad download for one reason or another. Hope this helps.


I did as you suggested and by re-downloading i meant just that, uninstall and re-download.......:/ Thanks for trying but i am still lost....Any other ideas? Anyone?
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Rohane at Jun 15, 2007 2:54:15 PM
Re: QM II is not working.
 
 
 
I used to have QM 1 but i decided it was time to update to QM II

I downloaded everything fine and just as it was written.

But my first time loading it says i am supposed to get in THEN link my crew. Somehow the thing is searching for pirate first then immediately goes to loading crew....
i never selected any options, just click my pirate name and then go. Then while it is "loading my crew" it freezes and i am forced to wait and then get the non-responding message.....

I have no clue what i have done wrong.. i tried re-downloading, doing it with PP on and open, off, on my crew page, and every other possibility (that i can think of).

I am extremely confused... :/


I had this same problem at first. Your best bet is to first make sure that your logs are in the right place that it's pointing to get them. Also you might want to disable the Yohoho parsing. Also try not making it a Universal Pirate. Then if that doesn't work. Uninstall and try again. I know once I got a bad download for one reason or another. Hope this helps.


I did as you suggested and by re-downloading i meant just that, uninstall and re-download.......:/ Thanks for trying but i am still lost....Any other ideas? Anyone?


*sighs* Looks like you and me are in this together mate. Disabled the parsing, disabled universal pirate, still freezes.

Problem is, I think it might not be with the chatfile coding but rather the crew database coding?

I don't mind going back to QM I so long as I can just use it again.. doing WF's without it is a PAIN.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Tiberyus at Jun 15, 2007 3:12:41 PM
Re: QM II is sooo not working.
4 n' a halfish rows, SF. I'm pretty sure I didn't miss anything, and ram damage DOES look bit overrated. It's right now set at 1,5 lcb equivalent, in the conditions of WB vs WF.

And I'm chill. I just abuse expresional acronyms too much. Lol...
----------------------------------------
Tiberyus, in a crew on an ocean

 
people are harsh on ypp


Avatar from Svea91 anime bank

Posted by Rohane at Jun 15, 2007 3:48:20 PM
Re: QM II is sooo not working.
And Soar,

Yeah it would help to see what we can do about this bug, considering that 1 of the WFing SO's has become a poker trollop, the other 3 arn't on as much, and I'm the only one left. v_v

Yes I still War Frig despite the new jobber payout. (Which ain't so new)

Hmm I wonder if QM II beta still works.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Soar at Jun 15, 2007 7:49:31 PM
Re: QM II is sooo not working.
 
And Soar,

Yeah it would help to see what we can do about this bug, considering that 1 of the WFing SO's has become a poker trollop, the other 3 arn't on as much, and I'm the only one left. v_v

Yes I still War Frig despite the new jobber payout. (Which ain't so new)

Hmm I wonder if QM II beta still works.


Arrr, thats not good.

Here is a work around that will turn off your crew loading, and probably allow you to login. I'll get a fix out in the next update.

Open this file: C:\QuarterMaster\Users\Options.txt
That directory location is relative to where ever you have installed QM.

You'll see a number of headings like "General" and "Pillage", each one followed by a bunch of pluses or minuses.

Look under the first heading called "General".
Change the last two lines under this heading to minuses.

Be sure not to leave any blank spaces after the minus characters, and definitly don't add any new lines or change any other things.

Save the file and try to log in to QM. Hopefully this should be a temporary fix. Your crew list won't be up to date, but at least you will be able to use the program.

Let me know how it goes.

Arbedar!
Tailspin

Posted by KimKatianna at Jun 16, 2007 12:31:15 AM
Re: QM II is sooo not working.
Windows Vista window resizing appears to be all fixed!

Whoo hoo!!! Thank ye!
----------------------------------------
JadeBlythe

Proud to serve as Captain of the
Pirates Pleasure Chest Crew

Princess of Grabthar's Hammer

Hands off my Booty!!!

Cobalt Ocean

Posted by evry88 at Jun 16, 2007 4:22:01 AM
Re: QM II is sooo not working.
 
 
And Soar,

Yeah it would help to see what we can do about this bug, considering that 1 of the WFing SO's has become a poker trollop, the other 3 arn't on as much, and I'm the only one left. v_v

Yes I still War Frig despite the new jobber payout. (Which ain't so new)

Hmm I wonder if QM II beta still works.


Arrr, thats not good.

Here is a work around that will turn off your crew loading, and probably allow you to login. I'll get a fix out in the next update.

Open this file: C:\QuarterMaster\Users\Options.txt
That directory location is relative to where ever you have installed QM.

You'll see a number of headings like "General" and "Pillage", each one followed by a bunch of pluses or minuses.

Look under the first heading called "General".
Change the last two lines under this heading to minuses.

Be sure not to leave any blank spaces after the minus characters, and definitly don't add any new lines or change any other things.

Save the file and try to log in to QM. Hopefully this should be a temporary fix. Your crew list won't be up to date, but at least you will be able to use the program.

Let me know how it goes.

Arbedar!
Tailspin


I have the same problem as him and it didn't work for me.... still did the same exact thing as before....
Don't know if this helps but when ever i do it without PP on or even a client loaded QM seems to load a client for me but not log in of course.....

If the white-ish bar on the way bottom of the QM window helps it is stuck directly under the R in Rings when it freezes...always the same exact problems.....

Also another problem (XD)
the first time i downloaded there was music playing when i went to the log in screen...every download after that and every attempt to open that download lacked music.....maybe that will somehow help you diagnose the problem.
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by chupchup at Jun 16, 2007 5:30:04 AM
Re: QM II is sooo not working.
 
4 n' a halfish rows, SF. I'm pretty sure I didn't miss anything, and ram damage DOES look bit overrated. It's right now set at 1,5 lcb equivalent, in the conditions of WB vs WF.

And I'm chill. I just abuse expresional acronyms too much. Lol...


It sounds highly unlikely that 3 large + 3 rams would inflict 27 blocks.

A single War Frigate ram vs. a Sloop inflicts 18 blocks, I tested this personally. Done to a War Brig that's going to translate to 7.2 blocks (there's that evil number again...) round it down to 7, and QM shows this correctly.

Possible scenarios that would've given you about 27 blocks:

2 rams, 3 shots: 28 blocks
3 rams, 1 shot: 26 blocks
4 rocks, 3 shots: 26 blocks
3 rams, 2 shots from a Merchant Galleon: 27 blocks
3 rams, 3 shots from a War Brig: 25 blocks

I have been looking into this whole damage thing since I found that the Wiki page I had been using (the Ship article) was inaccurate, it used to say that rocks and rams dealt the same damage, and this was contradicted by by QM and the Ram article, so I went through and cleaned it all up, carefully, after extensive testing. All articles are now consistent with each other and QM's reports, except for the other thing we were talking about... sigh.
----------------------------------------
The pirate formerly known as Ljamethyst.

 
I think the Sublime trophy is a happy idea. Sublime is to be celebrated.


Posted by mistakemker at Jun 16, 2007 6:28:00 AM
Error Message
Im getting a message in a window when i log in on QM.

DBISAM Engine Error # 9729 Duplicate key found in the index 'Primary' of the table 'Pirates'

What is the problem?
----------------------------------------
Mistakemker of Viridian Ocean

Senior Officer and Counselor of the crew Aqua Vitae.

Avatar by Cambie!

Posted by Rohane at Jun 16, 2007 9:09:58 AM
Re: QM II is sooo not working.
 
 
And Soar,

Yeah it would help to see what we can do about this bug, considering that 1 of the WFing SO's has become a poker trollop, the other 3 arn't on as much, and I'm the only one left. v_v

Yes I still War Frig despite the new jobber payout. (Which ain't so new)

Hmm I wonder if QM II beta still works.


Arrr, thats not good.

Here is a work around that will turn off your crew loading, and probably allow you to login. I'll get a fix out in the next update.

Open this file: C:\QuarterMaster\Users\Options.txt
That directory location is relative to where ever you have installed QM.

You'll see a number of headings like "General" and "Pillage", each one followed by a bunch of pluses or minuses.

Look under the first heading called "General".
Change the last two lines under this heading to minuses.

Be sure not to leave any blank spaces after the minus characters, and definitly don't add any new lines or change any other things.

Save the file and try to log in to QM. Hopefully this should be a temporary fix. Your crew list won't be up to date, but at least you will be able to use the program.

Let me know how it goes.

Arbedar!
Tailspin


Did nothing to help me. THere we're 2 ++'s at the bottom of 'General' I'm assuming those are the ones I should have turned into minus's? Still getting same thing, timing out.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Resflame at Jun 17, 2007 12:16:41 PM
Re: QuarterMaster II - Public Release - Support
i need help with QM, i finish all the steps up to go to qm and put the file on qm and click go, i cant find the file that i put in puzzle pirates! when i try to go it says sumthin like

unable to locate your chat log for this pirate.

Posted by Rohane at Jun 17, 2007 4:58:08 PM
Re: QuarterMaster II - Public Release - Support
 
6. Because the game reads all info from the chat log file, you will need to enable this. Go to the "Options" window and then the "Chat" tab and select a directory to save your chat logs to. Please remember this directory. There are also detailed instructions on enabling the PP chat logs in the QM help files.


Did you do this part? This is for enabling the chat logs in the game.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by happyman947 at Jun 17, 2007 5:02:38 PM
Re: QuarterMaster II - Public Release - Support
I'm having this problem also. I just did that and it still won't work
----------------------------------------
~Tough

Senior Officer and First Mate of the crew HAND OF NEPTUNE.

Prince of the flag OCEAN EXPLORERS

TOUGHMAN: LIVE 2 PWN.

Posted by happyman947 at Jun 17, 2007 5:14:23 PM
Re: QuarterMaster II - Public Release - Support
 
I'm having this problem also. I just did that and it still won't work



ok, I fixed it. lol. If yer also having this problem, check if yer chat logging is like this after you select choose....

PIRATE NAME _ OCEAN _Setup.skin
----------------------------------------
~Tough

Senior Officer and First Mate of the crew HAND OF NEPTUNE.

Prince of the flag OCEAN EXPLORERS

TOUGHMAN: LIVE 2 PWN.

Posted by wishfully at Jun 17, 2007 5:23:51 PM
Re: QuarterMaster II - Public Release - Support
QMII has been working perfectly for me with no issues until recently, when I decided to add some autochat messages. Unfortunately my system froze during doing it, so I had to restart my computer.

Since then I've not been able to use QMII.

When I attempt to start it I get the following error message

"A key with the name of "2" already exists"

I'm guessing this the the autochat slot I was editing when my system crashed on me.

I've tried removing and reinstalling QMII without luck... it still gives the same error message.

I've also tried to see if I can spot the autochat file and maybe edit it directly... or delete/replace it... to get QMII to work again... but, as I have no idea of which file I should be looking for.... or even if I can do that...

Basically.... if you can, please !!help!!

Posted by Resflame at Jun 17, 2007 6:31:51 PM
Re: QuarterMaster II - Public Release - Support
yes i have done the part that you said, in the chat logging box it says,

C:\Documents and Settings\mike only\My Documents\logs

(logs is the file name)


am i sposed to put that whole thing on the quartermaster, options, chat log?

Posted by Resflame at Jun 17, 2007 7:19:31 PM
Re: QuarterMaster II - Public Release - Support
 
yes i have done the part that you said, in the chat logging box it says,

C:\Documents and Settings\mike only\My Documents\logs

(logs is the file name)


am i sposed to put that whole thing on the quartermaster, options, chat log?


and yes happyman its like that when i choosed it

Posted by Resflame at Jun 17, 2007 7:22:21 PM
Re: QuarterMaster II - Public Release - Support
 
 
yes i have done the part that you said, in the chat logging box it says,

C:\Documents and Settings\mike only\My Documents\logs

(logs is the file name)


am i sposed to put that whole thing on the quartermaster, options, chat log?


and yes happyman its like that when i choosed it


except that its PIRATE NAME _ OCEAN _chatlog.txt

Posted by samtheboy at Jun 17, 2007 10:24:25 PM
Re: QuarterMaster II - Public Release - Support
 
QMII has been working perfectly for me with no issues until recently, when I decided to add some autochat messages. Unfortunately my system froze during doing it, so I had to restart my computer.

Since then I've not been able to use QMII.

When I attempt to start it I get the following error message

"A key with the name of "2" already exists"

I'm guessing this the the autochat slot I was editing when my system crashed on me.

I've tried removing and reinstalling QMII without luck... it still gives the same error message.

I've also tried to see if I can spot the autochat file and maybe edit it directly... or delete/replace it... to get QMII to work again... but, as I have no idea of which file I should be looking for.... or even if I can do that...

Basically.... if you can, please !!help!!



C:\QuarterMaster\Users\UniversalPirate_All is the default location of the auto text buttons and the file is ChatBtns2 (those are the numbered chat buttons).
You can edit them directly from here, but remember not to touch anything else in the formatting or you may break it further :D

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by happyman947 at Jun 18, 2007 10:57:30 AM
Re: QuarterMaster II - Public Release - Support
 
 
 
yes i have done the part that you said, in the chat logging box it says,

C:\Documents and Settings\mike only\My Documents\logs

(logs is the file name)


am i sposed to put that whole thing on the quartermaster, options, chat log?


and yes happyman its like that when i choosed it


except that its PIRATE NAME _ OCEAN _chatlog.txt



Well, It wasn't like that on mine, lol
----------------------------------------
~Tough

Senior Officer and First Mate of the crew HAND OF NEPTUNE.

Prince of the flag OCEAN EXPLORERS

TOUGHMAN: LIVE 2 PWN.

Posted by monstersoda at Jun 18, 2007 3:46:51 PM
Re: QuarterMaster II - Public Release - Support
Loading problems

When loading Qm 2 it freezes up. This happens when you hit go, then it freezes right about when it says "loading crew..." I have all the logs linked right, what should i do to make Qm fully load?
----------------------------------------
Emmett

Posted by Rohane at Jun 18, 2007 9:04:06 PM
Re: QuarterMaster II - Public Release - Support
Join the club buddy, I'm having the same problems.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Soar at Jun 19, 2007 5:37:25 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

A bit of an experiment for those experience the hang up when first loggin in and getting stuck on "Loading Crew..."

Not sure if this will work but give it a shot

- Un-install QM.
- Go to where it was installed and completely delete the QuarterMaster folder if it is still there.
- Reinstall QM.

Let me know if it works mates.

Arbedar!
Tailspin

Posted by monstersoda at Jun 19, 2007 9:39:34 AM
Re: QuarterMaster II - Public Release - Support
Nope, still not working.
----------------------------------------
Emmett

Posted by Rohane at Jun 19, 2007 10:20:06 AM
Re: QuarterMaster II - Public Release - Support
 
Nope, still not working.


Ditto.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Resflame at Jun 19, 2007 2:06:22 PM
Re: QuarterMaster II - Public Release - Support
ok my thing is working now! but there is 1 probelm, when ever i job people i automatocly plank em.... why does that happen?


its like hire -name- to work for the crew i click hire, then when they get on the boat it says

resflame planked -name-


why does that happen?

Posted by Rohane at Jun 19, 2007 4:15:52 PM
Re: QuarterMaster II - Public Release - Support
Resflame how did you get yours to work. =/
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Ploute at Jun 20, 2007 10:54:52 AM
Re: QuarterMaster II - Public Release - Support
You know I'm guessing it may have to do something with the Registry file. It may not be getting deleted all the way or something. I don't know but if it's continuing to be a problem after uninstalls and what not that is what comes to mind for me.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Ploute at Jun 20, 2007 11:01:54 AM
Re: QuarterMaster II - Public Release - Support
 
ok my thing is working now! but there is 1 probelm, when ever i job people i automatocly plank em.... why does that happen?


its like hire -name- to work for the crew i click hire, then when they get on the boat it says

resflame planked -name-


why does that happen?



You have to turn off the PTB feature. There is a feature that if they don't ask PTB in crew chat before boarding you will auto plank them. At the top of QM there is a check box that says "Enable PTB" make sure that is unchecked. If that is then go into your options and into the Pillage section and make sure that the Auto-Plank is unchecked also. Now if it's STILL happening after doing those two things....I have no idea. :D
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by tarajayne at Jun 20, 2007 6:53:09 PM
Re: QuarterMaster II - Public Release - Support
Having a problem with paycut and blacklists. It's not adding mates that leave in battle, even though I have the setting checked to. Also it's not buzzing me when a blacklist applies or boards even though I have that checked under "sounds" as well.

This is like THE reason I use QM so any help is appreciated ;)
----------------------------------------
Bridalgirl

I get around.

Posted by Soar at Jun 21, 2007 1:03:16 AM
Re: QuarterMaster II - Public Release - Support
 
Having a problem with paycut and blacklists. It's not adding mates that leave in battle, even though I have the setting checked to. Also it's not buzzing me when a blacklist applies or boards even though I have that checked under "sounds" as well.

This is like THE reason I use QM so any help is appreciated ;)


At a guess your chat logs are not hooked up correctly. Is the chat coming though down the bottom in the chat log window?

If not try hooking them up again and checking the help files Set Up section for details on what to do.

Still working on the Loaing Crew hang up mates.

Arbedar!
Tailspin

Posted by sinocelt at Jun 22, 2007 3:14:37 AM
Attached window
Is it possible to detach the QMII window from the PP window? I've got a second screen and could easily have PP on one and QMII on the other... if the QMII window didn't snap back to the left of the PP window. I didn't find that in the options; did I miss something?
----------------------------------------
ROM ON SAGE AND ALL OTHER OCEANS

Posted by Ploute at Jun 22, 2007 8:19:44 AM
Re: Attached window
 
Is it possible to detach the QMII window from the PP window? I've got a second screen and could easily have PP on one and QMII on the other... if the QMII window didn't snap back to the left of the PP window. I didn't find that in the options; did I miss something?


Go to the Options section (the QM icon on the top right). Then under the general tab click off the Dock such and such window. That'll allow you to move them freely around.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by sinocelt at Jun 22, 2007 12:07:59 PM
Re: Attached window
 
 
Is it possible to detach the QMII window from the PP window? I've got a second screen and could easily have PP on one and QMII on the other... if the QMII window didn't snap back to the left of the PP window. I didn't find that in the options; did I miss something?


Go to the Options section (the QM icon on the top right). Then under the general tab click off the Dock such and such window. That'll allow you to move them freely around.


*sound of forehead being slapped*

Of course. That's what "dock" means in that context! Thank you.
----------------------------------------
ROM ON SAGE AND ALL OTHER OCEANS

Posted by Ploute at Jun 22, 2007 12:45:57 PM
Re: Attached window
 
 
 
Is it possible to detach the QMII window from the PP window? I've got a second screen and could easily have PP on one and QMII on the other... if the QMII window didn't snap back to the left of the PP window. I didn't find that in the options; did I miss something?


Go to the Options section (the QM icon on the top right). Then under the general tab click off the Dock such and such window. That'll allow you to move them freely around.


*sound of forehead being slapped*

Of course. That's what "dock" means in that context! Thank you.


Welcome. Don't worry playing YPP you're bound to forget that simple words like Dock and Tart have fully different meanings in the real world. :D
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by tarajayne at Jun 25, 2007 2:54:16 PM
Re: QuarterMaster II - Public Release - Support
 
 
Having a problem with paycut and blacklists. It's not adding mates that leave in battle, even though I have the setting checked to. Also it's not buzzing me when a blacklist applies or boards even though I have that checked under "sounds" as well.

This is like THE reason I use QM so any help is appreciated ;)


At a guess your chat logs are not hooked up correctly. Is the chat coming though down the bottom in the chat log window?

If not try hooking them up again and checking the help files Set Up section for details on what to do.

Still working on the Loaing Crew hang up mates.

Arbedar!
Tailspin


Sorry for the late reply ;) The chat logs are set up correctly as it records crew adds/removes right. As far as showing actual chat, it's never showed that down there, just add/removes and leavers, planks, that sort of thing.

Also something weird, my husband uses this on the same computer and has no problems with it. I definitely know our chatlogs are set up to go to the same place... so it's something inside of QM that is set funky for me, or... I don't know what's up, lol!
----------------------------------------
Bridalgirl

I get around.

Posted by foudetimbres at Jul 1, 2007 3:24:25 AM
Re: QuarterMaster II - Public Release - Support
As always many thanks for all the great work. I just wonder if it would be possible to introduce a feature so that you could tell how much you have been payed for a flotilla or a blockade? Chat log extracts to follow.

[23:55:04] Yer vessel has been awarded a bounty of 550 pieces of eight for controlling 11 buoys.
[23:55:07] Yer reward for guarding buoys is 10 pieces of eight!

[23:33:23] Yer vessel has been awarded a bounty of 7308 pieces of eight for helping sink Infernal Mako.
[23:33:23] Yer portion of the bounty for sinking this ship is 119 pieces of eight!

The usual part immediately, part later (if you get back) applies to the sinking bounty, not sure about the flag guarding.

Oh and finally blockade pay.

[23:35:22] Ye were paid 131 pieces of eight fer yer efforts in the blockade.

I would just love to see how much I made in these events.
----------------------------------------
Dirtyfoot
Senior Officer of the British Eagles

Eurydice wrote: 
Hee! I like that Glaucus was forced to take the name "Glaucus" because that was the sound you made in your throat before spitting the winning gum.


Posted by Rohane at Jul 3, 2007 1:42:46 PM
Re: QuarterMaster II - Public Release - Support
*pokes Soar*

You out there good buddy?
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by foudetimbres at Jul 5, 2007 7:42:36 AM
Re: QuarterMaster II - Public Release - Support
As you seem to be away on holiday (How dare you!) I might as well note the other problem I have encountered with the latest version (not sure about others as I haven't been playing much). It is an error in the system which identifies what condition the ship is in (Sailing, pursuit, battle...).

First if you take a station during battle it swops back to "Sailing". I noticed this especially from gunning on pilllages.

Second, after you exit battle it sometimes seems to change back to "On land".

I'm afraid I have no idea what is causing these errors, as there is no associated chat message. The only thing that occurred to me might be affecting it is people/bots leaving the vessel after battle (not sure how that filter is set up). Apart from that it seems completely random to me.
----------------------------------------
Dirtyfoot
Senior Officer of the British Eagles

Eurydice wrote: 
Hee! I like that Glaucus was forced to take the name "Glaucus" because that was the sound you made in your throat before spitting the winning gum.


Posted by thyren at Jul 5, 2007 8:00:21 PM
Re: QuarterMaster II - Public Release - Support
I wanted to ask if there was any way of making Quartermaster available for mac!
Because, quite a few of the Puzzle Pirate players use mac and we are unable to use the Quartermaster tool as it's not compatible.

It would be really great if someone could make it work on mac.
----------------------------------------
Jezzeka on the Cobalt Ocean
Captain of Lunar Eclipse

Jezzeka on the Crimson Ocean
Captain of Lunar Eclipse

Opique on the Viridian Ocean


Posted by Soar at Jul 6, 2007 2:00:20 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

I'm still here, but very busy atm. Just about all of my hobbies and pet projects have been shelved for a while.

I know QM2 is still have troubles on some systems and I will get back to it as soon as I can :]


Arbedar!
Tailspin

Posted by Mollybaby at Jul 7, 2007 7:54:25 AM
Re: QuarterMaster II - Public Release - Support
I just downloaded QM2 (my first time using QM) and my problem is after starting, it stops responding at the loading of crew stage, I have to click on end program. I'm on Windows XP Home.

I've followed instructions, entered chatlog name, etc. I even found my crew ID#, but don't know how or where I should enter it if I needed to.
----------------------------------------
Queen of the flag Chaos's Destiny
Captain of Outtamyway
Viridian Ocean

Posted by Lyoko_Xana at Jul 7, 2007 9:39:25 PM
Re: QuarterMaster II - Public Release - Support
whats the link for the new quester master? ^.-
----------------------------------------
Orochi --
Viridian --
Dragon {L}over and everyone knows it --
Everyone wants to be like me --

Posted by Rohane at Jul 7, 2007 9:44:08 PM
Re: QuarterMaster II - Public Release - Support
That would be at the front of the page
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Alec1000 at Jul 13, 2007 11:00:25 PM
Re: QuarterMaster II - Public Release - Support
I know, i've been threatened to leave but I need help with Quartermaster II. It's the chat logs. Do i need to type the full file name in, or just the folder name?

Posted by foudetimbres at Jul 15, 2007 1:45:11 PM
Re: QuarterMaster II - Public Release - Support
Just the folder, easiest way is probably to click the suspension marks(...) and find them that way.
----------------------------------------
Dirtyfoot
Senior Officer of the British Eagles

Eurydice wrote: 
Hee! I like that Glaucus was forced to take the name "Glaucus" because that was the sound you made in your throat before spitting the winning gum.


Posted by skiffygrrl at Jul 18, 2007 12:01:42 AM
Re: QuarterMaster II - Public Release - Support
I don' t know if anybody has mentioned this or not, but I have one consistent problem in QM II that I also had in QM 1.x, and that is....

....if I'm soloing and duty navigating, even if I have autoplank enabled in all ways, autoplank is somehow disabled and people board with impunity.

Since I tend to concentrate on the nav puzzle whilst memorizing, I don't see these boarders until too late.

On a side note, as long as I'm NOT duty navving, autoplank/PTB is functional. It's just when I'm duty naving and I"m soloing....

Please check this out, because it's when a person is soloing that they really need autoplank the most, so to have this feature disabled by doing duty nav defeats the whole purpose.

Thank you.
----------------------------------------
Adrianalidah and variants everywhere
Gwynhwyfahr in a few places

Current avatar courtesy of a game glitch, Halloween 2008

Posted by coolgoo33 at Jul 23, 2007 10:59:00 AM
Re: QuarterMaster II - Public Release - Support
how do i make it auto plank on my ship and i need help with the options part
----------------------------------------
Coolgoo On sage

Posted by tlz_allen at Jul 23, 2007 2:11:44 PM
Re: QuarterMaster II - Public Release - Support
 
how do i make it auto plank on my ship and i need help with the options part


Go to the pillage section (under the little helm wheel at the top) and select Autoplank. You also get to add a message as to why they experienced a splashdown.

One drawback is that even though they have been planked, I find that I typically lose the bot anyways. SO make sure you still keep a weatehr eye on the vessel tab and make sure to rehire that bot before yer bilge gets too big! ;)
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by evry88 at Jul 24, 2007 7:54:49 PM
Re: QuarterMaster II - Public Release - Support
 

Still working on the Loaing Crew hang up mates.

Arbedar!
Tailspin


Just to possibly help you out.....i was one of the few people who had this loading crew hang-up problem......today due to the server power outage i required the use of my chat logs....i had originally set them up through default (didn't change anything and just let Y!PP set it up). When i went to open my logs, it didn't work, (there was no open option), after figuring it out on crew chat, a crew mate of mine suggested that it may be a revolving link...don't know if that could be the problem...

Please try to fix this problem :)

edit : quotes
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Laotze at Jul 25, 2007 8:26:23 PM
Re: QuarterMaster II - Public Release - Support
When loading pirate stats, is it possible to have a button that would do all 65 pirates at once instead of having to right click pirate/ left click load stats...etc?
----------------------------------------
Lao...
Independent, belligerent asshat!

Posted by samtheboy at Jul 26, 2007 1:42:52 AM
Re: QuarterMaster II - Public Release - Support
No, this was intentional so yoweb wasn't put under too much strain. It's still frustrating though...

WM
----------------------------------------
Want an avatar like mine? Just ask Phillite
"Sigh. No, you're never getting unbanned after making me waste 5 minutes of my time cleaning up after you." - Lizthegrey

Posted by dibbloony at Jul 26, 2007 7:41:14 AM
Re: QuarterMaster II - Public Release - Support
Perhaps it would be acceptable if it were to pause for a few seconds between loading each pirate's stats?

Posted by dibbloony at Jul 26, 2007 7:46:21 AM
Re: QuarterMaster II - Public Release - Support
I don't think it will be possible to do that because while you're playing a game you can't type into the chat window. I think QM hooks into the chat and inserts a /pl command. If you use the plank command from QM while youre pleaying a game it doesn't work unles you press esc to enable chat first.

 
I don' t know if anybody has mentioned this or not, but I have one consistent problem in QM II that I also had in QM 1.x, and that is....

....if I'm soloing and duty navigating, even if I have autoplank enabled in all ways, autoplank is somehow disabled and people board with impunity.

Since I tend to concentrate on the nav puzzle whilst memorizing, I don't see these boarders until too late.

On a side note, as long as I'm NOT duty navving, autoplank/PTB is functional. It's just when I'm duty naving and I"m soloing....

Please check this out, because it's when a person is soloing that they really need autoplank the most, so to have this feature disabled by doing duty nav defeats the whole purpose.

Thank you.


Posted by lovefun at Jul 27, 2007 10:29:03 AM
Re: QuarterMaster II - Public Release - Support
ok i having so much problems with this thing lmao well ok i know about the chatlog setting but ok what is the Yohoho.log supose to be please help i cant get it working grrrrrrrrrrrrrrr please help

Posted by lesleywalker at Jul 28, 2007 5:51:10 PM
Re: QuarterMaster II - Public Release - Support
The yohoho log is in the directory where YPP is installed, most likely C:\Program Files\Three Rings Design\Puzzle Pirates
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by Mr_Swagger at Jul 28, 2007 8:03:00 PM
Re: QuarterMaster II - Public Release - Support
I have QM ll but it keeps saying (Not Responding), anyone know why?
----------------------------------------
Timberland All Oceans

Posted by evry88 at Aug 5, 2007 8:04:19 AM
Re: QuarterMaster II - Public Release - Support
 
I have QM ll but it keeps saying (Not Responding), anyone know why?


Would this be when it says "loading crews"?

if so, there are a couple of people (myself included) who have brought this up with out a fix as of now.
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Ploute at Aug 5, 2007 1:07:32 PM
Re: QuarterMaster II - Public Release - Support
I had that problem for awhile and then I started making sure that I wasn't running a lot of things at the same time, thus I had more RAM open and that fixed the problem.

Also be patient, in the beginning it took me about 5 minutes to load it. Once your crew is loaded properly the time cuts down to about 3 or 4. Just let it sit and run and don't mess with it.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by Hebacheba123 at Aug 10, 2007 6:53:57 PM
Re: QuarterMaster II - Public Release - Support
My QuarterMaster II has gotten really buggy. Here's a list of the bugs that are happening in the order they appeared. (None of these were there when I first got QuarterMaster II, they slowly started appearing after a while).

-People who I jobbed got auto-planked when I had PTB enabled
-Bots would show up on my permanent blacklist for no reason
-It would say that I was in melee right when I opened it
-I had two permanent blacklists and no normal blacklist, but it still acted like both blacklists were fine

Is there a way to get rid of these glitches and prevent them happening in the future without deleting my autochat, blacklist, goldlist, and other settings?

Posted by Rohane at Aug 11, 2007 8:45:49 PM
Re: QuarterMaster II - Public Release - Support
Unfortunitly no there isn't... not until Soar comes back.

SOAR WHERE ARE YOU?!!!!1!!1111!elevinty!
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by yummyyumm at Aug 12, 2007 4:35:24 PM
Re: QuarterMaster II - Public Release - Support
You might be able to fix them by:

1) Changing chatlogs, they may have gotten too long or corrupt? Either delete them, or start a new file.

2) Re-installing

EDIT: And as for the amount of time it takes to load everything, I think that is solely based on how quickly QMII can access the internet, so it really depends on how fast your internet is. For me it only takes about 10 seconds.

Posted by Hebacheba123 at Aug 13, 2007 12:26:29 AM
Re: QuarterMaster II - Public Release - Support
I completely uninstalled and reinstalled QM2, but when I opened it, everything was the same. I still had two permanent black lists, all my autochat was there, etc. Does QM2 store information in a different file or something? I'm confused.

Posted by cheap369 at Aug 16, 2007 8:17:00 PM
Re: QuarterMaster II - Public Release - Support
I cannot even start the program up.. I installed it and set my chat logs and pirate name. For Viridian ocean. It will proceed to say Loading Pirate... and then Loading Crew... but at the loading crew it always crashes. Any ideas?

Posted by ReneRajaram at Aug 18, 2007 9:47:36 AM
Re: QuarterMaster II - Public Release - Support
I cant get the download to work it says Intenet Explorer cannot display the web page.....is there a way that i can download QM 2?

Posted by Mr_Swagger at Aug 18, 2007 1:26:10 PM
Re: QuarterMaster II - Public Release - Support
 
I cant get the download to work it says Intenet Explorer cannot display the web page.....is there a way that i can download QM 2?

Try this: Full Package Download or the Zip file
----------------------------------------
Timberland All Oceans

Posted by Diaga at Aug 19, 2007 10:19:12 AM
Re: QuarterMaster II - Public Release - Support
Hey I'm having the same problem and I tried both of those links but both took me back to the same page. Could someone help me out? Can't live without QM lol
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by ReneRajaram at Aug 19, 2007 1:14:23 PM
Re: QuarterMaster II - Public Release - Support
yeah both of those links take me to the problem loading page still.....my problem is i cant connect to oceaneer.com whatever link i click...can one of u send it to me through msn or something.....my msn username is gamerboy1994@optonline.com...please if u can send the installer...ive never used quartermaster and ive heard its very helpful

Posted by Wheebiscuit at Aug 20, 2007 11:26:43 AM
Re: QuarterMaster II - Public Release - Support
 
I completely uninstalled and reinstalled QM2, but when I opened it, everything was the same. I still had two permanent black lists, all my autochat was there, etc. Does QM2 store information in a different file or something? I'm confused.


QM stores information in a separate folder called Users (not too descriptive, but meh.) It contains the blacklist files and such.

Good luck. Sorry I can't help more .

- Aarghbird (mostly on Cobalt)
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Ploute at Aug 20, 2007 1:35:29 PM
Re: QuarterMaster II - Public Release - Support
Yeah looks like the whole site Soar used to post it has gone down. Could be linked to Soar not being on-line. I hope Soar is okay. Anyone that has his RL information can you please verify that he's okay? Thanks mates.
----------------------------------------
--Ploute

Crazy Oeddies Toga Emporium, Cnossos, Midnight Ocean
Captain of Running Wild


Awesome Avatar done by GypsyGinger of Midnight

Posted by God7 at Aug 20, 2007 2:04:18 PM
Re: QuarterMaster II - Public Release - Support
Well I just compiled my quartermaster (minues my user file) into a zip file. I didn't think it was necessary since theres nothing really bad about having some pirates preloaded.... Should work... If it doesn't send me an email at cregq@gamevaultonline.com

Heres the link http://forumtest.gamevaultonline.com/QuarterMaster.zip

Ill go make another one with absolutly nothing added to go add to the wiki page

Posted by Diaga at Aug 21, 2007 10:50:01 AM
Re: QuarterMaster II - Public Release - Support
Well I tried that new link and it works fine but then as I try to run QM it tells me it can't create a users/options.txt file and that it can't find the back up "Pirates" folder (confused look). I can't log in cuz the ocean spot is blank and I can't write in it and the arrow button doesn't have them in there. Is anyone else having this problem or is it just me :( Any advice or help would be greatly appreciated thanks.
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by Blakearoo at Aug 21, 2007 12:53:19 PM
Re: QuarterMaster II - Public Release - Support
I am also having the same problem where I can't choose the ocean and it says it can't create file C:\QuarterMaster\Users\Options.txt

Posted by andrew121007 at Aug 21, 2007 4:55:49 PM
Re: QuarterMaster II - Public Release - Support
 
Well I tried that new link and it works fine but then as I try to run QM it tells me it can't create a users/options.txt file and that it can't find the back up "Pirates" folder (confused look). I can't log in cuz the ocean spot is blank and I can't write in it and the arrow button doesn't have them in there. Is anyone else having this problem or is it just me :( Any advice or help would be greatly appreciated thanks.


You have to save the file from the guy who sent you the file into your C drive. and you cannot load QM from the desktop unless the desktop is a shortcut. the original QM HAS to be in the folder where you saved it.

Posted by Diaga at Aug 22, 2007 11:01:40 AM
Re: QuarterMaster II - Public Release - Support
Unfortunatly I'm still confused :( If someone could send me basically step by step instructions I would appreciate it. I have no version of QM on my comp as it is new and never had it downloaded onto it yet. Thanks for the help
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by giftsgenie at Aug 23, 2007 3:33:15 PM
Re: QuarterMaster II - Public Release - Support
Same problem here. When I opened QM2, it couldn't create a file C:\....\Users\Options.txt.
No Ocean options either.
And when I tried to enter the location of my chat log, again it couldn't create a file ...\Users\LogLoc.txt.
Please help. Thank ye.


Hellyeah
----------------------------------------
Mad as Hell,
In The Seven Seas

Posted by gunit110491 at Aug 23, 2007 5:30:50 PM
Re: QuarterMaster II - Public Release - Support
the link on the first page won't take me to the download page to download the QM and the .zip file posted earlier from another pirate seems to have some kind of glitch in it and it wont load up using any of the shortcuts i make only the original, can u please get that link on the first page up again or tell me how i can get it to work if its my comp and not the link.
----------------------------------------
Bubbajr on Hunter
Captain of Down with Webster
King of Masquerade

Posted by hellblznlady at Aug 24, 2007 8:18:17 AM
Re: QuarterMaster II - Public Release - Support
 
Same problem here. When I opened QM2, it couldn't create a file C:\....\Users\Options.txt.
No Ocean options either.
And when I tried to enter the location of my chat log, again it couldn't create a file ...\Users\LogLoc.txt.
Please help. Thank ye.


Hellyeah

Same here. What's up with this?
----------------------------------------
~Hollyberry
Better off alone.

Callistan tells you, "hollyberry=evil!"
You told Callistan, "yaso?"
You told Callistan, "Your point?"

Posted by xtoymachine at Aug 24, 2007 9:04:56 AM
Re: QuarterMaster II - Public Release - Support
Aha,
----------------------------------------
I don't like babies, possibly stewie griffin from family guy, but thats really it, they smell bad and drool like a 13 year old with a porn-o magazine

Posted by gunit110491 at Aug 24, 2007 9:54:16 AM
Re: QuarterMaster II - Public Release - Support
well i had the same problem as u had up above but i figured out that only the shortcuts that i made were the ones that were glitching with the messages that poped up, if u use the original file instead of the shortcuts it works fine for me, but i might just be lucky.
----------------------------------------
Bubbajr on Hunter
Captain of Down with Webster
King of Masquerade

Posted by Diaga at Aug 24, 2007 11:19:05 AM
Re: QuarterMaster II - Public Release - Support
Unfortunatly I'm on a new comp and don't have the original file. I do still have my old comp which has QM still on it. If anyone knows a way that I could use that somehow I would appreciate it a lot thank ye.
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by Lyoko_Xana at Aug 24, 2007 1:18:57 PM
Re: QuarterMaster II - Public Release - Support
Whats the latest link to QuarterMaster?
----------------------------------------
Orochi --
Viridian --
Dragon {L}over and everyone knows it --
Everyone wants to be like me --

Posted by God7 at Sep 5, 2007 5:12:08 PM
Re: QuarterMaster II - Public Release - Support
Ok guys if someone has a relativley clean quartermaster please zip it up with http://7-zip.org and send it as an attachment to cregq@gamevaultonline.com

I'll try to get the problem fixed in the mean time....

Posted by God7 at Sep 5, 2007 5:17:08 PM
Re: QuarterMaster II - Public Release - Support
It might work now try the link again

http://forumtest.gamevaultonline.com/QuarterMaster.zip

Posted by Diaga at Sep 5, 2007 6:11:52 PM
Re: QuarterMaster II - Public Release - Support
ran into the same problem. not sure if i'm doing it wrong or what it is but i'm still qmless :(
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by God7 at Sep 7, 2007 3:41:56 PM
Re: QuarterMaster II - Public Release - Support
try uninstalling and deleting all older QM.

Try unpacking the QuarterMaster directory to C:// file and than opening it and running the exe... IF that does not work... im gonna have a hard time figuring it out... would be so much easier if i had the dang source...

Posted by dhughart at Sep 7, 2007 8:22:47 PM
Re: QuarterMaster II - Public Release - Support
So what the heck has happened to soar?
----------------------------------------
Jonnyreb, SO of Thicker Than Blood,
Member of the flag Seraph's Nightmare

Posted by Rohane at Sep 8, 2007 12:13:04 PM
Re: QuarterMaster II - Public Release - Support
 
So what the heck has happened to soar?


We'd like to know that too.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by evry88 at Sep 9, 2007 4:37:57 AM
Re: QuarterMaster II - Public Release - Support
I'm still having problems with the chat logs...someone said they are "revolving links" as in i go to properties and the thing says it is not a valid shortcut...any idea? Soar said he was working on it but....he got whisked away by an evil sea monster ;)
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Diaga at Sep 9, 2007 7:02:03 PM
Re: QuarterMaster II - Public Release - Support
 
try uninstalling and deleting all older QM.

Try unpacking the QuarterMaster directory to C:// file and than opening it and running the exe... IF that does not work... im gonna have a hard time figuring it out... would be so much easier if i had the dang source...


Don't have QM on this comp and as for the second part I haven't the faintest clue on how to even approach that :( /me wishes she was better with computers.
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by Rohane at Sep 19, 2007 11:18:07 AM
Re: QuarterMaster II - Public Release - Support
An unusual happening for me....

I was a beta tester for QM II, and when I downloaded QM II, I was able to run it quite smoothly even alongside Y!PP and the web browser I had open.

However now I fear that in some update somewhere I can't run it anymore because i'm short on memory. Oh fudge.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Diaga at Sep 20, 2007 4:48:39 PM
Re: QuarterMaster II - Public Release - Support
Thank you so much who ever got the site running again. I once again have QM. Thank you :)
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by nika2007 at Sep 21, 2007 8:10:28 PM
Re: QuarterMaster II - Public Release - Support
Since im one of the lazyest forumers here, in stead of reading the whole thread, ill just ask u:
Did anyone post a link to get the patches for the info pages?

Im mostly interested in making my own custom Damage msg, so if u have that info, id be gratefull ^_^
----------------------------------------
I was Sexynika on all oceans (mainly Viridian). Retired.
 
"if we're not having sex with atlantis, why do we keep goin in and out, in and out?"


Posted by Bigandlong at Oct 2, 2007 3:39:27 AM
Re: QuarterMaster II - Public Release - Support
had a little problem with it dowloaded quarter master but when i click on go it gets as far as loading crew then it just stop

i done ctrl alt delete and it said not responding it does this everytime i try can anyone help me with this?

Posted by evry88 at Oct 2, 2007 3:07:20 PM
Re: QuarterMaster II - Public Release - Support
There are a few people (me included) that are having this problem, Soar said he was working on it but he hasn't been seen in quite a while. Unless someone else gets their hands on the program files and such, we will just have to wait.
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Mr_Swagger at Oct 17, 2007 10:48:39 AM
Re: QuarterMaster II - Public Release - Support
Whats the latest link to QuarterMaster?
----------------------------------------
Timberland All Oceans

Posted by Diaga at Oct 17, 2007 2:15:54 PM
Re: QuarterMaster II - Public Release - Support
It's in the YPPedia under "QuarterMaster" along with all the info about the program. Ye can find it easily by doing a search.
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by joshth3 at Oct 18, 2007 4:59:56 AM
Re: QuarterMaster II - Public Release - Support
My problem:

When finish all the steps of QM and i clicked "Go", it worked perfectly. But when it loaded up to "loading crew", it stopped loading. I've tried many times and i still get the same problem.

Please help
Ilesy of cobalt
Fleet officer of Hi Way To Hell

Posted by tlz_allen at Oct 18, 2007 9:22:17 AM
Re: QuarterMaster II - Public Release - Support
Okay, I made a boo boo and I need it fixed. I loaded a quote into the 'S' quick-chat key that had a return in it. This key eliminated the 'T' chat key. It still shows on the panel but I can't load anything into it.

I tried deleting the 'S' key info and even tried re-installing QMII, but to no avail. Any suggestions?
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by GoldenUrg at Oct 21, 2007 1:58:14 PM
A couple of suggestions
 
No, this was intentional so yoweb wasn't put under too much strain. It's still frustrating though...

WM


Speaking of which, a minute per access is an eternity to the server; 2 secs would probably be sufficient. Or given that you require user to manually choose the action (and only once per week) seems like this is completely unnecessary.

However, if you still think this is required, I suggest that you load the last selected one first (that way if there's a queue and someone asks to gun you can quickly check his stats).

Also, when entering pirates manually, if the pirate already exists, clicking add does nothing. If you would delete the pirate name, or highlight it so it would be deleted automatically, that would be helpful.

I tend to board a ship late, and so I just go down the vessel list and manually enter the pirate names. Any duplicates cause a mess since the name stays and the next one is typed after it.

Posted by tlz_allen at Oct 30, 2007 3:22:44 PM
Custom Sounds
I just had an idea and thought it might be helpful and even add a little character to the QMII program.

Would it be possible to allow users to customize their own sounds for various things?

For example, right now I get a buzzer sound if someone on my blacklist comes aboard a ship. But what if someone wanted to be able to play say the bells from when the wrestler the Undertaker comes in instead, or maybe use the skulls voice from the Disneyland ride saying "Dead men tell no tales!" or even record their own voice saying something cool?

I like most of the sounds that are there now, but allowing users to customize the program could really make it fun and unique.

/my two cents
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by Rolld20 at Oct 31, 2007 8:12:04 AM
Re: Custom Sounds
 

Would it be possible to allow users to customize their own sounds for various things?


I believe if you look at the info for the sounds menu, it will tell you how to replace the sounds provided with your own WAV files.

I just downloaded QMII.
I just found out about the 'autoplanking without PTB' feature.
I just fell in love...
----------------------------------------
Greyrat of Viridian
-------------
 
"The server is under heavy load due to calculating exactly how big of an idiot you are"


Posted by VemberMertz at Oct 31, 2007 2:06:09 PM
Atlantis Update?
What are the chances we can get the monsters as ships so that it's easier to calculate the damage done/left to sinking? Though it would be a bit unwieldy to keep up with the monsters one-at-a-time since they swarm you and you shoot many at a time, it's still nice to have a handy cheat-sheet for knowing how many small/med/large CBs it takes for the various beasties.

Oh and I second the request for duplicate names clearing - if I'm late on a ship and typing in the /who roster and I hit a name that QM has already registered as on board, it'd be nice if it cleared upon me hitting enter, anyway. Too easy to get PrometheusCleaver as a quirky pirate name - and those longer ones can go unnoticed since the end of the name doesn't show.

But I love love QM :) Last little request, of lowest priority - a way of marking pirates as on station, gunners, or defending (for Atlantis) so you can more easily track down the lazers who are doing neither. This would have to be manually done, but it'd save me a heap of trouble and a spammy, constantly changing Notebook page where I have to type out lengthy, oddly-spelled pirate names :P
----------------------------------------
Nepenthe of the Sage Ocean
I PUSH BUH-TON! Shineeeeeeeey

Posted by Rolld20 at Nov 1, 2007 6:09:00 AM
Re: Training Blocked?
I'm sorry if this has been answered in the 200+ posts previous, but is there any way to look at the Officer Training slides *without* meeting the built-in requirements? I would love to see what's in there, but in three hours of navying, I couldn't get my gunning up to Master, and I'm sorely discouraged...
----------------------------------------
Greyrat of Viridian
-------------
 
"The server is under heavy load due to calculating exactly how big of an idiot you are"


Posted by lesleywalker at Nov 2, 2007 1:04:03 AM
Re: Training Blocked?
You need to edit the training course and change the requirements. The help for that part should be all there.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by PegLegsWhore at Nov 12, 2007 11:57:55 AM
Re: Training Blocked?
Any idea when an update to include Longships will be ready for us?

Thanks!

Peglegjami
Midnight ocean
----------------------------------------
Peglegjami
Captain of The Sirens' Lament on Midnight

----------------------------------------------------------------
Everytime I see my username I cringe...what was I thinking?! Oh yeah, now I remember. *shakes her head*

Posted by lesleywalker at Nov 12, 2007 4:00:05 PM
Re: Training Blocked?
I have just dug out the author's email address and sent a query - I'll let you all know if I hear anything.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by Beautymaus at Nov 13, 2007 9:21:25 AM
Re: Training Blocked?
Sry if this has already been asked somewhere, but I cant find it.

What exactly is the size of the pictures in the trainer? My pictures are always scaled which makes them look strange, so I'd like to know the exact size to cut and scale them myself.

Posted by Blackcat_69 at Nov 22, 2007 3:43:09 PM
Re: Training Blocked?
Sorry if this has been asked before, but is there a way to block it from updating the Crew list after a SF while in Atlantis?

An additional suggestion would be the ability to make possible the use of separate Auto-Chat sections. I use most of mine right now, and find myself wishing I could tailor the lists to what I'm doing at the time. Separate ones for Atlantis, Flotillas, Blockades and Pillages, not to mention events would be really useful. While many would be similar, and I still have to clear out the ones referring to more to this station or that with the ability now present in the YPP client itself, the differences are enough to make it a useful feature.

Blackgato, Captain,
Blue and Violent, Midnight

Goldhart, Midnight, XO/Navver for hire...

Jammer, FO, Cobalt

Posted by Wheebiscuit at Nov 23, 2007 7:48:25 AM
Re: Training Blocked?
 
Sry if this has already been asked somewhere, but I cant find it.

What exactly is the size of the pictures in the trainer? My pictures are always scaled which makes them look strange, so I'd like to know the exact size to cut and scale them myself.


Looking at them in a picture editor, it seems they are 140 x 140 pixels. I hope this helps.

- Aarghbird from Cobalt
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Wheebiscuit at Nov 23, 2007 7:56:32 AM
Re: Training Blocked?
 
Sorry if this has been asked before, but is there a way to block it from updating the Crew list after a SF while in Atlantis?

An additional suggestion would be the ability to make possible the use of separate Auto-Chat sections. I use most of mine right now, and find myself wishing I could tailor the lists to what I'm doing at the time. Separate ones for Atlantis, Flotillas, Blockades and Pillages, not to mention events would be really useful. While many would be similar, and I still have to clear out the ones referring to more to this station or that with the ability now present in the YPP client itself, the differences are enough to make it a useful feature.


I can't help with yer first question, as I think it would take a programming change and Soar is not available. As for the Auto-chat idea, here is a suggestion.

Autochat buttons are kept in QuarterMaster\Users\Universal Pirate (or under individual pirates if you don't use Universal Pirate.) The file is named ChatBtns.txt. I have to assume you could create other flies called, say, ChatBtns.Atlantis and ChatBtns.Flotillas or some such method, and copy that file onto the ChatBtns.txt file. Not as elegant as having a drop down list of chat button files, but at least it should work.

Good luck!

- Aarghbird on Cobalt
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Wheebiscuit at Nov 24, 2007 11:37:40 AM
Longship Info for QM2
I have modified the QM tables to add the Longship. I used the info from the Yppedia such as it is. I am unsure of two things (and could have made errors on a couple of others.)

Hit Points: 34 This is based on SCBs needed to sink. It may be better at 35

Ram Damage: 1 I have no clue so I set it like a sloop / cutter - can someone test this and report?

I would like to send the new table to a couple of experienced testers. Please PM me with your email address so I can do that. I ask that you not post it anywhere public. I will try to post a linky for it on the Yppedia after we test it a bit more. It shouldn't take long.

My thanks to Soar for taking time to give me a couple of pointers on how to set this up. He is way too busy in RL to do it himself, but did take the time to point me to where to make the changes. He is a great pirate and mate to help out so much!

Aarghbird
Captain of Rum by Gum
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by lazzamf at Nov 28, 2007 4:20:57 PM
Re: Longship Info for QM2
Help? I recently installed QM - and I can NOT get it to work. It continually freezes on finding crew - then goes blank. Ive tried everything - what can I do?
----------------------------------------
Queenofb

 
Tillathehuny pulls you into the corner & does things to you that make ppl's cheeks turn red


Posted by Mr_Swagger at Nov 28, 2007 4:30:15 PM
Re: Longship Info for QM2
 
Help? I recently installed QM - and I can NOT get it to work. It continually freezes on finding crew - then goes blank. Ive tried everything - what can I do?

Samething happen to me. I just uninstalled it even the left over QM folder ( In the Local Disk (C:) drive) and reinstalled it. If that doesn't work not sure of anything else but it worked for me.
----------------------------------------
Timberland All Oceans

Posted by lazzamf at Nov 28, 2007 9:20:58 PM
Re: Longship Info for QM2
Well, I've done that too... deleted everythig related to it, even the cookies, then re installed it... still can't get it to work... /e cries...

for any other ideas, i use windows xp home... and i'd kill to be able to use this program... :-/
----------------------------------------
Queenofb

 
Tillathehuny pulls you into the corner & does things to you that make ppl's cheeks turn red


Posted by hockeygeek at Nov 29, 2007 12:29:06 PM
Re: Longship Info for QM2
 
Well, I've done that too... deleted everythig related to it, even the cookies, then re installed it... still can't get it to work... /e cries...

for any other ideas, i use windows xp home... and i'd kill to be able to use this program... :-/


Had a similar issue on one of our machines. To fix, we didn't even need to uninstall, it turns out. Manually deleting the entire "users" subdirectory (which doesn't get removed in a QM uninstall) from underneath the QM2 install directory while QM2 is NOT running and then starting QM2 up again fixed the problem. The only caveat is that you'll lose all of the QM program settings and will need to reconfigure it from scratch.

This may be the sledgehammer approach -- it's *possible* that removing or editing a single file in that directory could work, but we didn't spend that much time on it.

-Ten
----------------------------------------
Tengauge of Ship of Fools
in the flag Scarlet Masquerade on Cobalt

Posted by hockeygeek at Nov 29, 2007 12:32:19 PM
Re: Longship Info for QM2
 
I have modified the QM tables to add the Longship. I used the info from the Yppedia such as it is. I am unsure of two things (and could have made errors on a couple of others.)

Hit Points: 34 This is based on SCBs needed to sink. It may be better at 35

Ram Damage: 1 I have no clue so I set it like a sloop / cutter - can someone test this and report?

I would like to send the new table to a couple of experienced testers. Please PM me with your email address so I can do that. I ask that you not post it anywhere public. I will try to post a linky for it on the Yppedia after we test it a bit more. It shouldn't take long.

My thanks to Soar for taking time to give me a couple of pointers on how to set this up. He is way too busy in RL to do it himself, but did take the time to point me to where to make the changes. He is a great pirate and mate to help out so much!

Aarghbird
Captain of Rum by Gum


I modified my own QM2 config a while ago to include the Longship data, but I'm not sure how accurate it is either. I'll send you a PM with mine and we can compare notes.

Also, did you get artwork for it? I'm just re-using the cutter graphics for the longship so there's at least something in there...

-Ten
----------------------------------------
Tengauge of Ship of Fools
in the flag Scarlet Masquerade on Cobalt

Posted by lazzamf at Nov 29, 2007 11:21:45 PM
Re: Longship Info for QM2
 
 
Well, I've done that too... deleted everythig related to it, even the cookies, then re installed it... still can't get it to work... /e cries...

for any other ideas, i use windows xp home... and i'd kill to be able to use this program... :-/


Had a similar issue on one of our machines. To fix, we didn't even need to uninstall, it turns out. Manually deleting the entire "users" subdirectory (which doesn't get removed in a QM uninstall) from underneath the QM2 install directory while QM2 is NOT running and then starting QM2 up again fixed the problem. The only caveat is that you'll lose all of the QM program settings and will need to reconfigure it from scratch.

This may be the sledgehammer approach -- it's *possible* that removing or editing a single file in that directory could work, but we didn't spend that much time on it.

-Ten


erm...ok... im pretty much a pc greenie lol - how do i look for this and where would i find it? and then how do i reconfigure it? sorry to be such a pain in the booty...
----------------------------------------
Queenofb

 
Tillathehuny pulls you into the corner & does things to you that make ppl's cheeks turn red


Posted by Wheebiscuit at Nov 30, 2007 10:29:42 AM
Re: Longship Info for QM2
Tenguage wrote: 

I modified my own QM2 config a while ago to include the Longship data, but I'm not sure how accurate it is either. I'll send you a PM with mine and we can compare notes.

Also, did you get artwork for it? I'm just re-using the cutter graphics for the longship so there's at least something in there...

-Ten


I made my own graphics which look ok, not super. I will send ya the linky for the download of all of it when I reply to your PM.

I plan to test ramming damage today with a couple of my ships.

Aarghbird
Captain of Rum by Gum on Cobalt
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Wheebiscuit at Nov 30, 2007 11:10:13 AM
Re: Longship Info for QM2
 


erm...ok... im pretty much a pc greenie lol - how do i look for this and where would i find it? (It being your Users folder.) and then how do i reconfigure it? sorry to be such a pain in the booty...

You look in the folder that you installed QM into. I guess normally that is something like: C:\Progam Files\Quartermaster

There is a subfolder called Users - that is the one you need to delete. Let us know if you need more help finding it.

Aarghbird
Captain of Rum by Gum on Cobalt
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by hockeygeek at Nov 30, 2007 11:48:57 AM
Re: Longship Info for QM2
 
erm...ok... im pretty much a pc greenie lol - how do i look for this and where would i find it? and then how do i reconfigure it? sorry to be such a pain in the booty...


Providing even a bit more detail than Aarghbird just did:

1) Make sure Quartermaster is not running
2) Open up Windows Explorer or "My Computer" and look for the "Quartermaster" directory -- it *may* be at the root of your C:\ drive, but more likely than not, it's in "C:\Program Files".
3) Once you find that Quartermaster directory, change into it.
4) (optional) Right-click on the "Users" folder you should see in there, and click "copy", and then "Paste" it, either to the current Quartermaster folder, or to somewhere else on your hard drive. This makes a back-up copy, which is *never* a bad idea when you're doing stuff like this.
5) Right-click on the "Users" folder, and then click on "delete" from the pop-up menu that you'll get.
6) Start Quartermaster

With any luck, QM will start up, re-create the default files for the Users directory, and skip the bit about Loading Crew that's causing it to hang for you.

If that doesn't work, the only other option I can think of is to uninstall QM, then make sure you delete the *entire* quartermaster directory that we found in step 2, and then re-install and try it again.

Good luck!

-Ten
----------------------------------------
Tengauge of Ship of Fools
in the flag Scarlet Masquerade on Cobalt

Posted by davsbrander at Nov 30, 2007 1:33:25 PM
Re: Longship Info for QM2
I'm not really in the mood to wade through this thread, so could you post the latest link to get the updated QM with longship data?

kkthnxbai!

<3
----------------------------------------
Davsbrander

Posted by dulcinea2168 at Nov 30, 2007 4:58:50 PM
Re: Longship Info for QM2
Well, see, that's the beauty of "wading through" the back posts for a few days, Davsbrander. If you did it then you would see that there hasn't been an update for QM2 to include the longships just yet. Wheebiscuit is still testing it before it gets linked for release.
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by tlz_allen at Dec 6, 2007 4:00:47 PM
Re: Longship Info for QM2
 
Well, see, that's the beauty of "wading through" the back posts for a few days, Davsbrander. If you did it then you would see that there hasn't been an update for QM2 to include the longships just yet. Wheebiscuit is still testing it before it gets linked for release.

He just got game married, so he's probably still in shock. Give him a few days and he sane right up. ;)
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by Wheebiscuit at Dec 7, 2007 1:57:04 PM
Re: Longship Info for QM2
I am ready for some testers to try out the update to QM2 for the Viking Longship. It can be downloaded from my pirate page. Please try it out, and comment. I hope to add the link to the QM2 Yppedia page soon. The files will add the profile for the Longship, and also the damage counter should work for it either as your ship, or as a brigand vessel.

Aarghbird
Captain of Rum by Gum
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by maxdsterling at Dec 7, 2007 2:45:22 PM
Re: Longship Info for QM2
Appears to work flawlessly.

The only debatable issue appears to be the stats of the ship, but that can be quickly edited via the config.txt file later.

Well Done Mate!




P.S. Does anyone know what language this program was written in? Is Soar's team willing to release the code? I would be willing to take a shot at 'tweaking' it further. (Like delaying downloading of the personal pirate page until after the main GUI is loaded)
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by davsbrander at Dec 7, 2007 2:54:13 PM
Re: Longship Info for QM2
 
 
Well, see, that's the beauty of "wading through" the back posts for a few days, Davsbrander. If you did it then you would see that there hasn't been an update for QM2 to include the longships just yet. Wheebiscuit is still testing it before it gets linked for release.

He just got game married, so he's probably still in shock. Give him a few days and he sane right up. ;)


Also I'm lazy. Wading through is something I only do when I have too... but thanks for the info

Tlz, all the greetings I've had recently included the phrase: "Hows married life treating you?" LOL
----------------------------------------
Davsbrander

Posted by Wheebiscuit at Dec 7, 2007 9:36:14 PM
Re: Longship Info for QM2
 
Appears to work flawlessly.

The only debatable issue appears to be the stats of the ship, but that can be quickly edited via the config.txt file later.


I did extensive testing on the stats, and they seem to be correct. They mesh with the latest data posted in the discussion at the Yppedia for the Longship. If ye find a problem, let me know.

 
Well Done Mate!

P.S. Does anyone know what language this program was written in? Is Soar's team willing to release the code? I would be willing to take a shot at 'tweaking' it further. (Like delaying downloading of the personal pirate page until after the main GUI is loaded)


Soar would not release the code when I asked, and he stated he was way too busy to do any work on it himself. I did what I could to fix it up after testing ramming and shooting.

Aarghbird
Captain of Rum by Gum
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by dulcinea2168 at Dec 8, 2007 12:21:47 PM
Re: Longship Info for QM2
It all looks good from what I can tell. The only problem I'm having (and it's a minor prob at best) is that it won't open the pic of the longship. Here's a copy of the error msg I get when I choose the longship from the dropdown lists:

Cannot open file C:\QuarterMaster\image\LSsm.bmp


And hey, I don't need a pic of the standard longship to use the stats and damage counter anyway. ;)

Thanks for the update, Wheebiscuit - it's going to make pillaging with my longship that much easier!
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by Wheebiscuit at Dec 9, 2007 10:19:51 AM
Re: Longship Info for QM2
 
Cannot open file C:\QuarterMaster\image\LSsm.bmp


Double check your Quartermaster\Images folder to make sure the file is there, and not in the Quartermaster root folder or some other place. I double checked the files and they open for me just fine, but in the program and with an image editor. It should work ok. Note that the proper folder name is \images with an 's' at the end.

Good luck!

Aarghbird on Cobalt
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by dulcinea2168 at Dec 9, 2007 10:05:27 PM
Re: Longship Info for QM2
Thank you Wheebiscuit, that was just the info I needed. For some reason the LS bitmaps dl'd into the main QM2 folder and not the images one. After moving them over they open just fine in game.

Yay! Now I'm a happy pirate. :)
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by _Tirian_ at Dec 20, 2007 2:35:02 PM
Re: Longship Info for QM2
I downloaded QM2 a few days ago and have been liking it a lot. But I think I hit a patch of bad data.

In the damage counter, if you ram a sloop against a dhow, it assigns .3 damage to the sloop and .5 to the dhow. From looking at the swordfighting screen that came up, it should actually be the opposite.
----------------------------------------
Tirian on Viridian

Posted by Soar at Dec 21, 2007 5:16:44 PM
Re: Longship Info for QM2
Ahoy mates

The holidays are finally here and so I've got some time to spend on QM. I'll start work on a new patch to get the most recent and common bugs sorted out. Hopefully it should be ready within a week or two.

I especially want to get that "Loading Crew" bug fixed. If you are experiencing this problem I could really use your help to locate exactly whats going wrong. So please post here or send me a PM and we can can get the ball rolling asap.

I'll try to put some time into completing the help files too. Hopefully Lesleywalker will still be up for it :]

Arbedar!
Tailspin

Posted by Lulani at Dec 21, 2007 10:19:56 PM
Re: QuarterMaster II - Public Release - Support
I am having trouble trying to figure out how to find my chat logs when using windows Vista. Is there any information u can give me on this?

Posted by lesleywalker at Dec 22, 2007 3:32:08 AM
Re: Longship Info for QM2
Tailspin wrote: 
The holidays are finally here and so I've got some time to spend on QM.

Huzzah! Good to see ye back again. Remember to spend some time playing too. :-)
 
I'll try to put some time into completing the help files too. Hopefully Lesleywalker will still be up for it :]

I'll do me best, mateys.
----------------------------------------
Rumbletum - FO, Crimson Sabers, Colbalt
Cheery - Alchemist, Ankh-Morpork City Watch, Cobalt
Jinxed Idol links

Posted by Rehtwol at Dec 22, 2007 6:50:12 AM
Re: Longship Info for QM2
Just one request... could the help files for how to do custom bnav score announcements?

Oh and Soar... I think I found the same problem as ^ I just keep noticing that the ram damage is off on everything but sloop vs sloop or cutter...

anyway! Happy Hollidays!
----------------------------------------
Hi! I'm:
Rehtwol
Of Midsummer Night's Dream
And I seem to be a member of Prestige...
 
Lotsofgoats says, "(>'.')> learn how to draw a kirby, newb"


Posted by Rohane at Dec 22, 2007 7:47:42 AM
Re: Longship Info for QM2
Hooray! Soar is not dead. Ooops I mean

Avast and shiver me timbers, Soar be not in Davy Jones Lockaaarrrr.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Soar at Dec 22, 2007 5:37:37 PM
2.3 patch prep
Nope, they haven't killed me yet Rohane, but they are persistent. Are you still having the crew loading bug problem? I really need some people experiencing this to send me some data files.

Rehtwol, you should be able to find the info on how to customize your score broadcasts at the very bottom of the "Program Options" page of the help files mate. I'll take a look at the ram damage probs for the new patch.

I'll start on the text for the remaining help pages asap Lesley. Thank the gods you are still around :D

Lulani, have a look at the "Getting Set Up" section of the help files for info on locating your chat logs mate. I'd reccommend making a whole new directory on your main drive and putting them there instead of using the default.

Arbedar!
Tailspin

Posted by Rohane at Dec 23, 2007 7:49:40 AM
Re: 2.3 patch prep
Heh. Alot of changes has happened since I last talked to ye. That I know of, on my old laptop was still throwing a temper tantrum. However I ended up moving to a new location and in the move lost the power adapter for my laptop. Yay! (If anyone wants to mail me a new one, I need a Gateway Solo 1150 power adapter. $25 usd on ebay ^_^ :P)


In any event I'm on a new computer with window's vista. (gack) so I'll be attempting to try to get QM set up for a blockade thats coming up. Wish me luck!

Edit: So it turns out that I can run Beta QM II 1.0, while also running vent, Y!PP and 5 firefox tabs all of them doing active animation. But when it comes to 2.2 I can't use it on my old laptop.

So far as I can tell QM is working on vista (Thank god for zip files)
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Soar at Dec 24, 2007 7:34:07 PM
Re: 2.3 patch prep
 
Heh. Alot of changes has happened since I last talked to ye. That I know of, on my old laptop was still throwing a temper tantrum. However I ended up moving to a new location and in the move lost the power adapter for my laptop. Yay! (If anyone wants to mail me a new one, I need a Gateway Solo 1150 power adapter. $25 usd on ebay ^_^ :P)


In any event I'm on a new computer with window's vista. (gack) so I'll be attempting to try to get QM set up for a blockade thats coming up. Wish me luck!

Edit: So it turns out that I can run Beta QM II 1.0, while also running vent, Y!PP and 5 firefox tabs all of them doing active animation. But when it comes to 2.2 I can't use it on my old laptop.

So far as I can tell QM is working on vista (Thank god for zip files)


Are you able to run 2.2 on your new computer?

Tailspin
Arbedar!

Posted by bmnevil1 at Dec 29, 2007 1:21:43 AM
Re: QuarterMaster II - Public Release - Support
I recently downloaded the latest Quartermaster program, (V. 2.2) and every time I run it it says loading crew and it doesn't load , I then hit abort to retry it and it always says (not responding) next to it so I have to close and restart the program. Now I ask do I have to log in to PP before I start it up or what do I have to do to make it work. Also can anyone supply me with a link to the old versions of QuarterMaster which may work better for my system. My laptop is brand new so I don't think there is any problem with the operating system or hardware in it.

Posted by hockeygeek at Dec 29, 2007 2:20:23 AM
Re: QuarterMaster II - Public Release - Support
 
I recently downloaded the latest Quartermaster program, (V. 2.2) and every time I run it it says loading crew and it doesn't load , I then hit abort to retry it and it always says (not responding) next to it so I have to close and restart the program. Now I ask do I have to log in to PP before I start it up or what do I have to do to make it work. Also can anyone supply me with a link to the old versions of QuarterMaster which may work better for my system. My laptop is brand new so I don't think there is any problem with the operating system or hardware in it.


Go back up to page 29 & 30 in this very thread -- we suggest that you remove the QM2 "Users" directory as the fix. Instructions are included if you reference the right posts. (Hint: my post at the top of page 30 is the best place for the impatient to jump.)

...

And, welcome back Soar!

-Ten
----------------------------------------
Tengauge of Ship of Fools
in the flag Scarlet Masquerade on Cobalt

Posted by Blackcat_69 at Dec 29, 2007 6:39:41 AM
Re: QuarterMaster II - Public Release - Support
 
I recently downloaded the latest Quartermaster program, (V. 2.2) and every time I run it it says loading crew and it doesn't load , I then hit abort to retry it and it always says (not responding) next to it so I have to close and restart the program. Now I ask do I have to log in to PP before I start it up or what do I have to do to make it work. Also can anyone supply me with a link to the old versions of QuarterMaster which may work better for my system. My laptop is brand new so I don't think there is any problem with the operating system or hardware in it.


Yes, you have to log into YPP before you start the program, otherwise there won't be any fresh logs on the character. I'd do this before you follow hockeygeek's advice, though if the problem persists, he is correct.

Blackgato, Captain,
Blue & Violent

* Life would be so much easier if we all read all of stuff before we signed it. - Anonymous soul in hell who signed an early MS EULA

Posted by Soar at Dec 29, 2007 7:14:49 AM
Re: QuarterMaster II - Public Release - Support
 
I recently downloaded the latest Quartermaster program, (V. 2.2) and every time I run it it says loading crew and it doesn't load , I then hit abort to retry it and it always says (not responding) next to it so I have to close and restart the program. Now I ask do I have to log in to PP before I start it up or what do I have to do to make it work. Also can anyone supply me with a link to the old versions of QuarterMaster which may work better for my system. My laptop is brand new so I don't think there is any problem with the operating system or hardware in it.


No No! Don't fix it!

I need a copy of your Users folder to run tests on and find out what is causing this stupid bug. Please tell me that you still have them.

*cries*

Arbedar!
Tailspin

Posted by Rohane at Dec 29, 2007 9:05:40 AM
Re: QuarterMaster II - Public Release - Support
2.2 works just fine for me.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by dulcinea2168 at Dec 29, 2007 6:07:02 PM
Re: QuarterMaster II - Public Release - Support
"Go back up to page 29 & 30 in this very thread -- we suggest that you remove the QM2 "Users" directory as the fix. Instructions are included if you reference the right posts. (Hint: my post at the top of page 30 is the best place for the impatient to jump.)"

Actually Hockeygeek, "this very thread" only has 11 pages in it so far. ;)
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by bmnevil1 at Dec 30, 2007 3:02:43 AM
Re: QuarterMaster II - Public Release - Support
 
 
I recently downloaded the latest Quartermaster program, (V. 2.2) and every time I run it it says loading crew and it doesn't load , I then hit abort to retry it and it always says (not responding) next to it so I have to close and restart the program. Now I ask do I have to log in to PP before I start it up or what do I have to do to make it work. Also can anyone supply me with a link to the old versions of QuarterMaster which may work better for my system. My laptop is brand new so I don't think there is any problem with the operating system or hardware in it.


Go back up to page 29 & 30 in this very thread -- we suggest that you remove the QM2 "Users" directory as the fix. Instructions are included if you reference the right posts. (Hint: my post at the top of page 30 is the best place for the impatient to jump.)

...

And, welcome back Soar!

-Ten

I did what you said to do and deleted the Qm2 users directory. However there is an error message when I open it and when I hit "Go" it says Cannot create file C:\Documents and Settings\Sean\My Documents\QuarterMaster\Users\LogLoc.txt

Posted by Soar at Dec 30, 2007 5:52:11 AM
Re: QuarterMaster II - Public Release - Support
 
 
 
I recently downloaded the latest Quartermaster program, (V. 2.2) and every time I run it it says loading crew and it doesn't load , I then hit abort to retry it and it always says (not responding) next to it so I have to close and restart the program. Now I ask do I have to log in to PP before I start it up or what do I have to do to make it work. Also can anyone supply me with a link to the old versions of QuarterMaster which may work better for my system. My laptop is brand new so I don't think there is any problem with the operating system or hardware in it.


Go back up to page 29 & 30 in this very thread -- we suggest that you remove the QM2 "Users" directory as the fix. Instructions are included if you reference the right posts. (Hint: my post at the top of page 30 is the best place for the impatient to jump.)

...

And, welcome back Soar!

-Ten

I did what you said to do and deleted the Qm2 users directory. However there is an error message when I open it and when I hit "Go" it says Cannot create file C:\Documents and Settings\Sean\My Documents\QuarterMaster\Users\LogLoc.txt


Uninstall QM completely via the control panel add/remove programs. Then try re-installing directly on to C drive. The My Documents folder is not a good place to have stuff installed to.

Arbedar!
Tailspin

Posted by Blackcat_69 at Dec 30, 2007 6:08:39 AM
Re: QuarterMaster II - Public Release - Support
Recently I added a USB headphone and Mic combo to my system and everything worked fine for a while, but after swtiching back and forth one time QM lost the ability to access either the headphones or the speakers any more. I looked through all this thread and couldn't find anything to fix it

Is there a quick fix for it?

And Soar, for the next version, is there a way you could add a "Select output" option to the sounds part of the Config to make an easy fix on this?

Blackgato on Midnight

* Listen to the sounds... of silence...

Posted by maxdsterling at Dec 30, 2007 10:52:32 AM
Re: QuarterMaster II - Public Release - Support
Short answer: Don't swap sound devices while programs are running.

Longer answer:
QM assumes to send sounds to the system's DEFAULT sound driver. If it attaches to the USB sound driver, then you "uninstall" it by removing the headphones, QM gets locked in to sending it to the first device until it's restarted, which was uninstalled. Even if you "reninstall" it, windows may not recognize that it's the same device you just uninstalled and make the link.

Check Control Panel -> Sounds and Audio Devices Properties
Audio Tab -> Sound Playback

The Default Device should be whatever device you are using.

Don't change from USB to speakers while running programs, very few programs can dynamically change their output port properly and require a software restart (or even a system reboot) to enact the changes.

If you insist on changing it, leave the USB dongle plugged in and change default output device via the control panel.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Blackcat_69 at Dec 30, 2007 3:00:43 PM
Re: QuarterMaster II - Public Release - Support
Not much help, as this problem has been persistent over many machine reboots, not just a single user session. All the other programs are working with sound, including YPP. The only thing that appears not to be working for sound is QM. I've done a complete uninstall, deletion of the QM directory and reinstall and QM is still not making any sound.

Blackgato

Posted by maxdsterling at Dec 31, 2007 1:02:56 AM
Re: QuarterMaster II - Public Release - Support
Double check that the sounds haven't been unchecked in the options, though a complete re-installation should solve that.

If it still fails, check that the sound files can be played manually through WMP or winAmp.

Outside of that, I'm personally stumped, perhaps someone else can find the fault in my analysis :P
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Blackcat_69 at Dec 31, 2007 5:41:21 AM
Re: QuarterMaster II - Public Release - Support
rechecked the sounds after re-install, sounds all play fine in winamp...

I really miss the sounds and had come to rely on them...

Gato

Posted by Soar at Dec 31, 2007 11:42:36 PM
Re: QuarterMaster II - Public Release - Support
 
rechecked the sounds after re-install, sounds all play fine in winamp...

I really miss the sounds and had come to rely on them...

Gato


This is not the first time this has popped up unfortunately. I haven't the foggiest idea what is causing it. I'll get on to the programming community about it and see if I can't drudge up a solution for the the coming 2.3 update.

Still looking for someone who has the "Crew Loading.." problem. Anyone left out there, or is anyone able to recreate it?

Arbedar!
Tailspin

Posted by Blackcat_69 at Jan 1, 2008 7:34:36 AM
Re: QuarterMaster II - Public Release - Support
Thanks Mate. When I first installed, it didn't work either. Someone had told me to install quicktime on the computer, so I did and it got the sounds working. This time I even tried uninstalling quick time, booting up QM, killing it, re-installing quick time, but no dice.

Blackgato

Posted by savilpoo at Jan 3, 2008 9:28:27 AM
Re: QuarterMaster II - Public Release - Support
My auto-plank dosnt work. Can any1 tell me how you get it working. Also if its anything to do with the chatlog plz tell me how 2 do it cause i ave no idea what i put that as. ATM its C:\QuarterMaster\Captinsav_viridian_QuarterMaster.exe

If thats rong tell me what it should be and what i gotta do and stuff cause i dont really no how to set up a chat log. Thx
----------------------------------------
Captinsav of Viridian.

Posted by Soar at Jan 4, 2008 2:57:39 PM
Re: QuarterMaster II - Public Release - Support
 
Thanks Mate. When I first installed, it didn't work either. Someone had told me to install quicktime on the computer, so I did and it got the sounds working. This time I even tried uninstalling quick time, booting up QM, killing it, re-installing quick time, but no dice.

Blackgato


Haven't had much luck finding a solution with this yet. However try the following:

- Uninstall both PP and QM.
- Reinstall QM and run it without the PP client open. You'll need to connect it to your old PP chat logs so don't delete those.
- Go to the QM program options and turn on the music.
- Restart QM and see if the title music plays on the opening screen. If it does reinstall PP and see how it all goes then.

Arbedar!
Tailspin

Posted by evry88 at Jan 5, 2008 6:01:06 PM
Re: QuarterMaster II - Public Release - Support
Hi, last time i checked which was likely a few months ago still had the loading crews problem, will check again as soon as posssible, not on my usual computer this weekend. Uhh, i played around with lots of things though, back when i first posted this problem someone told me to go to some folder some place and play with some + and -....don't know where what was though and can't find that post either. It might had been the users folder, however the fix didn't do anything.
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Soar at Jan 5, 2008 7:10:16 PM
Re: QuarterMaster II - Public Release - Support
 
Hi, last time i checked which was likely a few months ago still had the loading crews problem, will check again as soon as posssible, not on my usual computer this weekend. Uhh, i played around with lots of things though, back when i first posted this problem someone told me to go to some folder some place and play with some + and -....don't know where what was though and can't find that post either. It might had been the users folder, however the fix didn't do anything.


Hopefully the problem will still be there when you get back to your regular computer and we can take a look at finding it. This is the last major bug on my list for the 2.3 update so I'm holding out till I can solve it. Let me know how it goes.

Thanks mate.

Arbedar!
Tailspin

Posted by Blackcat_69 at Jan 6, 2008 7:47:12 AM
Re: QuarterMaster II - Public Release - Support
 
 
Thanks Mate. When I first installed, it didn't work either. Someone had told me to install quicktime on the computer, so I did and it got the sounds working. This time I even tried uninstalling quick time, booting up QM, killing it, re-installing quick time, but no dice.

Blackgato


Haven't had much luck finding a solution with this yet. However try the following:

- Uninstall both PP and QM.
- Reinstall QM and run it without the PP client open. You'll need to connect it to your old PP chat logs so don't delete those.
- Go to the QM program options and turn on the music.
- Restart QM and see if the title music plays on the opening screen. If it does reinstall PP and see how it all goes then.

Arbedar!
Tailspin


Ok. Long story short. I did a complete re-install of the whole system, upgrading to WinXP. The sound worked to play the opening and was working in the game for a while. Then I changed the default input device (not the default output device) to use a USB microphone. That was when QM stopped making sounds because it gets confused somehow. Even resetting the system Defaults to a single source doesn't fix it... Even full re-installs of QM and YPP don't.

Blackgato, Captain,
Blue and Violent

* Listen to the sounds... of silence... <BLAM-BLAM-BLAM>

Posted by evry88 at Jan 6, 2008 6:21:57 PM
Re: QuarterMaster II - Public Release - Support
Ok, checked the program, dead. Not going past the crew thingy. I believe i know the problem(s).
One: I've played with the chat log loacations so many times it may not be connecting correctly
Two: The most likely problem that took some research/talking it out with someone in my crew. My chat logs...they well...aren't chat logs. When i double click (as if to open and read them) nothing happens. When i got and check their propoerties, it says weird things like "not a document, shortcut only"...etc. It sounds confusing as i tend not to know how to explain computery things. If ye need more explanations i can try to screenie things for ya.
Three: I haven't downloaded anything since you were last "active" any recent updates aren't on my computer.

Thanks for working on this :) I loved QM I and predict i will feel the same about the new & improved QM.
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Soar at Jan 7, 2008 1:49:55 AM
Re: QuarterMaster II - Public Release - Support
 
Ok, checked the program, dead. Not going past the crew thingy. I believe i know the problem(s).
One: I've played with the chat log loacations so many times it may not be connecting correctly
Two: The most likely problem that took some research/talking it out with someone in my crew. My chat logs...they well...aren't chat logs. When i double click (as if to open and read them) nothing happens. When i got and check their propoerties, it says weird things like "not a document, shortcut only"...etc. It sounds confusing as i tend not to know how to explain computery things. If ye need more explanations i can try to screenie things for ya.
Three: I haven't downloaded anything since you were last "active" any recent updates aren't on my computer.

Thanks for working on this :) I loved QM I and predict i will feel the same about the new & improved QM.


Ok that's good news then. Now we can start looking for answers :]

I'll send you a PM shortly with some instructions on what to do first.

Thanks mate!

Arbedar!
Tailspin

Posted by evry88 at Jan 7, 2008 7:55:45 PM
Re: QuarterMaster II - Public Release - Support
Funny how me pronouncing a program dead that you created is "good news" in your opinon :P Kind-of ironic ;)
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Rohane at Jan 7, 2008 11:34:06 PM
Re: QuarterMaster II - Public Release - Support
Okay I gots my old laptop back, so if needed I can see if QM II will work and or not work as the case may be.
----------------------------------------
~Rohane
No one agrees with him. Then again he doesn't agree with anyone else either.

http://www.phpbbplanet.com/roms/
The link above is for my own personal benifit. kkthnxbai

Posted by Soar at Jan 8, 2008 12:52:02 AM
Re: QuarterMaster II - Public Release - Support
 
Okay I gots my old laptop back, so if needed I can see if QM II will work and or not work as the case may be.


Yep, that'd be great if you wouldn't mind mate.

Arbedar!
Tailspin

Posted by SirGuinness at Jan 9, 2008 12:49:49 PM
Re: QuarterMaster II - Public Release - Support
I tried to download QM today, and it shows that the download link is disabled.... Anyplace else i can get it?


Roterbart
SO of Reapers of Souls
Perseverance
Cobalt Ocean
----------------------------------------
RoterBart
SO, Reapers of Souls
Prince, Flaming Rosebud
Cobalt Ocean

Posted by Soar at Jan 9, 2008 2:12:23 PM
Re: QuarterMaster II - Public Release - Support
Ahoy

The QM site is down for a couple of days. Am working to get it fixed asap.

Sorry for troible mates.

Arbedar!
Tailspin

Posted by SirGuinness at Jan 9, 2008 5:10:24 PM
Re: QuarterMaster II - Public Release - Support
thanks mate! appreciate the response!
----------------------------------------
RoterBart
SO, Reapers of Souls
Prince, Flaming Rosebud
Cobalt Ocean

Posted by lorkiria at Jan 10, 2008 7:35:51 PM
Re: QuarterMaster II - Public Release - Support
If anyone familiar with QMII could take a peek to see if the wiki page for QM is up to date, that would be a good thing. http://yppedia.puzzlepirates.com/QuarterMaster_Pirate_Helper

- Guppy
----------------------------------------
"There is no salvation in becoming adapted to a world which is crazy." - Henry Miller

Posted by Soar at Jan 11, 2008 12:21:31 AM
Re: QuarterMaster II - Public Release - Support
 
If anyone familiar with QMII could take a peek to see if the wiki page for QM is up to date, that would be a good thing. http://yppedia.puzzlepirates.com/QuarterMaster_Pirate_Helper

- Guppy


Aye, that's definitly out of date. It looks like version 1.6 or 7. The current version is 2.2.

Version 2.3 is due out soon and one of the things I'm going to include is the last of the help files. So that should make a wiki update much easier as most of the text could be copy-pasted. I'll leave that to the experts though. It seems everytime I touch the wiki I envoke a storm of rewrites and editing, lol.

On a different topic, is there anyone who can maintain a mirror site for the QuarterMaster download? My site does go down sometimes and I cringe everytime I see those "What's up with QM" posts bobbing around the forum. It would be nice to have an alternative DL location.

Arbedar!
Tailspin

Posted by Scrappyilse at Jan 11, 2008 4:33:36 AM
Re: QuarterMaster II - Public Release - Support
Like right now.... Getting a strange website with a bunch of non related links...... Nothing about the Quartermaster though.... Oceaneer.com?

I'd love to download QM......

Edit: Sorry, didn't read one of the previous posts.....
----------------------------------------
~regards, Ilse~
Aye, me pirate's life is wonderful!
Obsidian Ocean:
Scrapper

Posted by Biliter01 at Jan 11, 2008 5:10:49 AM
Re: QuarterMaster II - Public Release - Support
 
On a different topic, is there anyone who can maintain a mirror site for the QuarterMaster download? My site does go down sometimes and I cringe everytime I see those "What's up with QM" posts bobbing around the forum. It would be nice to have an alternative DL location.

Arbedar!
Tailspin



Sure, when I get the file I'll host a mirror and update the wiki as such.

Haywoodx
Viridian
----------------------------------------
Haywoodx on Viridian and Hunter

No Crew
No Flag
No Money
:P

The Shop Tool

Posted by EverclearBoy at Jan 11, 2008 9:47:53 AM
Re: QuarterMaster II - Public Release - Support
Looks like this damage table needs to be updated.

Was using a Sloop vs Brigand Merchant Galleon.

The Merchant Galleon had its nose pointed into a Wind pushing it in the opposite direction.

I used the wind to fire 3 shots into the MG trying to turn last second but failed and "bumped" into the Galleon to the side of my sloop.

This didnt create 33% damage as shown in QM, but rather 8% like a rock ram lists.
----------------------------------------
Amberon says, "Tricky little bastards."
Stud at Drinking Competitions says, "umm >.> will u quit for 50% of what i win? >.>"
Everclearboy officer chats "Stud's offering me Half a bird?"

Posted by Soar at Jan 11, 2008 12:12:11 PM
Re: QuarterMaster II - Public Release - Support
Ahoy mates

Site is back up :]

Arbedar!
Tailspin

Posted by Shikamaru144 at Jan 11, 2008 4:08:59 PM
Re: QuarterMaster II - Public Release - Support
Where sould i put the chat logs from the puzzle pirates(applacation) and the QM chat logs in?
I have windows vista :/
----------------------------------------
Theres something sharp in my mouth.
Please get it out


Posted by Shikamaru144 at Jan 11, 2008 4:20:51 PM
Re: QuarterMaster II - Public Release - Support
 
Where sould i put the chat logs from the puzzle pirates(applacation) and the QM chat logs in?
I have windows vista :/

I figured out how to get the chat working, but how do i get the crew fully updated?
----------------------------------------
Theres something sharp in my mouth.
Please get it out


Posted by Soar at Jan 11, 2008 4:21:39 PM
Re: QuarterMaster II - Public Release - Support
 
Where sould i put the chat logs from the puzzle pirates(applacation) and the QM chat logs in?
I have windows vista :/


The best way is to make a new folder in you QM directory, it's usually C:\QuarterMaster, and call it "ChatLogs". Like this:
C:\QuarterMaster\ChatLogs\

Then tell PP to save them there. Be sure to read the help files in QM on how to get set up to avoid any little troubles.

Arbedar!
Tailspin

Posted by hayk3 at Jan 14, 2008 8:38:21 AM
Re: QuarterMaster II - Public Release - Support
Still have trouble with the (Chat LOG)

Posted by x5tink at Jan 17, 2008 1:05:05 AM
Re: QuarterMaster II - Public Release - Support
not sure if this has been said but any way
in atalantis when u fight dragoons it records who was fighting the dragoons as whos on the boat thus killing all people on vessel board
u need a way to turn this off (i haven't found it yet) or a way of know atlantis
X,SMHing


another idea: add people to the logs when they talk though vessel?
----------------------------------------
xstink ~~ hunter
http://xtirmination.myminicity.com

Posted by yaypuzzlez at Jan 17, 2008 2:52:26 AM
Re: QuarterMaster II - Public Release - Support
Will QM ever works with Atlantis?
----------------------------------------
I am Capberry | Rumbleboy.

Retired.

Posted by Soar at Jan 17, 2008 4:22:57 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

A lot of the new stuff I'm putting in V2.3 is to make QM more atlantis compatible.

Hopefully it wont be too much longer. The sea monsters are being difficult :[

Arbedar!
Tailspin

Posted by tlz_allen at Jan 22, 2008 10:27:57 AM
Re: QuarterMaster II - Public Release - Support
OK, I have a question as it seems this should be doable...

Is there a way to make the Damage counter automatically collect the CB hits and report them to the Damage Counter screen?

My reason for asking this is that we know that the game - both client side and on the game server - must compile this information as the battle sequence takes place. It has to record it for the me lee as well as PvP battles to determine if and when a ship should sink. And it must compile what type of shot is being used, as well as when ships ram each other hit rocks.

One other thing as far as battles go ... Would it also be possible to add a turn counter?
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by _Tirian_ at Jan 22, 2008 10:53:27 AM
Re: QuarterMaster II - Public Release - Support
I believe that QM only "knows" what is in your chat logs, so it has no idea about the type or size of ship that you are battling, when and how ships are damaged, or when new turns take place. Perhaps the best feature that could be granted with the current design is for the damage counter to be reset when you engage a ship.
----------------------------------------
Tirian on Viridian

Posted by maxdsterling at Jan 22, 2008 1:03:49 PM
Re: QuarterMaster II - Public Release - Support
Agree with what Tirian said...

QM can only know what is in the chat logs and the system logs... Thus, QM has no idea about the battle itself, just the start, finish, and outcome of it (and PoE booty count)

That being said, a very poor turn counter would count the 30 seconds+ animation time for each turn on the board. Since animation can take anywhere from >1 second to a full 5 seconds (move and shoot/grapple on each turn) it would be impractical to make a timer.

An option to reset the counters on re-engage would be a nice feature...
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by dulcinea2168 at Jan 22, 2008 7:16:35 PM
Re: QuarterMaster II - Public Release - Support
I'd love to see the longship specs added to the voyage planner, personally.
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by Soar at Jan 23, 2008 12:17:15 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

Just tying up the last few loose ends for V2.3 this week. Sorry for the delay.

Longships will be going in to the voyage planner, soon as I stop it from trying to load up sea monsters with rum and shot.

Arbedar!
Tailspin

Posted by Blackcat_69 at Jan 23, 2008 7:42:24 AM
Re: QuarterMaster II - Public Release - Support
 
Is there a way to make the Damage counter automatically collect the CB hits and report them to the Damage Counter screen?

My reason for asking this is that we know that the game - both client side and on the game server - must compile this information as the battle sequence takes place. It has to record it for the me lee as well as PvP battles to determine if and when a ship should sink. And it must compile what type of shot is being used, as well as when ships ram each other hit rocks.

One other thing as far as battles go ... Would it also be possible to add a turn counter?


Not really... Accessing chat logs is ok, accessing the In Game data, which would be needed in order to do what you requested, is in direct violation of the YPP TOS because it would interact directly with the code. Reverse Engineering and all that. Reading from the screen is one possibility, but with the lag issues in the game, it isn't as possible as one would think. So QM will most likely never automatically count shots for you until they add chat line play by plays.

Blackgato, Captain,
Blue and Violent

* Boom, boom, boom, lets go back to my room... oops, ye sank...

Posted by Wheebiscuit at Jan 23, 2008 9:05:42 AM
Re: QuarterMaster II - Public Release - Support
 
An option to reset the counters on re-engage would be a nice feature...


I assume this is a request for an automatic reset of the damage counters whenever a ship is engaged. This would be a GREAT option. Easily done I would think as there are chatlog messages to work with.

\me adds another request for Soar to do yet more work.

~ Aarghbird (who is always willing to help with QM development)
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by evry88 at Jan 25, 2008 5:55:06 PM
Re: QuarterMaster II - Public Release - Support
Ok, don't know if it'll be in the next update or not but here is a scenario:

A respectable Officer (from my crew) planks himself from MY ship already IN PORT just to be funny, i happened to have QM on and set to auto-black list for plankings, he went on. I've gotten him off the black list byu hitting remove, but how do i take the offence from his name? i alos like it with 3 offences gets perm. listed...I don't want someone like him getting black listed for something dumb such as that....I've brought up his page, went to hte offence box where it already has a little one, highlighted it tried to overwrite on it, no avail, tried back spacing and the darn little 1 doesn't go bye-bye...

Any help?


(Edit: added some more words for a clearer understanding)
----------------------------------------
Evry
Captain of the British Eagles
Prince of the Flag Blowin' In The Wind

Viridian.

Posted by Blackcat_69 at Jan 25, 2008 8:49:36 PM
Re: QuarterMaster II - Public Release - Support
 
Ok, don't know if it'll be in the next update or not but here is a scenario:

A respectable Officer (from my crew) planks himself from MY ship already IN PORT just to be funny, i happened to have QM on and set to auto-black list for plankings, he went on. I've gotten him off the black list byu hitting remove, but how do i take the offence from his name? i alos like it with 3 offences gets perm. listed...I don't want someone like him getting black listed for something dumb such as that....I've brought up his page, went to hte offence box where it already has a little one, highlighted it tried to overwrite on it, no avail, tried back spacing and the darn little 1 doesn't go bye-bye...


Right Clicking will allow him to be removed from the black list. Also in the same tab as ye turn on the auto jobbing is an Ignore crewmember offenses box

Blackgato, Captain,
Blue and Violent

* Blackgato has forced himself to walk the plank rather than listen to you prattle on...

Posted by RA_Mako_AL at Jan 26, 2008 6:43:06 PM
QuarterMaster II - Public Release - Support
Hey all, I've been having a very weird and confusing problem when doing Atlantis pillies.

When the ship goes into Atlantis I always lose 20-30 people on the crew list, I have usually 70+ before the ship enters Atlantis and once we get in it only will show about 30-40 crew members.

I don't tinker with chat logs, I'm using version 2.2 and I really don't understand why I would be having this problem.

Please help!

Thank ye, Yodaraal.
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-->Yodaraal on the Cobalt and Midnight ocean!!
-->Yodayar on the Cobalt ocean!!

Posted by Soar at Jan 26, 2008 9:18:50 PM
Re: QuarterMaster II - Public Release - Support
 
Hey all, I've been having a very weird and confusing problem when doing Atlantis pillies.

When the ship goes into Atlantis I always lose 20-30 people on the crew list, I have usually 70+ before the ship enters Atlantis and once we get in it only will show about 30-40 crew members.

I don't tinker with chat logs, I'm using version 2.2 and I really don't understand why I would be having this problem.

Please help!

Thank ye, Yodaraal.


The current version 2.2 is not compatible with Atlantis. V2.3 will fix most of the troubles. It should be ready in a few moments....

Arbedar!
Tailspin

Posted by Soar at Jan 26, 2008 10:18:18 PM
Re: QuarterMaster II - Public Release - Support
Ahoy Mates!

Finally got it done this weekend. You should get an update notification when you next use QM. All you need to do is download the file and run it.

QuarterMaster V2.3 Patch Notes
--------------------------------------------------------
- Sea monsters of Atlantis have been added to the Vessel Information panel. They are not in the damage counter as it would not be able to track them accurately due to the way they work.
- The longship has been added. Thank you to Aarghbird(Wheebiscuit) of Cobalt for this fix.
- Text messages and /commands sent to the game window should be more reliable now. AutoPlank should work while puzzling again.
- There is now an option to plank everyone regardless of rank in the AutoPlank options.
- Fixed problem with special AutoChat lines being deleted in the options panel.
- Fixed problem causing the My Crew window to display the Captain insignia next to all ranks.
- QM can now detect when you are in an Atlantean sea battle and will adjust the crew updates accordingly. It wont be able to fully update the list like regular battles but it will grab what data it can.
- The manual name entry for the vessel crew list will now clear when inputing a name already on the list.
- Treasure haul payments are now added to your running booty total in the booty manager.
- Fixed bug causing some users to get stuck on the "Crew Loading" screen.
- Fixed problem causing the graphical damage meter to go off the chart in the damage counter.
- Pressing enter in the rum calculator input boxes will now process the values.
- The damage counter will now reset istself upon entering battle.
- Completed the last of the help files. (Please let me know if I missed anyone on the list of beta testers for QM2)
--------------------------------------------------------


There were some concerns about the ram damage numbers. I don't know if the ram damage for Dhow, Baghlah and Longship have not been confirmed yet. The Dhow and Longship have been assigned the same damage as the Sloop and Cutter. The Baghlah has been given the same ram damage as Merchant Brig.
The number discrepancies being seen come from the difference in cannonball sizes. Dhow uses medium cannonballs so it only takes 4 shots to max a sloop, however a sloop uses smalls so it takes about 7.2 shots to max a Dhow. Ram damage is also scaled to cannonbal hits. When the damage counter is set to count in terms of hits this ratio will appear to throw off the numbers when looking only at ram damage, but they are actually correct relative to the cannonball size.

Let me know if you have any trouble mates.

Arbedar!
Tailspin

Posted by Soar at Jan 27, 2008 3:26:29 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

..errrr, there was a small bug in the damage score broadcasts. So if you have upgraded between the initial 2.3 post above and this post then you will need to re-download to fix it.

All upgrades after this post are fine.

Sorry mates!

Arbedar!
Tailspin

Posted by abe27342 at Jan 27, 2008 5:49:08 AM
Re: QuarterMaster II - Public Release - Support
<3 more QM.. and I just figured out how to get the longships in yesterday, thanks!
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Eliteforce
Avatar: Cambiata
Ruin says, "ooh ooh due to pillagin i went from like 200k to like 800k :D"
Eliteforce says, "Noice"
Eliteforce says, "wait WTF how'd you make 600k on a pillage"
Ruin says, "Ikariam

Posted by chupchup at Jan 27, 2008 8:00:22 AM
Re: QuarterMaster II - Public Release - Support
 
There were some concerns about the ram damage numbers. I don't know if the ram damage for Dhow, Baghlah and Longship have not been confirmed yet. The Dhow and Longship have been assigned the same damage as the Sloop and Cutter. The Baghlah has been given the same ram damage as Merchant Brig.


Sounds like the dhow and baghlah numbers would be correct. I still have no confirmed data on Longship rams. The correct place to add this information is YPPedia Ram Damage Template. See also an experimental table of ship hit points.
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The pirate formerly known as Ljamethyst.

 
I think the Sublime trophy is a happy idea. Sublime is to be celebrated.


Posted by madad at Jan 27, 2008 8:35:26 AM
Re: QuarterMaster II - Public Release - Support
I cant find the part on the chat logs that says connect. By this i meen the button that connects you to private chat. I have done it before (a while before). I dont know what version it was but, how do i get it?
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Madad on viridian
Senior Officer of Fade to Black
Lord of The Mighty Booch
madude on hunter

Posted by Wheebiscuit at Jan 27, 2008 10:33:01 AM
Re: QuarterMaster II - Public Release - Support
 
Sounds like the dhow and baghlah numbers would be correct. I still have no confirmed data on Longship rams. The correct place to add this information is YPPedia Ram Damage Template. See also an experimental table of ship hit points.


Can you define confirmed for me? And what data is needed to fill in the values? I did a bunch of rams of Longships with Sloops and put a recap of that on the discussion page for the Longship on the Yppedia. I realize it is not complete, but I don't know what you need to complete it.

Aarghbird
Captain of Rum by Gum on Cobalt
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by UreMama at Jan 27, 2008 2:36:14 PM
Re: QuarterMaster II - Public Release - Support
ok mate the 2.3 is great and all but where it says the gorg damage super ram 12 and ram 4 is that small cbs large cbs med?
just wounder about that and i think your numbers are just a bit off. Is it possible to put the scout lite heavy and elite regeneration rates yet or are they still unknown? Also when it shows the regeneration is that number for what cb used? Considering how u can possibly sink an archelon with a sloop and what not what size is it or possibly ram.
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Kory on all oceans, but specifically Viridian

Posted by maxdsterling at Jan 28, 2008 1:11:59 AM
Re: QuarterMaster II - Public Release - Support
 
I cant find the part on the chat logs that says connect. By this i meen the button that connects you to private chat. I have done it before (a while before). I dont know what version it was but, how do i get it?


Arr, mate! Private chat is no longer supported in QM2 (server-side issues).

Blockade pay, private chat, and mail are all not in QM2.
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Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by UreMama at Jan 28, 2008 1:19:41 AM
Re: QuarterMaster II - Public Release - Support
Also its rather odd that u listed the triketos= to the cutter
gorgonyx= war brig
Archelon= War frigate
is this to allow us to use the dmg counter and if it is large cbs the whole way then we could possibly use the dmg counter like that by simply every turn adding the cbs and ram and then possibly removing w/e was regenerated. Its an idea
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Kory on all oceans, but specifically Viridian

Posted by Soar at Jan 28, 2008 3:57:30 AM
Re: QuarterMaster II - Public Release - Support
 
ok mate the 2.3 is great and all but where it says the gorg damage super ram 12 and ram 4 is that small cbs large cbs med?
just wounder about that and i think your numbers are just a bit off. Is it possible to put the scout lite heavy and elite regeneration rates yet or are they still unknown? Also when it shows the regeneration is that number for what cb used? Considering how u can possibly sink an archelon with a sloop and what not what size is it or possibly ram.


All information relating to the sea monster stats recorded in QM2 can be found here: LINK

The sea monster weapon damage stats and regeneration stats are listed in terms of small cannonballs.

Arbedar!
Tailspin

Posted by UreMama at Jan 28, 2008 10:17:26 PM
Re: QuarterMaster II - Public Release - Support
i see ty for the clarification
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Kory on all oceans, but specifically Viridian

Posted by savilpoo at Jan 30, 2008 12:50:02 PM
Re: QuarterMaster II - Public Release - Support
i ad this problem on both 2.2 and 2.3

1st of i ave no idea how 2 set up chat logs so i put em both as Captinsav_viridian_QuarterMaster.exe (captinsav being my pirate-name). i dont no if thats rite or rong so please help there cause i think thats were all my problems come from


1st problem is my autoplank dosnt work and it dosnt show up when some1 comes aboard the ship on the crew pannal, and it just shows me there.

2nd problem is every 48hrs it says "this chat log is more than 48 hrs old" ect ect

please can u help sort these out

thanks

-sav-
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Captinsav of Viridian.

Posted by maxdsterling at Jan 30, 2008 4:58:34 PM
Re: QuarterMaster II - Public Release - Support
QM asks for 2 chat logs.

The first is the one from the client. You should save it to a place in your documents folder and call it log.txt or something like that. This way PP will create logs in the form of pirate name_ocean_log.txt

This file will then be properly recognized as a text file (not executable! *DANGEROUS* <-- okay not really, but very bad practice)


Second is yohoho.log

XP users (who downloaded the installer) is c:\program files\Three Rings Design\Puzzle Pirates\

Vista users is somewhere locked up in <User>\App Data\Three Rings Design\Puzzle Pirates or something similar (don't have Vista- still don't like it).


Once you fix the chat logs, it should eliminate both problems, though you should make sure you turn autoplank on and log on your pirate before starting QM to ensure the log is up to date.
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Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by savilpoo at Jan 31, 2008 8:08:11 AM
Re: QuarterMaster II - Public Release - Support
Ty SOOO much, well the auto-plank dont work but it now picks up ppl when they come aboard my ship and it all works apart from that (from what i no of) thx maxdsterling


-sav-
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Captinsav of Viridian.

Posted by savilpoo at Feb 1, 2008 8:24:50 AM
Re: QuarterMaster II - Public Release - Support
well i found out how to work auto-plank, for some reason enable PTB has to be unchecked and it works lol

thx

sav
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Captinsav of Viridian.

Posted by heather1a at Feb 21, 2008 8:57:09 AM
Re: QuarterMaster II - Public Release - Support
 
I still cannot get it to detect my crew by auto detect or manually typing in my crew ID


How do you FIND your Crew ID Number?
Any help will be much appreciated.
Thanks in advance
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Heatherreece
SO Whisky Tango Foxtrot
Midnight Ocean

Posted by Wheebiscuit at Feb 21, 2008 9:59:12 AM
Re: QuarterMaster II - Public Release - Support
 
 
I still cannot get it to detect my crew by auto detect or manually typing in my crew ID


How do you FIND your Crew ID Number?
Any help will be much appreciated.
Thanks in advance


Check out this link.

- Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by _Tirian_ at Feb 26, 2008 12:08:44 PM
Re: QuarterMaster II - Public Release - Support
 
When the ship goes into Atlantis I always lose 20-30 people on the crew list, I have usually 70+ before the ship enters Atlantis and once we get in it only will show about 30-40 crew members.


I had that problem a few days ago myself with the latest version. I wonder if it isn't seeing the winners in a fray and deciding that that is the entire crew...?

I'd also like to propose a new feature that might be a little delicate, which would be help sorting through the jobbers. Ideally it would let you set conditions for auto-jobbing people, based on a certain quality of stats or being on the gold list. If not, then at least it could display the stats of the pirate if we know them and give us the opportunity to load the stats for the ones we don't. It would sure make elite pillages easier to manage.
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Tirian on Viridian

Posted by maxdsterling at Feb 26, 2008 9:59:32 PM
Re: QuarterMaster II - Public Release - Support
 
I'd also like to propose a new feature that might be a little delicate, which would be help sorting through the jobbers. Ideally it would let you set conditions for auto-jobbing people, based on a certain quality of stats or being on the gold list. If not, then at least it could display the stats of the pirate if we know them and give us the opportunity to load the stats for the ones we don't. It would sure make elite pillages easier to manage.


We really don't want to put unneeded stress on the yoweb server to request the stats of each pirate, in any mode, which is why the current system is in place.

A semi-restricted auto-jobber may be buggy due to the sporadic and sparse data...
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Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by _Tirian_ at Feb 27, 2008 5:03:43 AM
Re: QuarterMaster II - Public Release - Support
 
We really don't want to put unneeded stress on the yoweb server to request the stats of each pirate, in any mode, which is why the current system is in place.


I agree that reducing stress on the server is a good thing, but when I'm jobbing for an elite pillage I'm already checking the stats of every pirate who applies. If QM managed that data on my behalf, checks would only be made on applying pirates whose data hasn't been collected in the past seven days, including the cases where I forget my place in the list and check the same pirate multiple times, or the same pirate applies multiple times during the pillage, or I job a pirate but need to check their stats mid-voyage because I need a gunner now.

Even if the data weren't auto-collected but required a right-click from the (hypothetical) "Recruit" tab instead of YPP's "Ahoy" tab, it's the same load on the server while still giving the same data persistence. I am definitely behind the notion that you don't want QM2 to be a resource for people who want to check the skills of everyone in their crew every six hours, but I would argue that the speed at which people apply for job postings is not an unreasonable burden for the server and provides highly relevant information.

----

And actually, now that I look at it, you're killing the server by not looking it up for me. :P I just checked my user info page online -- the HTML is 14K, but in displaying it, it also had to transmit my 19K portrait and another 20K in trophy images. Maybe the YPP client caches trophy images over the life of the gaming session, but even so we're talking about me currently making large unnecessary HTTP requests that QM2 would have the courtesy not to request.
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Tirian on Viridian

Posted by Soar at Feb 27, 2008 12:59:34 PM
Re: QuarterMaster II - Public Release - Support
Ahoy

Currently I'm in the planning stage for a V2.4 release. I haven't started coding anything yet. It may take some time as I was wanting to play the game for a while before doing another patch.

I've noted down fixes for bugs reported on this thread so far.

The restrictions given for access of the yoweb are 1 hit per second. That is for all QM users combined. So far OOO hasn't contacted me to tell me it's going over this limit yet.

I'll have a think over the current system and see if I can come up with something. As you said QM could make things lighter by only requesting text, as apposed to image data which the game client loads. The down side would be that if QM makes is easier to screen jobbers, then the practice would become more popular and so raise the load on the servers. I'll work something out and run it by the devs.

Arbedar!
Tailspin

Posted by _Tirian_ at Feb 27, 2008 2:24:07 PM
Re: QuarterMaster II - Public Release - Support
 
I'll work something out and run it by the devs.


If we've got a sympathetic dev, we could really work some magic. Honestly, we aren't looking for much data out of the info page: even accounting for loads of future development we could hardly want more than your crew rank, flag rank, navy rank, and (ocean-wide only) skill and experience for all eighteen puzzles -- let's call it twenty-one for lulz to account for three new crafting puzzles into the future. It wouldn't be at all unobvious to encode that into twenty-two bytes of raw data. That's really easy on their pipes in exchange for a new script to encode the data into such a highly compressed form.

And for the piece de resistance, add in thirteen characters for the pirate name, multiply that by the number of pirates logged in to the ocean, and you can get the stats of anyone who would apply for your job with less throughput than a single ordinary info page lookup. It would obviously take a little startup work on their side to build and cache that table, but it should payoff for them in a tremendous reduction in overall bandwidth, at least for people who are using QM2.
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Tirian on Viridian

Posted by maxdsterling at Feb 27, 2008 4:43:45 PM
Re: QuarterMaster II - Public Release - Support
I suggest you take it up in Game Design as a suggestion.

I don't know how much extra coding/database resources/server resources it would require, since I don't know how their database is set up, or how often the pages are (or would want to be) updated , etc...

My only pessimistic view would be, why? Unless Three Rings can see a decent reason to alter the method of posting player info for everyone's bandwidth benefit, then they really don't have the reasons to make alterations to the game to solely benefit the workings of a third party program. It's just not going to benefit the entire PP universe, compared to the number that use QM2.
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Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Soar at Feb 28, 2008 12:02:14 AM
Re: QuarterMaster II - Public Release - Support
I was thinking more along the lines of what could be done on the QM side. I really doubt the Devs would alter anything for a 3rd party app.

Arbedar!
Tailspin

Posted by dulcinea2168 at Feb 28, 2008 10:34:43 AM
Re: QuarterMaster II - Public Release - Support
Soar/Tailspin ... I was wondering if it's possible to work the auto chat interface so that you could set it up for shouting? You know, so that you could include the /sh at the begining of the specific auto chat line and it would then show up as shouted when you chose that line (i.e. box 1: /sh Welcome to Atlantis, here are our ship rules for defending and TH'ing ... ).

I'm thinking specifically of the benefits for Atlantean and Flotilla usage, where the commanding officers (Bnav, XO, and MAA) have standardized ship/TH rules to convey and use the /sh feature as a means to differentiate their commands from the general ship chatter. (Yes, this could be 'abused' by some QM users, but I think the general mores of the social portion of the game would preclude too many people from putting the majority of their auto chat in shout mode.) Currently the officers have to manually type the same info repeatedly when they review the ship rules when they rejob and this seems inefficient.

Having no real clue about the coding process, I'm not even sure this can be done, but thought I'd ask.

Thank you for your consideration,
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Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by Soar at Feb 28, 2008 2:10:34 PM
Re: QuarterMaster II - Public Release - Support
 
Soar/Tailspin ... I was wondering if it's possible to work the auto chat interface so that you could set it up for shouting? You know, so that you could include the /sh at the begining of the specific auto chat line and it would then show up as shouted when you chose that line (i.e. box 1: /sh Welcome to Atlantis, here are our ship rules for defending and TH'ing ... ).

I'm thinking specifically of the benefits for Atlantean and Flotilla usage, where the commanding officers (Bnav, XO, and MAA) have standardized ship/TH rules to convey and use the /sh feature as a means to differentiate their commands from the general ship chatter. (Yes, this could be 'abused' by some QM users, but I think the general mores of the social portion of the game would preclude too many people from putting the majority of their auto chat in shout mode.) Currently the officers have to manually type the same info repeatedly when they review the ship rules when they rejob and this seems inefficient.

Having no real clue about the coding process, I'm not even sure this can be done, but thought I'd ask.

Thank you for your consideration,


This is already possible by entering the "/shout" command before the line of text in the auto chat set up screen.

Arbedar!
Tailspin

Posted by dulcinea2168 at Feb 29, 2008 9:48:00 PM
Re: QuarterMaster II - Public Release - Support
It is? Sweet! When I was musing about that the other day (when I was asked to MAA the first time), a hearty told me that the shout command didn't work with the auto chat. Because they are more experienced with QM than I am I accepted their word for it and never bothered to check it myself.

Just to clarify, though - do you have to type "/shout" fully, or will the standard "/sh" do the trick too?

Thanks for your help, Soar. I appreciate it. :)
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by Soar at Feb 29, 2008 11:55:07 PM
Re: QuarterMaster II - Public Release - Support
 
It is? Sweet! When I was musing about that the other day (when I was asked to MAA the first time), a hearty told me that the shout command didn't work with the auto chat. Because they are more experienced with QM than I am I accepted their word for it and never bothered to check it myself.

Just to clarify, though - do you have to type "/shout" fully, or will the standard "/sh" do the trick too?

Thanks for your help, Soar. I appreciate it. :)


Anything that works in the PP chat buffer should work in auto chat

Arbedar!
Tailspin

Posted by vortexae at Mar 7, 2008 11:12:38 AM
Re: QuarterMaster II - Public Release - Support
Recently in this thread, I saw it announced that AutoPlank was fixed and should now function.

It hasn't worked for me, though. I'll be on a transport run, and people will board my ship without permission, and whether I'm in puzzle or not in puzzle, at a league point or moving, they don't get auto-planked. Twice in the past two minutes, in fact, both while I was in the d-nav puzzle.

I've checked my options. Autoplank is definitely enabled with "plank all" in the "Immune" box.

Am I doing something wrong, or have I found a bug?

Edit: It in fact does autoplank while I'm just looking at the chart. Looks like it still won't autoplank while in puzzle though.


Thanks for all your work! I love this program!
----------------------------------------
Cerulean: Teshka
Meridian: Millefleur, Oshun & the crew
Emerald: Nensieuisge. Also Millefleur.
Y en el Océano Jade, soy la pirata Serenidad.

I blog YPP!

Posted by Soar at Mar 7, 2008 1:22:47 PM
Re: QuarterMaster II - Public Release - Support
 
Recently in this thread, I saw it announced that AutoPlank was fixed and should now function.

It hasn't worked for me, though. I'll be on a transport run, and people will board my ship without permission, and, whether I'm in puzzle or not in puzzle, at a league point or moving, they don't get auto-planked. Twice in the past two minutes, in fact, both while I was in the d-nav puzzle.

I've checked my options. Autoplank is definitely enabled with "plank all" in the "Immune" box.

Am I doing something wrong, or have I found a bug?


Thanks for all your work! I love this program!


Is it a case of it never working, or working only sometimes?

Arbedar!
Tailspin

Posted by mitchie101 at Mar 7, 2008 1:28:58 PM
Re: QuarterMaster II - Public Release - Support
I got a question about the Tell response

Can you also make that a sort of someone tells you Job me

And then you automatically job?

And if it can , can you maybe show me how? :D

Ty in advance
----------------------------------------
Mitch on Obsidian.
Mitchiie on Meridian and Emerald.

Posted by vortexae at Mar 7, 2008 2:01:14 PM
Re: QuarterMaster II - Public Release - Support
 
 
Recently in this thread, I saw it announced that AutoPlank was fixed and should now function.

It hasn't worked for me, though. I'll be on a transport run, and people will board my ship without permission, and, whether I'm in puzzle or not in puzzle, at a league point or moving, they don't get auto-planked. Twice in the past two minutes, in fact, both while I was in the d-nav puzzle.

I've checked my options. Autoplank is definitely enabled with "plank all" in the "Immune" box.

Am I doing something wrong, or have I found a bug?


Thanks for all your work! I love this program!


Is it a case of it never working, or working only sometimes?

Arbedar!
Tailspin


Hi! Since posting, I had it work once: while I was in Chart View.

That was the only time I've ever had auto-plank work.

I am assuming that it's still failing to auto-plank while one is in a puzzle.

(I'll keep trying when I have time and will report my findings here.)
----------------------------------------
Cerulean: Teshka
Meridian: Millefleur, Oshun & the crew
Emerald: Nensieuisge. Also Millefleur.
Y en el Océano Jade, soy la pirata Serenidad.

I blog YPP!

Posted by maxdsterling at Mar 7, 2008 11:14:04 PM
Re: QuarterMaster II - Public Release - Support
 
I got a question about the Tell response
Can you also make that a sort of someone tells you Job me
And then you automatically job?
And if it can , can you maybe show me how? :D
Ty in advance


Turn on auto-jobbing, its in the options menu under the Pillage tab.

@ vortexae:

do you see the text show up in chat? the /plank <pirate> and the corresponding tell each time? or are parts missing?

I found that if i'm actively typing or playing a puzzle (sailing or dnav) with the keyboard, i may botch the plank because the initial [escape] character didn't get passed through (overwritten by my puzzling).
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Wheebiscuit at Mar 8, 2008 9:06:46 AM
QuarterMaster II - Booty
Am I the only one who only sees half the Booty Chest Total PoE in the QM Booty Manager window? I have noticed it a couple of times. I checked last night while pillaging and it showed half of what was there while on the voyage, and also when the booty was split. We did a 200K pillage (no losses), and there was 100K in the Booty for the split, but QM only showed 50K.

A couple of requests / suggestions for the Booty Manager:

- Flotilla pay, which would include TH pay and sinking bounties

- Blockade pay, which would include pay from each segment, and in the case of BK blockades, sinking bounties, buoy bounties, and TH

- Trade pay (why not ask for everything?) for each league's pay

I think all of this is available in the chat logs. You might need to set an internal flag or something to be able to track it and to know when to reset it. I don't think there is an easy way to get a Booty Chest Total for these unless you can determine the number of mates aboard the ship at the time of the payment. Even then it would probably be an estimate.

I note that the new release on Ice (released earlier this week) includes programmable chat keys. Once again, QM led the way, as it did with Blockade pay. Kudos to Tailspin!


Aarghbird, Captain of Rum by Gum on Cobalt

Edit to remove Atlantis TH booty count request since it seems to do that just fine
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by vortexae at Mar 15, 2008 5:11:20 PM
Re: QuarterMaster II - Public Release - Support
 
@ vortexae:

do you see the text show up in chat? the /plank <pirate> and the corresponding tell each time? or are parts missing?

I found that if i'm actively typing or playing a puzzle (sailing or dnav) with the keyboard, i may botch the plank because the initial [escape] character didn't get passed through (overwritten by my puzzling).


I think I did see that once or twice, actually. You may have put your finger on it there. I wonder if there's anything can be done about it, given the way QM works?


Sorry not to return to the thread for so long. I actually came back to post about some auto-plank troubles I had this morning.

I turned on QM during a big crew SMH because it made it much easier to keep up with Officer chat. I love the way QM filters chat into different categories. Well. I swear to the Gods that PTB was NOT CHECKED! And yet when we came out of the fray to job more jobbers, QM started auto-planking everyone that got jobbed! I was soooooo embarrassed. I had to scroll up and find everyone I'd sent the "you have to ask PTB" tell to and apologize. It was disastrous and my crew was somewhat ticked at me. Oh, I'm sure they've forgiven me, but I'm still mentally squirming over it!

Now, I know that "auto-plank enabled" was checked in the options menu. But I would have thought, because checking PTB in the main interface causes a little box to jump up and say "auto-plank will happen! Beware!", that not checking PTB would have kept auto-plank from happening! Do I misunderstand how this functions, or is it a bug?
----------------------------------------
Cerulean: Teshka
Meridian: Millefleur, Oshun & the crew
Emerald: Nensieuisge. Also Millefleur.
Y en el Océano Jade, soy la pirata Serenidad.

I blog YPP!

Posted by BlackBeth at Mar 15, 2008 6:05:46 PM
Re: QuarterMaster II - Public Release - Support
I had a weird problem with QM today. I was using the auto-job feature for the first time in a while and every time it processed a jobbing request, it also toggled my chat history. You know how the button to the right of the chat line on the YPP client can switch you from a partial screen chat history, to full screen, to a fade-away view? Well it was cycling through them. Every job.

It made being JC rather difficult; I really needed that full screen chat log.

Help?

-- Fey
----------------------------------------
Feylind

Semi-retired Midnight Cerulean Event Addict

Posted by maxdsterling at Mar 15, 2008 7:39:06 PM
Re: QuarterMaster II - Public Release - Support
Barring the spam... [thanks to whomever deleted that...]

@ vortexae
The general concept makes a blanket assumption that pressing 'escape' brings you to the chat box. Now, from experience, I know this is not always the case, but it's impossible to detect the state of the client's focus via the logs, so QM makes the assumption that you are, and simulate pressing the [ESC] key before sending text. Not fixable... yet.

To your PTB issue, Despite checking and unchecking the PTB box on the front page, it seems it doesn't always (if ever) unchecks the corresponding option box. I know Soar knows about it, but this bug evades him. I personally double-check it every time myself too.

@ BlackBeth
This is a new one. I sure that QM doesn't simulate mouse movement or clicks. Now, because of the latest release (adding quick-keys), I'm edging towards blaming that (simulating a keystroke that toggles the chat view).

Double check that your java is on the latest version. Are you using XP or Vista?
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by vortexae at Mar 15, 2008 9:43:16 PM
Re: QuarterMaster II - Public Release - Support
 
To your PTB issue, Despite checking and unchecking the PTB box on the front page, it seems it doesn't always (if ever) unchecks the corresponding option box. I know Soar knows about it, but this bug evades him. I personally double-check it every time myself too.


So if I am ever using QM and do NOT want auto-planking to happen, I should disable it in the options and not just trust the front page of the interface to turn it off? OK, can do! Especially before boarding someone else's ship!
----------------------------------------
Cerulean: Teshka
Meridian: Millefleur, Oshun & the crew
Emerald: Nensieuisge. Also Millefleur.
Y en el Océano Jade, soy la pirata Serenidad.

I blog YPP!

Posted by dulcinea2168 at Mar 16, 2008 1:20:34 AM
Re: QuarterMaster II - Public Release - Support
 
I had a weird problem with QM today. I was using the auto-job feature for the first time in a while and every time it processed a jobbing request, it also toggled my chat history. You know how the button to the right of the chat line on the YPP client can switch you from a partial screen chat history, to full screen, to a fade-away view? Well it was cycling through them. Every job.


 
@ BlackBeth
This is a new one. I sure that QM doesn't simulate mouse movement or clicks. Now, because of the latest release (adding quick-keys), I'm edging towards blaming that (simulating a keystroke that toggles the chat view).


Actually, I've been having sort of the same problem, but it happens when I use the FO and Royalty chat features of QM. When I use those features the PP chat screen cycles through the no scroll, full screen scroll, regular scroll options. It's very disconcerting, not to mention annoying. I have only been having this problem since the latest update the other night.

I'll have to look into whether any of the new PP 'quick keys' may be causing this, though as of right now it just appears to be the Enter key that's the trigger, and that's a big prob. :(
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by Soar at Mar 16, 2008 2:22:55 PM
Re: QuarterMaster II - Public Release - Support
Hmmmmm..

Lotsa troubles. Give me a few days to go through all this and see whats going on. Every now and then a PP update will change the way the chat client works slightly and I have to adjust QM accordingly. Not sure if thats the case here.

I'll see what I can see :]

Arbedar!
Tailspin

Posted by WildCide at Mar 22, 2008 10:16:15 PM
Re: QuarterMaster II - Public Release - Support
Is there somewhere I can get a version of QuarterMaster that has been updated with the new ships and stuff? I had assumed QM was no longer being developed since it has been so long since an update was posted to the main download site. However, after seeing the activity in this post I'm guessing I was wrong. So since the version available from http://www.oceaneer.com/QuarterMaster.html hasn't changed, is there another version/download site?

Posted by maxdsterling at Mar 22, 2008 10:45:14 PM
Re: QuarterMaster II - Public Release - Support
Version 2.3 which is on Soar's site at the link you mentioned, is the latest version with info for the longship, Arabian ships, and Atlantis monsters.

Ships can be added to QM by the user by adding the the ship's info to the config.txt file and adding their bnav image to the images\ folder, which is why QM2 is considered "finished", as the community can maintain the ship database without Soar's help.

As I don't have access to newer vessels (a shopkeeper/drunkard rarely has time to spend money on fancy yachts that don't hold cargo/rum), I don't have the info for the ships.

However, because of the latest "bug", Soar may release a bugfix eventually.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by vuurballekes at Mar 28, 2008 12:06:08 PM
Re: QuarterMaster II - Public Release - Support
is it possible to put the atl monsters in the damage counter so you can save some cb's lol
----------------------------------------
vuurballeke on cerulean

Posted by Vorky at Mar 28, 2008 6:26:00 PM
Re: QuarterMaster II - Public Release - Support
 
is it possible to put the atl monsters in the damage counter so you can save some cb's lol


Yes, although currently the only appear in the ship info rather than the damage counter.

Posted by PhoenixC at Apr 9, 2008 9:30:18 PM
Re: QuarterMaster II - Public Release - Support
I too am having the chat issue. For me it occurs when I use some of the auto chat keys.

Also where can I find a config file and image that has the xebec in it? Thank ye!

~~ Blazingnoob ~~
----------------------------------------
~~ Blazingnoob ~~


Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup.

Posted by treese at Apr 10, 2008 9:14:18 PM
Re: QuarterMaster II - Public Release - Support
I think the chat issue first became apparent after the last game update. I'm thinking the devs did something different to the way the chat lines are toggled.

This is what I did to update my config file (along with where to find it) to include the xebec.

Looking at the info files found here:
http://yppedia.puzzlepirates.com/Xebec

I have made some changes to my config file to Quartermaster, namely, adding the section listed below as [008] and numbering the ships listed below it the next higher number.

Below is what you can paste into your existing config file.
I have not tested the numbers yet, but i think they're at least pretty close to actual. If they're wrong, someone please let me know.

Simply cut and paste the below quoted text into config, just before ship [008] and renumber the ships listed below it the next number higher. If you don't feel comfortable messing with the config file, feel free to send me a PM with your email addy and I'll send you my config file that you can just save over top of your existing one.

Sorry guys, I have not added the artwork for the Xebec, since that requires more steps to load...And we should all already know what one looks like... I'll leave that up to the next official update from Soar.

***Important note: Changing your config file CAN cause Quartermaster not to work properly. If you are not into dabbling into the unknown, do not attempt this at home.

The devs of Quartermaster II will eventually put up an update, but it may take a while to see it, they are not actively working on the project, so updates are few and far between.

 
[008]
Xebec
xebec


HPS:075
RAM:005
MCW:45
RCW:25+
SLS:14
CRP:9
BLG:8
CAN:6
BLL:M
GUN:24
VOL:182,250
MSS:121,500
MXS:21
MXM:14
MXL:10.5
SKS:35
SKM:23.33
SKL:17.5


If you used the standard default location for your config file, you would navigate to the following location:
C: Quartermaster/Config

If yer a geek like me and changed the location to "program files" where ALL programs are on my computer, simply navigate to
C: Program Files/Quartermaster/Config.

Good luck!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Bakerboy1995 at Apr 17, 2008 1:05:52 PM
Re: QuarterMaster II - Public Release - Support- crew id help
I can not auto detect and the crew id # ain't working either please help I tried everything it said 4 crew id

Posted by maxdsterling at Apr 17, 2008 5:50:59 PM
Re: QuarterMaster II - Public Release - Support- crew id help
Your answer has already been posted here
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by millerhall1 at May 1, 2008 7:27:29 PM
Xebec Config and Images
Ahoy mates (+ treese),

I went ahead and cropped an image of the xebec to be used in conjunction with xebec update provided by treese. It's not perfect, as it contains the current name of my xebec, but this should be more than sufficient for most peoples needs. Simply copy the below files to their corresponding locations in your installation of quartermaster to be able to take advantage of my update.

+
- Fugue

Posted by treese at May 1, 2008 10:50:09 PM
Re: Xebec Config and Images
Woot, ty for the photo update Fuge!

Anyone got that text bug thing fixed yet?

I know it had to come from a recent game update, and I doubt we can get the fix to come from the game dev's side. I'm not by any means a coder, I'm a dabbler who touchy-feels based on common sense entries.

I guess I'm used to the text issue now, but it does get old when xo'ing a brigger or even flotilla.

I can try to play with it when i get a chance, but I'm split in so many different directions lately... gah! I'll let y'all know if i come up with anything though.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by domgrief at May 5, 2008 4:32:28 AM
Re: Xebec Config and Images
Hopefully this saves someone a bit of effort:

[fixed, thanks Sol_niger]

I've tried some photoshop jiggery to hack out millerhall1's ship name (no offense!), and have posted the results here:

QuarterMaster/images/XE.bmp
QuarterMaster/images/XEsm.bmp

Also, ye can replace everything from [008] in yer QM config.txt file with the following. The only change from treese's post is that I've rounded the damage numbers up, so they fit in the grid.

As treese noted, don't be dabbling with config files unless ye know what ye are doing, else ye may break it!

 

(leave everything else as is in yer config file up til here)
[008]
Xebec
xebec
XE.bmp
XEsm.bmp
HPS:070
RAM:005
MCW:45
RCW:25+
SLS:14
CRP:9
BLG:8
CAN:6
BLL:M
GUN:24
VOL:182,250
MSS:121,500
MXS:21
MXM:14
MXL:11
SKS:35
SKM:24
SKL:18
[009]
Merchant Galleon
merchgal
MG.bmp
MGsm.bmp
HPS:060
RAM:005
MCW:30
RCW:15+
SLS:9
CRP:14
BLG:14
CAN:3
BLL:L
GUN:14
VOL:405,000
MSS:270,000
MXS:18
MXM:12
MXL:9
SKS:30
SKM:20
SKL:15
[010]
War Frigate
warfrig
WF.bmp
WFsm.bmp
HPS:100
RAM:006
MCW:75
RCW:35+
SLS:18
CRP:18
BLG:12
CAN:6
BLL:L
GUN:24
VOL:324,000
MSS:215,000
MXS:30
MXM:20
MXL:15
SKS:50
SKM:34
SKL:25
[011]
Grand Frigate
grandfrig
GF.bmp
GFsm.bmp
HPS:120
RAM:008
MCW:159
RCW:60+
SLS:30
CRP:24
BLG:16
CAN:6
BLL:L
GUN:24
VOL:810,000
MSS:540,000
MXS:36
MXM:24
MXL:18
SKS:60
SKM:40
SKL:30
[012]
Triketos
monster
TK.bmp
SLsm.bmp
HPS:025
BTY:5-15k
AT1:Arrow (x2)
AT2:Ram
AT3:Super Ram
DM1:2
DM2:2
DM3:6
MN1:Double Fwd
MN2:
AB1:Healing Area
AB2:
SKS:13
SKM:9
SKL:7
REG:0.5
[013]
Gorgonyx
monster
GG.bmp
SLsm.bmp
HPS:050
BTY:20-35k
AT1:Arrow (x2)
AT2:Ram
AT3:Super Ram
DM1:4
DM2:4
DM3:12
MN1:Double Fwd
MN2:
AB1:Add Dragoons
AB2:
SKS:25
SKM:17
SKL:13
REG:1
[014]
Archelon
monster
AC.bmp
SLsm.bmp
HPS:100
BTY:40-60k
AT1:Ram
AT2:
AT3:
DM1:4
DM2:
DM3:
MN1:In-place Turn
MN2:Tidal Wave
AB1:Cast Net
AB2:Add Dragoons
SKS:50
SKM:34
SKL:25
RGN:2
----------
<<END>>

----------------------------------------
Domgrief of Sage (formerly Midnight)
Officer of the Shooting Stars of Sage

Posted by LubberMutiny at May 5, 2008 9:30:46 PM
Re: Xebec Config and Images
Here is a strange occurance. Every once in a while when I log on Quartermaster it adds myself to my own permanent blacklist... it's not really a problem just strange.
----------------------------------------
Menninger On Viridian

Posted by Vorky at May 5, 2008 9:32:58 PM
Re: Xebec Config and Images
 
Here is a strange occurance. Every once in a while when I log on Quartermaster it adds myself to my own permanent blacklist... it's not really a problem just strange.


Yes, I've found my name there as well and wondered how it had gotten there.

Edit: Possibly scenario. Have you ever had to log in with a new client due to your old one freezing while in battle?

Posted by maxdsterling at May 5, 2008 11:14:31 PM
Re: Xebec Config and Images
or you happily plank yourself... I know I do.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by davsbrander at May 6, 2008 3:30:16 AM
Re: Xebec Config and Images
Ok so I finally get around to updating my QM to include Xebecs...

As you can see it says in the yellow boxes max damage with Medium is 14, but in the damage counter it's telling me 15.... I checked the config file and its correct as far as I can tell..
So how comes it telling me I need one extra cb to max it there?
----------------------------------------
Davsbrander

Posted by Sol_niger at May 6, 2008 4:37:55 AM
Re: Xebec Config and Images
Ahoy there,

In the config file, under the Xebec data just change "HPS:075" by "HPS:070". The Xebec have 70 hit points, not 75.
Cheers
----------------------------------------
Tristam on Sage

Posted by davsbrander at May 6, 2008 8:13:12 AM
Re: Xebec Config and Images
 
Ahoy there,

In the config file, under the Xebec data just change "HPS:075" by "HPS:070". The Xebec have 70 hit points, not 75.
Cheers


Yup thats fixed it thankies =)
----------------------------------------
Davsbrander

Posted by dulcinea2168 at May 7, 2008 6:37:26 PM
Re: Xebec Config and Images
So, with the addition of the new ocean, can we be expecting an update for QM II as a whole in a bit? Just curious, as it would suck not being able to use it for Malachite.
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by maxdsterling at May 7, 2008 11:22:32 PM
Re: Xebec Config and Images
The easiest method to add Malachite compatibility is to add Malachite to the list of oceans in the CONFIG.TXT file within the Quartermaster program directory.

Please note that the oceans are in alphabetical order.

ALL OCEANS
----------
Cobalt
Hunter
Ice
Malachite
Midnight
Opal
Sage
Viridian
----------

...<additional config>...

NATIVE LANGUAGES
----------
Cobalt=English
Hunter=English
Ice=English
Malachite=English
Midnight=English
Opal=English
Sage=English
Viridian=English
----------


Tested and works fine, although the name is cut short in the QM window on mine.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Mr_Monkey_12 at May 11, 2008 3:08:02 PM
Re: Xebec Config and Images
I have tried what Silverspoon said and it works fine, but not sure what your talking about when you say "although the name is cut short in the QM window on mine." because I didn't have that problom.

Thanks a lot.
----------------------------------------
Anubis (Only comes in Malachite flavor)
Mrmonkey (Only comes in Hunter flavor)
 
If one writes a book about failer, and no one reads it, does it succeed?

Sorry if my spelling/grammar is bad/incorrect English isn't my first language.

Posted by maxdsterling at May 11, 2008 3:50:05 PM
Re: Xebec Config and Images
The text for long Ocean names are cut off on my QM, perhaps a resolution or a font size issue. Just a visual issue...
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Mr_Monkey_12 at May 11, 2008 5:05:39 PM
Re: Xebec Config and Images
Im having this problom where when I click on the one of the autochat it changes my history's scrollback mode, is this normal?
----------------------------------------
Anubis (Only comes in Malachite flavor)
Mrmonkey (Only comes in Hunter flavor)
 
If one writes a book about failer, and no one reads it, does it succeed?

Sorry if my spelling/grammar is bad/incorrect English isn't my first language.

Posted by Vorky at May 11, 2008 5:26:48 PM
Re: Xebec Config and Images
It started happening since a few releases ago of the YPP Client and will require some investigation by the developer to see if it can be fixed.

Posted by dulcinea2168 at May 11, 2008 5:57:49 PM
Re: Xebec Config and Images
I wanted to thank you, Silverspoon, for your response to my post about having Malachite added to an updated QM version. The simplicity and straightforwardness of your suggestion, without out all the dire warnings about the possibility of messing up the .config files and thereby 'blowing up' the program, gave me confidence enough to not only add Malachite to the islands list, but also to update the .config file with the necessary info on Xebecs.

This may not seem like such a great deal to you, but for someone who is as non-tech-savvy as myself it means a lot. :)
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by maxdsterling at May 11, 2008 10:41:20 PM
QM2 Support Thread
Great! Glad to hear I can help. Sometimes the best answers are the simplest.

Besides, if you are still scared, rest assured you can either:
  • make a backup before tinkering (something I always do) and recover if it doesn't work out.
  • prepare to uninstall and reinstall if even that fails... but I doubt that.


About the autochat: Because my programming knowledge does not extend to Delphi, I cannot decipher the problem even with the full code in front of me. From my best analysis, is the library keystrokes invoked through the "windows library" is submitting odd keystrokes or mouse clicks.

The problem persists regardless of the Chat Shortcuts being turned on or off and at any resolution and color depth. I will continue to research a possible solution while we await an update from Soar.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by treese at May 12, 2008 12:07:47 AM
Re: QM2 Support Thread
Ahhh!

The update with the chat shortcuts (F1-F11) caused the chat scrolly bug! I didn't think of that. Gads I wish i knew how to read code instead of just being a fiddler.

Silverspoon, great advice on backing up the logfile. Backups are always helpful and something I rarely do (out of sheer and utter laziness!)

Aldonza, don't worry too much about making some changes to your config file. If all else fails, the file is fixable, either copy/paste from folks on here, or someone can send ye their complete file. Just shout it out if ye needz.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by dulcinea2168 at May 12, 2008 8:47:54 AM
Re: QM2 Support Thread
Thanks Tammy,

Everything is working perfectly though, except for that chat history bug which we're all dealing with. I will keep your offer in mind, though, should I mess up the files after some future addition to the game. ;)
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by Mr_Monkey_12 at May 12, 2008 2:44:20 PM
Re: QM2 Support Thread
Im starting to think there is nothing wrong with QM, it is the Y!PP, this might be a problom OOO has to fix and not Soar
----------------------------------------
Anubis (Only comes in Malachite flavor)
Mrmonkey (Only comes in Hunter flavor)
 
If one writes a book about failer, and no one reads it, does it succeed?

Sorry if my spelling/grammar is bad/incorrect English isn't my first language.

Posted by Mr_Monkey_12 at May 13, 2008 4:18:16 PM
Re: Xebec Config and Images
Sorry for the double post, but im having this problom where when I try to load Quartermaster it tells me it is looking for my crew and just lags. then I have to close it, I tryed waiting but that didn't help. I play on Malachite.
----------------------------------------
Anubis (Only comes in Malachite flavor)
Mrmonkey (Only comes in Hunter flavor)
 
If one writes a book about failer, and no one reads it, does it succeed?

Sorry if my spelling/grammar is bad/incorrect English isn't my first language.

Posted by maxdsterling at May 13, 2008 5:20:16 PM
Re: Crew not loading
I would think that it's a QM issue by virtue of it not being reproducible without QM... unless someone can tell me the keystroke and keyboard type and language they are using to re-create the issue.

There is a possibility that you are unable to access yoweb crew files for malachite.

I have 3 possible fixes or workarounds:

1. Fix the crew you are in

If you are crewless:
  • Open up the Quartermaster\Users\<piratename>_<ocean> folder. You'll see a bunch of text files.
  • Open CrewName.txt. Now, this is dependent on if you are in a crew or not. If you are in a crew, then it will have 4 lines. Line 1 is the crew name, line 2 is the flag name, and line 3 is the crew id number. Line 4 is a blank line. For example, mine looks like

    "Quartermaster\Users\Silverspoon_Hunter\CrewName.txt"
    The Eternal Hydrae
    Echidna's Children
    5001289


    if you are crewless, then you'll see this instead (note there are 2 blank lines instead of 1):

    "Quartermaster\Users\Silverspoon_Malachite\CrewName.txt"
    unknown
    unknown



  • Repair by replacing the bad text with the correct text.
  • Restart QM



2. Stop autochecking crew stats on startup (workaround)
  • Open up Quartermaster\Users\Options.txt
  • Change line 12 from a plus (+) to a minus (-)

it should look something like this (but not numbered and line 12 is bolded):

01 ==General==
02 +
03 +
04 +
05 +
06 +
07 -
08 -
09 -
10 -
11 +
12 -


You can put this back in the options panel, by rechecking the "check crew on startup" option.

3. Delete the User Folder and have QM start over

Maybe something got booched, I don't know.

Hope that helps.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Mr_Monkey_12 at May 13, 2008 5:26:53 PM
Re: Xebec Config and Images
very wired, I clicked on the Universal pirate and let me log on, not sure what it even means but as long as it works Im happy :)

Thanks Silverspoon for trying to help me <3
----------------------------------------
Anubis (Only comes in Malachite flavor)
Mrmonkey (Only comes in Hunter flavor)
 
If one writes a book about failer, and no one reads it, does it succeed?

Sorry if my spelling/grammar is bad/incorrect English isn't my first language.

Posted by maxdsterling at May 13, 2008 9:11:30 PM
Re: Xebec Config and Images
Using universal pirate simply lets you use the Users/Universal Pirate settings... meaning that there still could be a problem with your original pirate's files. You should remove them just to be sure.

Since I'm an avid multiple client user, I DON'T use universal pirate because it will create database errors when both clients attempt to access the same pirate's info (an edit lock is in place by one and refuses access to the other).

So, using "universal pirate" is okay, if you don't plan on running additional pirates simultaneously on the same ocean.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Megami1 at May 14, 2008 4:04:15 AM
Re: Xebec Config and Images
Do we know if anyone is going to implement all these fixes and changes globally to the QM program for download as a complete package?

I would like to use QM on Malachite but the download is out of date and I'm not nearly saavy enough to update it myself.

Forgive me if I'm asking a moot question here, I've not read the entire thread I just jumped to the last page here and saw someone posting up a fix for the Malachite ocean.
----------------------------------------
Megami,
Retired
Lotsofgoats wrote: 
Megami has proposed a muffin. If you propose a waffle in return, ye will be breakfast buddies!

Intner wrote: 
Go fly a malakite!


Posted by maxdsterling at May 14, 2008 12:29:44 PM
Re: Xebec Config and Images
It's not that hard, if I can get Aldonza/Dulcinea and other non-computer savvy people to do it, I'm confident you can too.

Because everyone has their settings, I cannot create an "update" package without destroying your current settings and options, how annoying.

I may be able to add an update program for a "clean install," but that will take time.

What I can do, wiki goons permitting, is to add fixes/images to the wiki page. Placing it here will simply let it get lost.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Megami1 at May 14, 2008 2:24:00 PM
Re: Xebec Config and Images
I don't currently have it installed. I used to use QM about 2 years ago and haven't used it in a long time, but I'd like to start using it again. And currently I feel like it wouldn't do me any good to download it in it's current form since I'd have to update so much of it before I could use it.
----------------------------------------
Megami,
Retired
Lotsofgoats wrote: 
Megami has proposed a muffin. If you propose a waffle in return, ye will be breakfast buddies!

Intner wrote: 
Go fly a malakite!


Posted by IndigoMad at May 15, 2008 12:00:22 AM
Re: Xebec Config and Images
Hi!


I have a problem with QMII

it says that it is unable to find my game client?


Im playing with german language activated




please help




Madmanrion

Posted by dulcinea2168 at May 15, 2008 1:29:10 AM
Re: Xebec Config and Images
 
Do we know if anyone is going to implement all these fixes and changes globally to the QM program for download as a complete package?

I would like to use QM on Malachite but the download is out of date and I'm not nearly saavy enough to update it myself.

Forgive me if I'm asking a moot question here, I've not read the entire thread I just jumped to the last page here and saw someone posting up a fix for the Malachite ocean.


Megami,

If you dl the latest QM (QM2.3, right all?), then all you need to do is make the additions to the CONFIG.TXT file for the most recent additions to the game. The info, along with a handy cut + paste table, for the Xebec is located at the top of pg 42 of this thread, and the Malachite update info (very easy to do, this one) is at the top of pg 43. Simple cut + paste and insertions are all that's needed. (The necessary instructions are included in the posts.)

If I can do it then you won't have any problem at all. Honest. :)
----------------------------------------
Aldonza ~ Dulcinea
Sage ~ Malachite (& Viridian)

The dichotomy of me. :D

Rafikie said:
 
I know where to place my wood.


Posted by Megami1 at May 15, 2008 6:36:37 AM
Re: Xebec Config and Images
ooo Shiny! Thank you. I'll see if i can do it without breaking it. I figured there was going to be all sorts of things I was going to have to pick out of this thread to add in but if you think that's all I need, I'll take a whack at it.
----------------------------------------
Megami,
Retired
Lotsofgoats wrote: 
Megami has proposed a muffin. If you propose a waffle in return, ye will be breakfast buddies!

Intner wrote: 
Go fly a malakite!


Posted by maxdsterling at May 15, 2008 9:48:17 AM
QM2 Public Support Thread - Update for Xebec and Malachite
From version 2.3, there are only 2 updates:

There is still one major known bug:
  • Autochat ("/aa" typed into the chat, clicking the 'A'), Auto jobbing, Auto planking- When text is sent to the client, QM cycles the chat view through the three views (no scroll, small scroll, full screen scroll). There is no workaround or fix at this time.

----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Mr_Monkey_12 at May 24, 2008 3:23:12 PM
Re: QuarterMaster II - Public Release - Support
so I just got an idea to improve on QM, I have had this problom many times. Everytime I change my ship I have to change QM, so here is the idea. instead of typing the name of the ship in QM autochat I could type in <<Ship>> and everytime I go on a ship it will replace <<Ship>> with the name of the ship I had just aboarded, It can get the name from the chat log since it says the name of the ship onces I board it.

 
Going aboard the Loud Needlefish...


also, a good idea is for a button that loads everyone stats. I don't like to go and click on everybody to load there stats.
----------------------------------------
Anubis (Only comes in Malachite flavor)
Mrmonkey (Only comes in Hunter flavor)
 
If one writes a book about failer, and no one reads it, does it succeed?

Sorry if my spelling/grammar is bad/incorrect English isn't my first language.

Posted by maxdsterling at May 24, 2008 6:28:17 PM
Re: QuarterMaster II - Public Release - Support
Mr_Monkey_12 wrote: 
so I just got an idea to improve on QM, I have had this problom many times. Everytime I change my ship I have to change QM, so here is the idea. instead of typing the name of the ship in QM autochat I could type in <<Ship>> and everytime I go on a ship it will replace <<Ship>> with the name of the ship I had just aboarded, It can get the name from the chat log since it says the name of the ship onces I board it.

Going aboard the Loud Needlefish...


Doable, I'll consider it in my feature list, Soar will have to create an update for this version however.

Mr_Monkey_12 wrote: 
also, a good idea is for a button that loads everyone stats. I don't like to go and click on everybody to load there stats.


Not doable, we're not allowed to spam the yoweb server that holds the stats.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by djrap250 at Jun 13, 2008 8:33:27 AM
Re: QuarterMaster II - Public Release - Support
it says on my quartermaster that the chat log is more than 48 hours old. how do i go on?
----------------------------------------
Yyuuii on the Viridian Ocean

Towardsshore says, "I'm working with minimal material here"
Arthaar says, "Is that why you said you were putting your balls away?"

Posted by maxdsterling at Jun 13, 2008 11:02:19 AM
Re: QuarterMaster II - Public Release - Support
 
it says on my quartermaster that the chat log is more than 48 hours old. how do i go on?


Log into Puzzle Pirates first, then load QM2.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Pavalucci at Jun 21, 2008 2:47:51 AM
Re: QuarterMaster II - Public Release - Support
I logged into Y!PP then tried to load QM2....

it says List Index is out of bounds...

What have i done so far...

I copied the information bout malachite in the config.txt... nothing happened (it worked without bugs or reports... no problem)

Yesterday i´ve added the informations bout the xebec.... since this day (saturday) the report above (List index out of bounds) occure....

I can´t see the jobbers anymore, i got a 000 on "how many small cb´s to max a sloop" and so on... if u wish to have a screenshot, give me a pn with your email adress...

sry for my worse english, since i´m a native german, i´m not that familar with english ;)

Posted by Wheebiscuit at Jun 21, 2008 9:12:54 AM
Re: QuarterMaster II - Public Release - Support
I had the same problem yesterday afternoon (Pirate time). I just ignored it. When I logged on last night, the problem had disappeared. Who knows what happened.

~ Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Pavalucci at Jun 21, 2008 12:44:12 PM
Re: QuarterMaster II - Public Release - Support
ok this is weired, i had to solve some real life issues... meanwhile erased the xebec info.... and the rl issues took me bout 6 hours... and aye... it disappeared -.-

Posted by Davesmason at Jun 22, 2008 7:48:29 AM
Re: QuarterMaster II - Public Release - Support
When I try to log onto my pirate on QM, I get an error message,

"List index out of bounds (0)"

If I hit OK, it goes onto QM, but the vessel list doesn't work, you can't add anyone to it, and it doesn't show anyone, and it no longer lists dhows, baghlahs or Sea monsters in the vessel list. Any ideas? =)

Edit - Same problem as the guy who posted just above me =/ I didn't update if for the Xebec or anything though,

Posted by SRT0001 at Jun 23, 2008 10:23:38 AM
Re: QuarterMaster II - Public Release - Support
 
When I try to log onto my pirate on QM, I get an error message,

"List index out of bounds (0)"

If I hit OK, it goes onto QM, but the vessel list doesn't work, you can't add anyone to it, and it doesn't show anyone, and it no longer lists dhows, baghlahs or Sea monsters in the vessel list. Any ideas? =)

Edit - Same problem as the guy who posted just above me =/ I didn't update if for the Xebec or anything though,



I am having an IDENTICAL problem, also i have no clue how to put the new ocean and new ships on my Quartermaster
----------------------------------------
--Purplebeard on Sage Ocean--
--Captain of the Crew "Search For Tomorrow"
--Prince of the Flag "Say No More"

Posted by maxdsterling at Jun 23, 2008 1:07:53 PM
Re: QuarterMaster II - Public Release - Support
For all those having issues with the "List Index Out of Bounds" error, please make sure that QM is looking at the correct chat log files.

Remember, the Xebec update also requires that the images XE.bmp and XEsm.bmp are located in the IMAGES folder, if they're not there, QM will not load properly.

You may have accidentally modified your config.txt file incorrectly, and QM refuses to load anything beyond the erroneous information.

YPPedia entry on updating QM2

Notes on editing Config.txt or any other QM system file wrote: 
Use Notepad or a similar "bare-bones" text editor, Microsoft Word or Works type programs add unnecessary 'garbage' into the file.

Watch the use of whitespace (space, tab, line feeds) and punctuation. QM is very very picky on what it reads from the file. By adding an extra space or new line when it's not needed, QM will fail to load properly.

When adding the new ship information, take care that you watch the numbering. Domgrief reordered the ships so they would be sorted in proper size order. If you make repeat entries into the table (two [008] entries), QM will not load all the ships.


If you receive the "Log is older that 48 hours", you need to quit QM. Run Puzzle Pirates and log in your pirate, THEN restart QM.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Destijl3 at Jun 23, 2008 11:45:24 PM
Re: QuarterMaster II - Public Release - Support
I did recheck everything you mentionned, chat logs, images, config, and it still gives me the same error.

It started doing so after the last update, about two weeks after i modified my QM to add Malachite and the Xebec. And it didn't have any problems between that change and the update.
----------------------------------------
Imnotmexican

Posted by maxdsterling at Jun 24, 2008 1:10:50 AM
Re: QuarterMaster II - Public Release - Support
Odd, simply because I cannot reproduce the problem, manual updates or not.

A list out of bounds could mean ANY of the arrays or settings lists in QM... which doesn't really narrow things down.

The only other thing that could POSSIBLY be the issue (that's untinkerable), is you local pirate database. Copy out the data folder to a safe location (as well as your config.txt and xebec images) and reinstall QM2 to see if a database reset solves the problem.

As a test, replace your old data folder for the re-installed version, and see if it crashes.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Destijl3 at Jun 24, 2008 9:37:28 AM
Re: QuarterMaster II - Public Release - Support
I fixed the problem by not changing anything, it'd seem.

I uninstalled the program, after saving a copy of my Data folder in a separated location. Results: still list out of bound.

I decided to see if it was related to my chat logs, copied them all in another location and deleted them. Results: working QM

I thought that i could possibly narrow it down to one faulty chat log, but that it would only impair that pirate, not all of them, so i replaced my chat logs one by one in the folder they originally were in while trying QM after every step. Results: QM still working.

Tried swapping my old Data folder with the new one that was reinstalled. Results: It still works

And finally, i reupdated for Malachite and the Xebec, as i did with the program i had in the first place, and everything is still working perfectly.

In conclusion, i don't think that anything really changed, beside my previous settings. And it now works for some reason.

Edit: Scratch that. it started doing it again.
----------------------------------------
Imnotmexican

Posted by Pavalucci at Jun 25, 2008 1:49:33 AM
Re: QuarterMaster II - Public Release - Support
hoya again...

Same error over and over again...

i made sure i got the 2 images for the xebec into the right folder....

i made sure i got the right chatlog.... (i also made a new chatlog just to make sure my old isn´t to long)

nope ain´t working, still list index out of bounds :(

*edit*

Got it !

All guys who had the problem....

Fill in the config file shown on the start side of yppedia

then just disable yohoho log parsing...

QM works again for me ;)

Posted by treese at Jun 25, 2008 8:43:02 AM
Re: QuarterMaster II - Public Release - Support
I've been having the same error message, and I had not changed or done a thing to my QM in weeks.

I did have a power outage the other night while QM was running. I logged back in and started getting the error messages. I checked everything in the log file, photo files... all the files seemed in working order. But I also checked my chat log file and it was HUGE (and i won't say how huge, let's just say it hadn't been changed since October!).

Sooo, I backed up my logfile, uninstalled QM and re-installed it, replacing the log file, and before logging in, started a new chat log for all my characters. Seems to work ok now. Will edit this post if that changes.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by maxdsterling at Jun 25, 2008 1:10:43 PM
Re: QuarterMaster II - Public Release - Support
 
then just disable yohoho log parsing...
QM works again for me ;)


Meaning that somewhere along the way your yohoho.log files are getting corrupted when you have a power failure or a improperly terminated program (you get that genius Microsoft pop-up "This Program has encountered an error and needs to close.")

 
But I also checked my chat log file and it was HUGE (and i won't say how huge, let's just say it hadn't been changed since October!).


Having a Ginormous log file can bog down QM's start time tremendously (the other factor is the auto loading of pirate/crew info from the web- you can remove that in the options). If you are an everyday player, you should consider deleting or renaming your log files every 2 weeks or so (I do monthly on the 1st since I'm OCD like that and don't play quite as often). The file shouldn't be more than 10MB in size, after that it's a bit unwieldy.

Most people, never having the desire to read the files again, should just delete them (not while PP is running).

This is, of course, assuming you care to go back and look at them (like political discussions). For example, my log files are given the name .log (so I get the extension to open automatically in notepad). The logs look like this

Silverspoon_hunter_.log


At the end of every month I rename it, adding the year and month

Silverspoon_hunter_2008_05.log


And they're all sorted nicely.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by ecmage at Jun 25, 2008 11:41:43 PM
Re: QuarterMaster II - Public Release - Support
Hey, I PMed Soar but with the minor, if any, notification there is about PMs I figured I would post here too. I know some Java (probably not enough to fully do a Mac version myself) but I would be happy to try to convert the current code (I'd assume it's in C++?) to Java. I'm not promising anything, but I can try/see what I can do. If anyone else knows java, I'd be happy to work with them.

Posted by maxdsterling at Jun 26, 2008 12:02:48 AM
Re: QuarterMaster II - Public Release - Support
 
Hey, I PMed Soar but with the minor, if any, notification there is about PMs I figured I would post here too. I know some Java (probably not enough to fully do a Mac version myself) but I would be happy to try to convert the current code (I'd assume it's in C++?) to Java. I'm not promising anything, but I can try/see what I can do. If anyone else knows java, I'd be happy to work with them.


The program is written in Dephi Pascal and uses numerous MS Windows libraries to accomplish it's tasks. The calls to Microsoft libraries are what are holding me up from constructing a reliable Java workaround.

Eighth Master is a Java chat log parser, which is about 1/2 of the battle. The other half involves interactions with the client (auto text, auto plank, auto job) that Java simply cannot perform at a reliable rate even close to what QM does now unless you apply OS-dependent code to Java, which would have to be written in another language (either in a universal C language or a OS-scripting language), which takes us right back to where we started.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by ecmage at Jun 26, 2008 10:29:57 AM
Re: QuarterMaster II - Public Release - Support
 
 
Hey, I PMed Soar but with the minor, if any, notification there is about PMs I figured I would post here too. I know some Java (probably not enough to fully do a Mac version myself) but I would be happy to try to convert the current code (I'd assume it's in C++?) to Java. I'm not promising anything, but I can try/see what I can do. If anyone else knows java, I'd be happy to work with them.


The program is written in Dephi Pascal and uses numerous MS Windows libraries to accomplish it's tasks. The calls to Microsoft libraries are what are holding me up from constructing a reliable Java workaround.

Eighth Master is a Java chat log parser, which is about 1/2 of the battle. The other half involves interactions with the client (auto text, auto plank, auto job) that Java simply cannot perform at a reliable rate even close to what QM does now unless you apply OS-dependent code to Java, which would have to be written in another language (either in a universal C language or a OS-scripting language), which takes us right back to where we started.


Ah, I understand...Well, I apologize but I know no Objective-C/Cocoa or any C for that matter, I want to learn, but I don't think a major project is the best way to do so :P. Well, if anything comes up to where I can, I'd be glad to help.

I tried to launch it in WINE for Mac, but it had some write errors (which may very well be something with me setting it up wrong, I will continue to play around with it to see if I can fix it.

Posted by treese at Jun 26, 2008 7:35:10 PM
Re: QuarterMaster II - Public Release - Support
Ok, after the fix it worked fine until the game updated.

I'm thinking the recent game updates and bug fixes has changed something to the game that is causing QM not to work for some reason... remember that issue we're having with the auto chat effecting the chat scroll toggle thingie after the last set of updates...

Also, i know of a few other mates in my flag with the same issues. If anyone can come up with a fix, lemme know!!!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by maxdsterling at Jun 27, 2008 12:26:55 AM
Re: QuarterMaster II - Public Release - Support
It appears the only reason I'm not seeing the issues is because I had done a clean wipe of my computer the week the adventures were released. This doesn't mean you all need to do the same (though it may help the oldest machines work faster)...

(Dial-up users are going to hate this part, but hey, I strongly urge upgrading to DSL or Cable for a happier and more thrilling Pirates Experience)

However, it DOES mean that you should probably...

  • Uninstall Puzzle Pirates and QuarterMaster
  • Clean out the folder %program files%/Three Rings Design/Puzzle Pirates (though it may already be clear)
  • Clear your Quartermaster Folder (yes, flush your settings).
  • Archive your chat logs. Start from scratch
  • Re-Install Puzzle Pirates
  • Run Puzzle Pirates and turn on logging to a file (I strongly suggest the directory%My Documents%/Puzzle Pirates Chat Logs and using .log as the file name.)
  • Re-Install QM2
  • Use the Config.txt file and images referenced here. I've even uploaded my own Config.txt file contents to YPPedia, so there should be no mistakes.
  • Run QM2, setting the options to point to your new log files
  • Quit and Restart QM2 to let it find your pirate.
  • Happy Sailing!


This is a FULL CLEANOUT of PP and QM2. You may be lucky just to perform one or the other and get it working. However, I strongly suggest starting from scratch, since it definitely works on a clean install of PP and QM2.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by hockeygeek at Jul 6, 2008 7:24:08 PM
Re: QuarterMaster II - Public Release - Support
I also ran into the "list out of bounds" error with QM2 today. I have not changed any QM settings, nor moved any YPP logs or made any other recent YPP client changes. QM2 was working properly in the last 48 hours, and today, I get this error message. I've had no crashes or power outages or abnormal program issues in the interim, and the only thing that's even remotely close to a change was the YPP client update the other day.

I can definitively say that the error is with the parsing of the yohoho.log file, as mentioned previously in this thread. As a controlled test, I closed all Puzzle Pirate game clients, and launched QM. I logged in as a pirate who had recently been online (and for whom chat logs weren't too old), and got the "list out of bounds (0)" error. I then close QM completely, and again, with no YPP clients even open (much less logged in), ran QM, and chose "Disable Yohoho.log Parsing" from the QM options. QM loads without the error. These behaviors are reproducible over many repetitions.

The interesting thing is that when I was testing this, the yohoho.log file was 0 bytes and therefore, empty. After logging in to the YPP client a few times, this file had (and retained) debug info from the game client. And, now, subsequent execution of QM2 does NOT give me the "out of bounds" error.

Going out on a limb: it may be possible that a recent game update "flushes" the yohoho.log file, and leaves client debug mode temporarily turned off, until the next restart of the game client. Then, QM2, when it tries to parse the yohoho.log, reads in the file, and tries to pop the first line of text off the log, and comes up with a null string, as there's no data in the file, generating the "out of bounds" error.

So, for those experiencing the "list out of bounds (0)" error -- please take a look at your YPP directory (for Windows users, it's most likely: C:\Program Files\Three Rings Design\Puzzle Pirates), and take a look at the "yohoho.log" file in that directory -- right click on it and select "properties". Is the file 0 bytes in size? If so, we at least know what's wrong on the QM side. And, we know that a temporary workaround is to "disable yohoho.log parsing" in QM before hitting "Login".

-Ten
----------------------------------------
Tengauge of Ship of Fools
in the flag Scarlet Masquerade on Cobalt

Posted by maxdsterling at Jul 6, 2008 11:12:23 PM
Re: QuarterMaster II - Public Release - Support
I suppose that explains why I don't see it.

After an update or install, I log into PP, check the options, close the program and restart everything from scratch. That would place something in the client logs and I never see an issue XD.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by pancake23 at Jul 29, 2008 8:59:50 AM
Re: QuarterMaster II - Public Release - Support
Ok well i just downloaded the QM program;
after it finished nothing happened....
No desktop icons no all programs file.
All I have is the download file.
Can someone help me?



In game as Keseff
Hunter Ocean
----------------------------------------
Keseff

Posted by maxdsterling at Jul 29, 2008 9:33:57 AM
Re: QuarterMaster II - Public Release - Support
 
Ok well i just downloaded the QM program;
after it finished nothing happened....
No desktop icons no all programs file.
All I have is the download file.
Can someone help me?


You've downloaded the setup file (to a place only you and your browser knows), you still need to unpack and install it.

Run the Quartermaster2.exe file you've just download and follow the instructions. When that's finished, you'll be at step 3 in the Startup Guide.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Wheebiscuit at Jul 29, 2008 10:10:23 AM
Re: QuarterMaster II - Public Release - Support
After you downloaded it, did you install it? Just asking....

- Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by adswellfit at Aug 7, 2008 9:13:47 AM
Re: QuarterMaster II - Public Release - Support
[quote]Ahoy!

Start-up Guide
1. Uninstall all previous versions of QuarterMaster.
[*quote]

my computer isnt letting me any idea why?
----------------------------------------
Captain of unvaquished on Sage Ocean
Lord of Rogues Of Sage

Posted by Rhoaleper at Aug 29, 2008 7:30:29 AM
Re: QuarterMaster II - Public Release - Support
By the way with the new release with the ambient sounds, one of the ambient sounds has bells ringing, just like the bells Quartermaster uses for notifying a pursuit attempt. This needs to be replaced by a different sound.

I know which file to change but I do not have any idea on what to change it to.
----------------------------------------
Spheniscine on Obsidian
Was Rhoaleper in all dub oceans, but based in Viridian

Posted by DopeGhoti at Sep 29, 2008 5:59:07 PM
Re: QuarterMaster II - Public Release - Support
 
By the way with the new release with the ambient sounds, one of the ambient sounds has bells ringing, just like the bells Quartermaster uses for notifying a pursuit attempt. This needs to be replaced by a different sound.

I know which file to change but I do not have any idea on what to change it to.


It's not exactly theme-apropos, but you could use a police siren :)

Posted by amberash at Oct 14, 2008 11:42:01 PM
Re: QuarterMaster II - Public Release - Support
I have uninstalled QM and reinstalled it the Link to the full package download is a bad one comes back web page cant be found.


I use the other link to down load it unzipped it and installed it but still have the same problems as before. It only shows the origional ships in the list sloop, cutter, MB, WB, MG and GF but some of the images dont match up. I have a Dhow image for the MB, long ship image for a WB, Baglah for the MG and so on is there a more current version then the 2.3 I can down load without having to go in and make all the changes to get the new ships in there?
----------------------------------------
Amberash Meridian Ocean
Amberash on Obsidian
Senara on Emerald

Posted by Peridiam at Oct 15, 2008 1:24:01 AM
Re: QuarterMaster II - Public Release - Support
Hey there. I've recently noticed that there's information on all of the Sea Monsters, in addition to player vessels, in the QM menus. Anywhoo - I'd like to request some features and/or help - I apologize to the nth degree if for some reason I have missed previous discussion of these features, this is somewhat like a stumble-upon moment at around 3:17 AM as I try to pull an all-nighter for classes.

Now to the actual point(s):

I notice that Sea Monster information is now available in one of the Menu's. Can I ask - where did this information come from (I'd be greatly interested to know, seeing as I'm currently constructing an extensive guide to SMHing), and what do the figures that seem to refer to the 'damage' given by certain attacks that the monsters can execute refer to? Is said number referring to the number of 'hitpoints' that the given attack takes away?

Might I find some assistance in adding in the Monster's to the damage calculator?*

Would it be feasible for the Damage Calculator to be expanded in a couple of ways - namely:

1. A feature to implement the effects of "carpentry" or "regeneration" upon vessels and/or sea-monsters. This seems as though it would be extremely useful for both sinking PvPs, Flotillas, Outposts, and sinking environments in general. **
2. Would it be possible to allow multiple Damage Calculator's to be open simultaneously, so as to keep track of more than two ships? This would be absolutely super.

Last but not least: The ship images that one views in the menu that details the aspects of said ship - The grid is not in a uniform position in all of them. Yes I know - this is rather nit-picky, but assuming myself, or some other interested party, were to submit images which fix this, would they be utilized?


* Most likely, based on what I've seen so far this would entail me adding appropriate lines into the file that is indicated when updating in the Xebec, correct?

** I'd imagine that this factor of 'repair' would want to take into consideration the estimated performance of the carpenter(s) involved, so it could quite possibly be more work than I'm making it out to be.
----------------------------------------
Matrim, of Hunter
Crew: Metropolis
Loki of Malachite
Crew: Odin's Demise
 
Jerdan greeter chats, "What is this chat for?"
Oceanus greeter chats, "Abusing other greeters.


Posted by DopeGhoti at Oct 15, 2008 1:19:49 PM
Re: QuarterMaster II - Linux!
Just for the official record-

QM2 seems to work very well in Linux (via WINE), except for anything that injects chat or commands into the client. Anything that parses your logs seems to work splendidly! This was a very pleasant surprise.

Posted by hobidy at Oct 17, 2008 12:25:47 PM
Re: QuarterMaster II - Public Release - Support
 
I have uninstalled QM and reinstalled it the Link to the full package download is a bad one comes back web page cant be found.


Having the same problem. Is the site down?
----------------------------------------
Captain Evee of Easy Going on Hunter.
In the great flag Coerced Coexistence

Posted by SirCarl67 at Oct 17, 2008 2:55:22 PM
Re: QuarterMaster II - Public Release - Support
 

So, for those experiencing the "list out of bounds (0)" error -- please take a look at your YPP directory (for Windows users, it's most likely: C:\Program Files\Three Rings Design\Puzzle Pirates), and take a look at the "yohoho.log" file in that directory -- right click on it and select "properties". Is the file 0 bytes in size? If so, we at least know what's wrong on the QM side. And, we know that a temporary workaround is to "disable yohoho.log parsing" in QM before hitting "Login".

-Ten


I am getting the list out of bounds error but my yohoho file is 81kB. Disabling the parsing does stop the error, but I do not know what this option does, could someone enlighten me asto whether it reduces the functionality.

Thanks
----------------------------------------
Apollo tells ye "If you're ok for me to do one [bake-off], I'll go with that."

Posted by Wheebiscuit at Oct 17, 2008 10:26:59 PM
Re: QuarterMaster II - Public Release - Support
Among the things it does is to see what kind of a ship you have boarded. So if you are using the damage counter, it knows what ship to plug in for you. There were a couple other things it did, and I think they are in the documentation and it is too late at night for me to go look for them.

I turn off the log parsing to avoid the out of bounds error all the time. I can live with loading the kind of ship I am driving into QM.

Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by treese at Oct 19, 2008 4:09:07 AM
Re: QuarterMaster II - Public Release - Support
Apologies for stepping on any toes here, but I didn't want Matrim's post to be left unanswered/commented.

And I apologies profusely for posting a "bible". Hadn't intended for this response to be so long, but I'm rather fond of this program.

Matrim, as I'm sure you've read in this thread, unfortunately there really is not much support right now for QM2 aside from it's user base. The original creater of this program, Tailspin has taken a bit of a vacation, if you will, from the game.

Silverspoon has done an awesome job in keeping the info here as up to date as possible, and I'm glad she's able to do it.

I know enough to get by with making changes to the logfile and some other minor adjustments, and I'm sure there are several other users who can do the same. Aside from Silverspoon, I don't recall anyone else who really said that they know the language to do extensive overhauls on the program, and I'm not sure if any player has really taken over to make any of these changes (please correct me if i'm wrong).

QuarterMaster is such a great program, and this version lends itself to some awesome uses that I'm sure not too many folks know too much about, like the officer trainer and help files, and how they lend themselves nicely to the game. I wish that it were still supported, or that someone could take it over and be able to make any updates as needed... unfortunately, we are left with making due with what we have.

 
I notice that Sea Monster information is now available in one of the Menu's. Can I ask - where did this information come from (I'd be greatly interested to know, seeing as I'm currently constructing an extensive guide to SMHing), and what do the figures that seem to refer to the 'damage' given by certain attacks that the monsters can execute refer to? Is said number referring to the number of 'hitpoints' that the given attack takes away?


I'm at work now, so I don't have QM in front of me, but yah, I do believe it's hitpoints they've dealt.

This info, as I believe much of the info found on QM, came from user input and via the Wicki (which is also user input :P). I just did a cursory search there and found nothing of the hit points and strengths of the Atlantis monsters, so I can't verify that info is even accurate. Vessel info can be found here.

 
Might I find some assistance in adding in the Monster's to the damage calculator?...Most likely, based on what I've seen so far this would entail me adding appropriate lines into the file that is indicated when updating in the Xebec, correct?

You are correct! I can help you include this info in the log files if you need help, but aye, it's pretty much the same forumula as the other ships. Just be mindful of your code lines. Post here or PM if you need help!

Would folks find Monster damage tracking helpful? Hard to say as you encounter multiple monsters in SMH, same as you would multiple ships in flotilla that basically makes QM2 cumbersome, since the damage tracking is manual, and currently only allows tracking of one opponent at a time. Much easier IMO, just to shoot them till their dead. Mebbe that's why I sux at flotilla and Atlantis.

 
Would it be feasible for the Damage Calculator to be expanded [to allow]...A feature to implement the effects of "carpentry" or "regeneration" upon vessels and/or sea-monsters. This seems as though it would be extremely useful for both sinking PvPs, Flotillas, Outposts, and sinking environments in general.

 
quite possibly be more work than I'm making it out to be.
/me hands Matrim cookies. Mebbe it's just the way my brain works... but I can't see a viable feasable means of working this since there are a lot of factors involved just based on players skills and abilities alone. With the monster bots alone: Pump 10 medium shot into a Trike: How long before they start to fix, and how long for all 10 shots of damage to be completely fixed, and how long did it take between the shots to allow them to fix from the previous shots taken, etc.... gah! I can just imagine!!!

Thinking about it a bit more, it is possible to include an automatic damage fix timer to give an estimated guess, in "worst case scenario" (ie, let's pretend the bad guys had super duper carpers with chainsaws and electric hammers). For each shot you give the other vessel, it could add 30 seconds to a minute (for example) to the timer. But this could also add to the draw the QM2 takes from your system resources. As it stands, the game itself takes up a huge amount of resources because of some of the more recent updates, although the dev's have done some great bug fixing to help reduce this.

 
Would it be possible to allow multiple Damage Calculator's to be open simultaneously, so as to keep track of more than two ships? This would be absolutely super.

Oooh! I just lubs dis!!! Would love to see something like this implemented. Perhaps each ship having it's own tab in the damage tracker. The only drawbacks I see are space within the QM2 window, and possibly distraction of the navver swithing between damage tabs. More thinking... possibly be able to split multiple tabs to separate windows and using some kind of "always on top feature" allowing it to be moved over the top of the game window, but still out of the way... of course, this is all speculation, I'm not a programmer.

 
Last but not least: The ship images that one views in the menu that details the aspects of said ship - The grid is not in a uniform position in all of them. Yes I know - this is rather nit-picky, but assuming myself, or some other interested party, were to submit images which fix this, would they be utilized?

Not a huge deal to many, but should be easy enough to fix, and it could be included in the latest update post to this thread.

One suggestion to this thread in general, since we are pretty much on our own with QM2... is basically treat this as "open source". Folks are pretty much doing this, but if you have updates or minor helpful changes you've made to your version of QM, feel free to share them with us so that everyone can benefit. With the word of mouth QM2 gets, I would imagine a good number of folks coming here to download it. With scattered fixes updates spread thruought this thread, it can get a bit confusing. Silverspoon is doing a great job in keeping the fixes a bit more organized, which is making it easier for the new folks to find.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by maxdsterling at Oct 19, 2008 11:15:14 PM
Re: QuarterMaster II - Public Release - Support
First off, Silverspoon (and maxdsterling) is a HE (just for clarity, Belldandy is just an avatar :D), sorry Treese :P.

Secondly, as I'm again on a major sabbatical from the game (am now tutoring and teaching full time while looking for better work), I've not been as diligent monitoring this forum, so I won't be able to respond to everyone's questions as quickly as I'd like.

amberash wrote: 
I have uninstalled QM and reinstalled it the Link to the full package download is a bad one comes back web page cant be found.

I use the other link to down load it unzipped it and installed it but still have the same problems as before. It only shows the origional ships in the list sloop, cutter, MB, WB, MG and GF but some of the images dont match up. I have a Dhow image for the MB, long ship image for a WB, Baglah for the MG and so on is there a more current version then the 2.3 I can down load without having to go in and make all the changes to get the new ships in there?


It's true that the files may not being hosted anymore, as Soar is on hiatus. I will see if I can supply a secondary upload spot on my hosting service. I doubt I can repackage the setup file, since it also supplies uninstall information that I can reproduce without using similar software.

Your image mix ups is due to a bad edit to your config.txt attaching the wrong image to the wrong boat. Make sure you perform the edits as prescribed on the wiki.

Peridiam wrote: 
I notice that Sea Monster information is now available in one of the Menu's. Can I ask - where did this information come from (I'd be greatly interested to know, seeing as I'm currently constructing an extensive guide to SMHing), and what do the figures that seem to refer to the 'damage' given by certain attacks that the monsters can execute refer to? Is said number referring to the number of 'hitpoints' that the given attack takes away?


Treese's knowledge works here. Forum thread discussing Atlantean creatures hitpoints.

Peridiam wrote: 
1. A feature to implement the effects of "carpentry" or "regeneration" upon vessels and/or sea-monsters. This seems as though it would be extremely useful for both sinking PvPs, Flotillas, Outposts, and sinking environments in general. **
2. Would it be possible to allow multiple Damage Calculator's to be open simultaneously, so as to keep track of more than two ships? This would be absolutely super.


1. Would require a rewrite of the damage counter code and it's hard to say how well ships will regenerate...
2. I don't know how the program code allows for multiple instances of windows, since I believe Soar's code has it all under one large instance with multiple windows. The right way would be to have each window be it's own program, and just call multiple instances of that program (since they don't talk to each other much).

Peridiam wrote: 
Last but not least: The ship images that one views in the menu that details the aspects of said ship - The grid is not in a uniform position in all of them. Yes I know - this is rather nit-picky, but assuming myself, or some other interested party, were to submit images which fix this, would they be utilized?


The only way would be for a willing soul to upload the said images onto the wiki and have them be replaced in your images folder. Unless Soar returns and somehow comes up with an enhanced version of the program, the images will be disconnected from the official files.

SirCarl67 wrote: 
I am getting the list out of bounds error but my yohoho file is 81kB. Disabling the parsing does stop the error, but I do not know what this option does, could someone enlighten me asto whether it reduces the functionality.


Try flushing the log. The log gives off basic connection and disconnect info and ship type info when boarding.


Peridiam wrote: 
Might I find some assistance in adding in the Monster's to the damage calculator?...Most likely, based on what I've seen so far this would entail me adding appropriate lines into the file that is indicated when updating in the Xebec, correct?


You will need to increment the ID for the next ship/monster type. Follow the following formula.

It goes like this:

Ships:
[001] ID of ship, this is unique
Sloop Name that shows up on QM
smsloop Name that triggers in the yohoho.log file
SL.bmp Image in the images folder for the main window
SLsm.bmp Image in the images folder for the damage counter window
HPS:020 Hit points
RAM:001 Ram amount in terms of half small cannonballs
MCW:7 Maximum crew
RCW:4+ Recommended crew
SLS:3 # of sails stations
CRP:2 # of carp stations
BLG:2 # of bilge stations
CAN:1 # of gunning stations
BLL:S Cannonballs used
GUN:4 # of full cannon available
VOL:20,250 Total Storage Volume
MSS:13,500 Total Storage Mass
MXS:6 Max to max melee damage (small cannonballs)
MXM:4 Max to max melee damage (medium cannonballs)
MXL:3 Max to max melee damage (large cannonballs)
SKS:10 Max to sink (small cannonballs)
SKM:7 Max to sink (medium cannonballs)
SKL:5 Max to sink (large cannonballs)

For Monsters:
[012] Number of ship, this is unique
Triketos Name of monster
monster Trigger name in yohoho.log
TK.bmp Image in the images folder for the main window
SLsm.bmp Image in the images folder for the damage counter window
HPS:025 Max hitpoints
BTY:5-15k Average booty numbers
AT1:Arrow (x2) These specify the attack types
AT2:Ram
AT3:Super Ram
DM1:2 Damage for the above attack types
DM2:2
DM3:6
MN1:Double Fwd Maneuvers used by the monster
MN2:
AB1:Healing Area Special abilities used by monster
AB2:
SKS:13 Max sink (small cannonballs)
SKM:9 Max sink (medium cannonballs)
SKL:7 Max sink (large cannonballs)
REG:0.5 Average regeneration rate per turn

----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by treese at Oct 20, 2008 7:28:59 AM
Re: QuarterMaster II - Public Release - Support
 
First off, Silverspoon (and maxdsterling) is a HE (just for clarity, Belldandy is just an avatar :D), sorry Treese :P.


Well! Shiver me timbers, why don'tcha! I had no idear ye was a guy!

/me apologises and bows deeply!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by savilpoo at Nov 4, 2008 10:45:07 AM
Re: QuarterMaster II - Public Release - Support
when i press the "Go" button on QM2 after ive set up the chat logs and Yohoho.log it gives me a error saying:

"Cannot open file C:Docume-1\Bill\LOCALS-1\Temp\Rar$EX100.650\QuaterMaster\Config.txt."*

Also the website where i get the full instal dosnt work and i get a website error, so i used the zip version or whatever its called.

Thanks

Sav

*all the -'s are ment to be the squigly line things, for some reason i dont have that on my keyboard.
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Captinsav of Viridian.

Posted by Wheebiscuit at Nov 5, 2008 7:24:53 AM
Re: QuarterMaster II - Public Release - Support
It looks like you didn't put QM in a standard location, but rather installed it in a temporary file location (in your documents folder?)

Remove it (deinstall) and reinstall into something like C:\Program Files\Quartermaster. Personally I put it into a subfolder of where my Puzzle Pirates is installed so it is all in one place.

That should fix your problems. You might also want to doublecheck where you put your chat logs.

Good luck, and post here again if you have more problems.

Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Soar at Nov 23, 2008 4:18:18 AM
Re: QuarterMaster II - Public Release - Support
Ahoy Mates!

Coming in to december and I've been playing a bit on and off. Lots of people have asked me to put out a number of fixes for QM2. So I've decided to take a look over the problems occuring and devote a couple of weeks to coding.

The three issues I have seen most often are:
[1] Chat message sending funtion messing up the PP chat settings.
[2] The list index out of bounds error occuring when you have the Yohoho.log enabled.
[3] Inclusion of new game content (ships, oceans, etc).

Please let me know of any others that may be lurking around and I'll add them to my ToDo list. I wasn't really looking at putting in new features unless it is something easier than stapling bunny ears together.

I'd also like to send a huge Thank You to the players who have taken time away from the game and come in here to post config file updates, or help others who may be getting stuck.

EDIT : I think I have found the problem with the list index out of bounds error. It is likely being caused by logging in with two PP clients at the same time. This causes your Yohoho.log file to empty completely. The current version of QM2 can't handle an empty log file. This will be fixed in the coming patch. If you get this error you will need to close all PP clients and QM, then restart a single PP client first, log in to your characer, and finally start QM.

Arbedar!
Tailspin
(No, I don't really do that to cute little bunnies.)

Posted by Wheebiscuit at Nov 23, 2008 9:47:46 AM
Re: QuarterMaster II - Public Release - Support
In addition to the three items you listed to be worked on, I would like to see the booty pay fixed for pillages, Atlantis, Flotillas, and Cursed Isles.

- Pillage cuts were changed to 50% but that hasn't been updated.
- I don't think all poe distributed in Atlantis (chests) and Flotillas (sink bounties) is calculated, and I would like to see it, along with what is eventually distributed when the CI chests are opened.

I would love to see, when you pop up the 'Do you want to reset?' message after divvy, a message along the lines of "You received a total of XXXX PoE for your work on this voyage' which would include all sources of PoE - TH, Bounties, chests opened, and anything else I have missed. All the info is clearly stated in chat messages, but not neatly totaled and scrolls off very fast.

I am very happy to see you have some time to play, and the energy and interest to work on the program again. I still use it all the time, and look forward to your fixes and improvements. Feel free to task me with anything I can do to assist you.

Aarghbird
Captain of Rum by Gum on Cobalt
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by maxdsterling at Nov 23, 2008 11:22:12 PM
Re: QuarterMaster II - Public Release - Support
Glad to see yer still alive mate.

  • Multiple instances of the Damage Counter for multiple enemies, and possibly the ability to "add .5 rows or repairs" button if using Sink mode (since it wouldn't matter in Grapple (SF) Mode).
  • Save state of "universal pirate" checkbox. I can't stand having to uncheck it everytime I load up QM (since I use multiple instances of it and would get database errors using universal).
  • Can you delay loading the pirate/crew info until after the GUI has loaded? It's not required for the main window, and the pirate can be instantiated on the "crew" list with old (or default) data until the update is loaded. I think this would cut down on the apparent load time dramatically.


More things will come to my mind when I'm not half asleep.

Thanks for staying with us!
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Loren_S at Nov 24, 2008 5:49:33 AM
Re: QuarterMaster II - Public Release - Support
  • make the list of known messages configurable.
    There are some game-messages that trigger a "chatspeak"-sound if enabled. Most of them due to new features. Having the ignorelist in a configfile would help
  • make different sounds associatable with custom triggers
  • customtriggers should (optionaly) use regexp or at least wordboundaries
    Having a trigger on "gem" gives a whole bunch of sounds when the pirate "Stargem" applies and gets jobbed. Let alone he forages afterwards
  • Add custom responses to triggers
    e.g. if I get a tell of "Pirate tells you: How much for WF?" it should send a "/tell pirate xx dubs or yyk". Same as with the fixed autojob.
  • make autojob recognize "Job piratename"
    (thought I read it does that, but does not work for me)
  • restore old clipboardcontent after doing an autochat
    so annoying to lose the saved message just because someone sent a "job me"
  • improved handling of text present in speakbox, when autochat triggers
    trigger, save clipboard, save textbox content, clear textbox, place and send autotext, restore textboxcontent (with cursorposition?), restore clipboard
  • indicate if stats-refresh-waittime is over
    currently the the pirate becomes independent. maybe change the icon to a ? for unknown/outdated stats
  • faster way to query jobberstats
    Have an optional interface to a public webservice availiable to update and/or query stats from a common cache without the 1/minute yoweb restriction. (No need to implement the server, I'm sure they will pop up if QM can be made to query them)
  • have QM read chat aloud via speach synth.
    maybe I get carried away now.
  • QM only sometimes recognizes boarding of a ship
  • don't make missing or outdated chatlogfile fatal
    In most cases the correct pirate will be online a few seconds later. A popupdialog is ok
  • default the opponent in the damagecounter to your own ship (or leave bigger) on change.
    selecting WB as own ship, then scrolling all the way down from sloop to WF is annoying. WB will never spawn smaller than WB, and seldom fight a smaller vessel
  • make QM sensible working in multible instances at the same time
    I gave up on it a while back, might have been the out of bounds error, but maybe some other reason
  • save window settings over session
    first thing I do with a new QM: make it a bit wider to fit the whole screen together with PP
  • quickselect of (custom) option settings.
    "sloop pillage": no autojob, autoplank + message, soundtrigger on "job me", damagecounter showing default sloop, ptb-buttons active
    "recuting pillage": autojob, no sound on crewchat, ptb-buttons active, damagecounter default WB
    "blockade JC": autojob, ignoreblacklist, read-aloud "officerchat: next ship: XXX", customresponse to "officerchat: next ship XXX": set /bb "/cr /sh now loading XXX", download jobberstats from "webservice.myflag.example.com"


Long wishlist sorry (but Xmas is near). If you have quesitons to the items feel free to PM me.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Nov 27, 2008 6:06:57 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

Ok mates, I'll get to work on these along with a couple of others I've been meaning to get done.

I'm not sure which suggestions will be possible till I give them a try so I'll have more info once I get closer to completing the update.

Arbedar!
Tailspin

Posted by maxdsterling at Nov 27, 2008 1:16:06 PM
Re: QuarterMaster II - Public Release - Support
Anything that has to do with numbers (booty divisions, etc) should be configurable through at least the config.txt file (if not through the GUI).
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Soar at Nov 27, 2008 6:59:10 PM
Re: QuarterMaster II - Public Release - Support
Ahoy

Re: Maxdsterling & Wheebiscuit

I'll have a go at all those suggestions/problems. I think I can get most of them sorted out. I'll definitly improve the booty totaling system and will probably seperate the damage counter code out in to a seperate application.

Re: Loren S/CoatOSilver

Thanks for the list mate. Lots of things in there so I went over them all in detail today :]


- make the list of known messages configurable.
There are some game-messages that trigger a "chatspeak"-sound if enabled. Most of them due to new features. Having the ignorelist in a configfile would help

This should already be in the current version. Have a look at the \QuarterMaster\Languages\English.txt file. Everything listed under "******Puzzle Pirates******" should be parsed out in to Others tab. You can add new text lines there. Just be sure to keep the index number correctly formated. Also don't change the entries already present as some of the indexes are hard coded for special functions. I'll probably move this data in to the Config.txt file to make it more obvious.

- make different sounds associatable with custom triggers
I'll put this one in if I have time as it requires some new interface parts, data saving and a chunk of code. I know its not a huge request but these little bits do add up, and I'd really like to stay focused on probems with the current features.

- customtriggers should (optionaly) use regexp or at least wordboundaries
Having a trigger on "gem" gives a whole bunch of sounds when the pirate "Stargem" applies and gets jobbed. Let alone he forages afterwards

This is also in the current version. Check out the help files under Program Options - Keywords.

- Add custom responses to triggers
e.g. if I get a tell of "Pirate tells you: How much for WF?" it should send a "/tell pirate xx dubs or yyk". Same as with the fixed autojob.

Also in the current version. Check out the help file under Program Options - Auto Responses.

- make autojob recognize "Job piratename"
(thought I read it does that, but does not work for me)

Ahhh, well it used to. There were some problems with people using it inappropriately so I had to remove it.

- restore old clipboardcontent after doing an autochat
so annoying to lose the saved message just because someone sent a "job me"

Might be able to do this. The problem comes when the user has massive amounts of data on the clipboard and moving it around becomes cumbersome. I'll look in to it though. Might be able to do it for just text data saved on the clipboard.

- improved handling of text present in speakbox, when autochat triggers
trigger, save clipboard, save textbox content, clear textbox, place and send autotext, restore textboxcontent (with cursorposition?), restore clipboard

Again a possiblity, will have a go at it.

- indicate if stats-refresh-waittime is over
currently the the pirate becomes independent. maybe change the icon to a ? for unknown/outdated stats

I'll take a look at this one too.

- faster way to query jobberstats
Have an optional interface to a public webservice availiable to update and/or query stats from a common cache without the 1/minute yoweb restriction. (No need to implement the server, I'm sure they will pop up if QM can be made to query them)

Heheh, that would be nice wouldnt it. I'd rather not get in to the whole webserver thing again though as it's an awful lot of work and I don't play as regular as I used to. I will be looking at including automatic queuing for stat loading though. So you don't have to keep clicking everyone.

- have QM read chat aloud via speach synth.
maybe I get carried away now.

Mmmmmmm.... Pass.

- QM only sometimes recognizes boarding of a ship.
This sounds like a bug, very hard to corner too. I'll keep an eye out for it. If you could give me more specifics it would be a huge help. Ship recognition only works if you have your Yohoho.log parsing turned on, so that might be the trouble.

- don't make missing or outdated chatlogfile fatal
In most cases the correct pirate will be online a few seconds later. A popupdialog is ok

Yep, this one is going in for sure.

- default the opponent in the damagecounter to your own ship (or leave bigger) on change.
selecting WB as own ship, then scrolling all the way down from sloop to WF is annoying. WB will never spawn smaller than WB, and seldom fight a smaller vessel

This should be in the current version. I'll test it to be sure I didn't mess it up with a previous patch somewhere along the line.

- make QM sensible working in multible instances at the same time
I gave up on it a while back, might have been the out of bounds error, but maybe some other reason

Messed around with the whole multi-client thing a while back and decided to go with the "Not Supported" option. It's just too messy, especially now with the Yohoho.log shutting down.

- save window settings over session
first thing I do with a new QM: make it a bit wider to fit the whole screen together with PP

This is supposed to work in the current version but I'm pretty sure I broke it a while back. I have it on my list for an overhaul in this patch.

- quickselect of (custom) option settings.
"sloop pillage": no autojob, autoplank + message, soundtrigger on "job me", damagecounter showing default sloop, ptb-buttons active
"recuting pillage": autojob, no sound on crewchat, ptb-buttons active, damagecounter default WB
"blockade JC": autojob, ignoreblacklist, read-aloud "officerchat: next ship: XXX", customresponse to "officerchat: next ship XXX": set /bb "/cr /sh now loading XXX", download jobberstats from "webservice.myflag.example.com"

I'll include this if I have time, but yeah, not really going for new features with this update.

Thanks heaps mate!

On a different point...
Can anyone tell me the keyboard shortcut for the "Paste" function in Linux? It's ctl-c in Windows, but if I can get the Linux shortcut I can hopefully improve things for those running QM under WINE.

Arbedar!
Tailspin

Posted by Thunderbird at Nov 27, 2008 7:12:23 PM
Re: QuarterMaster II - Public Release - Support
Many Linux programs use the usual CTRL+V, but the standard is clicking with both mouse buttons. This will only transplant text that is highlighted on another screen, however. It may depend on whether the user is using GNOME, KDE or whatever for X, but I haven't delved that much into it.
----------------------------------------
Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by LJAmethyst at Nov 27, 2008 7:44:25 PM
Re: QuarterMaster II - Public Release - Support
There are several paste mechanisms under X11. One is the "primary selection" which is pasted by using the middle button (which is sometimes simulated by pressing two buttons together, if the mouse has no third button.) The other is the "clipboard selection" which is pasted by using Ctrl-V (or, if available, Edit | Paste menu.)

The primary selection can only be held by one application server-wide. The clipboard is stored in the server itself (as opposed to primary, which is held by the application!)

Here's a good discussion of the stuff, which I used to compose this reply.

It is mostly preferred to use the clipboard now (Ctrl-C and Ctrl-V) particularly because of the distinction I mentioned above (if the application holding the primary goes away, so does the selection. If you select something new, the primary goes away as well. Clipboard is more durable.)

Some applications to investigate: xclip and xcb, these manipulate the clipboard in interesting ways via the X protocol.
----------------------------------------
Retired as of August 2015.
2 Timothy 4:7

Posted by Soar at Nov 27, 2008 8:00:07 PM
Re: QuarterMaster II - Public Release - Support
 
Many Linux programs use the usual CTRL+V, but the standard is clicking with both mouse buttons. This will only transplant text that is highlighted on another screen, however. It may depend on whether the user is using GNOME, KDE or whatever for X, but I haven't delved that much into it.

 
There are several paste mechanisms under X11. One is the "primary selection" which is pasted by using the middle button (which is sometimes simulated by pressing two buttons together, if the mouse has no third button.) The other is the "clipboard selection" which is pasted by using Ctrl-V (or, if available, Edit | Paste menu.)

The primary selection can only be held by one application server-wide. The clipboard is stored in the server itself (as opposed to primary, which is held by the application!)

Here's a good discussion of the stuff, which I used to compose this reply.

It is mostly preferred to use the clipboard now (Ctrl-C and Ctrl-V) particularly because of the distinction I mentioned above (if the application holding the primary goes away, so does the selection. If you select something new, the primary goes away as well. Clipboard is more durable.)

Some applications to investigate: xclip and xcb, these manipulate the clipboard in interesting ways via the X protocol.


Where is Linus Torvalds at?
I'm going to kill him.

Arbedar!
Tailspin

Posted by treese at Nov 29, 2008 3:21:06 AM
Re: QuarterMaster II - Public Release - Support
Woots!

Tails, so glad to see ye've returned for a quick visit. We don't mean to be taking up your time with all these wish-listy stuff and know your time is very valuable.

At least this pirate anyway.

I've been reading thru the list of requests for potential additions/changes that can be made, there's nothing that I can add, nor might I even use all of the suggestions.

But... I did have one question...

 
- make autojob recognize "Job piratename"
(thought I read it does that, but does not work for me)
Ahhh, well it used to. There were some problems with people using it inappropriately so I had to remove it.


With the advent of SMH, this is a feature that would really come in handly, but I guess I can see the inappropriate use. Is there a way that you can possibly make this as a custom response trigger, allowing the user to get /tell from Anypirate to job Somepirate?

Anyway, again, glad to see yer back, and I'll be waiting for any upcoming updates with anticipation!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Soar at Nov 29, 2008 4:07:42 AM
Re: QuarterMaster II - Public Release - Support
 
Woots!

Tails, so glad to see ye've returned for a quick visit. We don't mean to be taking up your time with all these wish-listy stuff and know your time is very valuable.

At least this pirate anyway.

I've been reading thru the list of requests for potential additions/changes that can be made, there's nothing that I can add, nor might I even use all of the suggestions.

But... I did have one question...

 
- make autojob recognize "Job piratename"
(thought I read it does that, but does not work for me)
Ahhh, well it used to. There were some problems with people using it inappropriately so I had to remove it.


With the advent of SMH, this is a feature that would really come in handly, but I guess I can see the inappropriate use. Is there a way that you can possibly make this as a custom response trigger, allowing the user to get /tell from Anypirate to job Somepirate?

Anyway, again, glad to see yer back, and I'll be waiting for any upcoming updates with anticipation!


Hmm....

Here is the problem that occured when it first came out.

The system worked just as you would have thought. If the jobbing contact saw a message "Job <PirateName>" over general chat or via /tell, QM would add the text "/job <PirateName>" to the users chat message queue to be sent at the next possible opening.
Then people began sending multiple chat messages to job the same person over and over. The person getting the job invitations had to keep refusing each invite and eventually, they of course got really annoyed.

However I had a bit of think about it and realized that, in all probability, those people sending multiple job messages weren't intentionally griefing. What was happening was they were sending the message to job thier mate. Then thier mate would refuse the invitation, which the original pirate misses in the general chat log. So they wonder, why hasn't my mate been jobbed yet, and thus send another request to have them jobbed.

This problem could be solved with some smarter programming on my side, that works like this...

JackPirate says, "Job JillPirate"
[QM sends out the job invite to JillPirate]
JillPirate has been invited to job for 'TheCrew'
[JillPirate refuses invite]
JillPirate has declined the job offer for 'TheCrew'
[QM remembers her name, that stuck-up little weasel...]
JackPirate says, "Job JillPirate"
[QM automatically sends the following message to JackPirate]
You tell JackPirate, "JillPirate has already refused a jobbing invite,
please ask her to apply in person by sending a /tell to me
containing only the words 'Job me'."
If no one can think of any problems I'd like to impliment this code for the coming patch.

On the Linux problem, can anyone test and confirm the following for me?

Under Linux, to copy paste text in to PP I would need to:
1] Select the text somewhere on the desktop.
2] Press Ctl-C.
3] Select the PP chat input buffer. Taking care that the source text does not get deleted.
4] Press Ctl-V.

Also does Cut (Ctl-X) work the same way?

EDIT : With regards to the personal booty couter overhaul.
These are the "booty received" chat lines I've gathered so far. Let me know if I'm missing any :

Ye received 130 pieces of eight from treasure recently hauled aboard!
Ye received 120 pieces of eight as your initial cut of the booty!
Ye received 90 pieces of eight from treasure chests!
You received 261 pieces of eight as your cut of the booty!
Yer portion of the bounty for sinking this ship is 96 pieces of eight!

Thanks mates!

Arbedar!
Tailspin

Posted by Wheebiscuit at Nov 29, 2008 9:38:18 AM
Re: QuarterMaster II - Public Release - Support
 
EDIT : With regards to the personal booty couter overhaul. These are the "booty received" chat lines I've gathered so far. Let me know if I'm missing any :


Your list looks complete to me. I assume you are changing the auto-divvy to 50% from 75% so the amount shown for the booty is accurate.

Can you make the % of auto-divvy in a voyage adjustable in case OOO changes it (again)??

Also, could a voyage total be added to the "Reset" message we get after divvy? "You have received a total of X,XXX PoE for this voyage. Would you like to reset blah blah blah"

And another upon sinking / severe damage (limps back to port)?

I really don't mean to burden you. Hopefully these are pretty easy requests.

Again, I am happy to help in anyway I can. And I am VERY happy to see these changes coming.

Oh, I know the auto-job thing is switchable which is good. I fear the malicious pirate who spams a ship with dozens of "job XXX" just to generate jobbing messages to random pirates on the dock coming from an unsuspecting ship captain. I have enough trouble remembering to turn it off on someone else's ship in my crew.

Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by treese at Nov 29, 2008 4:17:27 PM
Re: QuarterMaster II - Public Release - Support
 
JackPirate says, "Job JillPirate"
[QM sends out the job invite to JillPirate]
JillPirate has been invited to job for 'TheCrew'
[JillPirate refuses invite]
JillPirate has declined the job offer for 'TheCrew'
[QM remembers her name, that stuck-up little weasel...]
JackPirate says, "Job JillPirate"
[QM automatically sends the following message to JackPirate]
You tell JackPirate, "JillPirate has already refused a jobbing invite,
please ask her to apply in person by sending a /tell to me
containing only the words 'Job me'."

If no one can think of any problems I'd like to impliment this code for the coming patch.


The only thing I can see with this is to be able to clear it when closing the current session of QM... Lets say you've had this incident for one block and JillPirate declines... another block or event what if JillPirate does want to come job after all, Jackpirate is her boyfriend and I'm sure has some persuasion on her to come out and make some PoE. :P
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Soar at Nov 29, 2008 4:43:01 PM
Re: QuarterMaster II - Public Release - Support
 
Your list looks complete to me. I assume you are changing the auto-divvy to 50% from 75% so the amount shown for the booty is accurate.

Can you make the % of auto-divvy in a voyage adjustable in case OOO changes it (again)??

Also, could a voyage total be added to the "Reset" message we get after divvy? "You have received a total of X,XXX PoE for this voyage. Would you like to reset blah blah blah"

And another upon sinking / severe damage (limps back to port)?

I really don't mean to burden you. Hopefully these are pretty easy requests.

Again, I am happy to help in anyway I can. And I am VERY happy to see these changes coming.

Oh, I know the auto-job thing is switchable which is good. I fear the malicious pirate who spams a ship with dozens of "job XXX" just to generate jobbing messages to random pirates on the dock coming from an unsuspecting ship captain. I have enough trouble remembering to turn it off on someone else's ship in my crew.

Aarghbird
Yep, everything you have mentioned here has been included for the coming patch. Thanks for the heads up on triggering a booty reset window for sinking/expulsion, I had completely forgot about that.

 
The only thing I can see with this is to be able to clear it when closing the current session of QM... Lets say you've had this incident for one block and JillPirate declines... another block or event what if JillPirate does want to come job after all, Jackpirate is her boyfriend and I'm sure has some persuasion on her to come out and make some PoE. :P
Okie dokie, I'll be sure to have it clear the name list everytime QM shuts down.

Thanks mates :]

Arbedar!
Tailspin

Posted by BloodTaker at Nov 30, 2008 7:42:47 AM
Re: QuarterMaster II - Public Release - Support
Two things.

One, my autojobbing is not working. I do not know why, when I press the options button it says, "Invalid floating point operation." Any ideas?

Second, after I hit the "Go" button to lauch QM I get a message saying, "List index out of bounds (0)". Again, any ideas?

Thanks.
----------------------------------------
BloodTaker

Avatar by Iljaynell

Posted by maxdsterling at Nov 30, 2008 2:15:47 PM
Re: QuarterMaster II - Public Release - Support
BloodTaker wrote: 
One, my autojobbing is not working. I do not know why, when I press the options button it says, "Invalid floating point operation." Any ideas?


Sounds like a busted file somewhere. More than likely it's your Settings.txt file, but it could be something broken in the executable. Easiest way is to flush delete the program directory and reinstall and see if that solves the problem.

BloodTaker wrote: 
Second, after I hit the "Go" button to lauch QM I get a message saying, "List index out of bounds (0)". Again, any ideas?


Reading a little further up on the page:
Soar wrote: 
EDIT : I think I have found the problem with the list index out of bounds error. It is likely being caused by logging in with two PP clients at the same time. This causes your Yohoho.log file to empty completely. The current version of QM2 can't handle an empty log file. This will be fixed in the coming patch. If you get this error you will need to close all PP clients and QM, then restart a single PP client first, log in to your characer, and finally start QM.

----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by BloodTaker at Dec 1, 2008 8:55:26 AM
Re: QuarterMaster II - Public Release - Support
I will try it, thanks :)

Edit: I copied and pasted settings.txt off a friend after reinstalling it and still not working, that made it work. Thanks :)
----------------------------------------
BloodTaker

Avatar by Iljaynell

Posted by Loren_S at Dec 8, 2008 2:20:07 AM
Re: QuarterMaster II - Public Release - Support
I noticed that you get message of pirate applying via notice board if you are in a game. Can we trigger jobbing on that also. I'm willing to fight a bot or carry a spare table with me while JCing or loading a greenie WB. Hitting the button while trying to get some hearties is not a huge thing but could be spared.

(requires that text-field-preserving feature I suggested above).
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Dec 8, 2008 2:45:25 AM
Re: QuarterMaster II - Public Release - Support
 
I noticed that you get message of pirate applying via notice board if you are in a game. Can we trigger jobbing on that also. I'm willing to fight a bot or carry a spare table with me while JCing or loading a greenie WB. Hitting the button while trying to get some hearties is not a huge thing but could be spared.

(requires that text-field-preserving feature I suggested above).


I think I looked at this one a while back and had problems due to the chat message not always showing in all cases. I could take another pass at it but I think I'd really like to get this one out the door by the end of the coming weekend.

Some good news though, I was able to put in your suggestion of preserving the clipboard data. Well text anyways, pictures and other data types are just too varied in format to cover them all.

Also thanks to a handy little trick I learnt on this thread , I was able to create a button that will refresh the onboard crew list accurately and completely anytime the user wants. (Finally!! :) )

Arbedar!
Tailspin

Posted by Rhoaleper at Dec 8, 2008 5:19:04 AM
Re: QuarterMaster II - Public Release - Support
 
EDIT : With regards to the personal booty couter overhaul.
These are the "booty received" chat lines I've gathered so far. Let me know if I'm missing any :

Ye received 130 pieces of eight from treasure recently hauled aboard!
Ye received 120 pieces of eight as your initial cut of the booty!
Ye received 90 pieces of eight from treasure chests!
You received 261 pieces of eight as your cut of the booty!
Yer portion of the bounty for sinking this ship is 96 pieces of eight!

Thanks mates!

Arbedar!
Tailspin

There's also the one for controlling flags in BK cades...
----------------------------------------
Spheniscine on Obsidian
Was Rhoaleper in all dub oceans, but based in Viridian

Posted by maxdsterling at Dec 8, 2008 8:22:17 PM
Re: QuarterMaster II - Public Release - Support
 
 
I noticed that you get message of pirate applying via notice board if you are in a game. Can we trigger jobbing on that also. I'm willing to fight a bot or carry a spare table with me while JCing or loading a greenie WB. Hitting the button while trying to get some hearties is not a huge thing but could be spared.

(requires that text-field-preserving feature I suggested above).


I think I looked at this one a while back and had problems due to the chat message not always showing in all cases. I could take another pass at it but I think I'd really like to get this one out the door by the end of the coming weekend.

Some good news though, I was able to put in your suggestion of preserving the clipboard data. Well text anyways, pictures and other data types are just too varied in format to cover them all.

Also thanks to a handy little trick I learnt on this thread , I was able to create a button that will refresh the onboard crew list accurately and completely anytime the user wants. (Finally!! :) )

Arbedar!
Tailspin


I have noticed that if you take your hands off the keyboard/mouse when an autochat wants to invoke, it works smoothly. Meaning that users using keystrokes/mouseclicks can and do return focus to the puzzle window before the text is "pasted".

Is it possible to 'lock out' (or buffer) user input for the few microscopic milliseconds that occur during the times interaction is required to the window? I know that AutoHotKey something to force such a lockout and buffering of keystrokes/mouse clicks with moderate success (lockout works, buffering not so much). I don't know what functions they use, but perhaps you could "copy the syntax" of the underlying API stuff.

If you are able to keep user input from interrupting the chat and info gathering tasks, it would make everything that much more cleaner (and 100% more reliable).
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by treese at Dec 9, 2008 10:23:41 PM
Re: QuarterMaster II - Public Release - Support
 
If you are able to keep user input from interrupting the chat and info gathering tasks, it would make everything that much more cleaner (and 100% more reliable).


Yes please.

There's nothing more annoying than typing out a nice long statement while receiving a "job me" tell and having your statement get jobbed while yer jobber gets telled, the whole thing goes bye bye..... and yer sitting there wondering what in the heck just happened, realizing you have to do the same thing over again hoping you don't get that "job me" tell again the second time.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by maxdsterling at Dec 10, 2008 2:54:28 AM
Re: QuarterMaster II - Public Release - Support
 
 
If you are able to keep user input from interrupting the chat and info gathering tasks, it would make everything that much more cleaner (and 100% more reliable).


Yes please.

There's nothing more annoying than typing out a nice long statement while receiving a "job me" tell and having your statement get jobbed while yer jobber gets telled, the whole thing goes bye bye..... and yer sitting there wondering what in the heck just happened, realizing you have to do the same thing over again hoping you don't get that "job me" tell again the second time.


How about while writing a note on a trinket (like the expensive engagement and wedding rings i bought for me wench?)

I admit I've lost 2 rings this way.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Soar at Dec 10, 2008 6:02:58 AM
Re: QuarterMaster II - Public Release - Support
 
 
 
If you are able to keep user input from interrupting the chat and info gathering tasks, it would make everything that much more cleaner (and 100% more reliable).


Yes please.

There's nothing more annoying than typing out a nice long statement while receiving a "job me" tell and having your statement get jobbed while yer jobber gets telled, the whole thing goes bye bye..... and yer sitting there wondering what in the heck just happened, realizing you have to do the same thing over again hoping you don't get that "job me" tell again the second time.


How about while writing a note on a trinket (like the expensive engagement and wedding rings i bought for me wench?)

I admit I've lost 2 rings this way.


Ok was thinking about both these problems. You guys are actually talking about opposite ends of the same stick here, but no worries ;)

The user input block might be possible. I'll have a poke around and see what I can find. I'll probably create it with a toggle option as many of the puzzles are twitch based and the chat sending system is theoretically supposed to work while puzzling (haven't checked on it lately though).

The chat clearing while you are typing has been a problem since forever. I can only think four ways to solve it.

[1] The current system where users have to press the Hold button to pause the chat sending queue while they are doing anything they don't want interupted. Unfortunately being user dependant is often forgotten.

[2] OCR to check if there is something in the chat buffer. No... heheh, just... no.

[3] A system wide key hook that will monitor keystroke activity and pause the chat sending queue if there has been any typing in the last few seconds. Sounds good, except that key hooks are one of the primary tools of hackers and including this type of code may set off some alarm bells.

[4] Using a similar system as I have used in the new crew list refresh function to select and copy out anything in the PP chat buffer. This can then be checked to see if anything is actually there. The problems with this is the new system isn't lightening fast, it takes a second or two it seems. Also if you happen to hit a key while the text in the buffer is selected (very likely as you are probably in the middle of typing it) you will end up clearing it yourself.

I'd really like to fix it as I know it's annoying, but I just can't find a way. Maybe one day.

Arbedar!
Tailspin

Posted by Loren_S at Dec 10, 2008 9:05:36 AM
Re: QuarterMaster II - Public Release - Support
Maybe the real question behind it is: Why is it so slow?

I can type Ctrl-A/CtrL-C in a split second. Even given that there might be some context switches a program should be able to do it reasonably fast.

Are you accessing the actual chatfields or sending keystrokes? Maybe the other way is more suitable?



(Asking OOO for a remote control API in the client is another posibility, though not very likely to be implemented ;) )
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by maxdsterling at Dec 10, 2008 10:35:44 PM
Re: QuarterMaster II - Public Release - Support
 
Maybe the real question behind it is: Why is it so slow?

I can type Ctrl-A/CtrL-C in a split second. Even given that there might be some context switches a program should be able to do it reasonably fast.

Are you accessing the actual chatfields or sending keystrokes? Maybe the other way is more suitable?

(Asking OOO for a remote control API in the client is another posibility, though not very likely to be implemented ;) )


Telling windows API to interface with the java window is slow enough to get a keystroke or two inbetween "robot" steps. Because the application focus must change not once, twice, but four+ times just to copy and paste text, it takes a significant "instant".

Because it's Java, windows API can't recognize the status of the chatbox (else it'd be super simple - just copy the text into a variable and bypass the clipboard). Even using a macro program to quickly emulate keystrokes would be too slow.

Wishful thinking on the interfacing...
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Soar at Dec 10, 2008 11:44:07 PM
Re: QuarterMaster II - Public Release - Support
 
Maybe the real question behind it is: Why is it so slow?

I can type Ctrl-A/CtrL-C in a split second. Even given that there might be some context switches a program should be able to do it reasonably fast.

Are you accessing the actual chatfields or sending keystrokes? Maybe the other way is more suitable?



(Asking OOO for a remote control API in the client is another posibility, though not very likely to be implemented ;) )


Pretty much all of the controls on the PP interface are private. Some of the API functions work, in some places, and where they don't QM fills in the gaps with keystrokes. Also some functions take a bit longer than they would normally, so QM uses wait buffers and loops to ensure everything it needed to happen has happened before moving on. Try as I do, I just can't get around these speed bumps.*shrug*

Rest assured that I do do an awful lot of messing about with the systems that interact with both programs :]
Some things that seem so straight forward when I first design them in my head, turn out to be horrible monsters when I go to code them. Like the new crew refresh function. At the heart of it, there are only about 8 lines of code that matter. But it took me 5 hours and half a bottle of Myers to get those 8 lines working smoothly with the PP client.

Arbedar!
Tailspin

Posted by treese at Dec 11, 2008 2:02:48 AM
Re: QuarterMaster II - Public Release - Support
I have sort of a mind for mechanics, and I'm a tinkerer, admittedly, only periodically. I have a basic grasp of how the processes work between QM and the game, and such. I'm not a programmer. At the moment, I've not a clue as to how to fix the issue of QM's auto chat interrupting the user's normal chat or putting messages on trinkets, etc. There might not be a solution, and to me that's acceptable. It helps to know that this interruption could happen and not to freak out about it when it does.

One thing to take note of, and I've seen this happen with a few of the Game updates...

One minute, QM works perfectly, all chat issues are squared away and QM and the game are purring together nicely.

OOO then decides to present a game update which changes the way something works that QM relies upon, or that QM effects, therefore QM doing what it was initially designed to do now does something it's totally not supposed to do because of a OOO based game change.

Then we have things going on that we've never heard of, and masses of folks with HWFO saying QM is broken.

I've seen this happen with something they changed in the way chat scrolls, ergo, QM's triggered auto responses toggle the 3 way chat displays. (I believe this is on the fix list...woot!)

The other one, list error out of bounds, or whatever that error is that we sometimes get when the game log file's chache is not properly set... Never happened before.

Another one, back in the old days, when an officer was not on a station, they would get the message that "joebloe applied for a job", triggering a blacklist or gold list tone instantaneously. We now only get this message when the officer is on a station or in a puzzle, hence the statement I read earlier about playing poker while jobbing (LOLLZ!).

And several others, I'm sure.

With this idea in mind, looking at old ideas in new ways would be necessary, as would keeping on top of any OOO changes and how they could effect the way QM works.

We can't very well keep OOO from making changes to the game that effect the way QM works. They could release an update to the game tomorrow that would make QM utterly and completely unusable, and it's back to the drawing board for poor Tailspin. (Baaaah!)

Game updates are something we QM users, tinkerers and Tails will have to keep on top of as the changes come about.

If QM's not working at all for you now... be patient and keep up on this thead.

Please forgive my latenight ramblings as it's now 5 am and I've not been to sleep yet. :)

Just wanted to say this is a fabulous application. Tails, I'm glad yer back for some much needed updates. Max, I'm glad yer involved and learning lots, and I'm glad to be able to throw in my lil tidbits of input along with everyone else's, when I can.

Ok, now I sound like I'm drunk...oh wait, I'm the captain!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Loren_S at Dec 11, 2008 5:04:39 AM
Re: QuarterMaster II - Public Release - Support
I thought a bit more about the posibilities you listed:

OCR:
Even if you say "No No!" one might think a bit more about it. It is not realy OCR that is needed. The only question is if the chatbuffer is empty. So it is just a question if there are some white pixels at predefined positions. Maybe in 2 or 3 variants. Still some work but less then full blown OCR.

Also there is some game-OCR development going on with the Comodity Trader people. Maybe it can be used.

Hold-Button:
Obviously it is hard to make the user hold QM due to them not pressing the button.
What about the other way around? Notifying the user to take his/her hands off the keyboard. Play a sound and maybe cover the chatarea with an overlay window for visual feedback.
A bit inconvenient but maybe better than booched input.

Global keyhook:
Wouldn't it suffice to steal the focus and see if there are some keystrokes coming in? If so stop the user (see above) or relay them over to YPP and wait for a while in hope the user is done reasonably fast.


Expanding on treese's post: Have you thought about open sourceing QM to facilitate further development while you are busy elsewhere?
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Dec 11, 2008 5:58:44 AM
Re: QuarterMaster II - Public Release - Support
 
I thought a bit more about the posibilities you listed:

OCR:
Even if you say "No No!" one might think a bit more about it. It is not realy OCR that is needed. The only question is if the chatbuffer is empty. So it is just a question if there are some white pixels at predefined positions. Maybe in 2 or 3 variants. Still some work but less then full blown OCR.

Also there is some game-OCR development going on with the Comodity Trader people. Maybe it can be used.

Hold-Button:
Obviously it is hard to make the user hold QM due to them not pressing the button.
What about the other way around? Notifying the user to take his/her hands off the keyboard. Play a sound and maybe cover the chatarea with an overlay window for visual feedback.
A bit inconvenient but maybe better than booched input.

Global keyhook:
Wouldn't it suffice to steal the focus and see if there are some keystrokes coming in? If so stop the user (see above) or relay them over to YPP and wait for a while in hope the user is done reasonably fast.


Expanding on treese's post: Have you thought about open sourceing QM to facilitate further development while you are busy elsewhere?


Heheh, alright, alright. I'll take a look at the first suggestion there.

But fair warning, I have 6 Christmas puddings to make this weekend, lol :D

Arbedar!
Tailspin

Posted by seb_long_uk at Dec 11, 2008 8:24:43 AM
Re: QuarterMaster II - Public Release - Support
How about a QM chatbar? Cut out the use of the Y!PP client chat bar entirely and pass everything by QM.
----------------------------------------
Domokun
Avatar by the incredible Tilinka

Posted by Soar at Dec 11, 2008 6:42:32 PM
Re: QuarterMaster II - Public Release - Support
 
How about a QM chatbar? Cut out the use of the Y!PP client chat bar entirely and pass everything by QM.


There is the input bar at the bottom of the QM chat window. It sends any entered messages to the corresponding chat types in the PP client.

Is that what you meant?

Arbedar!
Tailspin

Posted by maxdsterling at Dec 12, 2008 12:14:23 AM
Re: QuarterMaster II - Public Release - Support
Loren_S wrote: 
OCR:
Even if you say "No No!" one might think a bit more about it. It is not realy OCR that is needed. The only question is if the chatbuffer is empty. So it is just a question if there are some white pixels at predefined positions. Maybe in 2 or 3 variants. Still some work but less then full blown OCR.

Also there is some game-OCR development going on with the Comodity Trader people. Maybe it can be used.


Good idea, but there is a problem. The chat bar isn't white (use a window spy program to give you the color of what's under the mouse cursor). It's an anti aliased blend of almost white colors with shadowing... The biggest concern is that Java may not render it the same every time and esp in different resolutions.

I suppose the "close enough method" would be to detect where the cursor is (within X pixels of the start of the chat bar) by the contrast in color (almost black to almost white).

Loren_S wrote: 
Hold-Button:
Obviously it is hard to make the user hold QM due to them not pressing the button.
What about the other way around? Notifying the user to take his/her hands off the keyboard. Play a sound and maybe cover the chatarea with an overlay window for visual feedback.
A bit inconvenient but maybe better than booched input.


But it could also mean a booched play (should the user be playing a game). I like the idea of a "TRANSPARENT" overlay warning, but allow the user to press something ("G" or something not usually game related - user configurable) to place QM in the hold queue (maybe a pop up notification that QM is on hold).

Loren_S wrote: 
Global keyhook:
Wouldn't it suffice to steal the focus and see if there are some keystrokes coming in? If so stop the user (see above) or relay them over to YPP and wait for a while in hope the user is done reasonably fast.


You would need to buffer those keystrokes/mouse clicks(location too) in order to make it as seamless and invisible as possible, otherwise you lose keystrokes/mouse clicks.

This was part of my original idea with a AutoHotKey test model just to do chat interfacing. The keyboard buffer was fine, the mouse buffer, not so much. I came to the conclusion that if you are typing, you'd want the strokes to come through, mouse strokes, should be canceled, because of the volitileness of the mouse position (you didn't really mean to release that rumble ball did you?)

Loren_S wrote: 
Expanding on treese's post: Have you thought about open sourceing QM to facilitate further development while you are busy elsewhere?


QM2 is written Delphi (Pascal), and isn't a language a lot are familiar with (I'm not), as a heads up. I'm sure if Soar is willing, you can stare at the code with him...

Soar wrote: 
There is the input bar at the bottom of the QM chat window. It sends any entered messages to the corresponding chat types in the PP client. Is that what you meant?


Another thing, this is suuuuper buggy, not all text makes it back (if ever) and the tells don't always match up to the last person who sent a message to you.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Soar at Dec 13, 2008 9:02:29 AM
Re: QuarterMaster II - Public Release - Support
Ahoy mates

The color recognition thing didn't turn out so well.

I got everything working alright but then I remembered the old problems I had when Vista came out. Desktops, like the default Vista one, have all sorts of fat borders for their windows. This is going to throw off the position of the area I need to scan for the darker text colors. If that happens the text sending system will pretty much shut down. Unfortunately I can't generalize the scan area either. The way it's set up I'd need to have it spot on or it would catch the edge of the cursor, or miss some of the punctuation etc.
So rather than risk those problems I think I best just let that one go.

Just a couple more things on my list to do now, then I can put it on the web.

Arbedar!
Tailspin

Posted by AtariRaccoon at Dec 13, 2008 6:17:14 PM
Re: QuarterMaster II - Public Release - Support
Just downloaded Quartermaster for the first time :D

Two interesting problems though:

1. Any form of auto texting to the YPP client, weather it's from a right click /tell or to announce the battle score from the battle counter, it formats the text display in the client to the next mode.

2. Intro theme music starts up, but I'm not getting any sounds, despite being enabled and the files existing. Does the quartermaster window need focus in order to perform sounds?

Running on win 98 on a 800x600 screen..... yeah, it's like that...

Edit: I think part of the problem is that it is not reading the chatlogs. Although I have them enabled, what is QM looking for in a folder to determine it found a chatlog. Is it seeking an extension name? If so, what do I name my chatlogs then, as well, do I use an extension?
----------------------------------------
Murasaki, the most interesting man on Midnight

"I don't always finish my signatures, but when I do

Posted by Soar at Dec 14, 2008 4:35:24 AM
Re: QuarterMaster II - Public Release - Support
 
Just downloaded Quartermaster for the first time :D

Two interesting problems though:

1. Any form of auto texting to the YPP client, weather it's from a right click /tell or to announce the battle score from the battle counter, it formats the text display in the client to the next mode.

2. Intro theme music starts up, but I'm not getting any sounds, despite being enabled and the files existing. Does the quartermaster window need focus in order to perform sounds?

Running on win 98 on a 800x600 screen..... yeah, it's like that...

Edit: I think part of the problem is that it is not reading the chatlogs. Although I have them enabled, what is QM looking for in a folder to determine it found a chatlog. Is it seeking an extension name? If so, what do I name my chatlogs then, as well, do I use an extension?


Ahoy mate

Re: 1. This one is a problem that will be fixed with the coming patch. It should be out very soon.

Re: 2. Hmmm, I think you may be right about the chatlogs not being connected properly. Is the chat text from PP making it in to QM's chat window (the one along the bottom)?
If it's not take a look at the help files and follow the instructions in the "Getting Set Up" section. Be sure to follow the hints in this section too.

Edit: The YPPedia also has a good guide for setting the connection up manually too: QM YPPedia Page

Arbedar!
Tailspin

Posted by AtariRaccoon at Dec 14, 2008 9:00:04 AM
Re: QuarterMaster II - Public Release - Support
1. Ah ha, a known problem then... understood.

2. Funny on a whim, I decided to save my chatlog onto a different directory, and after reconfig'ing QM, it suddenly start to recignize it :D So the audio now works, among many other things.

I thing I can think of to improve the prog, if it hasn't been mentioned before, is that if I accidentally close up the QM chat box, I can't find a way to reopen it without restarting the program.

Maybe there is a way, and I just haven't found it.
----------------------------------------
Murasaki, the most interesting man on Midnight

"I don't always finish my signatures, but when I do

Posted by Soar at Dec 14, 2008 6:17:31 PM
Re: QuarterMaster II - Public Release - Support
 

I thing I can think of to improve the prog, if it hasn't been mentioned before, is that if I accidentally close up the QM chat box, I can't find a way to reopen it without restarting the program.

Maybe there is a way, and I just haven't found it.

Oddly enough there isn't a way. I don't know why I never noticed that before. It sure is going to be a pain fitting the new button in...

Arbedar!
Tailspin

Posted by Soar at Dec 14, 2008 6:23:48 PM
Re: QuarterMaster II - Public Release - Support
Ahoy Mates

It might be a good idea if I do a short beta round for the V2.4 patch before I put it on the server. QM2 hasn't had a beta test for the past three updates. This one has a lot of changes in it so I think it might be a good thing to put it through a couple of weeks of testing. I would really hate to have to make a mini patch a week after release.

I'll put together a download when I get home tonight and post it here.

Arbedar!
Tailspin

Posted by Soar at Dec 15, 2008 5:25:58 AM
Re: QuarterMaster II - Public Release - Support
Ahoy!

Finally have Ver 2.4 ready for a quick beta test.

Here is the download link to the patch file : QM V2.4 Beta Patch File
All you have to do is save it to your drive and then run it.

You'll need to already have V2.3 installed to use this patch.

I'll run the test till the New Year is over and then publish it to the live QM patch server.

Here are all the changes. These are the things I would especially like feedback and bug reports on. But please report anything you find amiss. Sorry I couldn't get round to all the suggestions put forward mates.

Note: The QM help files have not been updated in the beta version.

------------------------------------------------------------------------------------

QuarterMaster V2.4 BETA Patch Notes.

- Chat log age detection has been set to 30 days and will no longer stop QM from running. A warning will still be displayed however.
- Double firing of AutoChat messages when using the /aa - /tt chat commands has been fixed.
- The Abort button has been removed from the loading screen, as it never worked anyways. I'll have a look at putting it back in a later update.
- There is a new icon next to the ship status display that can be used to specify when you are in Atlantis. Turning it on when in Atlantis (blue trident icon) will stop QM from clearing your vessel list after a fray. QM should be able to detect when you are in Atlantis automatically, but if it doesn't just click the trident icon to turn your Atlantis status on manually.
- There is a now a "Cheat" button on the stat check window of the Pirate Trainer. Pressing this while the trainer is checking your stats will allow you to pass through to the next step of the course, skipping the check.
- Text messages sent from QM to PP should no longer mess up the chat display settings in PP.
- The "List index out of bounds" error during crew loading should no longer occur. Please note QM still does not support multiple instancing of either QM or PP. Now that the Yohoho.log clears when you have more than one instance of PP open, it's pretty much guaranteed QM will also get messed up.
- The Xebec data has been included.
- The Malachite Ocean has been added.
- Personal booty totaling should now include just about every PoE you get on a voyage. This data will also be displayed on the Booty reset prompt when the ship splits the booty chest or sinks.
- The booty chest cut has been adjusted to 50%. This data can now be modified in the QM's config.txt file.
- The damage counter is now a separate application (QMDamageCounter.exe). It is in the main QuarterMaster installation directory. You can run multiple instances of the damage counter now. All instances will communicate damage taken to your own ship to each other. Enemy ship damage will of course be kept independent. The damage counter does not require the main QM program to be open, but it does require use of its config.txt file and must remain in QM main installation directory.
- In order for multiple damage counters to be able to work together the "Undo" button had to be removed. It has been replaced by two "Repair" buttons (one for each ship). Pressing the Repair button will restore one cannonball hit of the appropriate size.
- The Universal Pirate checkbox state is now saved for later logins.
- Text in the Windows clipboard will no longer be lost when QM sends a message to the PP client.
- There is now an option to have QM automatically add boarding pirates to the stat loading queue. This will not work for pirates found during full vessel list updates, only ones who you actually see board.
- Third party jobbing has been reactivated and reworked. It will now only ever send one jobbing invite to the same pirate. Subsequent requests will send a /tell back to the initiating pirate, asking them to have the third party apply in person. The trigger for third party jobbing is "job PirateName", over tell or general chat. There is a sub-option under the regular Auto Jobbing option to have it turned off. The list of people who have already been sent job invites is cleared every time you reset the Auto Jobbing option, or reload QM.
- There is now a "Refresh" button for the vessel list. It should fully update everyone on your ship, anytime you need to. You must be standing on the ship, and out of puzzle for it to work correctly. It's simulates mouse clicks and a copy/paste operation to retrieve the data so its best not to do anything while it's working.
- Several of the ship images on the information display panel have been cleaned up.

------------------------------------------------------------------------------------

Arbedar!
Tailspin

Posted by Loren_S at Dec 15, 2008 9:54:59 AM
Re: QuarterMaster II - Public Release - Support
  • The helpscreen appears in the middle of the desktop. It should be in the middle of the screen. In my case its split in half on each of my monitors.
  • Can we get a #of damage rows (not blocks) in the Damagecounter?
    So for 9 blocks we get 1.5 (or maybe 1+3) displayed.
    Cannonballs is not that informative with different sizes, and #blocks is just confusing
  • The damagecoutner does not update the displayed score in rumble-mode (seems to update correctly in the backend)
  • Is there a way to undo a ram in damagecounter? (maybe shift-repair)
  • Jobbing of NB-applicants out of game does not work (should it?)
    i.e. reaction to "XXX has applied for the posted job."
  • It tries to get the stats of bots in autoboard-mode
  • Autojob does not work as expected if they already are in crew.
    XXX tells you, "job me"
    Failed to invite the player: XXX is already a member of your crew.
    You told XXX, "Sorry mate, but Me has already been sent job invite. Please ask them to apply in person by sending me a "Job me" /tell"
  • autojob is a bit messes up. It jobbed but sent the messages out. sometimes. not just in the above case.

----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by maxdsterling at Dec 16, 2008 12:22:31 AM
Re: QuarterMaster II - Public Release - Support
Loren_S wrote: 
Is there a way to undo a ram in damagecounter? (maybe shift-repair)

Ah HA, I see now, the "Repair" buttons replaced the old "UNDO" button. Sucks how we're really crammed for space... Perhaps we do need to increase the size of the program.

Do we really need that extra space on top where the rumble wall starts? we could move the whole diagram up and place the "Shot" and "Rock" buttons underneath, moving the repair buttons up and restoring the old Undo button? (just thinking out loud here).


Loren_S wrote: 
Jobbing of NB-applicants out of game does not work (should it?)
i.e. reaction to "XXX has applied for the posted job."


Didn't think this was a mentioned function, I'd prefer this be a toggled option to allow Notice Board applicants or not.

Loren_S wrote: 
Autojob does not work as expected if they already are in crew.
XXX tells you, "job me"
Failed to invite the player: XXX is already a member of your crew.
You told XXX, "Sorry mate, but Me has already been sent job invite. Please ask them to apply in person by sending me a "Job me" /tell"


It works perfectly as expected. If they are in your crew, you can't make them a jobbing pirate (they are already of rank). The response is the same as if you had attempted to do it by hand.

A crewmate wishing to join needs to be told the vessel to board manually.

A bit of work (checking the database-assuming you've logged crew data at least once) would prevent this 'user-created' error.

--------------------------------------

  • Still experiencing a significant GUI hold time at start up.

----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Soar at Dec 16, 2008 7:24:28 PM
Re: QuarterMaster II - Public Release - Support
Ahoy!

I think my graphics card fan is clogging again. Why is it always the blasted fan that goes? I've only had to fix the hardware on this thing twice in the last 3 years, and both times it was the stupid graphics card fan.

Anyways...

Thanks for those reports mates. Hardware willing, I'll get an update to the beta patch file ut by this weekend with fixes and changes.

I heard they also changed the basic PP chat messages a bit too, so I'll look at that one. Glad I decided to do the beta test, lol.

Re: The repair button.
I had to do away with the Undo button mostly because the action record string was no longer consistent due to multiple instances of the damage counter.
On the other hand I don't like the way the repair buttons work either. Maybe changing them to reapair a single HP instead of cannonball shot might be better. Any ideas mates?

Re: Auto Jobbing.
Unfortunately there is no reliable way to detect applications through the noticeboard so very difficult to include this.
I'll definitly cleean up the current system to avoid those problems you mentioned Loren.

Re: Loading wait times.
As you suggested I tried to move the crew and pirate stats loading to after the main screen pops up, but there were just too many dependencies to take care of. I chickened out :[


Arbedar!
Tailspin

Posted by treese at Dec 16, 2008 9:15:09 PM
Re: QuarterMaster II - Public Release - Support
Tails, nice work on getting this Beta out so fast! And so easy to load as well.

Havn't had much time to play with it as of yet.

But I did notice one thing... On the damage counter... If i remember correctly, folks were mainly looking for a counter for multiple SMH monsters which I didn't see listed on the opponents side of the new counter. I don't mind as I likely won't be paying attention to those big bad monsters... just pummel them till they sink (provided I even last that long), but others might be interested in that. We won't ever be driving sea monsters, so if it is possible to include them on the list, will it be hard to keep the gorgys only visible on the opponents side?

I'm looking forward to spending more time with the new update.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Loren_S at Dec 17, 2008 1:58:05 AM
Re: QuarterMaster II - Public Release - Support
Some more things:

  • The (first) damagecounter opens at a defaul location. Would be nicer to have it where it opened in 2.3
  • Maybe a way to assign names to the different damagecounters. I get confused which tracked which BK-floatilla-ship. Overall I am not sure if the multi-damage-counter is worth it. Just too confusing when you are already on a confused board. Plus the SF-damage is not relevant there and healrates are not tracked.
  • I had sometimes stat-icons assigned to bots on my ship. Not sure when it happened. At one time it happend when some other crew-ship jobbed someone. Seems to be a graphic refresh thing as it is fixed with minimizing/restore or even just a click in the crew-list
  • an unreliable reaction to "XXX has applied for the posted job." is better than nothing.
  • The ignore-dialog/button if the chatlog is not present /old is still a bit annoying. Can you recheck if a new clientwindow is detected/title-changed and pop it down automaticaly?

----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Wheebiscuit at Dec 17, 2008 8:48:59 AM
Re: QuarterMaster II - Public Release - Support
Last night I decided to try to auto-load the crew on a ship I had jobbed onto. But as I had started QM after I had jobbed onto the ship, QM had no idea what ship I was on, and the auto-load of the crew failed. I was not surprised at all. I assume I could hop off the ship and back on, but that is not a great idea for many bilgers who want to protect their station.

Could an option be added, either as a general one or a pop-up for the 'failed' message, to enter the ship name?

I haven't had a good chance to test other options to date as I have been just doing Cursed Isles trips.

And speaking of Cursed Isles, there is one thing you could add, since CI doesn't have any PoE to count. The booty is strictly jars and chests and such. Maybe you could add a counter that would tally the total chests in the booty as they are brought aboard. That would be nice, especially for those times when you go into CI multiple times. A new panel for CI or an option button on the old panel or something?

[00:16:45] Ye have taken aboard 4 cursed chests!
[00:16:45] Ye have taken aboard 13 fetish jars!
[00:16:45] Ye have taken aboard 17 bone boxes!

Thanks for all you have done! QM is still the best too out there!

Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Loren_S at Dec 17, 2008 9:40:59 AM
Re: QuarterMaster II - Public Release - Support
I did now test a bit with the new update. The updated messages are realy messing things up.

One thing is TOP priority:
- Tells are not recognized as such. And changing it in the languages file just sorts them into the other tab.
- And as such autojob is not working either.


Most of the language changes I recognized were changing "You" to "Ye" (but not all).
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by jrnjaz at Dec 17, 2008 7:18:16 PM
Re: QuarterMaster II - Public Release - Support
the language on /tells is the biggest concern for me.

I'll do more testing tonight.

jj
----------------------------------------
Johnjuan
On the Emerald Ocean
Scoundrel and trouble maker.

Posted by Soar at Dec 18, 2008 7:42:05 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

There are going to be a lot of bugs atm. This week the PP client changed almost all system chat messages to use "Ye/Yer" instead of the old "You/Your". This is going to throw a lot of QM systems out of whack.

I'll update the Beta file as soon as I can and try to make sure this kind of problem can be covered by user modifications in the future.

Arbedar!
Tailspin

Posted by treese at Dec 18, 2008 6:38:11 PM
Re: QuarterMaster II - Public Release - Support
Eeeek, Tails! You got some work ahead of you!

I just tested the vessel refresh button, seems to be taking the info from the wrong place.

I was jobbed on a flotilla run and used it, it took the info from the first section of the /who result (the #of players online, Greeters and OM's.), not the actual ship area.

Not sure if this is supposed to happen for jobbing or only for vessels within my crew.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Wheebiscuit at Dec 18, 2008 8:27:18 PM
Re: QuarterMaster II - Public Release - Support
Aye, I did a test again on the Update Vessel's Crew button, too, and noticed it grabbed the first section I showed up in - greeters. I turned off my greetership, and it worked fine. If it skipped Greeters if it had selected it, it would likely find the ship the next time it found my name.

Booty count on a flotilla run including TH was dead spot on. Nice work.

Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by EZTammy at Dec 19, 2008 10:29:14 AM
Re: QuarterMaster II - Public Release - Support
Not all the sounds seem to be working for me. When I have Hearty Login and Crewmate Login checked for the sounds I get no sound when they login. The rest of the sounds seem to be working. The /tell sound also does not seem to be working. I do get sound when i'm pillaging and get engaged by ships or when there is /fo or /o chat.

Also the update yer vessel crew list seems to not be working. I get the message: QuarterMaster has failed to refresh the crewlist. Is it suppose to also be able to work and refresh when ye have bots?
----------------------------------------
Ladyfinger
Senior Officer of Six Pounders

Posted by Soar at Dec 20, 2008 5:22:25 PM
Re: QuarterMaster II - Public Release - Support
Ahoy

Finally got something done today.

The patcher file has been updated, it's still under the same name and location as above : Linky

This patch doesn't tackle very many of the bugs reported before the changes to the PP client chat system earlier this week. I think I only got to tinkering with the Auto Jobbing before the PP client changes hit and blew everything of course, lol. So it's basically just a fix for all the trouble stemming from those client changes.

There were a very large amount of little changes to PP chat system messages, as well as a number of changes to the Yohoho.log file lines. I'm hoping I got them all but as always if I missed some please let me know. The easiest way to spot them is if messages start popping up on the wrong tab of the QM chat parser window.

I'll go back to the bugs reported earlier now :]

Edit: Almost forgot! If you would like to take a look or tinker the way QM recoginizes chat lines from PP, have a gander at the C:\QuarterMaster\Languages\English.txt file. It's where all those things are kept. As always take care to keep formating and don't change any index numbers or bad things could happen. Adding new indexes is possible.

Arbedar!
Tailspin

Posted by treese at Dec 20, 2008 5:44:46 PM
Re: QuarterMaster II - Public Release - Support
Going off greeter duty works for me for the vessel refresh, woot.

 
Not all the sounds seem to be working for me. When I have Hearty Login and Crewmate Login checked for the sounds I get no sound when they login.


QM is set to use the statement "Your crew member ___ has logged on" or "Your hearty ___..."

A game update as recent as last week changed that statement to read "Yer crew member/hearty". Tails now has to rewrite the code to read the new verbage in the text strings.

I swear, if it ain't broke, don't fix it! There was absolutely nothing wrong with the old way....

/me shakes fist and grumbles something about OOO not having her permission to change anything.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Loren_S at Dec 21, 2008 1:53:23 AM
Re: QuarterMaster II - Public Release - Support
  • the date in the chatlog gets parsed into speak/crew, truncated by the timestamp lenght. (something like /21/21 ======)
  • auto-inviting a crewmember does not trigger the "send direct tell" message anymore. But can we get an option to tell them "get to the docks and board ship <current ship>"? (but only if autojobbing is on, so not doable in the genereal reaction-file)
  • "only X units of YYY were transferred." ends up in speak/crew
  • the competition messages go to speak/chat
  • the 3rd-party jobbing has some interesting sideeffects ("good job everyone"). It should only react to a strict "job piratename" or maybe a list off fixed strings "can you job piratename". Matching in free-speach gives too many false-positives.
  • Crew-refesh is very nice. If it works. Sometimes it just does not get it. It does the /w but does not mark any section of it and consequently fails to refresh. Have not found out what to do about it. Restarting QM or YPP does not help then.

  • With the new auto-stating the local database is bound to become extensive. Can we get a selective autojob based on setable criteria out of the stats-db. I.E. only autojob elites?

----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Gigagin at Dec 22, 2008 11:42:54 AM
Re: QuarterMaster II - Public Release - Support
I'm connected to the internet but QM won't load my crew info, I tried manually and automatically but it won't load. Any ideas? Also every time I load QM and it says "List index out of bounds (0)". Help!

Posted by PhoenixC at Dec 23, 2008 6:17:16 PM
Re: QuarterMaster II - Public Release - Support
I just wanted to thank you for coming out of QM retirement to not only fix the bugs, but to add new features too! I can't imagine playing YPP without QM running as well. So thank you and happy holidays! :)

~~ Blazingnoob ~~
Captain Blazing Phoenix
Monarch Phoenix Rising
Cobalt
----------------------------------------
~~ Blazingnoob ~~


Do not meddle in the affairs of the Phoenix, for you are crunchy and taste good with ketchup.

Posted by treese at Dec 23, 2008 8:34:06 PM
Re: QuarterMaster II - Public Release - Support
Gigaqin, looks like you might be using the older version. A few posts above this one, Tailspin posted a patch that's still in BETA testing. It's a very stable update, feel free to use it and keep an eye on this thread for the full update patch that is forthcoming.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by treese at Dec 31, 2008 2:19:26 AM
Re: QuarterMaster II - Public Release - Support
Props on the latest patch so far! Very easy to install and work it.

One minor error to report.

When right clicking on a pirate to load their info, I've periodically gotten a popup window telling me "Cannot Paste to Clipboard". Doesn't seem easy to reproduce, nor have i seen it often. And when i do see it, a simple repeat of what i was doing before the message appeared worked fine. Could be a simple fix, but not sure how much it's worth fudging with if it's not.

Situation: very long war brig pillage with a few new folks periodically to load. I can't think of anything else during this, except that I did rely very heavily on QM.

Other than that, everything seems to be running smoothly. Damage counter from our War brig vs anything we threw at it (xebecs and war frigs mostly) seemed spot on.

Oh, another thing to report... one of my officers loaded the patch over his old QM, and AVG and Adaware seemed to be reading either the patch or QM as a virus. I've used both and and have had probs with neither. I dunno... just something i thought i'd mention...
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Soar at Jan 1, 2009 1:01:42 AM
Re: QuarterMaster II - Public Release - Support
 
Props on the latest patch so far! Very easy to install and work it.

One minor error to report.

When right clicking on a pirate to load their info, I've periodically gotten a popup window telling me "Cannot Paste to Clipboard". Doesn't seem easy to reproduce, nor have i seen it often. And when i do see it, a simple repeat of what i was doing before the message appeared worked fine. Could be a simple fix, but not sure how much it's worth fudging with if it's not.

Situation: very long war brig pillage with a few new folks periodically to load. I can't think of anything else during this, except that I did rely very heavily on QM.

I've got an idea on what's causing this. I'll put in code to fix what I think may be going wrong and hopefully it will work out ok.

 
Oh, another thing to report... one of my officers loaded the patch over his old QM, and AVG and Adaware seemed to be reading either the patch or QM as a virus. I've used both and and have had probs with neither. I dunno... just something i thought i'd mention...

Yep this will happen. Some security software watch for changes in "exe" files as this is trait of some malware. When QM patches it copies a new QuarterMaster.exe file on to your system which is different than the old one. So the file registers as changed without installation or deletion and gets caught in the scanners net.

I'll try to get the final public release out in the next few days.

Arbedar!
Tailspin

Posted by maxdsterling at Jan 1, 2009 1:27:14 AM
Re: QuarterMaster II - Public Release - Support
Treese wrote: 
When right clicking on a pirate to load their info, I've periodically gotten a popup window telling me "Cannot Paste to Clipboard". Doesn't seem easy to reproduce, nor have i seen it often. And when i do see it, a simple repeat of what i was doing before the message appeared worked fine. Could be a simple fix, but not sure how much it's worth fudging with if it's not.


More than likely it's a timing issue with Windows (I think we're supposed to ask for exclusive rights to the clipboard-temporarily and it fails? Something about a handler...). I HATE these types of problems because they are SO intermittent.

Treese wrote: 
Oh, another thing to report... one of my officers loaded the patch over his old QM, and AVG and Adaware seemed to be reading either the patch or QM as a virus. I've used both and and have had probs with neither. I dunno... just something i thought i'd mention...


Your officer may:
  • Have a pre-existing virus/worm that's spreading into QM
  • Have the Anti-virus/Spyware software tagging anything doing "system" manipulations as a virus.

----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by treese at Jan 5, 2009 5:22:19 AM
Re: QuarterMaster II - Public Release - Support
Just found something that might want to be looked at.

While forraging, the regular messages that tell me what fruit I've forraged go to the "other" tab, while setting the offer, the "out of labor" and "you've forraged an empty basket" messages appear on the speak/crew tab.

Also, "the server will now reboot", and "transfer complete" and "ye have received _ poe from _", as well as "ye have received _ poe" for working a labor puzzle all appear on the speak/crew tab as well.

It's no big deal for me, but if we want to keep the parsing organized...
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by maxdsterling at Jan 6, 2009 12:27:51 AM
Re: QuarterMaster II - Public Release - Support
I suppose the same can be applied to Doubloon/poe/sub gifts as well.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Rcktboy1 at Jan 8, 2009 4:25:46 PM
Re: QuarterMaster II - Public Release - Support
Hey for us Linux users out there our Windows Compatibility Layer sucks when running QuarterMaster. I wanted to know if you could PM me the source so I can recompile it and put it on the Ubuntu Repositories.

Posted by AtariRaccoon at Jan 9, 2009 11:39:28 PM
Re: QuarterMaster II - Public Release - Support
I've been waiting for some of the bugs to be cleaned out before I ran the 2.4 patch up and I did find some unique problems that haven't been mentioned.

1. The chat window is Gone, either that or it has been positioned below my screen line, giving me no access to it. (not a problem for 'me' since I don't use it.)

2. The damage counter window seems to have a 'bleed through' effect on mouse click. Lets just say at random I open the damage tracker prog and I'm on deck of my ship. If I click on any button on the damage tracker, my Pirate moves to THAT spot on deck where my mouseclick was. If my damage tracker window was over the ocean preview window, while docked, I'm instantly dumped back to land. As well, any button I click over (say, sail, depart, or even....LOGOFF) the battle counter is covering, gets clicked on as well.
----------------------------------------
Murasaki, the most interesting man on Midnight

"I don't always finish my signatures, but when I do

Posted by Rhoaleper at Jan 11, 2009 4:11:41 PM
Re: QuarterMaster II - Public Release - Support
I'd like to make a suggestion: A button that, if activated, makes a noise when the ship you're on next sets sail (deactivating itself after that). This is useful if you're in port waiting for jobbers, or sitting on an LP for a break, and sitting on carp or sails (which do not make sounds when they start)
----------------------------------------
Spheniscine on Obsidian
Was Rhoaleper in all dub oceans, but based in Viridian

Posted by treese at Jan 12, 2009 12:48:41 AM
Re: QuarterMaster II - Public Release - Support
 
A button that, if activated, makes a noise when the ship you're on... sets sail


Actually, at first this suggestion doesn't make sense, but after re-reading it, I think it does.

Just a slight little sound when the ship sets sail. I was thinking it would be annoying during league points, but there are soo many times when we sit at a LP for so long that my attention strays to other windows or whatever, and i'm still on puzzle. By the time I realize we're moving, my puzzle meter is all black and blue and uhm... stuck. I wish the game actually made such a sound already, but I don't think that's gonna happen.

Not a bad idea.

Edit: Of course, i just realized there is the option to set the game to make sounds for certain keywords. That can be used for the same purpose as well.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Bakerboy1995 at Jan 12, 2009 5:22:56 PM
Re: QuarterMaster II - Public Release - Support
What are the easter eggs and how do u activate them?

Posted by Rhoaleper at Jan 12, 2009 7:46:40 PM
Re: QuarterMaster II - Public Release - Support
 
Edit: Of course, i just realized there is the option to set the game to make sounds for certain keywords. That can be used for the same purpose as well.

That could work in a pinch, but as you said, it'd be annoying to sound every LP. Hence my suggestion that it be a one-time activation, that deactivates itself once it sounds.
----------------------------------------
Spheniscine on Obsidian
Was Rhoaleper in all dub oceans, but based in Viridian

Posted by AtariRaccoon at Jan 12, 2009 8:45:10 PM
Re: QuarterMaster II - Public Release - Support
 
What are the easter eggs and how do u activate them?


From what I've heard, you need to be on a ship with 3? 4? other pirates running QM as well and everyone with QM running shouts out "Flash Gordon"
----------------------------------------
Murasaki, the most interesting man on Midnight

"I don't always finish my signatures, but when I do

Posted by Rehtwol at Jan 13, 2009 5:55:10 AM
Re: QuarterMaster II - Public Release - Support
 
What are the easter eggs and how do u activate them?


The "easter eggs" were for the beta testers who helped find the bugs when QMII was new...

Basically there's a specific trigger (which the beta testers know) that causes QM to do something funny...

All I can tell you is that as far as I know, you can't trigger it alone, you need someone else to help :P

Have fun figuring it out (or maybe Soar will be kind enough to let it slip) ;)
----------------------------------------
Hi! I'm:
Rehtwol
Of Midsummer Night's Dream
And I seem to be a member of Prestige...
 
Lotsofgoats says, "(>'.')> learn how to draw a kirby, newb"


Posted by Bakerboy1995 at Jan 13, 2009 3:00:12 PM
Re: QuarterMaster II - Public Release - Support
Tells are going in to speak/crew

Posted by treese at Jan 13, 2009 9:17:19 PM
Re: QuarterMaster II - Public Release - Support
 
All I can tell you is that as far as I know, you can't trigger it alone, you need someone else to help :P


...although one of them is triggerable by an alt account and alt+tab quickly to switch to your main...

/me hums innocently and knows nothing...
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Jacqueline23 at Jan 14, 2009 6:24:50 AM
Re: QuarterMaster II - Public Release - Support
yup, saw that happening in my QM too lately (i mean that the tells are visible in speak/crew chat)

I dont think i changed any settings, whats causing this?
----------------------------------------
Jacqie
Captain of the crew Blue Dolphins
 
"Gaunt Rona says, "Avast! We've been beaten by a rag tag band of fleshy land lubbers. Mother will be furious...""


Posted by LJAmethyst at Jan 14, 2009 7:36:52 AM
Re: QuarterMaster II - Public Release - Support
 
yup, saw that happening in my QM too lately (i mean that the tells are visible in speak/crew chat)

I dont think i changed any settings, whats causing this?


Recently a grand overhaul of text strings was performed, and the most noticeable difference is that any instance of "You" changed to "Ye." This caused QM's string matching to fail, notably for tells, which use the word in both directions.
----------------------------------------
Retired as of August 2015.
2 Timothy 4:7

Posted by Aaronmann at Jan 16, 2009 12:26:31 AM
Re: QuarterMaster II - Public Release - Support
 
 
yup, saw that happening in my QM too lately (i mean that the tells are visible in speak/crew chat)

I don't think i changed any settings, whats causing this?


Recently a grand overhaul of text strings was performed, and the most noticeable difference is that any instance of "You" changed to "Ye." This caused QM's string matching to fail, notably for tells, which use the word in both directions.


Aye, I think this is what's got the auto. jobbing not to work. QM seems to be not recognizing the tells now that the grammar's been slightly changed. We tried changing it in the English grammar file and still no luck, so it must be within the program somewhere. Help Soar :)

EDIT:

Just read back a couple pages and saw that the issue's already been addressed. For those just joining us, start reading from here:
http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=64531&offset=530
----------------------------------------
Aaronmann of the Meridian ocean.

Posted by Soar at Jan 18, 2009 6:23:18 PM
Re: QuarterMaster II - Public Release - Support
Ahoy!

The public update is coming, I am still alive mates :]

Lazy Januarys FTW!

Arbedar!
Tailspin

Posted by maxdsterling at Jan 19, 2009 10:17:56 PM
Re: QuarterMaster II - Public Release - Support
 
Ahoy!

The public update is coming, I am still alive mates :]

Lazy Januarys FTW!

Arbedar!
Tailspin


Except tomorrow... Back to school for me (something about thesis, research)... missing the inauguration because of a morning lecture ><"

Looking forward for the next one... we'll stamp out these bugs yet.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Reblinux at Jan 22, 2009 7:47:55 AM
Re: QuarterMaster II - Public Release - Support
Ahoy mates! I have just recently found QM2.3 - I like what I have used of it so far. I am running Ubuntu Linux 8.4 and seem to have pretty good functionality for pirate and crew tracking. Pirates who left in battle were blacklisted and put on the Paycut list. I have not tried the PTB system, auto chat/response, or quick chat buttons.

Situation - when I log in to QM, I get a popup that tells me "Unable to locate the game client for this pirate. Please ensure your QuarterMaster pirate is the same as you current game pirate." It has Relog and Ignore buttons - clicking the relog button results in the same window popping up, Ignore proceeds to the main window. It seems to function fine after Ignore, so that is what I do.
Question -
What is it looking for when it looks for the game client? I am running PP through Linux directly, rather than WINE. PP through WINE is very laggy.

One other thing I have noticed - my status does not change back to On Land when I leave a vessel.

Edit: I just tried running /who through QM, it didn't work. Text entered in the QM Chat Logs input was pasted into the YPPedia Search window... Something to do with the wine interface, no doubt.

Overall, I like what I see.
Thanks a million,
Rascall on Hunter
----------------------------------------
Rascall on Hunter

Posted by maxdsterling at Jan 22, 2009 4:31:49 PM
Re: QuarterMaster II - Public Release - Support
QM uses Windows API to identify and manipulate active windows. By running the PP client outside the Windows environment, QM no longer can find the appropriate window because it's enviroment is restricted to the WINE area.

Make sure you are using both the chat log and the yohoho.log. The latter gives 'debug' notes on your location (island, ship, etc.).

Finally, again because of running QM in Wine and PP in Linux, you can't perform any interactive commands (like /who or /plank, or any auto chats).

Sorry that there isn't a work around other than to run both in a windows environment or both in WINE...
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Reblinux at Jan 22, 2009 6:42:34 PM
Re: QuarterMaster II - Public Release - Support
Sliverspoon
I don't mind that the interactive parts don't work - I am mostly interested in the Blacklist/Paycut/Stats info that it records.
I am using both logs correctly, as far as I can tell.
Can anyone tell me the line that QM looks for to tell it that I have moved back to land?

Thanks again,
Rascall
----------------------------------------
Rascall on Hunter

Posted by maxdsterling at Jan 23, 2009 1:28:44 PM
Re: QuarterMaster II - Public Release - Support
 
Sliverspoon
I don't mind that the interactive parts don't work - I am mostly interested in the Blacklist/Paycut/Stats info that it records.
I am using both logs correctly, as far as I can tell.
Can anyone tell me the line that QM looks for to tell it that I have moved back to land?

Thanks again,
Rascall


Blacklist and Pay Cuts depend on your chat log (leaving vessel or planked) and should function normally. Stats depend on if QM can access the internet through WINE (been a while since I tinkered with *nix so I don't remember) and is a straight webpage request. If it does, it should work fine.

Land movement:

The yohoho.log trigger line SHOULD be

<DATE> <TIME> INFO U.info: Setting place view com.threerings.yohoho.island.client.IslandScenePanel (19520119)


where the Date, Time, and numbers can be changed. However, it seems the trigger is not functioning, even when I select to move straight HOME (be it a shop or a house).

Soar will need to update his code when he has the chance.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Reblinux at Jan 27, 2009 5:08:04 PM
Re: QuarterMaster II - Public Release - Support
Blacklist and Pay Cut both work. So do stats - yes, the internet is accessible through WINE.

Movement to land after a sinking is picked up on by QM - was on a CI yesterday that sank and the status changed.

Thanks,
Rascall
----------------------------------------
Rascall on Hunter

Posted by SingingBoyo at Jan 29, 2009 3:15:34 PM
Re: QuarterMaster II - Public Release - Support
There Xebec has not been added, or it is not showing up on my computer. This is rather important in my opinion, as the Xebec has been out for a while. Just thought I'd make sure its not a bug. Thanks!
----------------------------------------
Kinghenry on Hunter Ocean, of The Mystery Fleet. Once it was WFs, then WBs, now nothing, thanks to the NB. Can we fix that?

Posted by maxdsterling at Jan 29, 2009 11:10:02 PM
Re: QuarterMaster II - Public Release - Support
 
There Xebec has not been added, or it is not showing up on my computer. This is rather important in my opinion, as the Xebec has been out for a while. Just thought I'd make sure its not a bug. Thanks!


If you have the Official Release (2.3) you need to add the Xebec and Malachite Ocean manually. The instructions are posted here.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by joshth3 at Feb 2, 2009 6:18:33 AM
Re: QuarterMaster II - Public Release - Support
I can't find the yohoho.log in my C drive and program files.
I tried installing puzzlepirates again but the Three Rings Design file still wasn't there

Can someone help me...?





Ilesy
Cobalt
Officer of Morte

Posted by MrTeatime at Feb 2, 2009 8:13:01 AM
Re: QuarterMaster II - Public Release - Support
Which OS are you using?

Vista usually puts PP in C:\Users\<Username>\AppData\Roaming\Three Rings Design

If it is not there, too, then try the setup utility for ScenePainter. You can can download it here. It will search your system for suitable installations for scenepainter and set the desired one. There is no need to installe or use scenepainter or even finish that setup process. But you will be able to see possible locations of PP.

It is written in Java and bundled into a JAR. To run it just double click it. If Java is installed properly the tool will start.

Here some more info on ScenePainter, if you got curious: http://yppedia.puzzlepirates.com/ScenePainter
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by joshth3 at Feb 3, 2009 1:12:30 AM
Re: QuarterMaster II - Public Release - Support
I'm using a DELL computer, i tried searching Three Rings Design in My computer, it found nothing.

What's the ScenePainter for?
I downloaded it, nothing useful...

Posted by MrTeatime at Feb 3, 2009 7:53:44 AM
Re: QuarterMaster II - Public Release - Support
Have a look at the YPPedia page I linked in my last post. ScenePainter is like Yohoho Tools, but it's not restricted to background stuff. You can also create pirate models. But for your issue you don't need to use that. The setup utility should do the job of finding your PP installation directory. When it found your installation just quit it without using the button to "install" ScenePainter.

Try searching for getdown.txt on your system or right click the YPP icon and look for the working directory where the link points to. Don't look for the command, because it will point to your Java installation.
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by joshth3 at Feb 5, 2009 3:52:57 AM
Re: QuarterMaster II - Public Release - Support
Done, got it thanks MrTeatime!!!!



WOOT!!!

Ilesy
Cobalt

Posted by BlackBeth at Feb 9, 2009 8:49:50 AM
Re: QuarterMaster II - Public Release - Support
 
 
When right clicking on a pirate to load their info, I've periodically gotten a popup window telling me "Cannot Paste to Clipboard". Doesn't seem easy to reproduce, nor have i seen it often. And when i do see it, a simple repeat of what i was doing before the message appeared worked fine. Could be a simple fix, but not sure how much it's worth fudging with if it's not.

I've got an idea on what's causing this. I'll put in code to fix what I think may be going wrong and hopefully it will work out ok.

Arbedar!
Tailspin

More info, in case it helps:

I had a bunch of clipboard problems while acting as a JC in a blockade yesterday.

-- Several times, when hitting an autochat button, QM sent out an old "/job Piratex" instead. (Resulting in me getting a "Piratex is already in your crew" message, much to my surprise.)

-- A couple times instead of sending out an autojob, QM sent out the last thing I had copy/pasted before the blockade. (I imagine many people wondered why I was spamming the ship I was on with the link to a pottery website!)

-- A couple times, after hopping on a new ship and hitting the clear button on the popup about clearing the crew list, I got a windows error saying that it couldn't access the clipboard.

All these happened very intermittantly; for the most part, all the functions worked. But sometimes...

In other news, thankyou thankyou thankyou for fixing that thing where the chat style cycled with each autochat. It was driving me up a wall :-) QM just keeps getting better and better and we apprectiate all your hard work!
----------------------------------------
Feylind

Semi-retired Midnight Cerulean Event Addict

Posted by Bakerboy1995 at Feb 21, 2009 8:28:43 PM
Re: QuarterMaster II - Public Release - Support
The tell thing needs to be updated and
whay does when using any kind of chat in QM it change the puzzle pirate chat window thing

Posted by maxdsterling at Feb 22, 2009 11:49:20 PM
Re: QuarterMaster II - Public Release - Support
 
The tell thing needs to be updated and
whay does when using any kind of chat in QM it change the puzzle pirate chat window thing


These problems have already been flagged and processed. The latest beta version deals with the chat cycle, and perhaps the tell flag as well (i forget and too tired from being @ the Auto Club 500 to check it now).

The link to the beta updater and the release notes are further up the thread.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Bakerboy1995 at Feb 23, 2009 3:57:17 PM
Re: QuarterMaster II - Public Release - Support
thanks i'll look for it

Posted by PKing78 at Feb 25, 2009 4:44:42 AM
Re: QuarterMaster II - Public Release - Support
Hi....I'm new to QM II and when asked for my chat log and yohoho log I entered what I think is right. But, then when opening QM II it has an error box which says "Unable to locate the game client for this pirate. Please ensure your QuarterMaster pirate is the same as your current game pirate" When I go back to the options to check the chat log and yohoho log boxes they have been reset to not what I entered. The remember settings box is ticked. Does anyone have any ideas as to where I am going wrong? Frenella (Cobalt) Sorry for the poor description!

Posted by kaoma at Feb 25, 2009 1:32:27 PM
Re: QuarterMaster II - Public Release - Support
is there a way to remove 1 or 2 silly hearties who planked each other from my black list without clearing the whole list?
----------------------------------------
Orchidee, on Cerulean and all other oceans


Don't call me Orc! I'm a flower not a beast

Posted by Wheebiscuit at Feb 25, 2009 2:03:21 PM
Re: QuarterMaster II - Public Release - Support
 
is there a way to remove 1 or 2 silly hearties who planked each other from my black list without clearing the whole list?


Open the Black List, right click the names individually, and click Remove. This should do it for ye.

Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by Wheebiscuit at Feb 25, 2009 2:18:07 PM
Re: QuarterMaster II - Public Release - Support
 
Hi....I'm new to QM II and when asked for my chat log and yohoho log I entered what I think is right. But, then when opening QM II it has an error box which says "Unable to locate the game client for this pirate. Please ensure your QuarterMaster pirate is the same as your current game pirate" When I go back to the options to check the chat log and yohoho log boxes they have been reset to not what I entered. The remember settings box is ticked. Does anyone have any ideas as to where I am going wrong? Frenella (Cobalt) Sorry for the poor description!


Frenella - I have not seen this error, so I am not sure what is happening when you try to start QM2.

- Can you get the program to run after the error message appears?

- Can you start the program if you don't reset the log file locations?

- Have you checked in YPP! Options to see if you have the right location for your logs? They should have datestamps equal to the last time you logged in / off.

- In what directory location did you install QM2?

I am hoping that with a little more information, we can help you fix the problem.

Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by kaoma at Feb 27, 2009 2:24:40 PM
Re: QuarterMaster II - Public Release - Support
thank you very much Aarghbird :)
----------------------------------------
Orchidee, on Cerulean and all other oceans


Don't call me Orc! I'm a flower not a beast

Posted by Soar at Mar 20, 2009 3:16:27 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

There have been some changes to the way the game client handles the Yohoho.log file in the last patch. It stops QM from connecting to the file so I put in some coding to fix it.

I think this should be stable enough to publish openly now. You will get the update prompt when you next open QM. All you need to do is save the downloaded file to your disk and then run it.

Here are the patch notes again...

------------------------------------------------------------------------------------

QuarterMaster V2.4 Patch Notes.

- Chat log age detection has been set to 30 days and will no longer stop QM from running. A warning will still be displayed however.
- Double firing of AutoChat messages when using the /aa - /tt chat commands has been fixed.
- The Abort button has been removed from the loading screen, as it never worked anyways. I'll have a look at putting it back in a later update.
- There is a new icon next to the ship status display that can be used to specify when you are in Atlantis. Turning it on when in Atlantis (blue trident icon) will stop QM from clearing your vessel list after a fray. QM should be able to detect when you are in Atlantis automatically, but if it doesn't just click the trident icon to turn your Atlantis status on manually.
- There is a now a "Cheat" button on the stat check window of the Pirate Trainer. Pressing this while the trainer is checking your stats will allow you to pass through to the next step of the course, skipping the check.
- Text messages sent from QM to PP should no longer mess up the chat display settings in PP.
- The "List index out of bounds" error during crew loading should no longer occur. Please note QM still does not support multiple instancing of either QM or PP. Now that the Yohoho.log clears when you have more than one instance of PP open, it's pretty much guaranteed QM will also get messed up.
- The Xebec data has been included.
- The Malachite Ocean has been added.
- Personal booty totaling should now include just about every PoE you get on a voyage. This data will also be displayed on the Booty reset prompt when the ship splits the booty chest or sinks.
- The booty chest cut has been adjusted to 50%. This data can now be modified in the QM's config.txt file.
- The damage counter is now a separate application (QMDamageCounter.exe). It is in the main QuarterMaster installation directory. You can run multiple instances of the damage counter now. All instances will communicate damage taken to your own ship to each other. Enemy ship damage will of course be kept independent. The damage counter does not require the main QM program to be open, but it does require use of its config.txt file and must remain in QM main installation directory.
- In order for multiple damage counters to be able to work together the "Undo" button had to be removed. It has been replaced by two "Repair" buttons (one for each ship). Pressing the Repair button will restore one cannonball hit of the appropriate size.
- The Universal Pirate checkbox state is now saved for later logins.
- Text in the Windows clipboard will no longer be lost when QM sends a message to the PP client.
- There is now an option to have QM automatically add boarding pirates to the stat loading queue. This will not work for pirates found during full vessel list updates, only ones who you actually see board.
- Third party jobbing has been reactivated and reworked. It will now only ever send one jobbing invite to the same pirate. Subsequent requests will send a /tell back to the initiating pirate, asking them to have the third party apply in person. The trigger for third party jobbing is "job PirateName", over tell or general chat. There is a sub-option under the regular Auto Jobbing option to have it turned off. The list of people who have already been sent job invites is cleared every time you reset the Auto Jobbing option, or reload QM.
- There is now a "Refresh" button for the vessel list. It should fully update everyone on your ship, anytime you need to. You must be standing on the ship, and out of puzzle for it to work correctly. It's simulates mouse clicks and a copy/paste operation to retrieve the data so its best not to do anything while it's working.
- Several of the ship images on the information display panel have been cleaned up.

------------------------------------------------------------------------------------


I also fixed the reported problems with the clipboard hopefully.

Arbedar!
Tailspin

Posted by tlz_allen at Mar 20, 2009 9:58:31 AM
Re: QuarterMaster II - Public Release - Support
I'm getting no tones for tells now. Help! I get tones for Royalty chat though, so I think the QM may have slipped back to before they changed the /tell language.
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by EZTammy at Mar 20, 2009 10:42:58 AM
Re: QuarterMaster II - Public Release - Support
Soar wrote: 
I think this should be stable enough to publish openly now. You will get the update prompt when you next open QM. All you need to do is save the downloaded file to your disk and then run it.


I was running the beta version of QM then today I got the popup for the QM patch, but it patched me to V2.3 instead of V2.4. When I save the QM V2.4 and try to install it I get the error message "Another version of this progam is already installed. Installation of this version cannot continue." It then suggested that I uninstall the older verstion then install this version, but when I went to my control panel to uninstall it I can't even do that when I click on QM in my list of programs.
Each time I open up my QM now after it patched me to V2.3 I get the update notification notice again but when I try to update it again it still says it will patch me to V2.3.
Please help I want V2.4 so I'm update with the current version.
----------------------------------------
Ladyfinger
Senior Officer of Six Pounders

Posted by BlackBeth at Mar 20, 2009 10:47:15 AM
Re: QuarterMaster II - Public Release - Support
 
I was running the beta version of QM then today I got the popup for the QM patch, but it patched me to V2.3 instead of V2.4. When I save the QM V2.4 and try to install it I get the error message "Another version of this progam is already installed. Installation of this version cannot continue." It then suggested that I uninstall the older verstion then install this version, but when I went to my control panel to uninstall it I can't even do that when I click on QM in my list of programs.
Each time I open up my QM now after it patched me to V2.3 I get the update notification notice again but when I try to update it again it still says it will patch me to V2.3.
Please help I want V2.4 so I'm update with the current version.

What she said. I know the "older version" comment comes because from the website it downlads the full program, not a patch. But I'd like to patch to V2.4!
----------------------------------------
Feylind

Semi-retired Midnight Cerulean Event Addict

Posted by EZTammy at Mar 20, 2009 11:24:10 AM
Re: QuarterMaster II - Public Release - Support
Also after my QM patched to V2.3 from the beta I was running and using I now have no sound that I use to have. They are all checked in QM that I want but no sound anymore. :(
----------------------------------------
Ladyfinger
Senior Officer of Six Pounders

Posted by soulfood at Mar 20, 2009 6:11:04 PM
Re: QuarterMaster II - Public Release - Support
Hey!

I just re-downloaded QM tonight, had the old version on my computer. When I auto-job somebody, it jobs them, but I get an error on my QM screen that pops up saying "Cannot access clipboard." Any idea what the issue is here?
----------------------------------------
~Shannal~
SO Barnacle for Brains
Future Queen of Riot if things go my way...

Beautiful avatar made by Adida!

Posted by Soar at Mar 20, 2009 8:32:18 PM
Re: QuarterMaster II - Public Release - Support
Ahoy!

Arrrr! Sorry about that!

I put the wrong version up. The correct one should be up there now. The next time you download the update it should go to 2.4 correctly and so shouldn't ask you to update again each time you load QM.

Arbedar!
Tailspin

Posted by EZTammy at Mar 20, 2009 10:09:14 PM
Re: QuarterMaster II - Public Release - Support
 
Ahoy!

Arrrr! Sorry about that!

I put the wrong version up. The correct one should be up there now. The next time you download the update it should go to 2.4 correctly and so shouldn't ask you to update again each time you load QM.

Arbedar!
Tailspin



Thank ye Mate. Everything is working good now. YARR!
----------------------------------------
Ladyfinger
Senior Officer of Six Pounders

Posted by tnfulk at Mar 21, 2009 11:06:42 AM
Re: QuarterMaster II - Public Release - Support
in V2.4 trying to run the damage counter. when it loads, generates an error: Cannot find C:\Program Files\Three Rings Design\Puzzle Pirates\Config.txt

and therefore doesn't work.

I tried copying the config.txt file from the QM directory, and that generates a infinite repeating error box telling me that Sloop is not an integer.

Suggestions?

Thanks!
----------------------------------------
Kildar
SO of Beyond the Horizon
What Lies Beyond

 
Do you really want to know what's wrong.......or do you just want me to fix it?


Posted by Loren_S at Mar 21, 2009 11:17:44 AM
Re: QuarterMaster II - Public Release - Support
I get the same problem as tnfulk. It searches for the Config directory in somehow in the yoholog directory. Why it configures it to the chatlog dir for me is also strange.

Copying the previsuous (beta) Damagecounter exe shows the same behaviour under final 2.4. Patching back to 2.4 beta clears it. So something is still strange here.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Strider399 at Mar 21, 2009 3:01:28 PM
Re: QuarterMaster II - Public Release - Support
Ahoy! Because this thread is many pages long, and I don't have the time to read through it at the moment... apologies if I repeat this idea.


How about have Quartermaster, (working off the chat logs) check someones stats and job them if they meet a certain stat requirement?

Normally logs of someone applying are not seen, unless you're sitting on the Navigation station (or any other station I believe). I'm not up to date on rules regarding using QM to "auto-job", and if that is bannable disregard my suggestion.

I'd include a bit more detail, but I'm slightly busy at the moment...
----------------------------------------
Sid on Obsidian

Striderrs everywhere else

Posted by KnightShade4 at Mar 21, 2009 5:12:10 PM
Re: QuarterMaster II - Public Release - Support
also having an issue finding the config file i hope this gets fixed soon i can't imagine pillaging without it anymore.
----------------------------------------
Yarrh of Hunter
Captain of Dragon Booty

Posted by Soar at Mar 21, 2009 8:16:12 PM
Re: QuarterMaster II - Public Release - Support
 
in V2.4 trying to run the damage counter. when it loads, generates an error: Cannot find C:\Program Files\Three Rings Design\Puzzle Pirates\Config.txt

and therefore doesn't work.

I tried copying the config.txt file from the QM directory, and that generates a infinite repeating error box telling me that Sloop is not an integer.

Suggestions?

Thanks!


Working on this one today. It's probably due to the new Yohoho.log file detection system.

Arbedar!
Tailspin

Posted by Soar at Mar 21, 2009 9:54:29 PM
Re: QuarterMaster II - Public Release - Support
Ahoy.

I just uploaded a fix for the error happening when trying to load the damage counter. Ver 2.4a.

Sorry for the second update everyone :]

For those keeping records, QM now maintains a windows registry key of its installation directory at:
HKEY_LOCAL_MACHINE\Software\QuarterMaster\QMInstallDir
It should still operate on a stand-alone basis though, so you can move the QM folder around after installation as always.

Arbedar!
Tailspin

Posted by KnightShade4 at Mar 22, 2009 12:45:32 AM
Re: QuarterMaster II - Public Release - Support
new issue loading crew info.... it seems to be unable to connect to the appropriate pages. not sure if this is a personal problem or a universal issue
----------------------------------------
Yarrh of Hunter
Captain of Dragon Booty

Posted by Loren_S at Mar 22, 2009 3:06:41 AM
Re: QuarterMaster II - Public Release - Support
The new version still can't find the config file if started out of QM.

Interestingly if you start the damage counter directly it works, but only if the main QM is not running.

Furthermore if I disable yohoho log parsing, I still get the "Sloop not a valid integer" error.

Back to the BETA again :)
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Mar 22, 2009 6:34:11 AM
Re: QuarterMaster II - Public Release - Support
 
The new version still can't find the config file if started out of QM.

Interestingly if you start the damage counter directly it works, but only if the main QM is not running.

Furthermore if I disable yohoho log parsing, I still get the "Sloop not a valid integer" error.

Back to the BETA again :)


Hmmm, might have to try a manual fix.

Grab the zip file off the http://www.oceaneer.com/Quartermaster.html page. Inside you will find fresh copies of all the files in the correct directories. Try copying out both the QuarterMaster.exe file, and the QMDamageCounter.exe over the old ones in your QM installation directory.

Also double check the version is listed as 2.4a in the title bar of QM.

Hopefully that will work.

Arbedar!
Tailspin

Posted by tnfulk at Mar 22, 2009 7:28:06 AM
Re: QuarterMaster II - Public Release - Support
That works.

Thanks!
----------------------------------------
Kildar
SO of Beyond the Horizon
What Lies Beyond

 
Do you really want to know what's wrong.......or do you just want me to fix it?


Posted by Loren_S at Mar 22, 2009 7:34:58 AM
Re: QuarterMaster II - Public Release - Support
Ok. Manual updating seems to work. I just have 2 minor issues remaining:

- The installer seems to create a directory PirateTrainer Course.txt. That should be a file from the zipfile.

- The big GF-image is the one of a Xebec.

Beyond that its seems to work now.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Mar 22, 2009 8:51:01 AM
Re: QuarterMaster II - Public Release - Support
 
Ok. Manual updating seems to work. I just have 2 minor issues remaining:

- The installer seems to create a directory PirateTrainer Course.txt. That should be a file from the zipfile.

- The big GF-image is the one of a Xebec.

Beyond that its seems to work now.


Ok I sorted out the GF image problem in the current patch file. There is a GF image file in the zip file too, but you'll probably need to download it again.

I couldn't find the Pirate trainer directory problem though. Could someone verify that it is happening with the current patch file :
http://www.oceaneer.com/QM2BetaUpdate.exe

Also is anyone else having troubles with the current patch "V2.4a"?

Thanks :]

Arbedar!
Tailspin

Posted by treese at Mar 22, 2009 2:32:07 PM
Re: QuarterMaster II - Public Release - Support
I'm having the weirdest problem.

I downloaded the bad patch the other day when it was first posted and i can't seem to get the actual 2.4 installer package to work now.

This is what happens:
I dl the package, I go to install the package, install shield runs and i get the message: "Another version of this product is already installed. Installation of this version cannot continue." blah blah, remove old version thru add/remove on control panel...

Ok, so I go there... and no remove/change button... for any installed program. If yer wondering... I am the admin... I'm the only one using this computer, and have never seen this before.. I checked under control panel/users and it's set properly.

So, no dice that way...

I open the installed version of QM, and i get the update notification, click download, navigate to my original QM file, it updates, no error messages, and it closes... I open QM again, and i get the update notification again... lather rinse repeat.. nothing changes. And it says version 2.3 at the top.

Restart the computer... same deal.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Kartesk at Mar 22, 2009 2:37:07 PM
Re: QuarterMaster II - Public Release - Support
Patch V2.4a works good for my needs by now :)
Thanks.

But a small question, too.

What do i need to do to get it running on German Language, too ?

If i change to German Language (playing on Opal Server / German) always getting a can't find Server message.
If i change ingame language to English then it works just fine.

Regards,

Kartesk

Posted by Soar at Mar 22, 2009 6:19:07 PM
Re: QuarterMaster II - Public Release - Support
 
I'm having the weirdest problem.

I downloaded the bad patch the other day when it was first posted and i can't seem to get the actual 2.4 installer package to work now.

This is what happens:
I dl the package, I go to install the package, install shield runs and i get the message: "Another version of this product is already installed. Installation of this version cannot continue." blah blah, remove old version thru add/remove on control panel...

Ok, so I go there... and no remove/change button... for any installed program. If yer wondering... I am the admin... I'm the only one using this computer, and have never seen this before.. I checked under control panel/users and it's set properly.

So, no dice that way...

I open the installed version of QM, and i get the update notification, click download, navigate to my original QM file, it updates, no error messages, and it closes... I open QM again, and i get the update notification again... lather rinse repeat.. nothing changes. And it says version 2.3 at the top.

Restart the computer... same deal.


I'm not sure why you are not getting the remove button under your Windows control panel. Perhaps someone else can help you with that one. It does sound like a setting somewhere in Windows is not correct.

I can help you get your QM going again with V2.4a though.

First you need to download the zip file form this link : QM V2.4a Zip File

When you open it you will see the full QuarterMaster program all laid out in the correct folders. Everything will be in a main "QuarterMaster" folder.
Drop that QuarterMaster folder directly in to your main drive, usually C: drive, so that it is a top level folder there. It's ok to over-write any files that may already be there.

Inside that folder you will find a copy of "QuarterMaster.exe". Use this each time you want to load up QM. You can also create new shortcuts to this file on your desktop and start menu etc. Be sure to delete any old shortcuts before you do though.

Hope this helps


RE: Kartesk

We never got the German version to work unfortunately. sorry about that.

Arbedar!
Tailspin

Posted by treese at Mar 22, 2009 10:01:41 PM
Re: QuarterMaster II - Public Release - Support
Seems fixed now. I downloaded and extracted the file and actually copied them over my existing files, leaving the user folder intact.

All seems to work now. And i still have access to my blacklist, gold list and auto chats... woot!

Thanks for the help! I would have not thought to do that without your post above.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Highstro at Mar 25, 2009 11:44:48 AM
Re: QuarterMaster II - Public Release - Support
I'm having a little problem. When I hit the refresh ship crew list it looks like it starts to work. It opens up the Players Online just like I typed /w and then Highlights the top box, (Players Online, greeters & Oceanmasters) Then I get QM has Failed to refresh the crewlist. I reinstalled the 2.4 update, still no luck. It looks like the refresh is copying the wrong section of the Players Online. It should check the second section down instead of the first.

Posted by treese at Mar 25, 2009 2:26:15 PM
Re: QuarterMaster II - Public Release - Support
Refreshing in QM2 looks for the first instance of your name in the /who response. When you are on greeter /du, your name will appear in 2 places, the first one listing the greeters.

Refreshing while off greeter duty should work.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Highstro at Mar 25, 2009 3:12:28 PM
Re: QuarterMaster II - Public Release - Support
Went off Duty but this time I didn't see anything highlight in Players online. Still Failed. Good thought.

Posted by treese at Mar 25, 2009 8:41:29 PM
Re: QuarterMaster II - Public Release - Support
Hmmm, that's what happened when i had the same issue..

I did notice that recently, before the live update for everyone, getting a working refresh was sporadic for me. I'd make sure off duty, on a ship, click refresh and wait... and error message. No reasonable explanation.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by treese at Mar 26, 2009 12:53:35 AM
Re: QuarterMaster II - Public Release - Support
Apologies for double posting...

I'm helping a hearty get her QM set up, she's having issues, and while waiting, i decided to test the latest beta for the pirate trainer error. (just for S&G's).

 
I couldn't find the Pirate trainer directory problem though. Could someone verify that it is happening with the current patch file :
http://www.oceaneer.com/QM2BetaUpdate.exe


Dl'd the patch just fine, seems ok, i click on Pirate trainer, and the message i get is: "Cannot create file C:\Program Files\Quartermaster\PirateTrainer\Courses.txt"

(yes, i changed my default location to Program Files to try and keep the C directory neat and tidy.

I manually navigated to the PirateTraner folder and it's empty.

I click ok or cancel, i get the trainer window, and an error message: "QuarterMaster was unable to find a valid file for this training course."

I click the install button which directs me to the Packages folder, which evidently is also empty.

There are, however, files in the Basic-Officer training, Characters, SavedFiles, and Trade-Run-Training folders.

Also, fyi, I just upgraded to Windows Vista Home Premium 2 days ago from XP Media Center. I did notice that Vista treats file locations differently from XP, such as the Three Rings game program folder went to C:\Users\Tammy\AppData\Roaming\Three Rings Design vs C:\Program Files\Three Rings Design on XP.

But bear with me, I'm still getting to know Vista's little perks and quirks. And to think, another new flavor of Windows is projected to be released over the summer!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Soar at Mar 27, 2009 8:00:59 AM
Re: QuarterMaster II - Public Release - Support
 
.....
Dl'd the patch just fine, seems ok, i click on Pirate trainer, and the message i get is: "Cannot create file C:\Program Files\Quartermaster\PirateTrainer\Courses.txt".....


Does this error pop up when you run the patch, or when you attempt to open the pirate trainer by pressing the "Trainer" button inside QM?

Arbedar!
Tailspin

Posted by Highstro at Mar 27, 2009 1:50:12 PM
Re: QuarterMaster II - Public Release - Support
vessel refresh still isn't work. any help?

Posted by treese at Mar 27, 2009 3:41:35 PM
Re: QuarterMaster II - Public Release - Support
 

Does this error pop up when you run the patch, or when you attempt to open the pirate trainer by pressing the "Trainer" button inside QM?

I believe it occured when pressing the "Trainer" button insde QM.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Highstro at Mar 27, 2009 8:08:50 PM
Re: QuarterMaster II - Public Release - Support
I don't know what's changed but its working now. TY

Posted by Loren_S at Mar 30, 2009 8:37:11 AM
Re: QuarterMaster II - Public Release - Support
Sometimes the crew-refresh button does not work. The /who comes up be QM can't highlight and copy the crewlist. Had that all the way from the beta but could not find a way to pinpoint it.

Now I noticed that it did not work when Heph was the OM on duty. This caused the upper segment to linebreak. Maybe the pointer is not correctly placed in the operation?
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by zandcool at Mar 31, 2009 7:56:29 AM
Re: QuarterMaster II - Public Release - Support
Ahoy,
I've just downloaded QM.
Its an amazing program u should be proud of.
But i've got a question where to find something, if it even exists.

I've been looking for : Automatic Jobbing , and then i dont mean when pirates say /tell job me to you. But when they job trough the Notice Board. I would like to be able to keep jobbing while being afk for a little while.

I thank you for your respond..

Fair winds, Columbuz

Posted by Kartesk at Apr 1, 2009 6:27:33 AM
Re: QuarterMaster II - Public Release - Support
 

RE: Kartesk

We never got the German version to work unfortunately. sorry about that.

Arbedar!
Tailspin


Maybe it helps getting it to work ;)

I looked some through the Code and Logs, and Changed a little Thing in German.txt Languagefile, and the Error Message disapeared :)

Saddenly it seems it wasn't the only error, cause afterwards it still crashes ;( but as i said the could not find Server disappear.

Changes i did :

Config File :

NATIVE LANGUAGES
----------
Opal=German

German File :

******Puzzle Piraten******

old ******Puzzle Pirates******


not sure if needed, but the other thing i reconize was, there is only one diffrent in the yoohoolog from eng to ger

[url=http://content.puzzlepirates.com/pirate_news/main_de.jsp?
[url=http://content.puzzlepirates.com/pirate_news/story1_de.jsp?
[url=http://content.puzzlepirates.com/pirate_news/story2_de.jsp?

anything else is 100% Identical

Maybe there is still a chance to get it to German, as i LOVE this Prog.

I would look deeper in the "New" Crash Error, but saddenly i have no Clue what is causing the Crash after the Server is identified correctly now...

But by now it seems the new crash has to do with the Names of Crewranks... like Cabin Person / Kabinenpersonal

Regards
Kartesk
Opal

P.S.: Numberscount in German Language is incorrect, but same error after correcting the Numbers

P.S.: Prog starts Normal by the above changes, and then Freezes.
Oh and in the Chat aprears : Blub Blub your Ship sunk

Posted by Kartesk at Apr 2, 2009 10:36:25 AM
Re: QuarterMaster II - Public Release - Support
Oh and one other thing, not sure if it is possible...

I use QM for Infos about the jobbing NPC, too.

SO i look what kind of Weapon they have and if i like them i se them to Gold List.
Works well, rejobbing same NPC anywhere inform about entering the "Gold" NPC.
So no need to "check" Weapon again.

The Other i put on Perma Blacklist.
In the Beginning there was a Notice about them reapearing, too.
But now it isn't anymore...
Maybe i just have to much on this list with almost 200 NPC now ^^ ?

What i am looking for is, is it possible to insert a function to choose to autokick "Perma Blacklisted" when they enter the Ship ?
And regain new NPC ?

By now i do this with every single NPC by myself, but it takes long to get a "good" Crew together for Single Raiding this way.

Whould be great if possible, would speed up this a lot.

Regards

Kartesk
Opal

Posted by Hissy3 at Apr 12, 2009 6:45:56 PM
Re: QuarterMaster II - Public Release - Support
idk mate lol in version 2 i hit the update the vessel list and it reads the pirate onling and greeters OM's section not the section with the ppl on the ship whats my problem?
----------------------------------------
Hissy is not to be taken seriously because he is insane, but don't tell him that =x

Posted by treese at Apr 14, 2009 4:41:47 AM
Re: QuarterMaster II - Public Release - Support
Try refreshing after you /du off. That should work. QM looks for the first instance of your name when it /who's you for the current ship you are on. When on greeter duty, it will read that list instead.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Rob147147 at Apr 14, 2009 3:04:36 PM
Re: QuarterMaster II - Public Release - Support
I've noticed the refresh button will always fail if the name of the oceanmaster goes onto a third line

E.g.
Players Online: XXXX
Oceanmasters:
<Name>

But it will always work in the example below

Players Online: XXXX
Oceanmasters: <Name>


Therefore the problem must be in locating the vessel name/start of the pirate names in the /w window

Posted by Wyrenyth at Apr 16, 2009 1:49:10 AM
Re: QuarterMaster II - Public Release - Support
Just want to reiterate that having that greeter duty on WILL bork the QM refresh.

Definitely just went through three hours of head-desking trying to figure out what the heck was going on, only to finally realize both the people having problems were greeters. Hurray for intelligence on my part. >.>
----------------------------------------
 
What use is social stature on the internet? That's like being the biggest chicken at the chicken plant. Whooooo!


Posted by Rob147147 at Apr 16, 2009 5:45:57 AM
Re: QuarterMaster II - Public Release - Support
Yes being an on duty greeter will break it.

The cases i posted above were when i was off duty. I use QM everyday and whether refresh works or not follows what i stated 100%.

Posted by perfectteen at May 13, 2009 2:03:22 PM
Re: QuarterMaster II - Public Release - Support
I've been having problems with the Damage Counter. The image, really, since it still works nonetheless.




I've tried reinstalling, updating, deleting the old Damage Counter image in the HelpProject\Images (although I don't know why I thought that would help), and removing it from the QM folder. No matter if I run in through QM or independently, I still get the counter looking like that. It's a bit annoying when all the buttons are doubled yet only one set works...was it something I did?
----------------------------------------
 
Nemesis broadcasts,

"The skellies are on the move. All hail Nemesis."


Posted by treese at May 13, 2009 4:45:15 PM
Re: QuarterMaster II - Public Release - Support
Ooh, ty for reminding me about the damage counter!!!

I for one would like to see the old implementation of the DC return. I realize that the main reason it was changed was to allow multiple counters appear at once when going for various ships such as in Flotilla situations... Does anyone actually use this???? It would seem rather pointless since there is no grapple, and repair rates can vary depending on many different variables.

I know someone in the past has also requested that it show Atlantis Sea monsters on it as well, this was not implemented in the latest updates as far as i can tell (I'm totally not complaining!)...again, I'm still not seeing the point.

Going after a particular target in a sinking situation? Just hit it till it sinks. Plain and simple!

The old DC was much easier to use, and less confusing. Just more convenient.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by maxdsterling at May 13, 2009 5:49:28 PM
Re: QuarterMaster II - Public Release - Support
The original reason for extending the DC for multiple use was to allow users to track multiple ships on multi-ship/monster boards.

Obviously, instead of a repair button, a "clear all" button would be better...

I cannot reproduce perfectteen's problem and therefore I can't suggest much other than possibly download the latest .NET framework from Microsoft Update (3.5 service pack 1).... etc...
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by treese at May 13, 2009 11:59:11 PM
Re: QuarterMaster II - Public Release - Support
 
The original reason for extending the DC for multiple use was to allow users to track multiple ships on multi-ship/monster boards.


Do folks actually use it though?
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by MrTeatime at May 14, 2009 7:39:25 AM
Re: QuarterMaster II - Public Release - Support
 
The original reason for extending the DC for multiple use was to allow users to track multiple ships on multi-ship/monster boards.

But you can't choose any monster in the current Damage Counter. Info for monsters is available in the main window though.
 

Obviously, instead of a repair button, a "clear all" button would be better...

How would "clear all" be different from "Reset"?
But I don't get the purpose of the repair buttons either. "Undo" would be more useful in case you misclicked.
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by maxdsterling at May 14, 2009 11:03:02 PM
Re: QuarterMaster II - Public Release - Support
 
How would "clear all" be different from "Reset"?
But I don't get the purpose of the repair buttons either. "Undo" would be more useful in case you misclicked.


Ah, I misspoke, Undo, was the button i was looking for.

Either way, if the DC was standalone or not, it would be the same program. Of course, Soar attempted to make it better because a few members liked the altered buttons (although I didn't advocate ditching the 'undo' one).

I'm not sure if he's still working on it, so we'll have to make due in the mean time.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by Rompinrabbit at May 18, 2009 10:45:12 AM
Re: QuarterMaster II - Public Release - Support
hey ive had qm on for a while , ive got 2 problems , my damage counter doesnt register automaticaaly , and also i was told u can changed the sounds of some activities , but i cant seem to find the sound files
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i welcome the chase

Posted by MrTeatime at May 19, 2009 6:44:49 AM
Re: QuarterMaster II - Public Release - Support
Actually I never thought that the damage counter was meant to count the hits on its own.
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by tlz_allen at May 19, 2009 9:03:59 AM
Re: QuarterMaster II - Public Release - Support
 
hey ive had qm on for a while , ive got 2 problems , my damage counter doesn't register automatically , and also i was told u can changed the sounds of some activities , but i cant seem to find the sound files

The Damage Counter does NOT Register hits on its own. It is a manual counter that you must click to record the hits and then again to report to the chat window.

Also, I'm not so sure just how much help there may be for QM anymore. The last time I talked with Soar he was making QMII a stand-alone program (no servers required) so that he could kind of "walk away" from it. I was disappointed in this as I had another application for it in game that I think would have been awesome, but he wasn't interested. :(
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by maxdsterling at May 20, 2009 10:15:15 PM
Re: QuarterMaster II - Public Release - Support
Sound files can be found in the Sounds subfolder.

QM2 is standalone and for the most part maintenance free since ship stats and additions can be made through altering the configuration files.
----------------------------------------
Silverspoon
Retired Senior Officer of The Eternal Hydrae
Echidna's Children

Posted by PlNG at Jun 15, 2009 5:46:38 AM
Re: QuarterMaster II - Public Release - Support
I would like to see an option for auto-plank (A.K.A. dismissal) for leaving the ship.
Probably should tie in dismissal with planked options as well.

Posted by AtariRaccoon at Jun 16, 2009 5:35:18 PM
Re: QuarterMaster II - Public Release - Support
One thing I haven't seen mentioned yet about QM in recently events.


Rigging standings
----------------------------------------
Murasaki, the most interesting man on Midnight

"I don't always finish my signatures, but when I do

Posted by lovegodkid at Jul 4, 2009 3:16:36 PM
Re: QuarterMaster II - Public Release - Support
I can't wait for an update to include the new family ocean, Crimson. Hope it happens soon
----------------------------------------
My pirate is Stourmy on all english oceans except blue ones.


You have a an air of destiny about you. -Tia Dalma

Posted by yummyyumm at Jul 4, 2009 8:22:41 PM
Re: QuarterMaster II - Public Release - Support
 
I can't wait for an update to include the new family ocean, Crimson. Hope it happens soon


This is a relatively easy fix. I updated the Config file to add Jade and Crimson, as well as adding many of the new OMs and devs.

Please download the file from here (right-click, save as) and place it in your Quartermaster directory. By default, this is C:\Quartermaster\

Please note that you will be overwriting your original Quartermaster config file. You may want to backup that file, just in-case your system doesn't like the new one, or it isn't downloaded correctly. I tested it on my machine, but, there may be something in there that I didn't think to change / fix / not break.

Posted by therufus7 at Jul 21, 2009 8:50:53 PM
Re: QuarterMaster II - Public Release - Support
This question has probably been answered but I don't really want to go through a thousand post to try and find it.

My trainer doesn't work and I don't know why. QW says that I don't have the file. I assumed that it came with the download. Am I wrong? I haven't been able to find out where to get the file otherwise.

thanks in advance,
therufus

PS I know no one is suppose to tell me but I can't for the life of me find the Easter egg. Just a point in the right direction will help.

Posted by BillSnow2 at Aug 31, 2009 8:32:30 PM
Re: QuarterMaster II - Public Release - Support
does anyone know how i might modify this to add in rigging to the options?....

even if it just involves editing what's there?..

for instance i don't really care to see how good someone is at duty nav.... or even battle nav for instance...

so if there's a way i can go in and change one of those two lines to look for rigging stats instead and find people at the master or above etc and show them accordingly... that would be nice....

i like seeing what each pirate is good at... would just like to be able to see rigging up there along with the other duty puzzles...

any help would be appreciated...

Posted by algybot at Oct 16, 2009 2:50:13 PM
Re: QuarterMaster II - Public Release - Support
Without going into details about what I need and want, and how all my attempts have been unsuccessful.... I just want to ask for a little help on a matter that is totally confounding me.

I have NO Yohoho.log on my system!

My son has a Yohoho.log in his Puzzle Pirates folder, but it was last accessed in MAY this year, so is obviously not used for anything. (He logs on daily)

I do, however have some logfiles in my PP folder. I have a Yohoho-o.log, then I have 2 other logfiles with strange names....

One is yohoho_1255725711875.log and the other is yohoho_1255723201609.log

On examination, I deduce that the first is the log for my main client and the other is for a second client used to log on a pirate from another account.

On testing that, I opened a third client and logged on another pirate, and indeed it is as I thought, as there is now another logfile with a different number.

My problem now is.... for third party programs like QM, that require you to point to your Yohoho.log file.... what do I choose? If I select the file mentioned, will the program accept that with the numbers in the name?


----------------------------------------
-------- ALGY
- On ALL Oceans
- Mainly Midnight

Posted by MrTeatime at Oct 16, 2009 3:44:41 PM
Re: QuarterMaster II - Public Release - Support
The same problem occurs with ScenePainter. OOO changed the way logging is done in the client. A side effect is the absence of yohoho.log.

The solution that worked with ScenePainter:
Create an empty file called yohoho.log in the PP folder.
(i.e. make a new text file and rename it)

Hope that helps.

El
----------------------------------------
Eldrick auf Opal
Leitender Offizier (Senior Officer) der Ghosts of Darkness
Priester des dunklen Lords El Pollo

Posted by algybot at Oct 16, 2009 10:55:55 PM
Re: QuarterMaster II - Public Release - Support
Thanks, that has helped :)


----------------------------------------
-------- ALGY
- On ALL Oceans
- Mainly Midnight

Posted by Loren_S at Oct 17, 2009 8:38:44 AM
Re: QuarterMaster II - Public Release - Support
Enhancement request should Soar ever get to do a new version:

Add rigging
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CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soxs at Nov 8, 2009 4:05:45 PM
Re: QuarterMaster II - Public Release - Support
I may have missed it somewhere, but is it out for macs yet? /e is slow.
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Soxs Cobalt/Viridian
Sox Sage

Posted by treese at Jan 27, 2010 12:51:23 PM
Re: QuarterMaster II - Public Release - Support
Is anyone else having issues with the damage counter layout on Windows 7?

It's display is all misaligned... it's still usable, but doubled up, yer not exactly sure which buttons to click.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Soar at Jan 28, 2010 2:49:51 AM
Re: QuarterMaster II - Public Release - Support
 
Is anyone else having issues with the damage counter layout on Windows 7?

It's display is all misaligned... it's still usable, but doubled up, yer not exactly sure which buttons to click.


Can you post a screen shot please mate?

Be sure to include the full border of the window, and title bar ;]

Arbedar!
Tailspin

Posted by treese at Jan 29, 2010 12:48:30 PM
Re: QuarterMaster II - Public Release - Support
I'll do that when i get home from work tonight. Will be kinda late as i'm working evening shift.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by treese at Jan 31, 2010 9:03:52 PM
Re: QuarterMaster II - Public Release - Support
Here is an image of what the QM2 damage counter looks like in Win 7... at least on my computer. I've had at least one other person using Win 7 describe a similar appearance.



When using the dc, the buttons to the right are functional, the bottons to the left are not, but damage appears as it should within the proper damage areas towards the left. Lemme know if i've confuzzled ya!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Soar at Jan 31, 2010 9:57:34 PM
Re: QuarterMaster II - Public Release - Support
 
Here is an image of what the QM2 damage counter looks like in Win 7... at least on my computer. I've had at least one other person using Win 7 describe a similar appearance.



When using the dc, the buttons to the right are functional, the bottons to the left are not, but damage appears as it should within the proper damage areas towards the left. Lemme know if i've confuzzled ya!


No worries Tammy.

It's the same old fat window border problem that happened a year back with Vista. I remember I found a solution for the main window layout, so I just need to remember what it was an apply it to the DC.

I'll need someone to test it once it's coded if you have time :)

Arbedar!
Tailspin

Posted by jueves1 at Jan 31, 2010 11:35:57 PM
Re: QuarterMaster II - Public Release - Support
Hi Soar:

could you please take a look at this?

http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=2083327

Basically is QM not working on Jade with Spanish Language.

thank you!
----------------------------------------
Camioneta en Jade.
Frozendemon en Sage.

GAME OVER

Posted by Soar at Jan 31, 2010 11:54:09 PM
Re: QuarterMaster II - Public Release - Support
 
Hi Soar:

could you please take a look at this?

http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=2083327

Basically is QM not working on Jade with Spanish Language.

thank you!


I'm guessing Spanish would be as painful as German was when we tried. The main problem was that the PP chat logs were saved in ASCII, so they converted all the special german letters to "?" in the logs. This basically buggered me.

Can you check your chat logs to see if this has changed?

....now that I think about it, we might be able to work around it. There is just so much that needs to be modified. I'll see how much energy I have after this mini-update I'm working on. It would take a few dedicated testers in spanish though.

Arbedar!
Tailspin

Posted by jueves1 at Feb 1, 2010 12:44:01 AM
Re: QuarterMaster II - Public Release - Support
If you've read the thread, you'll see that we made it work, always that the YPP client was marked as english as language instead of spanish.

For what it seems, is not changing it.... Here's a sentence with some only spanish carachters:

[10:16:57] Camioneta dice, "ocñoosk !¡ ¿?"


It didn't chang them...
----------------------------------------
Camioneta en Jade.
Frozendemon en Sage.

GAME OVER

Posted by Loren_S at Feb 1, 2010 1:41:29 AM
Re: QuarterMaster II - Public Release - Support
If you are doing a bugfix release:

Could you fix that the refesh-crew button does not work if the Oceanmaster line is wrapped.
Just on second try clicking 10-12 pixels lower in the /who display and doing the Ctrl-A/C then should do.

Also the there should be different rank-icons for independent pirates and unknown/timed-out pirates.

And of course add rigging stats.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Feb 2, 2010 12:44:50 AM
Re: QuarterMaster II - Public Release - Support
 
If you are doing a bugfix release:

Could you fix that the refesh-crew button does not work if the Oceanmaster line is wrapped.
Just on second try clicking 10-12 pixels lower in the /who display and doing the Ctrl-A/C then should do.

Also the there should be different rank-icons for independent pirates and unknown/timed-out pirates.

And of course add rigging stats.


Definitly going to be adding Rigging. This will probably get bundled in to a single icon that shows the best stat from either sailing or rigging skill.

The crew refresh idea sounds like a good thing. Don't know why I didnt do that in the first place. (/faceplam)

I thought there were different icons for independant and unknown pirates. It is not so?
By timed out pirates, do you mean disconnected? There is a chat message for that so it should be possible. I can't get sleeping pirates though, thats a graphics thing.

RE: Spanish and German
Hmmm, if the chat log thing is possible then the whole thing may work. It's still a huge undertaking though. I will keep it in mind for after the current update, but don't want to promiss anything incase I don't have time to follow through. ;)

Arbedar!
Tailspin

Posted by Loren_S at Feb 2, 2010 1:25:09 AM
Re: QuarterMaster II - Public Release - Support
 
By timed out pirates, do you mean disconnected? There is a chat message for that so it should be possible. I can't get sleeping pirates though, thats a graphics thing.


No. After stats and rank have been loaded and are correct for a while the rank icon changes to independant again. I was not able to spot the exact circumstances, but fact is there are "independent" pirates with stats shown sometimes. Generaly they can be manualy reloaded and fixed, so I suspected a timeout of some kind.
It might also be caused by a pirate leaving a crew i'm jobbed in. But did not realy test it out.

The main issues though is: There are 2 states. Real independant pirates without crew and rank. And pirates that QM does not know the status yet, lost track or "maybe timeouted".
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Feb 2, 2010 1:47:10 AM
Re: QuarterMaster II - Public Release - Support
 
 
By timed out pirates, do you mean disconnected? There is a chat message for that so it should be possible. I can't get sleeping pirates though, thats a graphics thing.


No. After stats and rank have been loaded and are correct for a while the rank icon changes to independant again. I was not able to spot the exact circumstances, but fact is there are "independent" pirates with stats shown sometimes. Generaly they can be manualy reloaded and fixed, so I suspected a timeout of some kind.
It might also be caused by a pirate leaving a crew i'm jobbed in. But did not realy test it out.

The main issues though is: There are 2 states. Real independant pirates without crew and rank. And pirates that QM does not know the status yet, lost track or "maybe timeouted".


Hmmm, I think I'm almost getting what you mean. There is still something I'm missing though. So, just to clarify how it should be working...

The blank green icon is for unknown pirates who have never had thier stats loaded. These pirates should never have stat icons next to thier names on the vessel list.

The yellow "I" icon is for pirates whose stats have been loaded at some time in the past, but who are independant. That is, they did not have a crew/rank at the time thier stats were last loaded. That information may be out of date, so they may have joined a crew since you last loaded them. Independant pirates can have stat icons by thier name.

Currently there is no intended system to time pirate's data out, but then again things don't always work as intended with QM.

The thing that is confusing me is weather you are refering to the yellow icon or the blank green icon as independant pirates. If it's the blank green one then something is very wrong, lol.

Arbedar!
Tailspin

Posted by Loren_S at Feb 2, 2010 2:00:24 AM
Re: QuarterMaster II - Public Release - Support
Its the yellow icon. At some time in the past it was green with rank (not blank). Somehow it transformed into yellow without the pirates actualy leaving the crew.
This should either not happen at all, or change into the blank green icon (but with the past stats).

Generaly a manual "reload stats" works then, and is not blocked by the 7-day period. Thats why I thought it might be a timeout. But it can happen within the 7-day period.

I got the feeling it might be connected to bigger jobbing things (like cades), which leads to the option of OM getting confused by the leave message, while that person is not actualy jobbed into my crew. On the other hand it does not happen often enough to be the sole reason.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Feb 2, 2010 3:21:03 AM
Re: QuarterMaster II - Public Release - Support
 
Its the yellow icon. At some time in the past it was green with rank (not blank). Somehow it transformed into yellow without the pirates actualy leaving the crew.
This should either not happen at all, or change into the blank green icon (but with the past stats).

Generaly a manual "reload stats" works then, and is not blocked by the 7-day period. Thats why I thought it might be a timeout. But it can happen within the 7-day period.

I got the feeling it might be connected to bigger jobbing things (like cades), which leads to the option of OM getting confused by the leave message, while that person is not actualy jobbed into my crew. On the other hand it does not happen often enough to be the sole reason.


Ok, so these are pirates who are in other crews, and despite having never left thier crew, QM is marking them as independant.

At a guess I'd say its triggered when either they job with your crew and leave, or when you both job for a third crew and you see the "left crew" chat message when they leave before you do.

I'll check it out.

Thanks mate!

Arbedar!
Tailspin

Posted by Soar at Feb 5, 2010 7:03:27 PM
Re: QuarterMaster II - Public Release - Support
Ahoy!

Started working on the patch today. Finally got some freetime.

If anyone has any bug reports, minor suggestions, or reports of misplaced chat lines, just pop them in this thread and I'll take a look at them. I'd especially like info on those chat lines that are turning up in the wrong log window. ;)

I've looked over the most recent pages of this thread and slated the following for the update (no promisses here, heheh):
- Adding Rigging.
- Stats will be read from Ocean-wide standings.
- Redo onboard crew refresh function to handle pirates on greeter duty and long OM lists.
- Taking a look at the missing file problems with the pirate trainer.
- Fixing the damage counter graphics problems in the newer versions of windows.
- Adding an "I Win" button.
- Reviewing the interaction with the Yohoho.log client activity record file.
- Adding new oceans.
- Taking a look at the problem causing pirates in crews to be relisted as independant.

No date yet for release.

Thanks mates!

Arbedar!
Tailspin

Posted by Loren_S at Feb 6, 2010 6:44:55 AM
Re: QuarterMaster II - Public Release - Support
- I sometimes get autochat messages repeated (send twice). It generaly happens if I click 2-4 different autochat buttons after each other.

- also not sure if disabling yohoholog parsing works reliable. My main comp does somehow never parse them. Which is good as it works well with multible clients. Please make sure this stayes an option. Would really suck if I could not use it with all my clients open.

- startup time (loading pirate/crew) is pretty long. maybe do that in the background after the main initialisation is done.

- some custom option settings. Like PTB but customizable/saveable.
(e.g. blockade: autojob/3rd party job/no autoplank, foraging: autojob/soundnotify on gems, trade: autoplank/special plankmessage, ....)

- damagecounter: damage in sf/lines (a.k. blocks/6) and rumble/lines (rounding is a bit different)

- damagecounter: the old undo last click (at least for single instance damagecounters)

- reorder Xebec and MG. The game considers MG smaller than Xebec. And i think cutter is bigger than dhow. (at least spawnwise)

- verify ram-damage. Had home discrepancies on WB pillages (WB+). Don't remeber exactly and might have missed a ram/bump. It was minor, but might be a little bug, but could well be my mistake.

- voyage planner/rum calculator. Allow to enter an amount of rum and display the equivalent grog/swill amount.
(Need to restock 57 rum. How much swill/grog would that be?)

- activate the "Battle" button independent of PTB. Let us send OOB without PTB involved
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by redwinej at Feb 6, 2010 7:56:42 AM
Re: QuarterMaster II - Public Release - Support
how about a port to java so all systems can use it instead of just pc.
----------------------------------------
Redtwo- On every dub ocean
Avatar by Primeval

Iron Monger- Holy Foil on Bowditch

Posted by Soar at Feb 6, 2010 5:30:38 PM
Re: QuarterMaster II - Public Release - Support
Ahoy!

Thanks for these, they are great.

 
- I sometimes get autochat messages repeated (send twice). It generaly happens if I click 2-4 different autochat buttons after each other.

This one would be hard to find. I'll have a mess around with it and see if I can duplicate it. If you can find a way to reproduce it relaibly it would be a great help. :]

 
- also not sure if disabling yohoholog parsing works reliable. My main comp does somehow never parse them. Which is good as it works well with multible clients. Please make sure this stayes an option. Would really suck if I could not use it with all my clients open.

This is one I'd like to fix very much. Are you willing to do some local testing on your system? I'd need to gather some info specific to what is going on there.

 
- startup time (loading pirate/crew) is pretty long. maybe do that in the background after the main initialisation is done.

Another one I've been wanting to fix. I tried once before but it didn't go so well. However I've got another idea that should work so I'll give it a go.

 
- some custom option settings. Like PTB but customizable/saveable.
(e.g. blockade: autojob/3rd party job/no autoplank, foraging: autojob/soundnotify on gems, trade: autoplank/special plankmessage, ....)

I'm guessing you mean autojob as in automatically accepting jobbers from the noticeboard. For most officers and cases this would be a great thing, and it wouldn't be too hard to impliment. But sadly it opens a seperate little door to allow players to play and make PoE while AFK. This would pretty much spell the death of QM, lol.
I think Blockade 3rd party jobbing was put in, taken out, and put back in again. so it should be there somewhere. I'll have to update the help files.
Sound notification on things is always fun. What are the chat lines and events you had in mind?
I think you can set autoplank for any voyage type, and there should be the option to enter a special message on planking. Can you elaborate on blockade - no planking you mention there?

 
- damagecounter: damage in sf/lines (a.k. blocks/6) and rumble/lines (rounding is a bit different)

Yup. Got it as close as I could, but if you can give me some data on specific cases, especially extreme ones, it would be very helpful in making improvements.

 
- damagecounter: the old undo last click (at least for single instance damagecounters)

It's difficult to do this with the muliple damage counter system.

 
- reorder Xebec and MG. The game considers MG smaller than Xebec. And i think cutter is bigger than dhow. (at least spawnwise)

Right you are.

 
- verify ram-damage. Had home discrepancies on WB pillages (WB+). Don't remeber exactly and might have missed a ram/bump. It was minor, but might be a little bug, but could well be my mistake.

Hmm, these numbers have been pretty solid. But again if you can get me some specific cases that don't add up, I'll definitly take a look in to it. It'd be too much to undertake a full ram/rock testing round for this small update. We did one for the initial numbers, but numbers do change.

 
- voyage planner/rum calculator. Allow to enter an amount of rum and display the equivalent grog/swill amount.
(Need to restock 57 rum. How much swill/grog would that be?)

Ok, can do.

 
- activate the "Battle" button independent of PTB. Let us send OOB without PTB involved

Also a good idea. I'll see if I can get that one in too.

RE: Java version.
I'd love to make QM available on Mac and Linux, but alas I have no Java knowledge and not enough time to learn it in my current RL schedule. As always though I can supply a package including code files and resources if any Java savy people would like to have a go at it.

Thanks mates!

Arbedar!
Tailspin

Posted by Loren_S at Feb 7, 2010 2:27:05 AM
Re: QuarterMaster II - Public Release - Support
 
 
- also not sure if disabling yohoholog parsing works reliable. My main comp does somehow never parse them. Which is good as it works well with multible clients. Please make sure this stayes an option. Would really suck if I could not use it with all my clients open.

This is one I'd like to fix very much. Are you willing to do some local testing on your system? I'd need to gather some info specific to what is going on there.
Sure, as long as it stays broken after testing (so it works with multiple clients) ;)
Send some PM with testing infos.

 
 
- some custom option settings. Like PTB but customizable/saveable.
(e.g. blockade: autojob/3rd party job/no autoplank, foraging: autojob/soundnotify on gems, trade: autoplank/special plankmessage, ....)

I'm guessing you mean autojob as in automatically accepting jobbers from the noticeboard. For most officers and cases this would be a great thing, and it wouldn't be too hard to impliment. But sadly it opens a seperate little door to allow players to play and make PoE while AFK. This would pretty much spell the death of QM, lol.
I think Blockade 3rd party jobbing was put in, taken out, and put back in again. so it should be there somewhere. I'll have to update the help files.
Sound notification on things is always fun. What are the chat lines and events you had in mind?
I think you can set autoplank for any voyage type, and there should be the option to enter a special message on planking. Can you elaborate on blockade - no planking you mention there?
No nothing that big. All the options are there. I just want some saveable and preselectable optionsettings.
Just move the PTB checkbox (enable the 3 PTB buttons) into the optionsscreen. Replace that checkbox with 3-4 settings boxes that load differnt option configurations. And of course have a save button somewhere in the options.

For autojobbing: I'd love to see the full autojob, but OMs gave a NO to that. So leave it out.

 
 
- damagecounter: damage in sf/lines (a.k. blocks/6) and rumble/lines (rounding is a bit different)

Yup. Got it as close as I could, but if you can give me some data on specific cases, especially extreme ones, it would be very helpful in making improvements.
I think the calculation is right. Just the formating of the sent text. Besides cb-hits, dmg% and blocks, I would like to see a (block/6). So it can say <us>1line 3blocks - 4lines 1block<Them>. The general counting standard is cbs, but the really interesting thing is how many lines of damage there are.

 
 
- damagecounter: the old undo last click (at least for single instance damagecounters)

It's difficult to do this with the muliple damage counter system.
I know. Thats why i suggested it to apply only if there is one instance of DC only. On the other hand I'm not sure how often it is used in multi ship situations at all.
I personaly lose track in IOs alone. Plus repair is making it unreliable in sinking (or fake sinking) environments anyway.

 
 
- verify ram-damage. Had home discrepancies on WB pillages (WB+). Don't remeber exactly and might have missed a ram/bump. It was minor, but might be a little bug, but could well be my mistake.

Hmm, these numbers have been pretty solid. But again if you can get me some specific cases that don't add up, I'll definitly take a look in to it. It'd be too much to undertake a full ram/rock testing round for this small update. We did one for the initial numbers, but numbers do change.
It might be my fault in entering the rams/bumps. But WB vs Xebec: With the Xebec ramming rocks and/or bumping leads to some off results. (Or was it with MGs? dont remember)
Maybe Xebec is now large class? I remember being surprised by some ram mechanic results also.

 
RE: Java version.
I'd love to make QM available on Mac and Linux, but alas I have no Java knowledge and not enough time to learn it in my current RL schedule. As always though I can supply a package including code files and resources if any Java savy people would like to have a go at it.
If you make it open-source I'm pretty sure someone would take over and adapt it. I remember some offers in the past.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by Soar at Feb 8, 2010 5:56:30 AM
Re: QuarterMaster II - Public Release - Support
Ahoy!

Welp, after a very long coding session today I've decided to revert the damage counter back to intergrated version, with only the single instance possible.

It's just to much with multiple instances and multiple ship types and then having them all talk to each other nice and timely. I'm sure there is a way to make it work with an Undo button in there but it is just too troublesome.

I'm guessing the Undo button is more used than the multiple instances so that's the option I'll go with. It should allow me to set window docking back up too. The current version of the DC is stand alone so it will still be in your QM directory after the patch. It can work independantly, so that is still good for players using multiple counters.

Time for bed I think.

Arbedar!
Tailspin

Posted by treese at Feb 11, 2010 7:18:57 PM
Re: QuarterMaster II - Public Release - Support
 
Welp, after a very long coding session today I've decided to revert the damage counter back to intergrated version, with only the single instance possible....The current version of the DC is stand alone so it will still be in your QM directory after the patch. It can work independantly, so that is still good for players using multiple counters.


Not sure about anyone else, but this makes me very happy. Loved the original damage counter, really coulnd't find a good use for the non integrated dc... welcome back "undo" button!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by PlNG at Feb 20, 2010 6:32:09 PM
Re: QuarterMaster II - Public Release - Support
Suggestion:
Auto plank (dismiss) pirates that leave the ship, but not the crew? I can think of some situations where this would be handy such as running forage while another ship screens pirates for smh.

Posted by Linisss at Feb 28, 2010 9:11:10 AM
Re: QuarterMaster II - Public Release - Support
Umm when you are a Greeter ( on duty) the crew check on vessel aint working, it copies text where Ocean master and Greeters names are written. Could you check this one , ty.

Ram/bumb count with MG is a bit strange. well dont rememebr too clearly but i thought that ramming mg qm shows a lot more dmg than it is in real

P.S Me<3 QM

Posted by Diaga at Apr 6, 2010 4:29:12 PM
Re: QuarterMaster II - Public Release - Support
This may have been answered already and if so could I please be directed to the post?

When I try to install QM (my computer was wiped and I lost it) I get a message saying:

Error 1301.Cannot creat the file. A directory with this name already exists. Cancel the installation and try installing to a different location.

I have a PC with Vista and I have no idea what this message is refering to or how to fix it.

Any advice would be appreciated.

Thanks
----------------------------------------
Diaga

Proud Senior Officer of Perilous Pirates
Proud citizen of Viridian

My opinions are my own.

Posted by PirateToph at Apr 14, 2010 3:21:36 PM
Re: QuarterMaster II - Public Release - Support
I too have gotten this "1301" error code. And if I try and hit ignore, I immediately get another error code, error "1304", which says that there were issues while trying to write files to the drive.

At first I thought maybe it was a permissions issue, but after having tried to run it as the administrator, I don't believe that's the issue.

Ideas?

Posted by HipGnosis6 at Apr 14, 2010 4:41:57 PM
Re: QuarterMaster II - Public Release - Support
Since this has gotten a recent bump, I'd love to have the rest of the help files available. Is it possible to contribute?
----------------------------------------
Toody on Hunter (and occasionally Veridian)
SO of Queen's Realm
Princess of The Swarm

Awesome avi by Deathmessage :D

"The pessimist complains about the wind; the optimist expects it to change; the realist trims his sails." -- Will

Posted by Mysterio at Apr 21, 2010 11:01:27 PM
Re: QuarterMaster II - Public Release - Support
I just clicked the ignore button and it continued anyways :)
----------------------------------------
Blackjammer, 17th Captain of the Mad Mutineers,
The most intresting pirate of midnight
http://yppedia.puzzlepirates.com/Blackjammer
Stay puzzling my friends

Posted by Kycha at Apr 22, 2010 12:29:18 AM
Re: QuarterMaster II - Public Release - Support
 
I too have gotten this "1301" error code. And if I try and hit ignore, I immediately get another error code, error "1304", which says that there were issues while trying to write files to the drive.

At first I thought maybe it was a permissions issue, but after having tried to run it as the administrator, I don't believe that's the issue.

Ideas?


Aye, I had the same thing, can't install onto new computer. Running an i7 64 bit if thats making any difference! Having to learn to keep a mental count now :(
----------------------------------------
Monandoeg, on all oceans, primary is Midnight.

Owner of Mast Destruction @ the Emerald Isle of Gaea & Pottery Burn @ the Jet Isle of Hephaestus Forge

Posted by DopeGhoti at Apr 22, 2010 11:30:04 AM
Re: QuarterMaster II - Public Release - Support
 
This may have been answered already and if so could I please be directed to the post?

When I try to install QM (my computer was wiped and I lost it) I get a message saying:

Error 1301.Cannot creat the file. A directory with this name already exists. Cancel the installation and try installing to a different location.

I have a PC with Vista and I have no idea what this message is refering to or how to fix it.

Any advice would be appreciated.

Thanks


I had the same problem with both Vista and Windows 7 when using the installer. It seems to be related to the new way files are stored (e. g. %SystemRoot%\Users\ rather than %SystemRoot%\Documents and Settings\). My solution was to just copy the QM directory tree from my old hard drive, but if the .ZIP file download is still available, that would probably work better than the .EXE/.MSI download.

Posted by djrap250 at Apr 22, 2010 1:36:10 PM
Re: QuarterMaster II - Public Release - Support
I recently got a new PC with Vista on it and tried downloading Quartermaster again. Every time i download it, i also get that Error everyone else has been complaining about. It also says "Error 1304 while writing file. C:\Quartermaster\Users\UniversalPirate_All\PirateTrainer\Basic-Officer-Training\Basic-Officer.qmt Verify that you have access to that directory.

If anyone could help it would be greatly appreciated
----------------------------------------
Yyuuii on the Viridian Ocean

Towardsshore says, "I'm working with minimal material here"
Arthaar says, "Is that why you said you were putting your balls away?"

Posted by djrap250 at Apr 25, 2010 9:20:08 AM
Re: QuarterMaster II - Public Release - Support
 
I recently got a new PC with Vista on it and tried downloading Quartermaster again. Every time i download it, i also get that Error everyone else has been complaining about. It also says "Error 1304 while writing file. C:\Quartermaster\Users\UniversalPirate_All\PirateTrainer\Basic-Officer-Training\Basic-Officer.qmt Verify that you have access to that directory.



ok I opened and i can use the damage counter but it is not registering any of my chat into the chat window below Puzzle Pirates and any time someone comes on my ship it doesnt register them

Thanks, Yyuuii
----------------------------------------
Yyuuii on the Viridian Ocean

Towardsshore says, "I'm working with minimal material here"
Arthaar says, "Is that why you said you were putting your balls away?"

Posted by HipGnosis6 at Apr 25, 2010 9:39:55 AM
Re: QuarterMaster II - Public Release - Support
 
ok I opened and i can use the damage counter but it is not registering any of my chat into the chat window below Puzzle Pirates and any time someone comes on my ship it doesnt register them

Thanks, Yyuuii



You have to tell QM where to find your chat logs. There are instructions on how to do so in the Start-Up Guide section of the YYPedia page for Quartermaster.
----------------------------------------
Toody on Hunter (and occasionally Veridian)
SO of Queen's Realm
Princess of The Swarm

Awesome avi by Deathmessage :D

"The pessimist complains about the wind; the optimist expects it to change; the realist trims his sails." -- Will

Posted by djrap250 at Apr 25, 2010 9:50:30 AM
Re: QuarterMaster II - Public Release - Support
 
 
ok I opened and i can use the damage counter but it is not registering any of my chat into the chat window below Puzzle Pirates and any time someone comes on my ship it doesnt register them

Thanks, Yyuuii



You have to tell QM where to find your chat logs. There are instructions on how to do so in the Start-Up Guide section of the YYPedia page for Quartermaster.


yes i know this ive been using it for years. its been fine until a couple days ago, and i choose the right chat log and everything, it just still doesnt register is. If i open the chat log in notepad, i see everything that has been said but it just doesnt show it in the chat window below. If i type something into it, it says it on puzzlepirates, yet it still doesnt show it. Even the chat shortcuts work.

Thanks,
Yyuuii
----------------------------------------
Yyuuii on the Viridian Ocean

Towardsshore says, "I'm working with minimal material here"
Arthaar says, "Is that why you said you were putting your balls away?"

Posted by treese at Jun 30, 2010 9:54:07 PM
Re: QuarterMaster II - Public Release - Support
Anyone have the update to add the new Junk ship yet? I started to tonight, but it's late and I'm tired, and it's been so long since i looked at the config file that I'm completely drawing a blank on what all that gobledy-gook means right now.

When I'm more conscious and able to decipher it, I shall look at it again and try to post something after testing (unless of course someone beats me to it!)
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by urbnsol at Jul 4, 2010 9:16:23 PM
Re: QuarterMaster II - Public Release - Support
This should be correct.
According to the wiki, it's the same stats as the Baghlah, but with large guns.

So check it all over, and if you like it, add it to the QM config.txt page.
Will need the images too.
And renumbering the rest of the list, obviously.

[006]
Junk
junk
JU.bmp
JUsm.bmp
HPS:050
RAM:002
MCW:18
RCW:8+
SLS:6
CRP:4
BLG:4
CAN:3
BLL:L
GUN:12
VOL:27,000
MSS:18,000
MXS:15
MXM:10
MXL:7.5
SKS:25
SKM:16.6
SKL:12.5


Posted by treese at Jul 5, 2010 3:55:24 AM
Re: QuarterMaster II - Public Release - Support
Yay! Thank you!

Numbers look good for what I can make out. I shall go home tonight and plug it into mine and do some testing, time permitting and all that.

Images? Nah, we dun need no stinkin images!

Ty ty!
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by Loren_S at Jul 5, 2010 5:09:06 AM
Re: QuarterMaster II - Public Release - Support
I'm pretty sure the ram number of the junk is not 002. I have set RAM:003 for me, but not sure if that is correct.

Also I get more and more confident that the ram of the MG is wrong in the standard config. Battles involving rams (maybe only rockrams) of MG are nearly always off by a bit for me.
----------------------------------------
CoatOSilver, Captain of Forget About It, Retired King of ©©©, Sage

Posted by urbnsol at Jul 5, 2010 8:14:53 AM
Re: QuarterMaster II - Public Release - Support
I can't say for sure, as I just got back into PP and just found the new QM and this thread, and decided to work out the new ship.
Was pretty easy to figure it out in 5-10 minutes.

As I said, same stats as the Baghlah other than large guns.
I don't know how 3R figures ram damage since the Merchant Brig and Baghlah have the same damage (according to http://yppedia.puzzlepirates.com/Ramming ), yet the MB has 72,000kg more mass than the Baghlah. Seems wrong to me.
The whole system seems a bit off, as you have the Grand Frig doing 8 ram damage and the War Frig 6, yet the GF is 2.5x the mass of the WF (and 40x the mass of a Sloop, which does 1 ram damage).
Obviously they don't want it to be too overwhelming for one ram, so I guess it's all just a balance issue and no real-world logic.

Rock damage is different than ship to ship, so that could account for the differences you are seeing.
Again, or it may not since I'm no expert.

Posted by SirCarl67 at Jul 8, 2010 12:51:53 PM
Re: QuarterMaster II - Public Release - Support
 
I can't say for sure, as I just got back into PP and just found the new QM and this thread, and decided to work out the new ship.
Was pretty easy to figure it out in 5-10 minutes.

As I said, same stats as the Baghlah other than large guns.
I don't know how 3R figures ram damage since the Merchant Brig and Baghlah have the same damage (according to http://yppedia.puzzlepirates.com/Ramming ), yet the MB has 72,000kg more mass than the Baghlah. Seems wrong to me.
The whole system seems a bit off, as you have the Grand Frig doing 8 ram damage and the War Frig 6, yet the GF is 2.5x the mass of the WF (and 40x the mass of a Sloop, which does 1 ram damage).
Obviously they don't want it to be too overwhelming for one ram, so I guess it's all just a balance issue and no real-world logic.

Rock damage is different than ship to ship, so that could account for the differences you are seeing.
Again, or it may not since I'm no expert.


Junk differs from a baghlah not only in having large guns but having the hull strength of a war brig. I am not an expert at reading the QM numbers but I think this has been taken care of with the data, can someone please confirm.

Mass referred to is cargo carrying capacity so is only partially related to total mass. Even total mass is not proportional to damage caused on a collision. In real life if a boat hit any ship significantly larger than itself (so that the larger vessel will not recoil on the impact) the damage will be the same, it might be more than hitting rocks but only as the speed of impact is greater than the speed of the sloop. Similarly if a grand frigate has the same hull thickness as say a a war brig a sloop a sloop might put a 3 foot hole is each. While this might be less of a problem in a very large ship it would actually take the same amount of work to repair.
----------------------------------------
Apollo tells ye "If you're ok for me to do one [bake-off], I'll go with that."

Posted by urbnsol at Jul 9, 2010 12:57:37 PM
Re: QuarterMaster II - Public Release - Support
True, I didn't compare it to the War Brig when I wrote the file, just took the info from the Junk wiki page.

What I posted originally was a ram damage of 2, and Loren_S set theirs as 3 damage, where the WB has 4 ram damage.
It hasn't been added to the wiki file yet, so no real change has been made yet.

I can't test any of these stats so... it's really up to others to find out for sure.
I would lean toward 3 being correct since a Junk should be smaller (based on stations and cargo hold) than a WB, but stronger hull-wise than the Baghlah.

Here are the stats with 3 for ram damage:
[006]
Junk
junk
JU.bmp
JUsm.bmp
HPS:050
RAM:003
MCW:18
RCW:8+
SLS:6
CRP:4
BLG:4
CAN:3
BLL:L
GUN:12
VOL:27,000
MSS:18,000
MXS:15
MXM:10
MXL:7.5
SKS:25
SKM:16.6
SKL:12.5


Posted by vuurballekes at Jul 13, 2010 5:34:06 AM
Re: QuarterMaster II - Public Release - Support
how can i insert this in my QM cause only see the icon to open QM on my comp
----------------------------------------
vuurballeke on cerulean

Posted by Wheebiscuit at Jul 13, 2010 10:17:00 AM
Re: QuarterMaster II - Public Release - Support
 
how can i insert this in my QM cause only see the icon to open QM on my comp


Inserting and editing to add the Junk involves the config file. That will be found in your QuarterMaster folder. And you can find THAT by checking the Properties of your QM Icon.

- Go to that folder and locate the Config.Txt file

- Copy the Config.Txt file to something like Config.sav because if you mess up your edit, you will likely break QM

- Open the Config.txt file, and insert the information about the Junk JUST BEFORE THE EXISTING [006] entry. The ships are indexed. The numeric entries act as the indexes. You now have two [006] entries.

- Scroll down to the second [006] entry, and change that to [007].

- Repeat for the [007] entry, and all the other numeric index entries all the way to the last numeric index entry [014] (at least in my config file) which you will now renumber to [015].

- Save the file.

That should do it. It has been a long time since I messed with these files so if I made a mistake or you made one and QM doesn't work, you can recover your program by renaming your saved Config.sav file back to Config.txt and you should be back where you started.

Good luck!

~ Aarghbird
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by tommo020 at Jul 14, 2010 2:54:08 AM
Re: QuarterMaster II - Public Release - Support
Hey I was just wondering if there are any QM course packages as I cant find any?

Posted by urbnsol at Jul 18, 2010 3:15:00 PM
Re: QuarterMaster II - Public Release - Support
As there hasn't been any comment on this for a bit, I went ahead and added it to the wiki page.

Again, all the info was copied from the Junk wiki page except for the ram damage, which is set at 3.
This seems like a logical option as it's bigger than a Baghlah and smaller than a War Brig, yet has the same hull strength.
If testing proves otherwise, then it's easily changed.

I also moved it to position 7 on the list since the ships are mostly in HP order.

I still don't have any pictures, so you're on your own there.

Posted by Masterofdrag at Jul 19, 2010 7:47:08 AM
Re: QuarterMaster II - Public Release - Support
Ahoy There,
first i would like to excuse me for my very bad english and i hope you will understand me ...

My Problem :
I am trying to play Puzzle Pirates with QM
But everytime when i want to Insall it ..( I Tryed it on other directorys and on other Computers ) there show
in the Error code 1301 (( Cannot creat the File ..... and so on ))

I can only ignore that ...
retry doesnt work
I ignored that and i hoped that it could works
The QM starts normal and i enter the location of the chat log and the yohoho log ( I had QM 1-2 years ago so this was no problem )
Then i want to start it :
He was loading my pirate
and he was loading my Crew ...
He start QM and give me a Error Message

:""Unable to locate the game client for this Pirate. Please ensure
your Quartermaster pirate is the same as your current game pirate""

And yes i understand this ^^ but everytime he show me that message ..
i Tryed it with several Pirates ..... i delete and install PP new
on both computers ( 1 Visa / 1 XP prof SP 2)
and Yes the Pirate name was the same: :P

My Question here is. ... Can someone help me ? :-)

Yours Dragy
on Opal
Perseuses
on Sage
----------------------------------------


Posted by urbnsol at Jul 22, 2010 6:47:30 AM
Re: QuarterMaster II - Public Release - Support
Did you read the installation instructions on the QM page?
There have been some changes to the PP client and there are answers there.

I had a similar problem with the install and reading it fixed my problem.

Posted by Beaconofhope at Aug 13, 2010 9:37:12 AM
Re: QuarterMaster II - Public Release - Support
I don't know why, but my QM always lacks the pirate training course (Or officer training.) Could someone please help me locate / get a new one?

I've looked in courses.txt but there is nothing.

Posted by Stevesevere at Aug 13, 2010 7:40:06 PM
Re: QuarterMaster II - Public Release - Support
Are there any plans to update the program to include rigging stats?

That would be quite helpful.
----------------------------------------
Stevesevere on Viridian. (Guilty as charged.)

Posted by tlz_allen at Aug 14, 2010 7:33:52 AM
Re: QuarterMaster II - Public Release - Support
OK, I came up with a possible use for QM that I "think" could be incorporated to help those of who try to sort through our hearty list when staffing a pillage. Since we have the option to Refresh the Compliment of the Ship we are on, couldn't that same action by used to hit your online hearty list, feed them into QM and then you'd be able to see what hearties met what puzzle quality levels you have set within QM? So if you were looking for a Master in Carp, only yer hearties with a Master or better would get the little logo next to their name, if that's what you had the level set to.

Seems like this would make it MUCH easier when trying to sort through your hearties to fill out that one station.
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by REJBELLS at Aug 14, 2010 10:33:30 AM
Re: QuarterMaster II - Public Release - Support
Great idea TZZ..
How great it is that some pirates have computors and connections that can handle these 3rd party additions to the game.

I mean that .

I am also frustrated , being one of those not able to take advantage of off game interfaces that make handling certain activities much , much more efficient.

With all the advancements in the mechanics/coding etc.. department.. and.. in light of the new voyage board and other interface revamps is it not Time that all this is included in game.

For some niggly lil reason, it quite bothers me booty that we are not all on the same game playing field. (something akin to speed bots and bilge bots to me.. grins)

Is it possible to have these 'Tools' be accessible by say a button to open the interface.. same/similar as we get our Stats plus pop up? Or on a ship interface. Perhaps in Options to have at all.

I am asking if it is POSSIBLE. Whether it is a viable idea.. that might be worth some Dev Thinking.. is another wasp nest altogether.
----------------------------------------
Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by tlz_allen at Aug 16, 2010 5:49:55 PM
Re: QuarterMaster II - Public Release - Support
Wildrose wrote: 
With all the advancements in the mechanics/coding etc.. department.. and.. in light of the new voyage board and other interface revamps is it not Time that all this is included in game.

For some niggly lil reason, it quite bothers me booty that we are not all on the same game playing field. (something akin to speed bots and bilge bots to me.. grins)

Is it possible to have these 'Tools' be accessible by say a button to open the interface.. same/similar as we get our Stats plus pop up? Or on a ship interface. Perhaps in Options to have at all.

I am asking if it is POSSIBLE. Whether it is a viable idea.. that might be worth some Dev Thinking.. is another wasp nest altogether.


Well, I think to include something like QM into the game interface would require a major reworking of the game interface as we know it.

Now, that said, I've actually been talking with a friend of mine (not a pirate) and we may take a stab at writing a java version of QM, as well as blockade application that I Macgiver-ed with a Google Spreadsheet a year or so ago working with Sweetiepiepi. No idea what a time table looks like, but having been a Mac person in the past, I feel yer pain.
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by lord_oll at Aug 24, 2010 3:45:52 AM
Re: QuarterMaster II - Public Release - Support
Ok, this thread is too long, so i haven't read it.
I have a pre-rigging, pre-proficient stat, pre-Xebec, pre-Junk, and pre-Malachite + Crimson.

I've had no problems at all updating for the Xebec the Junk and the Oceans.
can somebody please help with updating the stats?
----------------------------------------
Crimson Sloop Races!


Okaw on Hunter and Crimson
Darkollie on Cobalt
Okaw or Darkollie on the other oceans when I occasionally visit.

Posted by treese at Aug 28, 2010 3:05:32 PM
Re: QuarterMaster II - Public Release - Support
Is rigging that importatant really? To me, rigging is still new and not widely used singly to base a pirate's skills on. I'll hire someone who has good rigging, but there are so few folks who really excell at rigging that I really only pay attention to it when looking for jobbers for CI, and those jobbers I can check by hand.

That being said... I'd like to see a rating avail for sword fighting rank. I've been finding myself as M@A for larger runs lately and it would be much easier to see.

The issue that we are running into is that QM has so much valuable information at our fingertips that it's running out of room to display it conveniently.
----------------------------------------
TammyGal
Cobalt Ocean
SO & former Captain of Boochin' Drunks - One of the founding crews of Cobalt
Lady of the all-grown-up CAPS LOCK Kiddies, Super Awesomeness!!
(awesome avatar by Darkfaery!)

Posted by XxBrynnxX at Oct 21, 2010 11:51:35 PM
Re: QuarterMaster II - Public Release - Support
 
Is rigging that important really? To me, rigging is still new and not widely used singly to base a pirate's skills on. I'll hire someone who has good rigging, but there are so few folks who really excell at rigging that I really only pay attention to it when looking for jobbers for CI, and those jobbers I can check by hand.

The issue that we are running into is that QM has so much valuable information at our fingertips that it's running out of room to display it conveniently.



My bf started playing the game ago not even a wk old he cant sail for chit... but he's already Master in Rigging. Rigging is still a part of Sailing even if its not the Actual Sailing Puzzle its should be a part of QM so that its easily seen that if you need more sailors hey this play can Rig so put him on Sails.

As far as running outta room to display all the purdy buttons I've set mine not to show Bnav and Navigation cause I'm sorry if there jobbers I dont need to know this info and if there a part of my Crew I better already know this info
----------------------------------------
Faithfuless Queen of Trouble
Merrida Captain of Hell's Circus

Posted by tlz_allen at Oct 23, 2010 10:31:11 PM
Re: QuarterMaster II - Public Release - Support
Does QMII have an issue installing on Windows 7? I can't get the sucker to work!
----------------------------------------
TlzAllen
Captain, The Dawntreaders

Posted by XxBrynnxX at Oct 23, 2010 11:56:45 PM
Re: QuarterMaster II - Public Release - Support
 
Does QMII have an issue installing on Windows 7? I can't get the sucker to work!

I couldnt get the installer to work with windows 7 either there is a 2nd link on the dl page for QMII that is contained in a Zip file I had to use that instead... everything works fine just had to make a short cut of the QM on my desktop
----------------------------------------
Faithfuless Queen of Trouble
Merrida Captain of Hell's Circus

Posted by Linisss at Oct 25, 2010 3:30:55 PM
Re: QuarterMaster II - Public Release - Support
 
 
Does QMII have an issue installing on Windows 7? I can't get the sucker to work!

I couldnt get the installer to work with windows 7 either there is a 2nd link on the dl page for QMII that is contained in a Zip file I had to use that instead... everything works fine just had to make a short cut of the QM on my desktop



i used zip for myself but crew l;ist refresh button aint working :(

sad but got used to play without it lol

Posted by HipGnosis6 at Oct 25, 2010 5:57:06 PM
Re: QuarterMaster II - Public Release - Support
 
..... crew l;ist refresh button aint working :(

sad but got used to play without it lol


Crew refresh doesn't work if the OMs on duty wrap to second line or you are on greeter duty. Requires that the OM line on a /w query be one line only.
----------------------------------------
Toody on Hunter (and occasionally Veridian)
SO of Queen's Realm
Princess of The Swarm

Awesome avi by Deathmessage :D

"The pessimist complains about the wind; the optimist expects it to change; the realist trims his sails." -- Will

Posted by fullmonty at Oct 30, 2010 6:42:58 AM
Re: QuarterMaster II - Public Release - Support
anyone got pictures sorted for the Junk ship yet?

If so is it possible to share? many thanks
----------------------------------------
Krakenslayer in Midnight Curulean Ocean Main Pirate
Owner of Ice Breakers on Winter Solstice
Zulu in Sage Emerald Ocean
Avatar kindly done by Razuzu of Cerulean

Posted by hirsty at Nov 26, 2010 11:19:09 AM
Re: QuarterMaster II - Public Release - Support
Is it possible i could have the source code fer QM?

Whats it coded in?
Java, VB, C++?

Would love to try develop some features when i have some spare time :) Would need to scroll through the code though
----------------------------------------
Hirsty on Cobalt Ocean

Posted by Dylan at Nov 26, 2010 11:34:38 AM
Re: QuarterMaster II - Public Release - Support
http://forums.puzzlepirates.com/community/mvnforum/viewthread?p=546433#546433

Posted by hirsty at Nov 26, 2010 11:44:20 AM
Re: QuarterMaster II - Public Release - Support
ah thank ye, any possibility ye can link me to where i can get the source code or not?
----------------------------------------
Hirsty on Cobalt Ocean

Posted by hockeydude1 at May 5, 2011 8:30:27 PM
Re: QuarterMaster II - Public Release - Support
Sorry for the bump but I am having trouble. I searched my problem and no one seemed to give a solution that worked for me. This is what I'm dealing with upon installation:

Error 1301. Cannont create the file. A directory with this name already exists. Cancel the installation and try installing to a different location.

Ignoring this leads me to Error 1304.


I've tried downloading the .zip files and even when I extract the files nothing seems to work properly. Help, anyone?
----------------------------------------
Synes

Posted by Marleen191 at May 7, 2011 8:37:16 AM
Re: QuarterMaster II - Public Release - Support
Hi all,

Can someone add the information about the Fanchuan. Im missing some information.

This is what I found so far.
Fanchuan
fanchuan
FN.bmp
FNsm.bmp
HPS:?
RAM:?
MCW:12
RCW:?
SLS:5
CRP:3
BLG:2
CAN:1
BLL:L
GUN:12
VOL:20,250
MSS:13,500
MXS:8
MXM:6
MXL:4
SKS:?
SKM:?
SKL:?

Thanks in advance
----------------------------------------
Marleen
Senior Officer of the crew Cursed Marauders
Princess of the flag The Explorers Guild
Emerald Ocean

Posted by Ice_devil at May 7, 2011 10:24:50 AM
Re: QuarterMaster II - Public Release - Support
Also, any ideas on how to run this on a mac? I know, it hasn't been able for a while, and Im going to have to dish out several thousand dollars to build myself a new PC soon instead of my mac, but hey, anyone figured out a way?
----------------------------------------
Hellacious/Hellaciouss/Defunct/Hamsterz
Capy tells ye, "I'm sorry... I don't know you well enough yet to allow you cam time!"
Plu tells ye, "screw you..Im interfering in every cade you ever contend&q

Posted by hirsty at Jun 15, 2011 5:27:26 PM
Re: QuarterMaster II - Public Release - Support
 
Hi all,

Can someone add the information about the Fanchuan. Im missing some information.

This is what I found so far.
Fanchuan
fanchuan
FN.bmp
FNsm.bmp
HPS:?
RAM:?
MCW:12
RCW:?
SLS:5
CRP:3
BLG:2
CAN:1
BLL:L
GUN:12
VOL:20,250
MSS:13,500
MXS:8
MXM:6
MXL:4
SKS:13
SKM:8.7
SKL:6.5

Thanks in advance


taken from yppedia.....would redisgn it but would need help from soar and such :) as to understand his source code etc
----------------------------------------
Hirsty on Cobalt Ocean

Posted by hirsty at Jun 23, 2011 10:20:30 AM
Re: QuarterMaster II - Public Release - Support
Hey, fully up config file :D Found out how it works ^_^ Just need images

This file contains program setting variables for QuarterMaster. Take care when changing this file as it may cause QuarterMaster to stop functioning correctly.

ALL OCEANS
----------
Cobalt
Hunter
Ice
Malachite
Midnight
Opal
Sage
Viridian
----------

ALL LANGUAGES
----------
English
German
----------

NATIVE LANGUAGES
----------
Cobalt=English
Hunter=English
Ice=English
Midnight=English
Opal=English
Sage=English
Viridian=English
----------

CREW RANKS
----------
Captain
Senior Officer
Fleet Officer
Officer
Pirate
Cabin Person
----------

OCEANMASTERS
----------
Artemis
Demeter
Hermes
Mnemosyne
Poseidon
Castor
Endymion
Bia
Clio
Dionysus
Eurydice
Hypnos
Lelantos
Nemesis
Prometheus
Apollo
Glaucus
Oceanus
Aphrodite
Hephaestus
Cleaver
Nemo
Bluebeard
Jack
Peghead
Hussar
Sophocles
Calrissian
Roparzh
Arcturus
Lindworm
Wilddoog
Blackhat
Thalette
Cephalopod
Greenbones
Lizthegrey
Buffy
Tedv
Red
Amphitrite
Eris
----------

SHIP STATS
----------
[001]
Sloop
smsloop
SL.bmp
SLsm.bmp
HPS:020
RAM:001
MCW:7
RCW:4+
SLS:3
CRP:2
BLG:2
CAN:1
BLL:S
GUN:4
VOL:20,250
MSS:13,500
MXS:6
MXM:4
MXL:3
SKS:10
SKM:7
SKL:5
[002]
Cutter
lgsloop
CT.bmp
CTsm.bmp
HPS:024
RAM:001
MCW:12
RCW:6+
SLS:5
CRP:3
BLG:2
CAN:2
BLL:S
GUN:8
VOL:60,750
MSS:40,500
MXS:8
MXM:5
MXL:4
SKS:13
SKM:9
SKL:7
[003]
Dhow
dhow
DH.bmp
DHsm.bmp
HPS:024
RAM:001
MCW:12
RCW:6+
SLS:5
CRP:3
BLG:2
CAN:1
BLL:M
GUN:4
VOL:20,250
MSS:13,500
MXS:8
MXM:5
MXL:4
SKS:13
SKM:9
SKL:7
[004]
Fanchuan
fanchuan
fch.bmp
fchsm.bmp
HPS:026
RAM:001
MCW:12
RCW:6+
SLS:5
CRP:3
BLG:2
CAN:1
BLL:L
GUN:4
VOL:20,250
MSS:13,500
MXS:8
MXM:6
MXL:4
SKS:13
SKM:9
SKL:7
[005]
Longship
longship
LS.bmp
LSsm.bmp
HPS:030
RAM:001
MCW:15
RCW:8+
SLS:5
CRP:3
BLG:3
CAN:3
BLL:S
GUN:12
VOL:20,250
MSS:13,500
MXS:9
MXM:6
MXL:5
SKS:15
SKM:10
SKL:8
[006]
Baghlah
baghlah
BG.bmp
BGsm.bmp
HPS:040
RAM:002
MCW:18
RCW:8+
SLS:6
CRP:4
BLG:4
CAN:3
BLL:M
GUN:12
VOL:27,000
MSS:18,000
MXS:12
MXM:8
MXL:6
SKS:20
SKM:14
SKL:10
[007]
Merchant Brig
merchbrig
MB.bmp
MBsm.bmp
HPS:040
RAM:002
MCW:20
RCW:12+
SLS:6
CRP:9
BLG:6
CAN:2
BLL:M
GUN:8
VOL:135,000
MSS:90,000
MXS:12
MXM:8
MXL:6
SKS:20
SKM:14
SKL:10
[008]
Junk
junk
JU.bmp
JUsm.bmp
HPS:050
RAM:003
MCW:18
RCW:8+
SLS:6
CRP:4
BLG:4
CAN:3
BLL:L
GUN:12
VOL:27,000
MSS:18,000
MXS:15
MXM:10
MXL:7.5
SKS:25
SKM:16.6
SKL:12.5
[009]
War Brig
warbrig
WB.bmp
WBsm.bmp
HPS:050
RAM:004
MCW:30
RCW:15+
SLS:9
CRP:6
BLG:4
CAN:4
BLL:M
GUN:16
VOL:81,000
MSS:54,000
MXS:15
MXM:10
MXL:8
SKS:25
SKM:17
SKL:13
[010]
Merchant Galleon
merchgal
MG.bmp
MGsm.bmp
HPS:060
RAM:005
MCW:30
RCW:15+
SLS:9
CRP:14
BLG:14
CAN:3
BLL:L
GUN:14
VOL:405,000
MSS:270,000
MXS:18
MXM:12
MXL:9
SKS:30
SKM:20
SKL:15
[011]
Xebec
xebec
XE.bmp
XEsm.bmp
HPS:070
RAM:005
MCW:45
RCW:25+
SLS:14
CRP:9
BLG:8
CAN:6
BLL:M
GUN:24
VOL:182,250
MSS:121,500
MXS:21
MXM:14
MXL:11
SKS:35
SKM:24
SKL:18
[012]
War Frigate
warfrig
WF.bmp
WFsm.bmp
HPS:100
RAM:006
MCW:75
RCW:35+
SLS:18
CRP:18
BLG:12
CAN:6
BLL:L
GUN:24
VOL:324,000
MSS:215,000
MXS:30
MXM:20
MXL:15
SKS:50
SKM:34
SKL:25
[013]
Grand Frigate
grandfrig
GF.bmp
GFsm.bmp
HPS:120
RAM:008
MCW:159
RCW:60+
SLS:30
CRP:24
BLG:16
CAN:6
BLL:L
GUN:24
VOL:810,000
MSS:540,000
MXS:36
MXM:24
MXL:18
SKS:60
SKM:40
SKL:30
[014]
Triketos
monster
TK.bmp
SLsm.bmp
HPS:025
BTY:5-15k
AT1:Arrow (x2)
AT2:Ram
AT3:Super Ram
DM1:2
DM2:2
DM3:6
MN1:Double Fwd
MN2:
AB1:Healing Area
AB2:
SKS:13
SKM:9
SKL:7
REG:0.5
[015]
Gorgonyx
monster
GG.bmp
SLsm.bmp
HPS:050
BTY:20-35k
AT1:Arrow (x2)
AT2:Ram
AT3:Super Ram
DM1:4
DM2:4
DM3:12
MN1:Double Fwd
MN2:
AB1:Add Dragoons
AB2:
SKS:25
SKM:17
SKL:13
REG:1
[016]
Archelon
monster
AC.bmp
SLsm.bmp
HPS:100
BTY:40-60k
AT1:Ram
AT2:
AT3:
DM1:4
DM2:
DM3:
MN1:In-place Turn
MN2:Tidal Wave
AB1:Cast Net
AB2:Add Dragoons
SKS:50
SKM:34
SKL:25
RGN:2
----------
<<END>>

[edit] stupid spelling lol
----------------------------------------
Hirsty on Cobalt Ocean

Posted by hirsty at Jun 23, 2011 2:29:04 PM
Re: QuarterMaster II - Public Release - Support
And some images for the Junk:

http://www.zworqy.com/belma/bmp/JUsm.bmp
http://www.zworqy.com/belma/bmp/JU.bmp
----------------------------------------
Hirsty on Cobalt Ocean

Posted by Wheebiscuit at Jun 23, 2011 9:59:52 PM
Re: QuarterMaster II - Public Release - Support
Misspelled Fanchuan the second time - ye put an M in it.
----------------------------------------
Aarghbird of Cerlulean
Monarch of Mixed Nuts
Captain of Rum by Gum
Chief Mixed-Up-Nut

Avatar by the arrrsome Billshakes

Posted by hirsty at Jun 24, 2011 1:14:39 AM
Re: QuarterMaster II - Public Release - Support
 
Misspelled Fanchuan the second time - ye put an M in it.


lol fixed thanks:)

I could make a spreadsheet that grabs the data and sorts it out for you if a new ship comes out for ya that gets all the data u need
----------------------------------------
Hirsty on Cobalt Ocean

Posted by kyle229229 at Jun 24, 2011 2:46:59 PM
Re: QuarterMaster II - Public Release - Support
I just tried to use it today. However i ran into the following problems:

1.) I tried using the installshield installer, however during that when on the bottom of the bar it said "copying new files" an error box pops up saying "Error 1301.Cannot create the file. A directory with this name already exists. Cancel the installation and try installing to a different location." I've never used this program before.

2.) THen i tried the zip download, i opened the file, pressed the allow buttons to have it open the folder, and when i click on the application, it tells me i should extract all, so i did. And when thats done i open the application again, but this time the program just stops responding with no box coming up.

Help? :D

Edit: I should note that the Damage counter app works just fine though.
----------------------------------------
Blackmast of the Hunter Ocean. Harr.

Posted by Aeternis at Jun 24, 2011 4:14:13 PM
Re: QuarterMaster II - Public Release - Support
Had that error 1301 too and just ignored it, worked, though i didn't test it yet
----------------------------------------
Locu on Cerulean and Opal (and some other Oceans)

Check the Rack at Phakey's Tailor Stall on Tinga for nice clothes!
Locu's Weaving Stall on Tinga and Cranberry

Avatar by Cattrin

Posted by Marleen191 at Jun 24, 2011 11:48:34 PM
Re: QuarterMaster II - Public Release - Support
Thank you Histy
----------------------------------------
Marleen
Senior Officer of the crew Cursed Marauders
Princess of the flag The Explorers Guild
Emerald Ocean

Posted by hirsty at Jun 26, 2011 6:44:41 AM
Re: QuarterMaster II - Public Release - Support
 
Thank you Histy


Not a problem

As for the error im on windows 7 and found the ZIP package better to use think i ran it as admin
----------------------------------------
Hirsty on Cobalt Ocean

Posted by kyle229229 at Jun 27, 2011 2:28:03 PM
Re: QuarterMaster II - Public Release - Support
I tried running it as an administrator and it was successful. Problem resolved.
----------------------------------------
Blackmast of the Hunter Ocean. Harr.

Posted by vortexae at Jun 29, 2011 1:11:56 PM
Re: QuarterMaster II - Public Release - Support
Hirsty, you're the best. Finally I can have a damage counter with the fanchuan in it!

Can you post some handy images for it, like you did with the junk? QM will deal with not having them, but I do have to OK my way through the error message.

If you don't have them to hand, no biggie - I can try to scrape some together and offer 'em up myself.
----------------------------------------
Cerulean: Teshka
Meridian: Millefleur, Oshun & the crew
Emerald: Nensieuisge. Also Millefleur.
Y en el Océano Jade, soy la pirata Serenidad.

I blog YPP!

Posted by karrotss at Jun 29, 2011 4:22:59 PM
Re: QuarterMaster II - Public Release - Support
 
Hirsty, you're the best. Finally I can have a damage counter with the fanchuan in it!

Can you post some handy images for it, like you did with the junk? QM will deal with not having them, but I do have to OK my way through the error message.

If you don't have them to hand, no biggie - I can try to scrape some together and offer 'em up myself.

Here is the one I'm using: http://i54.tinypic.com/6hjcxj.jpg

Not the best but it works to get rid of that error message for now.

Posted by PinGyp at Jun 30, 2011 7:03:14 AM
Re: QuarterMaster II - Public Release - Support
I just use the Junk one - they're too similar to worry me :P Copy them and rename them to
fch.bmp 
fchsm.bmp

and it's all cool. Or make pictures yourself =P
----------------------------------------
 
Pingster flag officer chats, "Crap"
Capy flag officer chats, "I saw my name.... what did i do?"

Avatar by Phillite! <3

Posted by hirsty at Jun 30, 2011 8:43:23 AM
Re: QuarterMaster II - Public Release - Support
Will work on it
----------------------------------------
Hirsty on Cobalt Ocean

Posted by hirsty at Jul 5, 2011 9:18:00 AM
Re: QuarterMaster II - Public Release - Support
Tada!



----------------------------------------
Hirsty on Cobalt Ocean

Posted by Mr_Swagger at Jul 8, 2011 12:02:07 PM
Re: QuarterMaster II - Public Release - Support
When will QM come to Mac?
----------------------------------------
Timberland All Oceans

Posted by hirsty at Jul 8, 2011 3:32:12 PM
Re: QuarterMaster II - Public Release - Support
Quick google search, have u tried using it through Winebottler?
----------------------------------------
Hirsty on Cobalt Ocean

Posted by TheMookMan at Jul 16, 2011 8:22:58 AM
Re: QuarterMaster II - Public Release - Support
hey
my gf wants QM for mac so i went to research a bit
i can run it under wine and macports under mac,
but it would be easier to have a native app for mac ofc, i'll contact the devel of qm to see if we can get a mac native version, i can write it myself if needed but it would be nice to just port the windows version to mac

the problems i had under mac was that it doesnt rememeber the location of the log files, so when the app loads, you get all the right data but no data of log files is loaded
i guess this is because wine has to translate the osx filesystem to some virtual windows path and that doesn't really work all the time

i'll keep you all posted if i can make a mac version/port

Posted by TheMookMan at Jul 16, 2011 8:24:19 AM
Re: QuarterMaster II - Public Release - Support
oh yeh and if for mac, i'll compile a .deb/.rpm for linux too

seeing as it worked under wine it doesnt need directx

Posted by Codyboy1 at Jul 18, 2011 12:09:50 PM
Re: QuarterMaster II - Public Release - Support
QM just wont work for me to install, it will download fine, but installing it says something about 'it can't re-write some file'.

Posted by Salvidrim at Jul 29, 2011 4:57:30 AM
Re: QuarterMaster II - Public Release - Support
Same for me when using the installer -- just use the second download link and extract everything to C:/Quartmaster
----------------------------------------
---Klirsyt on Meridian
--Captain and Navigator of 'Tarrasque Slayers'
-King of 'Nihil Anarkia'

Posted by raymondbaker at Aug 8, 2011 2:28:06 PM
Re: QuarterMaster II - Public Release - Support
I saw the list of img codes for the different ships, but where exactly do I put them in?
----------------------------------------
Steveb Drunken SO of the crew Boochin' Drunks
King/Monarch of the flag Super Awesomeness
Cerulean

Steveb on every English ocean (Cerulean, Emerald, Ice, Meridian & Obsidian)

Posted by hirsty at Aug 13, 2011 2:20:21 PM
Re: QuarterMaster II - Public Release - Support
ship images go here -> C:\QuarterMaster\images or relevant to where QM is installed
----------------------------------------
Hirsty on Cobalt Ocean

Posted by raymondbaker at Aug 16, 2011 9:33:21 AM
Re: QuarterMaster II - Public Release - Support
in my C:\Quartermaster I have Data and Users so I assume they go in Data?
----------------------------------------
Steveb Drunken SO of the crew Boochin' Drunks
King/Monarch of the flag Super Awesomeness
Cerulean

Steveb on every English ocean (Cerulean, Emerald, Ice, Meridian & Obsidian)

Posted by Belthazar451 at Aug 16, 2011 4:18:07 PM
Re: QuarterMaster II - Public Release - Support
Don't assume - have a look in the Data folder. Are there any other images in there? If not, then no, they don't go there. Try the images folder.

In my QM folder, I've got Data, HelpProject, images, Languages, PirateTrainer, Sounds and Users. Are you missing half the program?

Posted by raymondbaker at Aug 17, 2011 11:01:47 AM
Re: QuarterMaster II - Public Release - Support
hmm looks like I am, I guess I should redownload the whole thing?
----------------------------------------
Steveb Drunken SO of the crew Boochin' Drunks
King/Monarch of the flag Super Awesomeness
Cerulean

Steveb on every English ocean (Cerulean, Emerald, Ice, Meridian & Obsidian)

Posted by raymondbaker at Aug 18, 2011 6:58:11 AM
Re: QuarterMaster II - Public Release - Support
ok ive redownloaded the whole program now and I have all the folders, but the problem im getting now is that everytime I log on to QM I find myself on my own Perm Blacklist and I remove it, but im back on there on my next log on, how do I solve this?

also Ive found all the images in my images folder, but im missing junk and fanchuan, could someone quote me the codes please, also how do I input them into the images folder? im guessing yeve gotta find the actual images and save them into the folder, but where do I find them?
----------------------------------------
Steveb Drunken SO of the crew Boochin' Drunks
King/Monarch of the flag Super Awesomeness
Cerulean

Steveb on every English ocean (Cerulean, Emerald, Ice, Meridian & Obsidian)

Posted by hirsty at Sep 1, 2011 7:09:33 AM
Re: QuarterMaster II - Public Release - Support
 
ok ive redownloaded the whole program now and I have all the folders, but the problem im getting now is that everytime I log on to QM I find myself on my own Perm Blacklist and I remove it, but im back on there on my next log on, how do I solve this?

also Ive found all the images in my images folder, but im missing junk and fanchuan, could someone quote me the codes please, also how do I input them into the images folder? im guessing yeve gotta find the actual images and save them into the folder, but where do I find them?


the latest images are already in this thread, go back a few pages
----------------------------------------
Hirsty on Cobalt Ocean

Posted by Tahrqa at Sep 26, 2011 4:57:26 PM
Re: QuarterMaster II - Public Release - Support
Question, when I run the damage counter app the window comes up and all of the images are duplicated and overlapping ... the window is functional, but cluttered and difficult to read.

Any thoughts, answers or other help? (On Windows 7 had to use the .zip file download.

Posted by Soar at Sep 27, 2011 5:57:55 AM
Re: QuarterMaster II - Public Release - Support
Ahoy

There is a development discussion thread for Ver. 2.5 at this link:

QuarterMaster 2.5 Developement Thread

It will probably be the best place to get assistance for a bit. This old thread is getting way to long.

Re: Tahrga
The offestting of the buttons in the damage counter is caused by the fat window borders in Windows 7. You can fix it by switching windows to the thinner classical layout, or wait for the QM 2.5 update when it will hopefully be fixed. :]

Arbedar!
Tailspin

Posted by jmrissaved at Feb 20, 2012 2:51:14 AM
Re: QuarterMaster II - Public Release - Support please help
I need help! I followed the directions for the chat logs but It still wont work no matter what I try. Can u please help me???? Cant figure out why it wont work


Ghostfeather
----------------------------------------
Ghostfeather on Meridian

Proud to be part of the best crew Greekfire

Posted by jmrissaved at Feb 20, 2012 2:57:24 AM
Re: QuarterMaster II - Public Release - Support
I followed directions for chat logs but qm still wont work can u help me?


Ghostfeather
----------------------------------------
Ghostfeather on Meridian

Proud to be part of the best crew Greekfire

Posted by benwick at Feb 20, 2012 8:30:40 AM
Re: QuarterMaster II - Public Release - Support
Check out this thread, it may help:

http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=174777
----------------------------------------
~Wentworth
SO of Schroedinger's Cat

Posted by OzzyTapper at Mar 4, 2012 1:47:15 PM
Re: QuarterMaster II - Public Release - Support
I recently downloaded QuarterMaster and I have this problem, Which I click on the crew tab on QM, I get this.
Cannot open file C:\QuarterMaster\Images\CrewsTab.bmp

I have no idea what to do xD
----------------------------------------
Jackley on the ( R.I.P Cobalt) Cerulean Ocean

Posted by Traderzeh at Mar 5, 2012 2:48:38 AM
Re: QuarterMaster II - Public Release - Support
Hmm I can't download the file..?

All appears is just a hosting site..

Help please!

Posted by OzzyTapper at Mar 5, 2012 11:21:40 AM
Re: QuarterMaster II - Public Release - Support
 
Hmm I can't download the file..?

All appears is just a hosting site..

Help please!



Same! I was following instructions and uninstalled it and was going to reinstall but there is no where to download it.
Talk about a fail XD
----------------------------------------
Jackley on the ( R.I.P Cobalt) Cerulean Ocean

Posted by OzzyTapper at Mar 6, 2012 8:58:38 AM
Re: QuarterMaster II - Public Release - Support
I got it working by going through old downloads and finding the downloader in my computer.

Does anyone know how to change sounds for certain messages or things like that?
----------------------------------------
Jackley on the ( R.I.P Cobalt) Cerulean Ocean

Posted by Xanther4 at Mar 17, 2012 2:33:04 PM
Re: QuarterMaster II - Public Release - Support
 
Hmm I can't download the file..?

All appears is just a hosting site..

Help please!

I recently encountered the same problem. Asked about it on /greeter chat, was enlightened. Apparently, QM was hosted by GoDaddy, but after their open support of SOPA, many people dropped their services, and apparently QM was one of them.

I've been searching for a new download, don't see one available atm, I'll let you know if I find one.
----------------------------------------
Wipley of Emerald
Darkfaery's Avatar Goodness

Making the forums awkward and the game more stupid since 2008.

Anything

Posted by Linisss at Apr 8, 2012 2:50:57 PM
Re: QuarterMaster II - Public Release - Support
http://www.filedropper.com/quartermaster

i dont know for how long the link will be up , but i uploaded mine version with fixed oceans and all ships feel free to download and good luck :)

anyways ima have it in my pc so if link doesn't work , contact me

Linlob@hotmail.com

Posted by Sweetpea2 at Apr 14, 2012 9:14:15 PM
Re: QuarterMaster II - Public Release - Support
Thanks for the dowload! I've been trying to get get QM since last weekend lol
----------------------------------------
Kitsuna of Meridian Ocean
Redhandjane of most oceans

Collector of Guppy ships
30 and counting!

Posted by ToddWK at Apr 25, 2012 9:28:18 AM
Re: QuarterMaster II - Public Release - Support
THank you SO MUCH for that download link! I have been looking to download this app for over 2 weeks with no luck finding it anywhere, then I finally found a link to this thread. Much love!

Posted by Wyrenyth at Jun 12, 2012 7:53:03 PM
Re: QuarterMaster II - Public Release - Support
The download has been dropped.

If somebody could reupload it, that would be AWESOME.
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Posted by bitmap at Jun 24, 2012 1:59:35 AM
Re: QuarterMaster II - Public Release - Support
 
QM just wont work for me to install, it will download fine, but installing it says something about 'it can't re-write some file'.



For my install on a new system, I tracked the file write error to creation of a directory which should have been a regular file.
After deleting "QuarterMaster\PirateTrainer\Courses.txt" it allowed my install to complete.
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Posted by Vorky at Jun 25, 2012 11:55:13 PM
Re: QuarterMaster II - Public Release - Support
Quarter Master V2.4a
Rar: https://dl.dropbox.com/u/33354160/QuarterMaster.rar
Exe: https://dl.dropbox.com/u/33354160/QuarterMaster2.exe

Posted by LJAmethyst at Oct 25, 2012 10:45:34 PM
Re: QuarterMaster II - Public Release - Support
Discussion of possible copyright and licensing problems are here.
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Retired as of August 2015.
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Posted by Ollie55 at Dec 22, 2012 6:13:44 AM
Re: QuarterMaster II - Public Release - Support
 
Quarter Master V2.4a
Rar: https://dl.dropbox.com/u/33354160/QuarterMaster.rar
Exe: https://dl.dropbox.com/u/33354160/QuarterMaster2.exe


I'm getting an error during installation.

First an unspecified file already exists, skip past that, then it says I need to check I have permissions to write to this folder. I forget which exactly, but it's officer training file or something that it's writing at that time.

No option to skip or ignore.

Anyone have a fix, or another link?

Posted by deathtolll at Dec 22, 2012 6:50:14 AM
Re: QuarterMaster II - Public Release - Support
 
 
Quarter Master V2.4a
Rar: https://dl.dropbox.com/u/33354160/QuarterMaster.rar
Exe: https://dl.dropbox.com/u/33354160/QuarterMaster2.exe


I'm getting an error during installation.

First an unspecified file already exists, skip past that, then it says I need to check I have permissions to write to this folder. I forget which exactly, but it's officer training file or something that it's writing at that time.

No option to skip or ignore.

Anyone have a fix, or another link?


I'm encountering the same issue and am also awaiting a solution.
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Posted by Twittly at Dec 22, 2012 12:11:31 PM
Re: QuarterMaster II - Public Release - Support
 
 
 
Quarter Master V2.4a
Rar: https://dl.dropbox.com/u/33354160/QuarterMaster.rar
Exe: https://dl.dropbox.com/u/33354160/QuarterMaster2.exe


I'm getting an error during installation.

First an unspecified file already exists, skip past that, then it says I need to check I have permissions to write to this folder. I forget which exactly, but it's officer training file or something that it's writing at that time.

No option to skip or ignore.

Anyone have a fix, or another link?


I'm encountering the same issue and am also awaiting a solution.

I have the rar file for whoever wants it. And yes, I do have permission to distribute the file. Send me a PM with an email.
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Posted by rpk2141 at Apr 17, 2015 12:21:31 PM
Re: QuarterMaster II - Public Release - Support
Upon scanning the file with anti-virus, I got this.

Backdoor.Win32.Sandrator.c

Now I am worried...

Posted by LJAmethyst at Apr 17, 2015 12:51:14 PM
Re: QuarterMaster II - Public Release - Support
 
Upon scanning the file with anti-virus, I got this.

Backdoor.Win32.Sandrator.c

Now I am worried...


Well, where and how did you obtain the file? Being that it seems the primary mode of distribution is by being passed around by private parties, this is unsurprising.
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Retired as of August 2015.
2 Timothy 4:7

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