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Posted by Hermes at Jul 1, 2009 11:23:12 AM
Family Ocean Beta Feedback
The beta launch of our first Family server is upon us! If you have not yet wandered over to check it out, it is accessible from right here.

In this thread, we welcome any questions or comments that parents and other Family ocean players may have about the new and different features available there. It is our hope to continue to develop the Family server architecture to provide a safe and fun experience for kids and adults alike, but we can't do that without hearing from you!

Have fun, and thanks for your interest in helping us build a better Puzzle Pirates!

Posted by sammybingo at Jul 1, 2009 6:33:55 PM
Re: Family Ocean Beta Feedback
As all pirate names are not allowed, I haven't sussed out if we can /invite etc people. The tell thing is simple enough.

When will navy missions be turned on?
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Sammybingo of all oceans but Opal.
I speak for myself, and myself alone. I do not represent any flag or crew. PFFT.
Mightyboosh's fruit protection advice:
 
I eat the bananas, poo in the skin, and carefully seal it back together again.


Posted by cyntash at Jul 1, 2009 6:38:08 PM
Re: Family Ocean Beta Feedback
I am actually finding the chat filter a problem..... Some people have a problem (that they have no control over, it is a learning disability) called Phonetic Spelling. They spell as it sounds. But the chat over there isn't allowing spelling errors. I mistyped a word (wasn't sure how to spell it) and it wouldn't allow me to send the chat. I think something needs to be done about it, because I know one person in my house that would never be able to go there because he has this problem. And there are others out there with this problem.
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Queenrose on all Oceans but mainly SO of Alere flammam Veritatis on Midnight

Aka: Cherryblosom AKA: whoever else I am

Posted by sammybingo at Jul 1, 2009 6:41:44 PM
Re: Family Ocean Beta Feedback
Aye and with it being a family ocean, where children will be encouraged to play, will they be able to communicate if they just can't spell? I think an awful lot of people will have problems with it. I think the method of just not allowing ANY sort of curse word is going to be easier in the long run.. but hey. I'm ain't no GD chappess.
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Sammybingo of all oceans but Opal.
I speak for myself, and myself alone. I do not represent any flag or crew. PFFT.
Mightyboosh's fruit protection advice:
 
I eat the bananas, poo in the skin, and carefully seal it back together again.


Posted by cyntash at Jul 1, 2009 6:48:38 PM
Re: Family Ocean Beta Feedback
I can see a typo. IE: I typed wouldn't without the ' and it turned red. Fine...I can deal with that. But when they really DON'T know how to spell the word correctly its not right. But I agree Sammy......Just put all the known curse words in the dictionary they use and don't allow them. That would be the best bet.


Edit: I actually petitioned the chat and this was what I got in response:
We need to do the chat as an allow list. This means that every word is on a list of allowed words. It just wouldn't be possible to include every spelling of each word. Because of this, pirates have to try to work within the filter. Our hope is that we all get used to dealing with the strict filter. It is also possible that over time we add more words to the allowed list.

Sorry, but actually isn't right IMO. To me that is saying....Hey you can't spell, so you can't play. As was stated before, just take all the swear words and their different spellings and don't allow them.
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Queenrose on all Oceans but mainly SO of Alere flammam Veritatis on Midnight

Aka: Cherryblosom AKA: whoever else I am

Posted by Sara_Sparrow at Jul 1, 2009 7:02:31 PM
Re: Family Ocean Beta Feedback
The chat filter also won't allow the word "as."

Yeah, it seems weird to not allow any misspelling on an ocean specifically designed for an age group that is still developing spelling skills.
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Sarahsparrow of Cerulean
Captain of Barnacle for Brains
Lady of Riot


Posted by HiimEric2001 at Jul 1, 2009 7:14:18 PM
Re: Family Ocean Beta Feedback
I can't do a /w on people who's names aren't real words, including OMs. That's broken.
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Cire
Purple Squid Brigade, Inglorious Fandango

 
Nemo says, "Cire has figured me out..."


Posted by Dexla at Jul 1, 2009 7:17:24 PM
Re: Family Ocean Beta Feedback
1) I was hoping dubs would be non-transferable from other oceans.

2) Being a selection that branches off of a regular account, what is there to prevent a child under the age of 13 from clicking over to the non-family accounts and logging on to one of the current oceans?

I realize there is nothing to stop a 10 year old from logging onto YPP as it is, and being labeled as a "family" ocean suggests a level of parental supervision, but you are now INVITING children to come play. I can only do so much in preventing my child from taking the wrong actions, and I realize it's not YOUR responsiblity to safe-guard my kid from doing something bone-headed like logging onto the wrong ocean.... but at the very least, make it less tempting, less accessable.

Will the Crimson one day be dowloadable as a completely separate entity, separate from the other oceans (like Ice)? If so, that would put my mind at ease.
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Dexla d'Midnight

Posted by cyntash at Jul 1, 2009 7:23:34 PM
Re: Family Ocean Beta Feedback
 
I can't do a /w on people who's names aren't real words, including OMs. That's broken.


Not broken....it is the way it is set up, which is why I was saying if you can't spell you can't play (at least on that ocean) . All words on their list are ok. If the word isnt on a list it will be highlighted in red and chat wont be sent. So unless your child is a perfect speller, they are going to have real problems.
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Queenrose on all Oceans but mainly SO of Alere flammam Veritatis on Midnight

Aka: Cherryblosom AKA: whoever else I am

Posted by Yearbook50 at Jul 1, 2009 7:27:26 PM
Re: Family Ocean Beta Feedback
I'm disappointed that my dubs from my main account were available over there. I had hoped it was going to be separate in order to keep the old wealth being transferred over.
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Yearbook
Cerulean
Queen of Crimson Tide

Rome says, "I don't even have a status of a man"

Posted by LJAmethyst at Jul 1, 2009 7:43:42 PM
Re: Family Ocean Beta Feedback
All the "wealth" that comes from selling doubloons on Crimson is going to be gained from PoE that was earned on Crimson. Doubloon values are going to be very low there while only the Navy is available for pay, so it's not like someone can just drop a few doubloons and make millions instantly.
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Retired as of August 2015.
2 Timothy 4:7

Posted by HiimEric2001 at Jul 1, 2009 7:47:52 PM
Re: Family Ocean Beta Feedback
 
 
I can't do a /w on people who's names aren't real words, including OMs. That's broken.


Not broken....it is the way it is set up, which is why I was saying if you can't spell you can't play (at least on that ocean) . All words on their list are ok. If the word isnt on a list it will be highlighted in red and chat wont be sent. So unless your child is a perfect speller, they are going to have real problems.


Once someone creates a pirate, that name should be added to the dictionary.
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Cire
Purple Squid Brigade, Inglorious Fandango

 
Nemo says, "Cire has figured me out..."


Posted by Roranorzolox at Jul 1, 2009 7:50:39 PM
Re: Family Ocean Beta Feedback
The chat filter i find it way to extensive...example= the word Cronus is blocked....so sad for Cronus the ocean master
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Roranorzolo on Meridian

Posted by prariedogs52 at Jul 1, 2009 7:51:30 PM
Re: Family Ocean Beta Feedback
The word Ult is blocked as well.
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Another random alt

Posted by kissmysass at Jul 1, 2009 7:54:13 PM
Re: Family Ocean Beta Feedback
 
Doubloon values are going to be very low there while only the Navy is available for pay, so it's not like someone can just drop a few doubloons and make millions instantly.

That's not the point. Like you said, dubs will be cheap on Crimson. Therefore, people can just get dubs at a cheaper price than they would at their home ocean.
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Sicuno on Viridian Ocean

Posted by Kaalvoet at Jul 1, 2009 8:00:30 PM
Re: Family Ocean Beta Feedback
I can't make the :B face or the D: face. This is very upsetting to me D:
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The Infamous Feline Pirate
Kitt on Cobalt

Rehio says, "Yes, O Mistress"

Posted by celiatr at Jul 1, 2009 8:04:49 PM
Re: Family Ocean Beta Feedback
 
1) I was hoping dubs would be non-transferable from other oceans.

2) Being a selection that branches off of a regular account, what is there to prevent a child under the age of 13 from clicking over to the non-family accounts and logging on to one of the current oceans?

I realize there is nothing to stop a 10 year old from logging onto YPP as it is, and being labeled as a "family" ocean suggests a level of parental supervision, but you are now INVITING children to come play. I can only do so much in preventing my child from taking the wrong actions, and I realize it's not YOUR responsiblity to safe-guard my kid from doing something bone-headed like logging onto the wrong ocean.... but at the very least, make it less tempting, less accessable.

Will the Crimson one day be dowloadable as a completely separate entity, separate from the other oceans (like Ice)? If so, that would put my mind at ease.

yes! seperate client would fix them from just 2-3 clicks and be where they shouldnt. rather underaged play away where they belong than banned for underage and where they shouldnt be due to easily accessing the rest
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Flutie
Midnight Cerulean Ocean

April 1, 2009 on Midnight Ocean [21:22:49] Eurydice broadcasts, "Okay, Flutie, this better be good."

ROMS ~ The Subforum/Dead Thread

Posted by Jolyma at Jul 1, 2009 8:38:12 PM
Re: Family Ocean Beta Feedback
Please include huggle as an approved word. It's a vital part of YPP language.
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Jolyma

Avatar by Sundancer

Posted by amoyer at Jul 1, 2009 8:39:19 PM
Re: Family Ocean Beta Feedback
 
The chat filter also won't allow the word "as."

This one has been expressed as a problem from the OMs to the developers already. I'm sure there will be others too.
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Cedarwings
Captain of the Crew Schmew of the Flag Schmag
Cobalt Ocean
Oceanus wrote: 
"I hear Atlantis is all fun and giggles"


Posted by Patetch at Jul 1, 2009 9:18:15 PM
Re: Family Ocean Beta Feedback
I am inclined to agree that it really should be a separate entity like Ice, either that or if a parent creates an account for their child, they should be able to disable access to all the other oceans.

I also am a little uncomfortable with having doubloons transferable. I am sure that will mean that they will eventually get up to about the same level as the other oceans which is for the most part, an unattainable goal for the kids. The 20 doubloons from the dub club won't go very far. I think I'd like to see this ocean completely separate and have things generally cheaper there. I see no reason why pets and palace items should not be priced as they were on Ice. That would help balance out the absence of the big money makers (SMHs and poker.) Badges should also be cheaper as well (I was glad to see the parlor badge halved.)

Speaking of parlor games, I am hoping that at least hearts will be returned, it doesn't need a wager to play and it is included in every kids game collection I have ever seen.

The prize of the month is a great way to appeal to the "gotta collect them all" crowd. Very well planned. (I know I am tempted.)
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Pletoo of Sage

Posted by Jolyma at Jul 1, 2009 9:19:00 PM
Re: Family Ocean Beta Feedback
A tip, which I have also passed on to Cronus at least:

There seems to be some issue with Dub Club dubs not always showing up right away on Crimson, even though they seem to show up on the regular dub oceans. (I did send a bug report)

To fix it, log off and on (you then get the gifts), then log off an on a second time (you then see the dubs). Bizarre, but until that's fixed, that should work. So far it has for myself and several others.
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Jolyma

Avatar by Sundancer

Posted by mari_ at Jul 1, 2009 10:36:33 PM
Re: Family Ocean Beta Feedback
I'm sad to see dubs are universal, and even more so how to totally put off anyone who is a subscriber helping to Beta test :/
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Calamarie - now also in Obsidian flavour!
Dignity - Emerald

"Always remember... Rumours are carried by haters, spread by fools, and accepted by idiots."

The Shadow is in my very core ;)

Posted by Perlandria at Jul 1, 2009 10:40:51 PM
Re: Family Ocean Beta Feedback
 
2) Being a selection that branches off of a regular account, what is there to prevent a child under the age of 13 from clicking over to the non-family accounts and logging on to one of the current oceans?


I was surprised it wasn't a separate client too. I visited Ice first, since it is in beta, expecting it to be a server choice the way the oceans are listed on the regular client. Then I head slapped, since ice is sub only access. So, I combed the website trying to find the client download. Only after those two assumptions did I try looking on the regular client.

And I didn't see it.

I had to log into my main ocean and ask my crewbies were Crimson was hiding. That button at the bottom won't stop a curious 5 year old for long, but it did make it hard for this adult to go be supportive.
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Furnishing Puzzle Project:
Discussion: http://forums.puzzlepirates.com/community/mvnforum/viewthread?thread=97545
Prototype: http://albert.best.vwh.net/gilthead/GiltHead.html
Proposal: http://yppedia.puzzlepirates.com/GCPP:Proposal-Gilthead

Posted by mari_ at Jul 1, 2009 10:56:50 PM
Re: Family Ocean Beta Feedback
Also appears that what are normal names with no "meaning" can be created but you cannot type them, invite them etc once on the game.

Even my name is filtered lol if you shorted it to Cala!! Oh well :S
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Calamarie - now also in Obsidian flavour!
Dignity - Emerald

"Always remember... Rumours are carried by haters, spread by fools, and accepted by idiots."

The Shadow is in my very core ;)

Posted by Burnt_Water at Jul 1, 2009 11:06:17 PM
Re: Family Ocean Beta Feedback
Are words for example, pearl necklace, allowed?

If so, it's going to be tough to have a pirate day care over there since people are just going to give meanings to innocent words and giggle at them.

/what? I was talking about pirate jewellery.
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Hard and big guide to whack off Brigands
How to make a pirate feel good

Posted by Patetch at Jul 1, 2009 11:38:44 PM
Re: Family Ocean Beta Feedback
Question: Will buying a month of the golden doubloon club be enough to keep an account from being purged? (I can't remember if the $2.95 purchase was enough or if it had to be at least $9.95.)

Also - I sort of hope that trophies will not be turned on for awhile - I currently have ultimate swordfight and rumble after just playing (and winning) one game of each.

Can we get at least one of each crafting job available for the puzzles? Currently there are several ringer run stalls that are not hiring and the only paying jobs available are distilling and shipwrightery.
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Pletoo of Sage

Posted by Jolyma at Jul 1, 2009 11:51:35 PM
Re: Family Ocean Beta Feedback
 
Also - I sort of hope that trophies will not be turned on for awhile - I currently have ultimate swordfight and rumble after just playing (and winning) one game of each.


I'd like to see a stats purge before the ocean opens to the general public. It's meant for families, and to have the ult list so skewed to start out with will be quite a frustrating deterrent to many.

I realize that's just my own opinion, and it's probably not a popular one. It is frustrating trying to test and seeing all the "When will I get my name on the ult list?" and "Why don't I get my ult trophy?" questions.
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Jolyma

Avatar by Sundancer

Posted by Kharnor at Jul 2, 2009 12:23:36 AM
Re: Family Ocean Beta Feedback
I certainly hope the blocking of words that are part of a command gets fixed, it's rather annoying not to be able to /tell, /invite or /w anyone :P
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Kharnor, perpetual junior officer of the Lost Lot

Posted by mitmit at Jul 2, 2009 12:33:28 AM
Re: Family Ocean Beta Feedback
My biggest problem, trying to run a pillage only to have 2 or 3 people sitting on board during battles refusing to work and having a bit of a giggle that I couldn't plank them... quite annoying.
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Generic comment.

Posted by mari_ at Jul 2, 2009 1:15:14 AM
Re: Family Ocean Beta Feedback
The purple name is appearing too similar to the OM blue name and lots of people with it are being spammed constantly from people assuming they are OM's. Perhaps red would have been a more appropriate colour to tie in with the colour of the ocean?
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Calamarie - now also in Obsidian flavour!
Dignity - Emerald

"Always remember... Rumours are carried by haters, spread by fools, and accepted by idiots."

The Shadow is in my very core ;)

Posted by draco9 at Jul 2, 2009 1:21:31 AM
Re: Family Ocean Beta Feedback
I think this is a bug, but trying to log back in from the client causes the client to hang. After logging off of Crimson from the web applet launch, and then trying to log back in from the client, it just sits there.
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Dracon, Captain of Revenge of Io on the Midnight Ocean
Queen of Deus ex Machina

avatar drawn by me

Posted by randompanzy at Jul 2, 2009 1:52:27 AM
Re: Family Ocean Beta Feedback
 
Please include huggle as an approved word. It's a vital part of YPP language.


and shippy so i can do my shippy dance :o

also unblock as i found out it is painfully hard to write without it =/
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Randompanzy from Viridian now sailing on Obsidian
SO of Lion's Roar
Titled Member of Placeholder
The views on my post are of my own and not my flag.

 
Tranquilized says, u kno yer notorious for lagging? xD


Posted by tkp42 at Jul 2, 2009 2:04:46 AM
Re: Family Ocean Beta Feedback
Well, I've already booched things. I went to play on this new ocean using the link in Hermes' post above. Thinking it was a separate client, I created my Tonyanator character in the Java window that appears on the page. When I finished, it told me I already had the client downloaded. Took me a few moments to find the tiny "family oceans" button, but I finally clicked it and went to log on as Tonyanator from my tkp42 account. Unfortunately, the server told me that pirate had already been created!!! Zomg. What can I do to get my name back on Crimson?

On a side note, I'm also very surprised this isn't part of a separate client like Ice. The dub situation is going to be strange, and it will be too easy for lil' chil'ren to click over to Sage, for example, where they will be assaulted by all sorts of naughtiness.

/me wanders off as Kittywoo to test chat filters, etc.......

EDIT: The web page that allows you to join the Dub Club should have a big banner on the page where you actually click to buy the doubloons that you are, in fact, joining the Dub Club rather than just buying a package of doubloons.

I just booched again, and purchased 42 dubs on tkp4208, which will at least give my alts access to Ice, but my Eyedekay name is not purple on Crimson, nor did I succeed in joining the Dub Club and getting the kitty. DANG IT.

EDIT 2: Here's the screen I saw just before (stupidly) clicking the Paypal button to buy dubs:

This is reduced to 75%, but do you see the problem??? That little text link is way too friggin' small. I've used OOO's billing pages lots of times, and I made a mistake and bought the wrong thing. What about folks who are new to the site? They, like me, are going to be ticked off that they bought the wrong thing!

EDIT 3: The friggin' savvy hat is for sale on Crimson! Zomg.
.
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by Discojack at Jul 2, 2009 4:32:33 AM
Re: Family Ocean Beta Feedback
Okay I have to agree with most of what has beens aid previous to my post.

The filter is complete overkill, I was hoping to see some sort of spelling corrector as well as the filter instead of simply blocking anything that is mispelt. Something like "Word auto-correct" which changes the word to the closest thing spelt similarly. The names I have to say I am sad that this issue was not forseen or if it was, have it fixed. No one is perfect even in OOO land I guess.

The whole issue with the ocean hoping seems almost suspicious. Making doubloons universal from Crimson to green oceans is just asking for Crimson resident children to go to the green oceans to use their doubloons to play whatever they can;t on Crimson like poker and wagering and rum... whatever they'll do with that. The family ocean button is fairly well hidden so in reference to that I am pleased but let's be serious here this will not be a well kept secret and is sure no safety barrier. I don't necessarly see the need for a different client although I would accept it as the settings are much different on Crimson then any other ocean so the player shouldn't excpect things like poker and atlantis and all that other stuff. I'm not sure if this is already in palce or not but during account creation at some point the player's age is required and anyone under thirteen is then sent to Crimson. This should (if it doesn;t already) create a lock to that "standard oceans" button so junior pirates simply cannot access the login page to over 13 oceans.

The dub club seems alright. I don;t use doubloons so I would not know the difference but I think the purple name is just a ploy to make people join. Something which prooved to be oh so effective with the /duty and pink greeter names. I really don;t see the point in it and it causes confusion with the whole "are you an OM?" people get for being part of the club. Subscribers don't get a psecial color name? why in the world would you need a tag saying what payment method you use? Since it doesn't affect the game in any other way then socially I guess it's not all that much of a bother but still.

Thidly, RUM! Okay I knew it would be tuned down but to remove it completely?! So distilling and distilling shops bite the dust as well? Come on you could have simply changed the damn name to "sugar cane soda" keeping the same art and puzzle and no one would ahve been the wiser. Distilling is not a taboo in itself as far as I'm concerned. Children don't know what distilling in real life does works and what it makes. Hell they might think distilling is how you make soda after seeing it in this game. I just think its a shame to have to kill an industry which thrives at the heart of this game and to significantly reduce the involvement of the distilling puzzle. Hemp oil is still produced but how profitable is that going to be to just sell and produce that. At least ditilling and distilleris aren't completely gone but they aren't far from it.

Card games would be nice. Without any wagering of course. I do understand some parents have a taboo about card games but I mean come on where do you cut the line? You have swrodfighting and rumbling. The idea behind thi sis to fight! but card games oh no that's just too far. Poker can go to hell that's fine but I would'nt burn the cards just yet. They are just good fun and it woudl be a learning experience for children to learn how to play something like hearts and spades, they are nice played in family >.> .

I understand the wish to remove player vs player hostility and removing war mechanics and stuff. CI and Atlantis though meh it's a little far fetched and removes an awful lot of game material but I guess all of these are necessary cut outs.

I am still curious to see what happens to blockading... If its still there at all.

Anywho I am eager to see what develops out of this ocean. Without poker and CI and atlantis this is like a flash from the past ocean should be interesting.
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When God gives you lemons
Find a new God!

Viprince

Posted by nunny_45 at Jul 2, 2009 4:52:57 AM
Re: Family Ocean Beta Feedback
 
Please include huggle as an approved word. It's a vital part of YPP language.



Wierd Strangers giving kids huggles? thats were i can see it being a problem.
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Nunny

Posted by legoking1235 at Jul 2, 2009 4:55:33 AM
Re: Family Ocean Beta Feedback
Not sure I like the whole Auto Lock on all ships. That will make things very difficult.
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Cephalopod greeter chats, "I think... I think I might cry"

 
Gaea says, "I'm in yer ship, makin typos in yer rename."


Posted by sylpell at Jul 2, 2009 5:41:55 AM
Re: Family Ocean Beta Feedback
With all that censoring, i'm wondering what will happen with foreing languages? Does that mean that i won't be able to communicate in french with other french speaking pirates?
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Alloha, SO - Loyal Swordfish, Viridian
Nope... i'm not from Hawaii

Posted by Omnigears at Jul 2, 2009 6:16:23 AM
Re: Family Ocean Beta Feedback
They should just censor all the known swear words and allow a pirate's name to be typed once it has been made.

Posted by Bacchante at Jul 2, 2009 6:23:25 AM
Re: Family Ocean Beta Feedback
 
complains about chat filter

#

About that 'real word' rule: /tell Bacchante works, /tell Bacchus doesnt... hm.....

 
With all that censoring, i'm wondering what will happen with foreing languages? Does that mean that i won't be able to communicate in french with other french speaking pirates?

Didnt try french but german - doesnt work...

@Rum: Strange thing. Rum's removed but NPCs are still talking about it ;). Learned Heath says, "Swill works, but the fine rum lasts longer."...
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Itty-Bitty-Kitty-Pix
BamBam
Officially möpificated by Paddy: "die Königin des Spams die beste Piratin des Opals (die älteste :-p)"

Posted by Patetch at Jul 2, 2009 6:51:34 AM
Re: Family Ocean Beta Feedback
 
 
Also - I sort of hope that trophies will not be turned on for awhile - I currently have ultimate swordfight and rumble after just playing (and winning) one game of each.


I'd like to see a stats purge before the ocean opens to the general public. It's meant for families, and to have the ult list so skewed to start out with will be quite a frustrating deterrent to many.

I don't think a purge is necessarily the answer because it would just create the same vacuum as a fresh ocean, but I do agree that the bar gets set pretty high and is hard to compete against and quickly becomes discouraging.
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Pletoo of Sage

Posted by starrarose at Jul 2, 2009 7:18:38 AM
Re: Family Ocean Beta Feedback
Can we at least PLEASE have some way of trading charts between officers soonish - before they all dust? I don't need multiple interarch charts but my fellow officers want them - and I have no way of giving them to them at the moment.

Why isn't trade working just out of curiosity?
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by gunnermooch at Jul 2, 2009 7:33:27 AM
Re: Family Ocean Beta Feedback
 
Can we at least PLEASE have some way of trading charts between officers soonish - before they all dust? I don't need multiple interarch charts but my fellow officers want them - and I have no way of giving them to them at the moment.

Why isn't trade working just out of curiosity?



Can you not leave them on a navigation table and let officers take them from there, just as a short term fix?
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Dalnoth wrote: He was going on an on about some Cybersex with a 13 year old accusation, however I immediately dismissed the claim based on the fact that slimbottom can't even type one whole sentence coherently let alone have cybersex.

Posted by Dexla at Jul 2, 2009 7:41:10 AM
Re: Family Ocean Beta Feedback
 
 
Can we at least PLEASE have some way of trading charts between officers soonish - before they all dust? I don't need multiple interarch charts but my fellow officers want them - and I have no way of giving them to them at the moment.

Why isn't trade working just out of curiosity?



Can you not leave them on a navigation table and let officers take them from there, just as a short term fix?


No, all ships seem to be on perma-lock down.

Also,
It's funny that "screw you" is filtered, but "go screw yourself" is not.
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Dexla d'Midnight

Posted by gunnermooch at Jul 2, 2009 7:45:28 AM
Re: Family Ocean Beta Feedback
 
 
 
Can we at least PLEASE have some way of trading charts between officers soonish - before they all dust? I don't need multiple interarch charts but my fellow officers want them - and I have no way of giving them to them at the moment.

Why isn't trade working just out of curiosity?



Can you not leave them on a navigation table and let officers take them from there, just as a short term fix?


No, all ships seem to be on perma-lock down.

Also,
It's funny that "screw you" is filtered, but "go screw yourself" is not.


Ouch! Sounds like the bug reports from this ocean will be burying Ceph and Co for a little while.
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Dalnoth wrote: He was going on an on about some Cybersex with a 13 year old accusation, however I immediately dismissed the claim based on the fact that slimbottom can't even type one whole sentence coherently let alone have cybersex.

Posted by Schiann at Jul 2, 2009 7:53:47 AM
Re: Family Ocean Beta Feedback
I would like to see the Rum mechanic retained, but with family-friendly names like Root Beer, Sarsaparilla, or even different Juices.

I'd also like to add my support for card games. I'm all for eliminating wagers so as not to promote gambling and to prevent kids being taken advantage of, but as a parent, I don't find the games themselves inappropriate.

Add mine as another "vote" for a separate client, as well.

Posted by taelac at Jul 2, 2009 8:10:47 AM
Re: Family Ocean Beta Feedback
For those asking that the dictionary be exclusionary (these are the words you can't say) instead of inclusionary (these are the words you can say), remember that the point of an inclusionary dictionary is to make it more difficult for predators to groom kids and get their personal information.

Yes, it will be difficult for someone with a reading-based learning difference or disability, but the chat does highlight what is misspelled, so they can try again. That may be frustrating, especially at first, but remember this ocean is subject to COPPA .

I'm sure if this is successful, we'll see additional language support in some fashion, either by addition to the dictionary or by addition of servers.

I've already set my son up with a wee pirate all his own, and he is very excited to get to play and talk to people. He's played some of the puzzles from my lap on an alt I set aside for him (alchemistry is his favorite puzzle), but he didn't like that he wasn't allowed to talk to other pirates or go anywhere but his shack, the shops, and the mission board.

Edit for acronym fail.
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~Taelac
ROMS XVII:Vanilla Filler
Dead Thread

Posted by Bacchante at Jul 2, 2009 8:40:29 AM
Re: Family Ocean Beta Feedback
 
I've already set my son up with a wee pirate all his own, and he is very excited to get to play and talk to people. He's played some of the puzzles from my lap on an alt I set aside for him (alchemistry is his favorite puzzle), but he didn't like that he wasn't allowed to talk to other pirates or go anywhere but his shack, the shops, and the mission board.

So hopefully for your son you don't mind him playing with all those 'Killers' and 'Slayers' and 'Hotgirls' on Crimson.... ;) (you could even name your pirate '(bad word for women comparing them to female dogs)' or worse....if there is....).

This filter is ridiculous atm. Hope to see it reworked soon...
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Itty-Bitty-Kitty-Pix
BamBam
Officially möpificated by Paddy: "die Königin des Spams die beste Piratin des Opals (die älteste :-p)"

Posted by tkp42 at Jul 2, 2009 8:44:11 AM
Re: Family Ocean Beta Feedback
The naming filter is booched, too. So far, I've seen Hell, Hellyeah, and Thisoceansux. Srsly (which is also not allowed).
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by taelac at Jul 2, 2009 8:52:55 AM
Re: Family Ocean Beta Feedback
Chances are good that while the name issue is being worked on, /complain is going to require a work around. So, if you see an inappropriate name in the meantime, go to Ye -- Help -- Complain and see if it will let you enter the offensive name there. Fill in the rest with "Inappropriate pirate name." Perhaps someone can test that and not actually send the complaint (unless there's a reason to send one), then post back here whether that avenue is open.

They're still working on it -- this ocean is in beta. Sometimes, a new thing has to have contact with users before you can find out where it needs work. The developers can better use constructive criticism than sarcasm and pronouncements of "ridiculous".
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~Taelac
ROMS XVII:Vanilla Filler
Dead Thread

Posted by Oceansadness at Jul 2, 2009 9:04:57 AM
Re: Family Ocean Beta Feedback
/Agrees with Taelac on being constructive. I am going to worry a lot on the spelling issues with my niece, who, despite learning English for several years, would have serious difficulties to spell perfectly enough (we are Spanish). Implementing some kind of spell-check that can go hand-in-hand with this COPPA thing would be amazing. Helping out finding the problem, giving suggestions, etc, is great. Just whining and criticising will be frustrating for all and lead us all nowhere.

I am sure all the OMs and developers are doing their very best. We are helping edit a draft, and it gives us the chance to share the game we luv with those little ones we love. Let's find it exciting and motivating and help out as much as we can!
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Sedna in Sage. Sedna/Seawaterdrop in Emerald

If it floats, shoot at it!

Posted by Bacchante at Jul 2, 2009 9:29:06 AM
Re: Family Ocean Beta Feedback
 
They're still working on it -- this ocean is in beta.

That's why I wrote I hope to see it reworked soon.

Bug-reports work 'as normal', they arent affected by the filter rules. But complains are. Guess how I spotted that....

Offtopic:
 
Sometimes, a new thing has to have contact with users before you can find out where it needs work. The developers can better use constructive criticism than sarcasm and pronouncements of "ridiculous".

That's a feedback thread, isn't it? Most feedbacks contain personal opinions. Mine is, as I said, that the current filter system is ridiculous as it works by now. That doesn't mean I'm not aware it's beta. Also I read the thread before posting and didn't find that point (names not being affected by the filter while creating) but the other way around (names BEING affected - by chat filter oc). So I thought that worth mentioning... T'wasn't my intention to displeasure you or anyone else feeling uneasy with my choice of words :).
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Itty-Bitty-Kitty-Pix
BamBam
Officially möpificated by Paddy: "die Königin des Spams die beste Piratin des Opals (die älteste :-p)"

Posted by impakta at Jul 2, 2009 10:29:50 AM
Re: Family Ocean Beta Feedback
I made a thread about this in game design but I think this is the place I should have posted it in to discuss with those who are most concerned.

 
I propose that tutorials, missions and etc should be written in a manner that younger players can understand.

And also, would it be asking too much if there was a way that parents could remove the chat option for their kids? I know its a social game and much of it requires interaction but I'm not so sure I want my nephew to be chatting with strangers just yet. Yes there are chat filters but there will be ways that it can be bypassed


There have been some feedback already about it on the thread here.

There was a suggestion for pre-existing phrases, I've seen it on other children's games and I think it would work; To allow interaction but limit it as well. Plus I see it as little less work for the OMs :P
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forum lurkar
Viridian
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Semi-Retired

Posted by Jolyma at Jul 2, 2009 10:46:46 AM
Re: Family Ocean Beta Feedback
 
 
They're still working on it -- this ocean is in beta.

That's why I wrote I hope to see it reworked soon.

Bug-reports work 'as normal', they arent affected by the filter rules. But complains are. Guess how I spotted that....


Filtered words show as red in the petitions, but petitions can still be sent in anyways.
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Jolyma

Avatar by Sundancer

Posted by Hermes at Jul 2, 2009 11:36:14 AM
Re: Family Ocean Beta Feedback
 
They're still working on it -- this ocean is in beta. Sometimes, a new thing has to have contact with users before you can find out where it needs work. The developers can better use constructive criticism than sarcasm and pronouncements of "ridiculous".

This. The Family architecture is indeed in beta, folks, so we're definitely plugging away at the filter and pirate name issues that are cropping up. Thank you to everyone who has taken the time to report any problems or omissions they have come across!

Speaking of beta, to quickly run down some of the stuff brought up in the thread so far...
  • Pirate names are indeed being added to the whitelist as they are chosen, but it would appear that functionality is not operating at 100% at the moment. :)
  • The inability to use certain commands is an unintended consequence of the whitelist, and one we'll fix.
  • Trading should be enabled on Family oceans, but also appears to be broken at the moment. That will also be corrected.
Some more responses...
 
Being a selection that branches off of a regular account, what is there to prevent a child under the age of 13 from clicking over to the non-family accounts and logging on to one of the current oceans?

There's been a few posts to this effect now... This is something we definitely considered during Crimson's development. Thus, new players who come to a Family server through appropriate Family channels (such as the puzzlepiratesfamily.com website) are indeed restricted to playing only on Family oceans. In addition to this, our support staff not only has the ability to restrict pre-existing accounts to Family oceans-only as appropriate, but also to restrict specific accounts from accessing Family servers at all; that is, essentially 'ban' an account from just the Family oceans, 'exiling' them to the standard oceans if they are unable to behave appropriately in an all ages environment. So... yes, we've certainly taken steps here to ensure that young players can't flippantly wander over to the standard oceans and that their experience on a Family server is safe and fun. :)

This is something we take pretty seriously, and will be refining our policies in this area in the coming days, hopefully with your input as parents! At the end of the day, however, the bottom line is that we've set out to make the Family servers a place that is appropriate for Puzzle Pirates players of all ages, and we intend to take every step necessary to ensure that is the case.

Finally...
 
EDIT 3: The friggin' savvy hat is for sale on Crimson! omg.

Great googly moogly! Completely unintentional. We've shut those off now, and thankfully, it looks like no one actually ordered one. :P

Alrighty! I'll be watching over this thread in the coming days, mates, so keep the constructive feedback coming!

Posted by RayvynRoze at Jul 2, 2009 11:45:17 AM
Re: Family Ocean Beta Feedback
I haven't done much testing with chat because everything I type turns red, so I have nothing to say about that other than I'm sure everyone at OOO is working on it. And to people wigging out about distilling, hemp oil can be produced in distilleries, so the puzzle isn't gone. I think adding some sort of beverage for pillages, akin to rum, but non alcoholic would be cute, but it's not necessary for distilling.
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Alethia on Midnight
Senior Officer
Tyr's Own

Avatar: Chezlin

"One might say that there are occasions in which barrelstoppery is best combatted with bigger and better barrelstoppery."

Posted by Patetch at Jul 2, 2009 11:46:45 AM
Re: Family Ocean Beta Feedback
Another thought I had concerning making the family server a separate client like Ice...
On Windows, I have two user accounts set up - one for me as the admin and one for my nephews and nieces to use when they are visiting. On their desktop I have placed icons to the games and programs that they are allowed to play. It would be incredibly handy if I could place a Crimson Ocean icon there as well.
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Pletoo of Sage

Posted by taelac at Jul 2, 2009 12:01:51 PM
Re: Family Ocean Beta Feedback
I prefer having Crimson accessible through the same client, personally. It means I don't have to download something else on a machine with a dearth of memory, and I can change oceans on my account without having to switch clients (that slows my machine down and often leads to necessary reboots).

Perhaps for your nieces and nephews, you could log into Crimson on their login first, setting it as the default ocean for when they use it? Also Hermes mentioned that they already have a way to limit family ocean accounts to just the family oceans.
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~Taelac
ROMS XVII:Vanilla Filler
Dead Thread

Posted by GreatBob at Jul 2, 2009 2:06:21 PM
Re: Family Ocean Beta Feedback
 
I prefer having Crimson accessible through the same client, personally. It means I don't have to download something else on a machine with a dearth of memory, and I can change oceans on my account without having to switch clients (that slows my machine down and often leads to necessary reboots).

Perhaps for your nieces and nephews, you could log into Crimson on their login first, setting it as the default ocean for when they use it? Also Hermes mentioned that they already have a way to limit family ocean accounts to just the family oceans.

This might be accomplished by having the ability to direct a shortcut to a specific ocean. On windows this would be accomplished by adding -Crimson or -Family (for example) to the end of the Target field, and would then restrict access to only that ocean (or type of ocean).

I'm not sure how this would be accomplished on Linux of MacOSX, but I'm sure there's a way.
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Penguinpaste, SO of Polaris, Obsidian. Dark side.


Avatar by Phaerie.

Posted by moonmaiden79 at Jul 2, 2009 2:22:02 PM
Re: Family Ocean Beta Feedback
 
Another thought I had concerning making the family server a separate client like Ice...
On Windows, I have two user accounts set up - one for me as the admin and one for my nephews and nieces to use when they are visiting. On their desktop I have placed icons to the games and programs that they are allowed to play. It would be incredibly handy if I could place a Crimson Ocean icon there as well.



I like this idea! A different client with a different icon would smooth over some of my worries about letting my son play.

Another note I saw was that someone was annoyed that the dubs transferred from the main oceans to Crimson... I must admit I'm a bit annoyed by this too. Kids have difficulty understanding the consequences of using all the available features; last night, for example, my son accepted the free Jade/Crimson Release gift & trophy on Crimson because it was a pretty shiny button to push... (I was very annoyed by this,) but in his mind he was doing nothing wrong.

A separate client that the main account could transfer dubs to would be ideal I think. Is there some sort of way we could make a separate control for how many dubs are available on Crimson vs. the main oceans?
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Stabatha- Tarts of Doom, Obsidian

Posted by argyletarran at Jul 2, 2009 2:30:18 PM
Re: Family Ocean Beta Feedback
My son has requested that card games be allowed on Crimson.
Wouldn't it be cute to have Go Fish? hehe
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Argyle,
casual pirate

Posted by Fiddler at Jul 2, 2009 2:36:15 PM
Re: Family Ocean Beta Feedback
 
I am actually finding the chat filter a problem..... Some people have a problem (that they have no control over, it is a learning disability) called Phonetic Spelling. They spell as it sounds. But the chat over there isn't allowing spelling errors. I mistyped a word (wasn't sure how to spell it) and it wouldn't allow me to send the chat. I think something needs to be done about it, because I know one person in my house that would never be able to go there because he has this problem. And there are others out there with this problem.


I'm going to take the opposite stance and say that only allowing through proper spellings is better for everyone.

As a substitute teacher I see a lot of kids ranging from kindergarten through middle-school. This year one of the districts I sub for had a district-wide pen-pal program for the first-graders across all the schools. For the most part these kids were six or seven years old, just learning how to spell a lot of basic words, and making a lot of mistakes in the process. Several times I'd be supervising a class when they'd receive letters from their pen-pals (other first graders from another school) and have to write a letter back.
What I found fascinating was that no matter how badly one individual child would mangle a word while writing she could still re-read it to me with no trouble. Give that child the letter that her classmate wrote and she'd stumble a bit, but still be able to get the gist of it. However, these kids had so much trouble trying to read the mis-spellings of a foreign classroom it was like they were trying to read Latin. I spent many hours going from one upraised hand to another, listening to requests of "I can't understand what this says, can you read it to me?" One boy even made that the central point of his reply to his pen-pal.


Allowing mis-spellings to go through may let you say what you wanted to, but that doesn't mean that you've successfully communicated with the person you were trying to talk to. I can see the frustration of not knowing how to spell something and having your entire line of chat rejected but I think that should be solved with some kind of spell-check/word-suggest feature.
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by Jolyma at Jul 2, 2009 2:45:58 PM
Re: Family Ocean Beta Feedback
I would like to request that there be an age requirement for greetership please.
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Jolyma

Avatar by Sundancer

Posted by assum at Jul 2, 2009 3:27:30 PM
Re: Family Ocean Beta Feedback
I would like to suggest that injuries are able to be earned in a safe way, without sinky-sinky!

I'm sure many kids that play this game have noticed the pirate-head in the tutorial and said "Wow, I want to be a pirate like that guy!" It would be a pity that they will only find out that they can't become "pirate-ish".

I propose that injuries can be given off as a monthly prize for the Golden Doubloon Club. This would be the easiest and would make you some more money, even from the more experienced players.

However, if someone wouldn't want to pay in order to get an injury, due to their parents not allowing them etc, I believe it's only fair in order to be able to get them from uninhabited islands, or from expeditions.

---

For the uninhabited island idea, this would only happen once every set amount of time, and no one would be able to know that a certain NPC would be giving out a specific injury, or perhaps even a fish(!). I would suggest that if a pirate goes on that island, the shade of that island would be a colour, like the colour that would appear when skellies or zombies inhabit an island, but would obviously be a different colour.

The NPC, once clicked on, would give a message such as "Finally! I have been saved! Please, take this *insert name of injury here* as a token of my gratitude!" Then a warning screen will come up, saying "If you accept this man's gift, you will be only able to remove the gift by buying *insert name of antidote here*. Choose wisely!"

Then, one would be able to choose, perhaps messages based on the following words "Yes, very well. Thank you very much!" or "No thank you, it was reward enough saving you!"

---

For the expedition idea, this would be something along the lines of finding the treasure when foraging. The whole crew would be able to take a chance for an injury which came from a pirate which was near the treasure. It would be a race against each other in order to get that injury! ;)

If, however, one wouldn't want the injury they found, they would be able to choose. "Wow, look what I found! I think I'll keep it!" or "I think I better leave this here. I don't need it.."

---

Hope that you liked my idea as much as I did writing it. :)
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There's nothing to fear, except Fear itself.

Posted by Dylan at Jul 2, 2009 3:50:03 PM
Re: Family Ocean Beta Feedback
 
Hope that you liked my idea as much as I did writing it. :)


I did :) Welcome to the forums!

I'm not going to go all Game Design, but kids shouldn't AUTOMATICALLY get an injury.

Perhaps make it so that pirates have to opt in, through a dialogue with a NPP first of all, and then get a random chance for Dub Club handouts "take this item, or get an injury!" perhaps 1/12 - and make ALL "non-sinking sinks" give a TINY chance (1/1000) of an injury too.

Make the potions freely available from the palace shoppe (so that shocked parents can take action), but make specific injury potions stupidly expensive (kk, 20-50 doubloons) from apoths.

Posted by assum at Jul 2, 2009 4:04:50 PM
Re: Family Ocean Beta Feedback
 
I did :) Welcome to the forums!


Heh, thanks for the warm welcome. ;)

 

I'm not going to go all Game Design, but kids shouldn't AUTOMATICALLY get an injury.


True, you might be right that it would be too easy. But I'm sure OOO will manage to make us sweat in order to get them.

 

Perhaps make it so that pirates have to opt in, through a dialogue with a NPP first of all, and then get a random chance for Dub Club handouts "take this item, or get an injury!"


I like that idea, but wouldn't it be sort of "gambling"?

 

make specific injury potions stupidly expensive (kk, 20-50 doubloons) from apoths.


"Mom, can I borrow $10 so I can get my leg back?"
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There's nothing to fear, except Fear itself.

Posted by PoshJosh at Jul 2, 2009 4:12:28 PM
Re: Family Ocean Beta Feedback
My experience attempting to create an account for my 9 yr old son.

1) Went to Crimson on my log in page and attempted to create a new account there. It sent us to Viridian. I let my son do the beginning tutorial anyway and thought we'd save his account and then go to Crimson.
2) Tried to save the account using his real birth year and it wouldn't let us. Cancelled the account and tried again to go to Crimson and create an account. It sent us to Hunter, second verse, same as the first.
3) Went to the Crimson information page and clicked play where it loaded us onto the game on Crimson island (yay!) We started the account, saved it, it accepted his true age, but then we couldn't log on again with it. We petitioned the OM's who are trying to figure this out for us.

We tried a few different things just to see, but we made another account through the Crimson info page and again, it saved but we can't log back in. I tried using a different computer to log on, I tried logging his account onto a regular or dub ocean where it gave me the message that it could not because it can only be used on a family ocean (great! I like that) but this does us no good if we can't even get on to the family ocean.

My original account can log on just fine, and I even purchased a sub dub club account so I can play with my kids. But so far, I can't. Unless I make him a third account and never log it off... :P

Edited to add: Petitioning was difficult with the chat filter because i couldn't state the name of my son's accounts and had to give clues for the OM's to decipher.

I also have 2 rats :P weeeee

2nd Edit to add: we started an account for my 13 yr old on Crimson and then tried my 9 yr old's account again and it finally logged on. This was after a reboot, so something must have been fixed :)

Still, it was a bit of a struggle to create the account in the first place.
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~just call me STUPID
 
"No, you're stupid because you can neither remember what you said, nor read the bit I quoted. You should just give up and sod off already."
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Blobbles


Posted by Dylan at Jul 2, 2009 4:13:50 PM
Re: Family Ocean Beta Feedback
 
 
take this item, or get an injury!"


I like that idea, but wouldn't it be sort of "gambling"?

 

make specific injury potions stupidly expensive (kk, 20-50 doubloons) from apoths.


"Mom, can I borrow $10 so I can get my leg back?"


Guess I wasn't 100% clear ;)

No gambling. Let's say that the monthly item is a pair of pants. 1/12 players (accounts) would be offered the choice of that OR a peg leg.

I also meant that the injury potions would be reversed. Get yer leg back? Free. (Or as good as, perhaps 100 PoE). Want to lose yer leg, ye can buy it at the apothecary with an "amputation potion" for a not ridiculous amount. A peg-leg might be 20 dubs, the other two 50 each.

I'd also price familiars starting at 100 doubloons for the simplest tan monkey or octo, 200 for a tan/X parrot, and restrict coloured familiars to actually winning them.

That kind of pricing would allow a child to save up for a familiar over the course of a year, or an injury sooner if they prefer.

"Mom, I found this really neat game and it is only $5 per month. I'll have to save a bit but I really want to have a monkey on my shoulder some time! Please, please, Mom!"

Posted by assum at Jul 2, 2009 4:20:28 PM
Re: Family Ocean Beta Feedback
 
No gambling. Let's say that the monthly item is a pair of pants. 1/12 players (accounts) would be offered the choice of that OR a peg leg.


Ah, now I get it. But, wouldn't that be unfair on the other players? :P

 

Want to lose yer leg, ye can buy it at the apothecary with an "amputation potion" for a not ridiculous amount.


Yeah, I like that. Would be fair for everyone, even those kids that can't buy dubs. :)

 

"Mom, I found this really neat game and it is only $5 per month. I'll have to save a bit but I really want to have a monkey on my shoulder some time! Please, please, Mom!"


"What did I tell you about not getting any animals in the house?!"
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There's nothing to fear, except Fear itself.

Posted by Jezzebel at Jul 2, 2009 7:10:40 PM
Re: Family Ocean Beta Feedback
I have to say, I am concerned by the name-color change that Dub Club buyers get. What I see happening is "Hey, that guy has dubs, beg for stuff!"

It's a visible marker of a consistent game income. I know, on Cobalt, if I walk around in all-black, people will bug me for stuff because I "look rich". I'm really NOT rich, so I usually laugh it off with "not after I bought this outfit!" However the Dub Club is giving 20 doubloons per month - so basically you know when those players are getting paid.
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Redjenny, Now merged with Health Nutz
Thebloggess wrote: 
A hug is like a strangle you haven't finished yet!


Posted by Rolok at Jul 2, 2009 7:22:32 PM
Re: Family Ocean Beta Feedback
Some more interesting fallout from the filter is that if you get a pirate aboard a ship whose name the filter doesn't like (by clicking on him and choosing to job from the GUI) you can't get him off the ship using /plank
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Yawl, just Yawl.

Posted by Azathoth4 at Jul 2, 2009 7:52:45 PM
Re: Family Ocean Beta Feedback
What I noticed: while attempting to find anything regarding locking ships and who is allowed to use them, I discovered that the documentation for Crimson is identical to the other oceans. Specifically, it tells me I have to have rum to run the boat, and woe to me if I don't have enough.

Never did find what I was looking for, but it seems that no one can use my boats but me. I like to make boats available to others, but I guess I can't. So, boats will be left where I leave them, good, but I have to stay with the boat if someone wants to pillage, bad.
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by Patetch at Jul 2, 2009 7:56:51 PM
Re: Family Ocean Beta Feedback
 
I have to say, I am concerned by the name-color change that Dub Club buyers get. What I see happening is "Hey, that guy has dubs, beg for stuff!"

It's a visible marker of a consistent game income...

Aye, I had the same concerns. I know it is a bit of a status symbol, but it doesn't seem like a safe practice to emblazon "I have money" across a kid's forehead. The special prizes should be enough of an indicator. Personally I don't see the need for the different color at all but maybe it would be better if it were only visible to other club members? (Just like the pink greeter name is only visible to a select crowd.)
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Pletoo of Sage

Posted by moonmaiden79 at Jul 2, 2009 8:58:14 PM
Re: Family Ocean Beta Feedback
 
Personally I don't see the need for the different color at all but maybe it would be better if it were only visible to other club members? (Just like the pink greeter name is only visible to a select crowd.)


I don't understand why anyone needs to know, even other club members. I'd be very annoyed if I had a big neon sign above my head that said I just paid for a year's subscription, I don't see how this is different.
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Stabatha- Tarts of Doom, Obsidian

Posted by Patetch at Jul 2, 2009 9:27:15 PM
Re: Family Ocean Beta Feedback
 
 
Personally I don't see the need for the different color at all but maybe it would be better if it were only visible to other club members? (Just like the pink greeter name is only visible to a select crowd.)


I don't understand why anyone needs to know, even other club members. I'd be very annoyed if I had a big neon sign above my head that said I just paid for a year's subscription, I don't see how this is different.

I agree - an option to toggle it off would be good if it must be there in the first place.
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Pletoo of Sage

Posted by Tdeathblake at Jul 2, 2009 9:44:48 PM
Re: Family Ocean Beta Feedback
You may or may not know, but the game documentation on Crimson is still the same as the regular oceans.
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Tdeathblake (Thinks he's the main)
Homunculus (Knows he's the main)
 
Give a man a fish and he''ll eat for a day, give a fish a man and he''ll eat for weeks.

Homemade avatar

Posted by Rolok at Jul 2, 2009 10:47:18 PM
Re: Family Ocean Beta Feedback
Well, tonight's patch made the chat much better. Can now /who /plank /tell players.

I still can't write a simile though "So are you to my thoughts as food to life" since the word "as" is not allowed. Nope. No proper Shakespeare allowed. Silly that you can write "So are you to my thoughts a-s food to life"
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Yawl, just Yawl.

Posted by Clarence11 at Jul 3, 2009 1:14:30 AM
Re: Family Ocean Beta Feedback
OK here goes for my first feedback:

Account creation problem:

I had similar problems to poshjosh creating a new account for my son. Creating 2 pirates on Sage before I eventually managed to do it using the link in the OP.
I created a pirate for my daughter quite easily as she is already old enough to have a "real" pirate. In my opinion this needs some rework

Starter Island

My son and daughter's pirates started on different islands. This is very frustrating as they're known world is limited to their starter island. The starter island should be something you can choose. They need to be able to hearty each other, SF each other etc. It could be ages before they even find each other. At least my daughter has basic knowledge of the game mechanics

Game Instructions

I agree with whoever said they should be simpler. My Children are French and have a basic knowledge of English but not written English. They manage fine in other American/English websites for children.

Chat

We haven't really gone there yet . Only to mention that my children tend not to use the chat functionality of other sites so much. keep it simple.

More feedback when they've had a chance to develop their pirates a bit.


Clarence on Malachite (and now on Crimson)
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Clarence of Malachite and Formerly Crimson /e sobs

Looking for the action

Posted by GreatBob at Jul 3, 2009 5:16:35 AM
Re: Family Ocean Beta Feedback
Clarence, the three starting islands are Dragon's Nest, Sakejima, and Lima, which are all in Jade. The ferrys allow for transport between all three, so no one should be restricted from playing with others.
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Penguinpaste, SO of Polaris, Obsidian. Dark side.


Avatar by Phaerie.

Posted by tkp42 at Jul 3, 2009 7:32:48 AM
Re: Family Ocean Beta Feedback
Re: the purple name ~ This has gotten more annoying as more pirates have hopped over to try out Crimson. I am getting tons of tells and random questions about the name. Luckily, my account is old enough that I can go on /duty, which shows my name as yellow or pink. I don't think we need to have different colored names. The dubs and items are enough. Thanks.

Re: filtered words ~ You mean "as" hasn't been added yet? This is just silly. I'm having to try all sorts of work arounds for the word, including "ask without the kay."

Re: my booched pirate creation ~ According to the "create yer pirate" option, the name Tonyanator has already been taken; however, I don't have it, and when I'm online in Crimson, a /who Tonyanator won't work since Tonyanator is not in the dictionary. So, somewhere out there in cyberspace is a pirate named Tonyanator who the game thinks has been created on Crimson but is not actually on Crimson. What can I do to fix this? This is really the only HWFO I'm having at the moment.

Re: the savvy hat ~ Thanks for removing this. It really wasn't a big deal since you can't buy anything from anywhere on Crimson yet. Why can't we? Are the Ringer shoppes not going to sell anything ever? There were a couple of muffin hats I had my eyes on...
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by Jezzebel at Jul 3, 2009 8:42:13 AM
Re: Family Ocean Beta Feedback
 
 
I have to say, I am concerned by the name-color change that Dub Club buyers get. What I see happening is "Hey, that guy has dubs, beg for stuff!"

It's a visible marker of a consistent game income...

Aye, I had the same concerns. I know it is a bit of a status symbol, but it doesn't seem like a safe practice to emblazon "I have money" across a kid's forehead. The special prizes should be enough of an indicator. Personally I don't see the need for the different color at all but maybe it would be better if it were only visible to other club members? (Just like the pink greeter name is only visible to a select crowd.)


This would be an acceptable alternative.
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Redjenny, Now merged with Health Nutz
Thebloggess wrote: 
A hug is like a strangle you haven't finished yet!


Posted by Unionjack45 at Jul 3, 2009 11:04:38 AM
Re: Family Ocean Beta Feedback
Heres some feedback, this ocean is so crap. you can't say anything without it being filtered, the fun has basically been sucked outta the game and made into an ocean. I know this ocean is for kids but seriously come on talk about over reacting. the whole of crimson should hurry up and die now before it causes anymore damage to this game.
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Unionjack from Midnight.

Posted by Jezzebel at Jul 3, 2009 11:08:25 AM
Re: Family Ocean Beta Feedback
So ... don't play there.
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Redjenny, Now merged with Health Nutz
Thebloggess wrote: 
A hug is like a strangle you haven't finished yet!


Posted by Thunderbird at Jul 3, 2009 1:30:25 PM
Re: Family Ocean Beta Feedback
I'm for getting rid of the purple names...we really don't need that.

I asked this question in the Parley thread, but didn't see an answer: Is there any plans to make existing subscriptions also count for the Golden Doub Club?
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Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by Dylan at Jul 3, 2009 3:07:21 PM
Re: Family Ocean Beta Feedback
 
I asked this question in the Parley thread, but didn't see an answer: Is there any plans to make existing subscriptions also count for the Golden Doub Club?


Do you mean the monthly gift only? That would make some sense, but only for the parent who is currently subscribed anyway, and intends to play mostly on their main ocean but perhaps with their family on occasion.

The Club is as close to Hybrid as we are going to get, methinks, but I can't see current subs getting extra dubs too.

Posted by Synful at Jul 3, 2009 4:39:12 PM
Re: Family Ocean Beta Feedback
In regards to purchasing doubloons or dub club from the link in Crimson palace, I received the following error

This page contains the following errors:
error on line 6 at column 510: EntityRef: expecting ';'
Below is a rendering of the page up to the first error.

All it would display is an explanation about the Dub Club. No way to purchase anything.
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The name is Synful.
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Avatar by myself

Posted by shanartisan at Jul 4, 2009 10:06:49 AM
Re: Family Ocean Beta Feedback
I'm interested to see what will happen re: sea monster hunts and CI trips. I understand there will be no sinking activities, but does that mean the entire mechanic will be removed from the game? Flotillas would be easy to manage (all flotillas being nonsinkers), but would there be a way to do the same with SMH or CI, maybe reducing the payout to be commensurate with the lower level of risk and expense? These are exciting parts of the game that I think established players expect to see, and in my conversations with other players on Crimson, I've heard several of them say that without these elements, they won't stay. I personally am glad that pillage will be central to the game again, but I really like the alternate means of getting poe such as SMH, etc. I had looked forward to introducing my 9-year-old to sea monsters. Gorgonyx just look cool ;-)
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Redbessie on Meridian
Madmoon on Emerald

Posted by GreatBob at Jul 4, 2009 10:42:39 AM
Re: Family Ocean Beta Feedback
 
I'm interested to see what will happen re: sea monster hunts and CI trips. I understand there will be no sinking activities, but does that mean the entire mechanic will be removed from the game? Flotillas would be easy to manage (all flotillas being nonsinkers), but would there be a way to do the same with SMH or CI, maybe reducing the payout to be commensurate with the lower level of risk and expense? These are exciting parts of the game that I think established players expect to see, and in my conversations with other players on Crimson, I've heard several of them say that without these elements, they won't stay. I personally am glad that pillage will be central to the game again, but I really like the alternate means of getting poe such as SMH, etc. I had looked forward to introducing my 9-year-old to sea monsters. Gorgonyx just look cool ;-)

I like the idea of these activities being available. This is a family ocean, and it would most likely be the older kids/adults running them, with their children puzzling.

However, I believe that instead of having nerfed pay, the doubloons on the ocean should be isolated, so payouts can be about the normal level.
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Penguinpaste, SO of Polaris, Obsidian. Dark side.


Avatar by Phaerie.

Posted by Patetch at Jul 4, 2009 12:23:54 PM
Re: Family Ocean Beta Feedback
The bigger problem I see with Atlantis is the time commitment involved. Also, someone mentioned that there may possibly be a "violence" flag for the killing of creatures, even mythical ones. The cult theme of CI is probably also an obstacle for an everyone rating.

Personally, I think it is ok not to have these elements. I know my plan is to go back to Sage when I am in the mood to do a CI run. In my opinion I believe that those experienced players with youngsters in their life will play Crimson for the experience of playing with their kids and then play their home ocean as well. Crimson doesn't need to draw in the players that are happy on their current ocean.

Yes, some kids may be disappointed but unless people are constantly talking about how much better it is elsewhere, most kids won't even know what they are missing. I know that those of my nephews that were already able to play the regular oceans were quite overwhelmed by too many choices. Is there really any harm in letting kids experience the world of YPP in smaller chunks?

EDIT to add a comment from one of my nephews: Although at 16 he could have been playing, he just started and he is quite frustrated that he can't get on a SMH until his stats are up. He agrees that these things should not be on Crimson because, as he put it, "it tells a kid that they are not good enough or that they should devote their life to playing just for the chance to go."
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Pletoo of Sage

Posted by tkp42 at Jul 4, 2009 3:38:56 PM
Re: Family Ocean Beta Feedback
Re: misuse of greetership ~ I had a run in with an annoying brat who was on duty as a greeter yesterday. She was verbally abusing just about anyone in the Jelly Belly's inn that expressed an anti-Crimson opinion. I asked her to stop, then she attacked me. I had a second encounter with her several hours later, so I just /complained her.

The point of that story is this: There should be stricter requirements for being a greeter on Crimson than on the other oceans. Crimson should hire greeters like the oceans used to hire them. There should be a test or some method of being chosen, not just because your account is old enough to successfully type /duty. For example, a guy on /gr this afternoon asked, "What comes after legendary?" That type of person does not need to be on duty. It will be worse than the booched system of hateful-yet-slightly-helpful chat that /gr is full of now.

If Crimson is going to be a place where young children are encouraged to learn about the game, there are going to be tons of questions that many current greeters are not going to be willing to answer in a friendly manner. I know there are exceptions to this statement, but I also know how snippy /gr gets on Sage, e.g.
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by Jolyma at Jul 4, 2009 4:52:39 PM
Re: Family Ocean Beta Feedback
Ok, I"ve played close to 4 years now. I KNOW there is a page somewhere that allows me to set up an account (where it asks age and all of that), and yet, I can't find it.

When I go to set up the kids' accounts, it takes me to the create pirate scene, with a warning at the bottom that you must be 13 years old to play Puzzle Pirates, even when I click to create an account.

This needs to be easier for parents who want to set up for a Crimson account, since players underage will be restricted to Crimson only.

Edit: Ok, figured out that you have to make your pirate, then there is a Save Pirate button in game. Now, I feel old, because I have always created my account before my pirate before! I still think that it's counter-intuitive, but, that may be just me.
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Jolyma

Avatar by Sundancer

Posted by starrarose at Jul 4, 2009 6:57:05 PM
Re: Family Ocean Beta Feedback
 
If Crimson is going to be a place where young children are encouraged to learn about the game, there are going to be tons of questions that many current greeters are not going to be willing to answer in a friendly manner. I know there are exceptions to this statement, but I also know how snippy /gr gets on Sage, e.g.


There are also a lot of people who haven't taken the time to actually read anything before logging on to the ocean and hitting /duty. "What's a family ocean" is a scary question from someone who is supposed to be helping new players learn about the game. Maybe trigger another browser page for dutying on on Crimson but some of the things that are being asked on Crimson are just... frightening.
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by cmdrzoom at Jul 4, 2009 7:12:05 PM
Re: Family Ocean Beta Feedback
"The blind leading the blind" is even more applicable than on other oceans.
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Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt

Posted by moonmaiden79 at Jul 4, 2009 10:15:32 PM
Re: Family Ocean Beta Feedback
 
Re: misuse of greetership ... There should be stricter requirements for being a greeter on Crimson than on the other oceans.


I've been pitching a fit for years about the greeter requirements, or lack there of.

Even more than ever though, I have to agree, Crimson needs stricter guidelines than even the regular oceans should have.

I've heard all the arguments against the "greeter club" and how it becomes a nasty little gang of show-offs in their own little popularity contest, but I think even at its worst, it had to have been far better than what we have now!
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Stabatha- Tarts of Doom, Obsidian

Posted by GreatBob at Jul 4, 2009 10:47:07 PM
Re: Family Ocean Beta Feedback
 
 
Re: misuse of greetership ... There should be stricter requirements for being a greeter on Crimson than on the other oceans.


I've been pitching a fit for years about the greeter requirements, or lack there of.

Even more than ever though, I have to agree, Crimson needs stricter guidelines than even the regular oceans should have.

I've heard all the arguments against the "greeter club" and how it becomes a nasty little gang of show-offs in their own little popularity contest, but I think even at its worst, it had to have been far better than what we have now!

I like the idea of having to pass a written test in order to become a greeter. I'm aware that this has been suggested and shot down before due to the ability to cheat, but certainly that shows that someone at least has the ability to look up answers.
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Penguinpaste, SO of Polaris, Obsidian. Dark side.


Avatar by Phaerie.

Posted by Azathoth4 at Jul 4, 2009 11:22:34 PM
Re: Family Ocean Beta Feedback
On greeters, and access to accurate information:

Part of the problem, and also part of the reason I am a greeter on on Crimson, is I have yet to find and truly specific Family Sever info. I had 3 ships before I realized that I could not let other crew members borrow them. YPPedia was and maybe still is lacking in this regard, and there are no in game documents explaining this. The very first section on holds in the official documents states that you can prevent crew mates from stealing from you by locking your vessel, which you can not do or undo. The section on how to chart STILL admonishes ship captains to have enough rum on board, as and landlubber knows a pirate needs his rum.

I would love to find an accurate listing of what is the same and what has changed between Crimson and the other oceans. What I have found so far is woefully inadequate, incomplete, and just plain wrong.

Still hoping, still praying, still cringing :)
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by Thunderbird at Jul 5, 2009 12:52:31 AM
Re: Family Ocean Beta Feedback
Note that the YPPedia left out the fact that rum is typically disabled on new oceans...at least it does not appear in most places you'd go looking for it.

We still don't know if there will be no boat gas needed ever, or if something else will replace it.
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Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by starrarose at Jul 5, 2009 1:26:30 AM
Re: Family Ocean Beta Feedback
Something that was just pointed out to me....

The names of the archipelagos.

The map for "Jade" is blue, and the map for "Onyx" is purple, do we have charts the wrong colour or names the wrong colours?

EDIT:

A small problem. Upright Rum Barrel. recipe requires 10 units of grog... on an ocean that doesn't have grog.
----------------------------------------
Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by Patetch at Jul 5, 2009 6:23:19 AM
Re: Family Ocean Beta Feedback
RE: Greetership - yeah I agree that there should be some more requirements, especially here. There should be some expression of knowledge. Of course I feel the same way about Ice - can't stand it when people log on their that never read the forums and have no clue what is being tested.

Anyway...back to the point at hand...Crimson is still beta, the YPPedia is mostly player created, and it is a holiday weekend here in the States which means that the majority of the development team (at least those stateside) are probably not in the office hammering away at this right now, give it a little time.

On that note, I am not recommending brand new players to come to Crimson right away, at least not by themselves. Yes, a couple of my nephews have been there with me as I explain things, but generally it is not a good experience for new players, yet (but it will get there if beta gets good testing and continues to spawn thoughtful forum discussions rather than just reactions.)
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Pletoo of Sage

Posted by Emzis at Jul 5, 2009 8:09:01 AM
Re: Family Ocean Beta Feedback
I have found two other uses for this ocean:

First being the whitelist. If you type a word wrong, it won't let you say a sentence. So this will really help people with spelling :)

Secondly, an experiment to see if poker and atlantis really contribute to an ocean. I for one struggle to get jobbers because of these activities on other oceans and welcome a more pillage orientated ocean.
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Saphira on Cobalt, Ice, Opal, Jade, Crimson and Malachite
Shadowkisses on all oceans. Captain of the Death Hunter Rogue

Posted by burnella at Jul 5, 2009 4:47:11 PM
Re: Family Ocean Beta Feedback
It has been interesting to help our kids join Crimson after they have seen us play for years. I've read most of the posts in this thread and talked with my family about feedback. This is what we came up with:

* I totally agree with Fiddler's comments about spelling. I think the chat is something ALL players will need to get used to. I like it, for the most part. Maybe some type of 'spell correction' could be added later.

* Also, I think it would be handy for a parent to be able to turn off chat for their kid. However, there would have to be a way to indicate to other players that they do not see the chat. They might be unintentionally planked because they fail to see the message to move to a different station.

* I really somewhat feel planking should be disabled. I was jobbing with my 12 yo, and he was planked on the ship we both hopped on because "his stats stunk". I think this is truly not an ocean for that type of behavior. For this reason, I would strongly suggest PARENTS TO PILLAGE WITH THEIR CHILD WITH THEIR CREW to teach them what is expected of them. I'm not sure what a good alternative there is to deal with problem jobbers. As an alternative, one could be disciplined for 'over-planking'. That would seem to be hard to manage. Hmmm.....What to do?

* Could there be a way to show a display screen every time a child logs in to Crimson that shows an etiquette tip? It could teach them a helpful fact every time they log in (ex: 'Generally you do not leave a pilly in battle', 'Usually you ask to 'ptb' when boarding a ship from the docs', etc.) Is it better to inform them of these kind of things? Or are they going to be further held accountable to them compared to them not knowing these fuzzy rules?

* Could there be a way for the parent to turn off the ability for their child to go jobbing . Basically their kid could only pilly with their crew, or pilly with the navy (navy pay being boosted a little in this situation?).

* Possibly have an initial navy mission to teach kids proper jobbing manners? (When joining a ship, you are expected to play a puzzle, etc)?

* The puzzles so far are so incredibly hard for my 10 & 12 yo. They see 'learning' a whole lot (Which I think is definitely tons better than seeing booched!). It seems the duty report system measurement is tough....is that going to tone down soon? Is it still just the new ocean effect?

* Lastly is it changing the game too much to have the stations on a ship contribute to the betterment of the ship? ex: Bilge not be directly related to clearing the ship of water, but to help the whole of a ship. That way, you don't have to try to force kids to do a puzzle they don't like (similar to forcing your kids to eat something they detest?)? I'm not sure how to describe this, I just think it might be hard for younguns to want to do what the CO is telling them to. If they can do the puzzle they want, the CO doesn't have to be frustrated with them. Just tell them to pick a puzzle and get at it. I know this is a hard suggestion and takes away a little from the spirit of the game.

A lot of these suggestions are not because I expect a lot out of my kids. It's because I know how hard players on this game can be to other players. Unless that lightens up, the game is not going to be a fun place for children. I really don't know how to implement most of these things. They are only thoughts and suggestions.
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Arrrrr!

Snubnose on Viridian, Cobalt & Crimson
Arrmani on Hunter

Posted by tkp42 at Jul 5, 2009 5:43:12 PM
Re: Family Ocean Beta Feedback
 
* Could there be a way to show a display screen every time a child logs in to Crimson that shows an etiquette tip ? It could teach them a helpful fact every time they log in (ex: 'Generally you do not leave a pilly in battle', 'Usually you ask to 'ptb' when boarding a ship from the docs', etc.) Is it better to inform them of these kind of things? Or are they going to be further held accountable to them compared to them not knowing these fuzzy rules?

This. On "real" oceans too, kkthxbai.

The problem with Crimson stats now is that supermegaultimate pirates from the "real" oceans have come over to get on the Ultimate List. Once the newness wears off -- and they get their trophies on an ocean they will rarely play -- the puzzling will get easier for all of us. I was very annoyed at Ice when I first started playing there, but now that more and more people temporarily hop onto that ocean, the stat curve isn't as bad as it once was. And unfortunately, it's not that my puzzling is getting any better. I can pull excellents on friggin' Ice and other oceans, but on Crimson, I'm just learning! =/
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by Corsetcrush at Jul 5, 2009 5:48:39 PM
Re: Family Ocean Beta Feedback
 
The point of that story is this: There should be stricter requirements for being a greeter on Crimson than on the other oceans. Crimson should hire greeters like the oceans used to hire them. There should be a test or some method of being chosen, not just because your account is old enough to successfully type /duty.

If Crimson is going to be a place where young children are encouraged to learn about the game, there are going to be tons of questions that many current greeters are not going to be willing to answer in a friendly manner. I know there are exceptions to this statement, but I also know how snippy /gr gets on Sage, e.g.


I have been back in the game now for a couple of months after a long hiatus and have been trying my best to observe how the game has changed and what there is to know now. I really loved being a greeter before the system changed and is part of the reason why currently I do not go on /duty. Don't get me wrong, I would love to step into the greeter shoes again but I just do not feel like I know the game well enough to actually be helpful as a greeter. I really do not know how many other people are in the same place that I am in but I assume I am not the only one.

There really should be some sort of training/tutorial/boundaries in place to ensure that the quality of greeters on Crimson are of a high grade. On Midnight I remember that there were a lot of crews that had a set program that was strictly followed before your pirate was promoted, often consisting of sf, bnav, pillaging and other training, but even with greetership back then I remember logging on one day and my name was pink (talk about being shocked!) It was like I was suddenly granted greetership with NO previous knowledge forewarning or anything, I was just being my normal docktarting self and being helpful and friendly. I knew one of the other pirates who was regularly on the dock was a greeter because I remembered his name from when I was a greenie but I didn't realize that the day before that there was two other greeters 'dressed as greenies' firing questions at me to see how I would handle it, and somehow that was part of the approval process (I still don't really understand.) And then once I had my pink name I was pretty much let loose with a single, almost glancing, mention that the greeters had their own hidden corner on the forums and to go there for more help.

I really wanted to be the best greeter that I could but I honestly felt completely helpless because of lack of training. Granted the Yppedia pages help but even there it says this:
 
Players are strongly encouraged to review the YPPedia information and general documentation on greetership and the game in general before /dutying on for the first time.

The problem I have is that it is not even required that the pages are looked at, its almost just glanced over.

With Crimson perhaps there is another change that could be reqired, perhaps changing the greetership so it is not just seen by the greenies, but everyone. I would really like it to be almost more like a librarian, people who are there to help ANYONE who has questions that they can be directed to someone who has the desire to take the time to answer appropriately and dig up the information if needed.

With Crimson especially I can understand the need for that by simply thinking about a younger kid who has played for a while and is no longer a greenie (and couldn't see the greeters) but their parent (who we can assume doesn't know much about the game) but some issue comes up, or even a question that the parent would need to talk to a knowledgeable pirate, currently I think in general most people might tell them to talk to an OM but I'm sure that they are plenty busy enough as it is. The 'librarians' would be the OMs little helpers if you want to think of it that way.

One of the biggest problems that I can remember with the "secret greeter club" format that it used to be in is that everything was hidden, making a lot of people very suspicious simply from that. After becoming a greeter I was shocked by the amount of regular pirates who would create greenie accounts to see who the greeters were, and then harass the greeter to put their name up for suggestion into the greeter pool. I had no idea that pirates did this, nor was I even given ANY sort of training and I was honestly very bothered by that fact.

Posted by moonmaiden79 at Jul 5, 2009 5:51:01 PM
Re: Family Ocean Beta Feedback
 
I really somewhat feel planking should be disabled. I was jobbing with my 12 yo, and he was planked on the ship we both hopped on because "his stats stunk". I think this is truly not an ocean for that type of behavior. For this reason, I would strongly suggest PARENTS TO PILLAGE WITH THEIR CHILD WITH THEIR CREW to teach them what is expected of them. I'm not sure what a good alternative there is to deal with problem jobbers. As an alternative, one could be disciplined for 'over-planking'. That would seem to be hard to manage. Hmmm.....What to do?


This is really sad. Big fish in a little pond much?

However, I don't think it would be fair to punish the entire ocean by removing the planking command. People use plank for more than just being jerks after all... Sometimes it's necessary to get rid of a person who's d/c, or someone who is behaving badly, or someone who has walked away from the computer for 7 minutes mid-battle.

There need to be consequences for naughty behavior on a ship, else we're raising YPP world's worst jobbers ever. Taking all the power away from the person running the ship seems a bit much.

On the flip side, crews that behave in the way described above should get a big fat social "BOOOOO!" I don't think mommy and daddy should have to be on every voyage to babysit, but I do think that it should be loudly conveyed that this type of attitude has no place on this ocean.
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Stabatha- Tarts of Doom, Obsidian

Posted by tkp42 at Jul 5, 2009 5:52:39 PM
Re: Family Ocean Beta Feedback
 
I would really like it to be almost more like a librarian, people who are there to help ANYONE who has questions that they can be directed to someone who has the desire to take the time to answer appropriately and dig up the information if needed.

EXACTLY!!! Maybe we don't need greeters any more at all...?
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by Azathoth4 at Jul 5, 2009 7:44:09 PM
Re: Family Ocean Beta Feedback
 

* Lastly is it changing the game too much to have the stations on a ship contribute to the betterment of the ship? ex: Bilge not be directly related to clearing the ship of water, but to help the whole of a ship. That way, you don't have to try to force kids to do a puzzle they don't like (similar to forcing your kids to eat something they detest?)? I'm not sure how to describe this, I just think it might be hard for younguns to want to do what the CO is telling them to. If they can do the puzzle they want, the CO doesn't have to be frustrated with them. Just tell them to pick a puzzle and get at it. I know this is a hard suggestion and takes away a little from the spirit of the game.


Stations already do this. In the example you give, while bilge station are there to get water out of the ship, getting rid of the water increases ship speed. Full bilge and 3 excellent/incredible sailors = very slow travel or very slow moves in battle. If this interdependency of stations is not what you were referring to, how would you suggest cotributing to the betterment of the ship?
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by Azathoth4 at Jul 5, 2009 7:51:27 PM
Re: Family Ocean Beta Feedback
 


I have been back in the game now for a couple of months after a long hiatus and have been trying my best to observe how the game has changed and what there is to know now. I really loved being a greeter before the system changed and is part of the reason why currently I do not go on /duty. Don't get me wrong, I would love to step into the greeter shoes again but I just do not feel like I know the game well enough to actually be helpful as a greeter. I really do not know how many other people are in the same place that I am in but I assume I am not the only one.


I have been on duty almost from the start, but more to get information than to give it. As this is a new ocean with new parameters, most of which having little to no documentation, I am using it to see where others are encountering difficulties, and to answer questions I didn't even know I had. For example, greeter chat is where I found out the ships I left open for my crew could not be used by them. I probably would have found out sooner if I had stayed online after creating my crew and adding a few officers, but it was well past my bedtime at that point. Oh well.
----------------------------------------
Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by Tikikala at Jul 5, 2009 8:00:46 PM
Re: Family Ocean Beta Feedback
 
 

* Lastly is it changing the game too much to have the stations on a ship contribute to the betterment of the ship? ex: Bilge not be directly related to clearing the ship of water, but to help the whole of a ship. That way, you don't have to try to force kids to do a puzzle they don't like (similar to forcing your kids to eat something they detest?)? I'm not sure how to describe this, I just think it might be hard for younguns to want to do what the CO is telling them to. If they can do the puzzle they want, the CO doesn't have to be frustrated with them. Just tell them to pick a puzzle and get at it. I know this is a hard suggestion and takes away a little from the spirit of the game.


Stations already do this. In the example you give, while bilge station are there to get water out of the ship, getting rid of the water increases ship speed. Full bilge and 3 excellent/incredible sailors = very slow travel or very slow moves in battle. If this interdependency of stations is not what you were referring to, how would you suggest cotributing to the betterment of the ship?



also...

carp affects bilge,
bilge affects sail,
sail affects speed,
navigate gives bonus speed... and memorizing
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Tikikala in Viridian (main) , Sage, Hunter, Malachite, Crimson, and Opal. (But I don't speak German. @_@)

 
Erfan wrote: Shore Leave is where the smart people hang out and pretend to be dumb.

more quotes coming soon...

Posted by LJAmethyst at Jul 5, 2009 8:20:45 PM
Re: Family Ocean Beta Feedback
I think the suggestion here has some merit. The idea is that any station provides output to the ship's overall performance, i.e. a ship with only three sailors will contribute a fraction of their work to carpentry and bilge alike. There is less penalty to having a station not covered. This is one of the harder things to manage on a greenie pillage, the "one sails one carp one bilge" mantra for sloops, and so forth. People like to do their favorite station, some like to switch stations every five minutes, some would rather leave the ship than take a carpentry station.

Treasure Haul already works like this. In the days when it looked like the rush to TH was going to sink every ship, the developers made a change that caused all Treasure Haulers to contribute a fraction of work to sails, carpentry and bilge. I have seen it work: a Grand Frigate in a Treasure Haul bakeoff, with 159 people hauling and nobody on stations, stayed clean and dry with tokens to spare.

I think one question that will be asked for all such changes is, "How far will the codebase of Family oceans diverge from the main?" Because it is easy to set knobs and dials that simply disable puzzles, or change vessel locking behavior. This is a change that seems easy enough to set on a toggle. Some of the other changes being suggested are fairly pervasive, and would cost a lot to maintain in parallel with the main server code.
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Retired as of August 2015.
2 Timothy 4:7

Posted by burnella at Jul 6, 2009 6:47:48 AM
Re: Family Ocean Beta Feedback
Just a quick additional note. My son was playing the shipwrightery game and he was seeing finishing rating of Booched and Poor. Are the Crafting puzzles going to be like the Duty puzzles and say Learning instead of Booched and Poor? Just curious.
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Arrrrr!

Snubnose on Viridian, Cobalt & Crimson
Arrmani on Hunter

Posted by Synful at Jul 6, 2009 3:26:32 PM
Re: Family Ocean Beta Feedback
 
Just a quick additional note. My son was playing the shipwrightery game and he was seeing finishing rating of Booched and Poor. Are the Crafting puzzles going to be like the Duty puzzles and say Learning instead of Booched and Poor? Just curious.

I thought the same thing. I usually do very well in a couple of pillaging puzzles but all it seemed I could earn was learning or fine. Once in awhile a good, and that's after getting three consecutive bingos. Then today, my experience went up in the ocean a bit and my reports were better. I even got an Excellent! So, I'm not sure if its because of the initial pirate rush or not, but I think as the pirate ages in experience, so does his report? Anybody else notice this?
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The name is Synful.
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Avatar by myself

Posted by ascorbate at Jul 6, 2009 3:33:36 PM
Re: Family Ocean Beta Feedback
 
So, I'm not sure if its because of the initial pirate rush or not, but I think as the pirate ages in experience, so does his report? Anybody else notice this?


Doubt it.

1) The score curve in a new ocean tends to be brutal. This problem lessens over time.

2) Experience does tend to give you access to higher star levels which can change your scores. Trying to use 7 color bilging strategies on 5 color bilging boards may not work.
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Vnork flag officer chats, "I don't know about anyone else, but I have starfish related emergencies all the time"

Posted by GreenTail at Jul 6, 2009 3:53:32 PM
Re: Family Ocean Beta Feedback
I was getting learning and fine as well the first couple days. I also saw the same sort of performance sometimes be called fine and sometimes be called incredible, with no apparent rhyme or reason to it. I was starting to suspect server lag, actually. It's possible that if Crimson is on a virtual machine, the communications between it and us are variable. Anyway, it does seem to be getting a bit better now, but that may be because Crimson has taught me to make vegas in sails or don't bother (ugh).

I really like the idea of treating all shipboard puzzles like treasure haul for Crimson. It's true that the puzzles are inter-related, but there are real cut-off points. For example, if yer bilger is less than incredible, they will not be able to keep up with the bilge if yer damage is more than half. If the bilge is full, 1 bot or even up to 3 incredible sailors will still only generate 1 move every third turn.

It seems the spawns may be a bit screwy, too. I sailed a green route the other day with the family (hey! me crew and their kids counts as family!). With most of us getting green reports and only 1 mate who was doing really well, we spawned an imperial ship. I got 1 move every third turn once I put the bot on sails. The opponents were dancing around us. Even 2 losses in a row did not give us "easy" wins. Now, I'm perfectly ok with getting whooped by bots, and so far it seems the kids haven't figured out that it's much more fun to win ... but ye know, they will soon enough. Hopefully with some balance to the puzzles and the spawns it will be a bit less hopeless. Meanwhile, I'll be setting kid jokes on me hot keys to keep them smiling during the worst battles.
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Guppygurl, Cobalt Ocean.

Posted by starrarose at Jul 6, 2009 4:01:48 PM
Re: Family Ocean Beta Feedback
I got a Mostly Harmless spawn today - first one since the ocean opened. I hit 2 red ships and lost first before I got that one though.

The spawns will make sense in a while, at the moment they don't. Day 1 had Sailors masquerading as Imperials.
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by Patetch at Jul 6, 2009 4:29:19 PM
Re: Family Ocean Beta Feedback
Just curious - has anyone foraged gold or gems (or even gotten the big chest in practice mode) yet? I am broad / legendary in foraging and I haven't seen one yet, though that means nothing, I'm just wondering if gem running was turned off by chance.

EDIT: Also, if wagering is turned off, is the skellie confirmation box ("I'll be taking 0 poe if ye lose") necessary? (Not sure if it is a bug, a oversight, or intentional.)
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Pletoo of Sage

Posted by randompanzy at Jul 6, 2009 8:08:33 PM
Re: Family Ocean Beta Feedback
 
Just curious - has anyone foraged gold or gems (or even gotten the big chest in practice mode) yet? I am broad / legendary in foraging and I haven't seen one yet, though that means nothing, I'm just wondering if gem running was turned off by chance.

EDIT: Also, if wagering is turned off, is the skellie confirmation box ("I'll be taking 0 poe if ye lose") necessary? (Not sure if it is a bug, a oversight, or intentional.)


i have seen gold so i know you can get that

and im sure i heard from a OM that gem trading is turned off
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Randompanzy from Viridian now sailing on Obsidian
SO of Lion's Roar
Titled Member of Placeholder
The views on my post are of my own and not my flag.

 
Tranquilized says, u kno yer notorious for lagging? xD


Posted by LJAmethyst at Jul 6, 2009 8:13:12 PM
Re: Family Ocean Beta Feedback
 
EDIT: Also, if wagering is turned off, is the skellie confirmation box ("I'll be taking 0 poe if ye lose") necessary? (Not sure if it is a bug, a oversight, or intentional.)


I have questioned the need for a dialog box since the removal of wagered items. The box was only put in because you were potentially losing some kind of item and it gave an opportunity to see what it was. If everyone knows they are wagering 100 poe or 0 poe, there is absolutely no need for a dialog.
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Retired as of August 2015.
2 Timothy 4:7

Posted by Patetch at Jul 6, 2009 8:14:22 PM
Re: Family Ocean Beta Feedback
Ah so that explains it - with only gold that would make the frequency a lot less.

By the way the purple club names look very blue against the purple background (the one that indicates whose turn it is) in treasure haul um that would be treasure drop - threw me for a loop just now when I played the game against someone that seriously looked like their name was blue.

EDIT: Treasure haul / treasure drop - both are games I don't play often and have shiny coins :P sorry for the confusion. :)
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Pletoo of Sage

Posted by Thunderbird at Jul 6, 2009 8:17:57 PM
Re: Family Ocean Beta Feedback
 
 
Just curious - has anyone foraged gold or gems (or even gotten the big chest in practice mode) yet? I am broad / legendary in foraging and I haven't seen one yet, though that means nothing, I'm just wondering if gem running was turned off by chance.

EDIT: Also, if wagering is turned off, is the skellie confirmation box ("I'll be taking 0 poe if ye lose") necessary? (Not sure if it is a bug, a oversight, or intentional.)


i have seen gold so i know you can get that

and im sure i heard from a OM that gem trading is turned off


I'm going to guess gems aren't around because either there are no designated islands for gems to be sold at, or said islands don't have markets (which is required).
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Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by mitmit at Jul 6, 2009 10:10:31 PM
Re: Family Ocean Beta Feedback
What I want to know is how exactly do I create a nice new account for my niece to play on, I tried yesterday only to have the "Arr ye are not old enough to play" message.

I was hoping if I put her age under the requirement it would automatically restrict it to Crimson, which I mean seems sensible, if you tell the person they can't play they're most likely just going to make an account with a higher birth date. Instead we get them signed up but limited to Crimson, it might make it a lot easier to keep them regulated to the ocean instead of just avoiding the age limit.
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Generic comment.

Posted by Jezzebel at Jul 6, 2009 10:50:08 PM
Re: Family Ocean Beta Feedback
 
What I want to know is how exactly do I create a nice new account for my niece to play on, I tried yesterday only to have the "Arr ye are not old enough to play" message.

I was hoping if I put her age under the requirement it would automatically restrict it to Crimson, which I mean seems sensible, if you tell the person they can't play they're most likely just going to make an account with a higher birth date. Instead we get them signed up but limited to Crimson, it might make it a lot easier to keep them regulated to the ocean instead of just avoiding the age limit.


I had that problem too. Try making it fromhere.
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Redjenny, Now merged with Health Nutz
Thebloggess wrote: 
A hug is like a strangle you haven't finished yet!


Posted by mitmit at Jul 6, 2009 11:27:33 PM
Re: Family Ocean Beta Feedback
You're my hero Jenny! I'm just a little scared she's going to be better at the puzzles then me.
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Generic comment.

Posted by joythompson at Jul 7, 2009 8:28:33 AM
Re: Family Ocean Beta Feedback
Can i make a comment please as i have some grandchildren who are eager to play this online game however with the filter set up as it is , i am myself finding it hard to say even simple things ( and nothing is ever rude or could be misconstrued either) but i have one child with dyselxia who doesn't spell at all well although he is proving quite a good puzzler but suffers from not being able to type much at all as every word has to be completley correct on this ocean, and with no shortened words as well.
I feel the filter should surely be able to grab rude vulgar or swear words without making the necessity for accuracy in everyday language, so dominant.
Can't it be set in the options like on the standard oceans so a parent could control the sort of language their child is able to type or read.
Is it too hard to do? as the majority of children that this ocean is aimed at can't spell very well.
I can't see parents playing at the same time if they have to stand over the computer helping with spelling, not easy on a voyage together to be hopping around a room or up and downstairs so they can chat to each other in game, I KNOW !! i did this at the weekend it proved quite a task when 2 children were on the ocean at the same time as me, we decided to shout out to each other between rooms in the end, and i had to stop and type things to others players on their behalf spoiling the game for me i must say, but when crewmates are asking things it made it extremley hard for the disadvantaged child as people thought he was just being rude and not replying.

Can you at three rings consider the children please ? especially younger ones learning to read and write and those with reading and writing problems , you have made chat between crew and friends and family on the crimson ocean very difficult as the filters are set at the moment.

Posted by affinity at Jul 7, 2009 8:32:10 AM
Security
Among the millions of complaints regarding the Crimson ocean, there has to be a question of security in regards to the children that will be accessing the game.

The filter, is there so as correct spelling is a requirement to play. However, i very much doubt that any child either has the patience to adjust their spelling upon seeing the red highlighter or the knowledge to make informed changes to their spelling. After all, a 13 year old would only be at a Year 7-8 level. Have you ever seen essays written by kids that age? They are atrocious in their spelling and grammar. This needs to be addressed.

Furthermore, this ocean is more vulnerable to infiltration by molesters and child pervets than any other ocean by the strict observation made by the fact that it is targeted towards children. Thus, either OOO will need to have a several people monitoring ALL chats or some other means in order to protect the innocence of the children. This is quite a major worry for any parent, since they will be recommending this new Crimson ocean for its apparent child related novelty little regarding the security of it. I question OOO in how they intend to deal with this issue, if they intend to deal with it at all.

Another point is the dictionary. Using a computational linguistic managing software would be much easier than the current option used which is a closed input source so it seems thus restricting the dictionary. Therefore, by using computational linguistics it would intergrate the 'correct spelling' that OOO wants promoted on this ocean, but also act as a educational tool which as oppose to discouraging children, would encourage them to play and learn. I would direct your attention to the article Statistical Models For Unsupervised Prepositional Phrase Attatchment by Ratnaparkhi 1998. Granted this is an old article, it still pertains to what is being argued here.

Thanks for reading. Sorry if any of what i said is a double of a previous post by others.
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Mendikins Law states:
As any forum discussion grows in length, the probability of God being mentioned as a topic within itself approaches one.

Posted by taelac at Jul 7, 2009 8:49:57 AM
Re: Family Ocean Beta Feedback
They have considered the children -- that's why the filter is a whitelist, not a blacklist like the one in place on the other oceans.

The reason it is a whitelist is to make it more difficult for predators to get personally identifying information from children. That means countries, states, months of the year, days of the week are all out -- so a child can't tell some unsavory character that they're going to the Denver Zoo on Thursday, or arrange to meet someone they think is another child somewhere only to find out that it's really some creep with malicious intentions.

The fact that only correct spellings are permitted helps reduce the number of ways around that filter, to protect the children, and to remain compliant with COPPA requirements.

Yes, it can make things more difficult for someone learning to spell or working to overcome a learning disability or difference, but that is a far better situation than the small but non-zero risk that a predator would use a more lax filter to groom your child into easy prey.

To keep the ocean safe for children under 13, the filter needs to be a whitelist. They are still adding words to the whitelist, and there is a thread dedicated to that. It is highly unlikely that they will go to the trouble to add misspellings to the whitelist.
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~Taelac
ROMS XVII:Vanilla Filler
Dead Thread

Posted by Patetch at Jul 7, 2009 9:20:53 AM
Re: Family Ocean Beta Feedback
Aye a white list is more difficult to work with but quite necessary in this case. I don't believe OOO intent is to require perfect spelling, but it is just a by-product of having a limited list. Some auto-correction could certainly help and there are programs that do so. However, I would suggest that auto-corrected words also be highlighted so that one can check to see if it is the correct word before hitting send. One time I was writing something like, "I try to not..." and missed the 'r' in try and instead said, "I thank ye to not..." and it came out as if I were chastising someone rather than talking about myself.

Again, we are in beta, it will take some time to get the list expanded to something more usable. As I stated before, I am not recommending new or young players to come to Crimson just yet - I don't think it would be the best experience right now but I am hoping it will be by the time we get to public release.

In the meantime, however, I would recommend that you use the chat shortcuts. Program in some basic answers or even something that might say, "Please have patience with me as I try to type out an answer." Then make an index card with all the shortcuts written down and keep it at the computer.*

*It is important to note that chat shortcuts are stored on the computer rather than by account so if you have more than one computer you will have to put them in on each, and if there is more than one account on the computer you will have to share the limited shortcuts, but at least it is a workable suggestion.
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Pletoo of Sage

Posted by Jolyma at Jul 7, 2009 11:06:20 AM
Re: Family Ocean Beta Feedback
 
I can't see parents playing at the same time if they have to stand over the computer helping with spelling, not easy on a voyage together to be hopping around a room or up and downstairs so they can chat to each other in game, I KNOW !! i did this at the weekend it proved quite a task when 2 children were on the ocean at the same time as me, we decided to shout out to each other between rooms in the end, and i had to stop and type things to others players on their behalf spoiling the game for me i must say, but when crewmates are asking things it made it extremley hard for the disadvantaged child as people thought he was just being rude and not replying.

Can you at three rings consider the children please ? especially younger ones learning to read and write and those with reading and writing problems , you have made chat between crew and friends and family on the crimson ocean very difficult as the filters are set at the moment.


If I may offer a solution to standing over the computer?

My husband and I would play together before my laptop went kablooey. He hates typing, so I set both of us up with a Yahoo messenger account, and we use Yahoo Voice to talk back and forth, rather than shouting through the house. It's simpler than finding a server for one of the other chat programs, and only people you invite can join your chat.
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Jolyma

Avatar by Sundancer

Posted by REJBELLS at Jul 7, 2009 5:00:33 PM
Re: Family Ocean Beta Feedback
 

By the way the purple club names look very blue against the purple background in** treasure haul **(the one that indicates whose turn it is) threw me for a loop just now when I played the game against someone that seriously looked like their name was blue.


How do you play Treasure Haul against someone? How do you see whose turn it is??? I am soo lost on this one???

It would have to be on the Treasue expedition? I must be missing something. ???
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Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by Patetch at Jul 7, 2009 5:28:46 PM
Re: Family Ocean Beta Feedback
heh heh
No, I meant treasure drop - I don't play either puzzle very often - sorry for the confusion. :)
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Pletoo of Sage

Posted by REJBELLS at Jul 7, 2009 5:42:38 PM
Re: Family Ocean Beta Feedback
Phew , I thought I was going round the bend...
Oh wait..
Winks
I already am around that bend...
Thanks Pleetoo.
Huggs
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Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by TheRack at Jul 11, 2009 6:50:04 AM
Re: Family Ocean Beta Feedback
Re: Greatership

Not having been a greeter under the old secret society system, so I say this with a full lack of understanding of the inner workings of the old system but... It strikes me that the old system was custom made for a family ocean where you need stricter guideline to ensure that an authoritative figure is not just some jerk who managed to go a certain amount of time without being complained.

Re: Whitelist

How well is this chat filter going to work in 3 months when new pirates are created with names like "pierate" and the white list starts to become worthless? (Even disregarding the fact that people will start creating pirates to get words on the white list)
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Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by Daniels1884 at Jul 11, 2009 9:28:42 AM
Re: Family Ocean Beta Feedback
The idea of the family ocean is brilliant , and i think it should of been made sooner.

Yes the chat filter can be a problem , but if any of you ever went on virtual magic kingdom before , they had a chat filter just like this , and children were fine using it , also lots of children will most likely move here , who played vmk as they , would like to play something else
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Ahoy!

Posted by Lady_Aliyah at Jul 11, 2009 1:34:08 PM
Re: Family Ocean Beta Feedback
 
 
What I want to know is how exactly do I create a nice new account for my niece to play on, I tried yesterday only to have the "Arr ye are not old enough to play" message.

I was hoping if I put her age under the requirement it would automatically restrict it to Crimson, which I mean seems sensible, if you tell the person they can't play they're most likely just going to make an account with a higher birth date. Instead we get them signed up but limited to Crimson, it might make it a lot easier to keep them regulated to the ocean instead of just avoiding the age limit.


I had that problem too. Try making it fromhere.


Thank you Redjenny. That link was a life saver. I kept running into the same problem. My question now is ... I've gotten them into the game but the parent email would only connect the kids account to my account if I make a new pirate via the link. Am I missing something or can a parent have their pirate first?
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~Thank yer lucky stars Lily isn't bnavving!

Posted by lovegodkid at Jul 12, 2009 5:54:35 PM
Re: Family Ocean Beta Feedback
 
Thank you Redjenny. That link was a life saver. I kept running into the same problem. My question now is ... I've gotten them into the game but the parent email would only connect the kids account to my account if I make a new pirate via the link. Am I missing something or can a parent have their pirate first?


I don't know about anyone else but I just created a pirate for my son and I have played on the Sage ocean for 3+ years so you are able to have your pirate first. As far as I can tell the link in the email is for parents that have not played Y!PP before.
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My pirate is Stourmy on all english oceans except blue ones.


You have a an air of destiny about you. -Tia Dalma

Posted by Patetch at Jul 13, 2009 6:29:08 AM
Re: Family Ocean Beta Feedback
I've seen several discussions pop up about alternatives for rum but I rather like not having to figure out how much and what sort to take.

However...

I have been taking my sloop out with a couple swabbies because I thoroughly enjoy solo duty nav, it is quite relaxing to me (except for that jarring discordant sound at the start of a new star meter.)

I've discovered that leaving the ship on pillaging rather than evading works better for me because then I can at least mostly fight barbarians when I get attacked (notice I didn't say IF, I've read all the discussions but that doesn't change the fact that I still can't manage to turn about in time.)

I don't buy any shot because I also cannot gun, especially while trying to nav. Interestingly enough, I actually win quite a few of the melees and have even gotten 2 expeditions.

The thing is, I feel like I am somehow exploiting something when I am making pretty good money without any additional investment beyond the ship, badges, and charts.

I don't really want an alternative to rum (even if rum sickness rumble is quite funny.) I'd rather see more NPPs available (you should be able to fully staff a ship with them if you want, but at the very least they should replace every player that leaves until someone else can be hired on.)

The key of course is that NPPs need to take their fair share of the booty. In fact, give them just a little more than their fair share so that it is more profitable to hire people (pull most of the extra from the restock or deed owner's share so jobbers are not paying for the swabbies.)

I've been asking to have swabbies available on the other oceans for a couple years now, but I honestly feel that it is going to be quite important here with a target audience that is less likely to be ably to commit to an entire pillage or even an entire battle. I am not just referring to kids here - when my nieces need me, I can't always tell them to wait until the battle is over.
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Pletoo of Sage

Posted by tkp42 at Jul 13, 2009 8:01:22 AM
Re: Family Ocean Beta Feedback
As usual, I agree with Pletoo. I would really love to be able to tell a bot to gun for me, even if I only got 1 or 2 shots per turn. If it's me and 3 bots, why can't one of those damned bots gun for me? I am not coordinated enough to gun and bnav... I can barely bnav as it is.
.
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by Patetch at Jul 13, 2009 10:17:34 AM
Re: Family Ocean Beta Feedback
Not ocean feedback but rather forums...

Might I suggest that this forum be swapped with the game design forum, which would put it right up there between "New Player Forum" and TTQA. I've come across quite a few people who didn't even realize that this forum was here.

Also, I would recommend having it renamed to somehow include Crimson in the title, again because people don't realize it is there.
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Pletoo of Sage

Posted by burnella at Jul 13, 2009 12:54:03 PM
Re: Family Ocean Beta Feedback
I'm wondering if there should be a better way for parents to control/monitor what their child is doing. In an earlier post, I noted that it may be handy if Parents could turn on or off chat for their kid pirates. That ability could require a link of sorts to a parent account. The purpose being to control whether the kids get chat or not and other game features.

In addition to chat, I have pondered how young kids would fare with trading and what sort of danger that feature is on a family ocean. I wouldn't suggest disabling trading, altogether, but maybe it can be disabled or approved trade-by-trade by parents.

Just standing in the inn or at the docks can be a dangerous thing for a kid's money pouch. Other pirates tend to walk up to you and beg or elicit trade requests without any warning. It can also be hard for the kids who have no concept of the value of items in the game to know if they're getting a good deal. DND can help a bit, however could there be one additional step on the Crimson Ocean (if the parent chooses)? Before a 'kid' pirate can trade (or give poez & dubs), items are held in a queue and an approval request is sent to the parent account. The next time the parent logs into one of his account's pirates, he gets a message that there are parental issues to deal with (just like when there are crew or flag issues a pirate needs to read & vote on).

Once again I have discovered this issue while my kids were playing. So far my younger one has given away dubs to a begger and traded away significant poez for an "old" hat he doesn't have rank to wear. This has been a very good learning experience for my little pirates, but I suspect many other parents will encounter these issues. In fact, it seems like OMs could face a support nightmare dealing with irate piratey-parents whose kid has been a victim of scams/beggers/etc.

Hope this helps in some way.
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Arrrrr!

Snubnose on Viridian, Cobalt & Crimson
Arrmani on Hunter

Posted by starrarose at Jul 14, 2009 4:21:36 AM
Re: Family Ocean Beta Feedback
Apparently persimmon enamel made it to the interface on the Furnishers. It's the only place I've seen it, but there are 2 people buying dockside.
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by Patetch at Jul 14, 2009 4:42:49 AM
Re: Family Ocean Beta Feedback
I am sure it has been mentioned before, but just in case...

There is still a blockade tab on the noticeboard and the voyage configuration still has flotillas and sea monster hunts as options.
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Pletoo of Sage

Posted by Lizzie at Jul 14, 2009 5:56:49 AM
Re: Family Ocean Beta Feedback
My apologies, I'm sure its been mentioned before somewhere but I couldn't see it right away.. what is wrong with using fruit juice, or "pop" or something instead of rum? When you don't have any left, perhaps you come off your sugar high, which would have the same effect as being rumless?

~Ravy
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Ravine
Black Death, Midnight


Posted by Ynahteb at Jul 14, 2009 7:48:14 AM
Re: Family Ocean Beta Feedback
I'm currently incapable of /bug reporting on Crimson. Everytime I try it disconnects me. Using the Report a Bug button doesn't work either, because it freezes once I click the "The issue I am experiencing.." link.

Also, is it intentional for everyone to score Learning instead of Poor/Booched, or is this a bug? I've been getting some green Learning scores despite being on a 3-4 year old account and having a pink/yellow name.
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Squee!

Posted by Oceansadness at Jul 14, 2009 8:32:48 AM
Re: Family Ocean Beta Feedback
 
Also, is it intentional for everyone to score Learning instead of Poor/Booched, or is this a bug? I've been getting some green Learning scores despite being on a 3-4 year old account and having a pink/yellow name.

It appears to be intentional, Ynah. Non-green accounts do get (at least so far) learning instead of poor/booched in Crimson.
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Sedna in Sage. Sedna/Seawaterdrop in Emerald

If it floats, shoot at it!

Posted by randompanzy at Jul 14, 2009 5:21:36 PM
Re: Family Ocean Beta Feedback
 
My apologies, I'm sure its been mentioned before somewhere but I couldn't see it right away.. what is wrong with using fruit juice, or "pop" or something instead of rum? When you don't have any left, perhaps you come off your sugar high, which would have the same effect as being rumless?

~Ravy


ceph thought it would be simpler without rum/rum like products :)
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Randompanzy from Viridian now sailing on Obsidian
SO of Lion's Roar
Titled Member of Placeholder
The views on my post are of my own and not my flag.

 
Tranquilized says, u kno yer notorious for lagging? xD


Posted by PoshJosh at Jul 14, 2009 6:42:19 PM
Re: Family Ocean Beta Feedback
Coming from a sub ocean, playing for 5 years now, and trying to learn doubloons, I must say that the most FRUSTRATING thing I tried to do was deliver an order I paid for and not having the doubloons to do it.

It makes absolutely no sense to me why I shouldn't be able to deliver my wardrobe. It's done. I paid for it. I worked at the stall to complete it, which cost me doubloons to allow me to do. WHY is it costing me doubloons I don't have? WHY should it cost me doubloons at all!

Non subs on Subscription oceans order things and get them delivered without having to PAY REAL MONEY to get them delivered.

And this encourages me to order more fake products, thereby stimulating the economy, how?
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~just call me STUPID
 
"No, you're stupid because you can neither remember what you said, nor read the bit I quoted. You should just give up and sod off already."
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Blobbles


Posted by Thunderbird at Jul 14, 2009 6:59:59 PM
Re: Family Ocean Beta Feedback
 
Apparently persimmon enamel made it to the interface on the Furnishers. It's the only place I've seen it, but there are 2 people buying dockside.


Places that use enamel can post prices for persimmon. I suspect the same is true for cloth, but I don't have access to a shop/stall that has it (I checked my distillery on Midnight for the enamel bit).
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Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by moonmaiden79 at Jul 14, 2009 7:10:59 PM
Re: Family Ocean Beta Feedback
 
Coming from a sub ocean, playing for 5 years now, and trying to learn doubloons, I must say that the most FRUSTRATING thing I tried to do was deliver an order I paid for and not having the doubloons to do it.

It makes absolutely no sense to me why I shouldn't be able to deliver my wardrobe. It's done. I paid for it. I worked at the stall to complete it, which cost me doubloons to allow me to do. WHY is it costing me doubloons I don't have? WHY should it cost me doubloons at all!

Non subs on Subscription oceans order things and get them delivered without having to PAY REAL MONEY to get them delivered.

And this encourages me to order more fake products, thereby stimulating the economy, how?


The transition from blue to green oceans is difficult for most of us pirates who've played exclusively on blue oceans for years. Others have suggested that the next red ocean be either another blue ocean or that there be some type of family subscription. If you have constructive additions to these ideas perhaps you should share them... I've put links below.

Family Sub Idea

2 Changes regarding doubloons/PoE

P.S. You can also buy dubs with poe via the exchange, you don't have to use real money for each transaction. It's easiest to just go to a bank or palace and click on the cash box.
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Stabatha- Tarts of Doom, Obsidian

Posted by PoshJosh at Jul 14, 2009 8:00:49 PM
Re: Family Ocean Beta Feedback
Thanks for the links, Stabatha, and my apologies for the tone of my post, I was venting and already in a bad mood. I'll edit and add to the existing threads.

 
P.S. You can also buy dubs with poe via the exchange, you don't have to use real money for each transaction. It's easiest to just go to a bank or palace and click on the cash box.

yes, I knew about this as well, but IMO it just adds to the overall price of the product as well as adding more hoops to jump through, and again, there is nothing on sub oceans that I'm aware of that compares to this unique feature on Doubloon Oceans. I thought that the idea behind doubloons was to enable people to pick and choose what features to spend money on that full subscribers paid for to use. Non subscribers on Sub oceans do not need to pay extra to deliver an item they've ordered. The only restriction on some items is that they must be an officer or shop/stall owner/manager to deliver. I don't understand the necessity of doubloons to be able to deliver a product that doesn't require you to be an officer or a manager/owner in order to use.
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~just call me STUPID
 
"No, you're stupid because you can neither remember what you said, nor read the bit I quoted. You should just give up and sod off already."
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Blobbles


Posted by starrarose at Jul 14, 2009 10:03:27 PM
Re: Family Ocean Beta Feedback
 
Thanks for the links, Stabatha, and my apologies for the tone of my post, I was venting and already in a bad mood. I'll edit and add to the existing threads.

 
P.S. You can also buy dubs with poe via the exchange, you don't have to use real money for each transaction. It's easiest to just go to a bank or palace and click on the cash box.

yes, I knew about this as well, but IMO it just adds to the overall price of the product as well as adding more hoops to jump through, and again, there is nothing on sub oceans that I'm aware of that compares to this unique feature on Doubloon Oceans. I thought that the idea behind doubloons was to enable people to pick and choose what features to spend money on that full subscribers paid for to use. Non subscribers on Sub oceans do not need to pay extra to deliver an item they've ordered. The only restriction on some items is that they must be an officer or shop/stall owner/manager to deliver. I don't understand the necessity of doubloons to be able to deliver a product that doesn't require you to be an officer or a manager/owner in order to use.


As a not currently subscribed person on Midnight, I can go in and order and deliver a full outfit that I can't actually wear (Requires being subscribed) Doubloon model doesn't have that. Captain's Hats and Crowns as far as I can remember are the only things with a restriction on wearing.

If they took away the doubloon cost from EVERYTHING that you can buy that you don't need to be an officer/manager/owner to deliver, there would be doubloon costs on..... Paint. That's it. Paint doesn't get used enough to justify that.

Non subscribers on subscriber oceans get a message when ordering something they can't use without a subscription though, it doesn't seem to STOP them from doing it and they end up with stuff they've paid for but can't use.

Considering that I *personally* don't think that the largest part of the target audience for Crimson is going to be playing daily, enough to make a subscription work, I completely understand why it's a doubloon ocean. As a parent I'm more likely to pay for tokens that won't decay so that my child can play when he feels like picking up the game instead of time every month that he's going to use maybe 5 hours of.
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by PoshJosh at Jul 14, 2009 11:43:48 PM
Re: Family Ocean Beta Feedback
 
If they took away the doubloon cost from EVERYTHING that you can buy that you don't need to be an officer/manager/owner to deliver, there would be doubloon costs on..... Paint. That's it. Paint doesn't get used enough to justify that..
Don't forget ships, enamel, dyes, cloth, subscriber swords, subscriber clothing, cannonballs... there's a lot on subscriber oceans that's undeliverable unless you have a ship or stall.

 
Non subscribes on subscriber oceans get a message when ordering something they can't use without a subscription though, it doesn't seem to STOP them from doing it and they end up with stuff they've paid for but can't use.

ok, but paying for stuff and getting it delivered on a sub ocean, at least you HAVE it, and might resell or give it away. I buy male clothes all the time to give as gifts. I pay for it, i pick it up, i give it away.
What's to stop my child from ordering products on a doubloon ocean that may never be delivered and they will end up belonging to... the stall owner because they don't have enough doubloons to pick them up? I know my kids might forget to pick up stuff anyway. I've run stalls, I know things get abandoned. That's a separate issue.
My kids like to shop and they'll buy all kinds of crazy things, but I'd like it to be theirs once they've purchased it.
I just don't like the fact you need doubloons to deliver a product you've paid for in advance with poes you took time to earn.

So maybe the solution is to include the delivery cost of doubloons in the purchase up front, if it's so impossible to remove the cost of doubloons on delivery altogether. I still don't like it, but it would solve the problem I have of buying something and not being able to have it. If I really want it, I better have the doubloons already.
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~just call me STUPID
 
"No, you're stupid because you can neither remember what you said, nor read the bit I quoted. You should just give up and sod off already."
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Blobbles


Posted by Fiddler at Jul 14, 2009 11:55:16 PM
Re: Family Ocean Beta Feedback
 
Don't forget ships, enamel, dyes, cloth, subscriber swords, subscriber clothing, cannonballs... there's a lot on subscriber oceans that's undeliverable unless you have a ship or stall.

But you don't need to be a subscriber to own a ship or a stall. Enamels, dyes, cloth, and cannonballs already have no doubloon delivery charge. Subscriber swords and clothing don't require a ship or building to deliver, but are unusable.

 
What's to stop my child from ordering products on a doubloon ocean that may never be delivered and they will end up belonging to... the stall owner because they don't have enough doubloons to pick them up?

Perhaps a simple sqawk warning box "Avast. Ye currently don't have enough doubloons to deliver this product, are ye sure ye want to order it?"
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Orsino, Viridian ocean
Forum-mute: your best friend
Whitewyvern wrote: 
The only high end goals are those you set for yourself. What happens to anyone else is irrelevant.


Posted by starrarose at Jul 15, 2009 12:34:25 AM
Re: Family Ocean Beta Feedback
 
 
If they took away the doubloon cost from EVERYTHING that you can buy that you don't need to be an officer/manager/owner to deliver, there would be doubloon costs on..... Paint. That's it. Paint doesn't get used enough to justify that..
Don't forget ships, enamel, dyes, cloth, subscriber swords, subscriber clothing, cannonballs... there's a lot on subscriber oceans that's undeliverable unless you have a ship or stall.
What Fiddler said. The only thing you NEED to be an officer/owner/manager to deliver - your wording - that has a doubloon cost is paint. And as a crewmate found out on Viridian - you don't need to be an officer to do that either - just have a ship in port and the doubloons on hand. And you don't need to have a subscription to deliver a new ship either. I didn't when I first started. I got the ship BEFORE I subscribed, found out I had to be subscribed to sail the thing and subbed.
 

 
Non subscribes on subscriber oceans get a message when ordering something they can't use without a subscription though, it doesn't seem to STOP them from doing it and they end up with stuff they've paid for but can't use.

What's to stop my child from ordering products on a doubloon ocean that may never be delivered and they will end up belonging to... the stall owner because they don't have enough doubloons to pick them up? I know my kids might forget to pick up stuff anyway. I've run stalls, I know things get abandoned. That's a separate issue.


40 days to pick it up and/or get the doubloons for it to pick it up. And one would hope you teach them how it works so they're NOT buying silly things all the time.

Call me strange but I figured that was what parents do... Speaking as a parent it's what I'm doing. My son doesn't have an account yet - his computer is in parts and not working and he does NOT play on mine, noone but me plays on mine, too much on there that I can't afford to lose for a third time - but he sits on a chair next to me and asks questions, lots of them. And as I put in a thread somewhere on here - he told ME I should close my tailor because it was losing money. The game is teaching him economics, it's great, surprising his prep teachers.
 

My kids like to shop and they'll buy all kinds of crazy things, but I'd like it to be theirs once they've purchased it.
I just don't like the fact you need doubloons to deliver a product you've paid for in advance with poes you took time to earn.


If nothing changes it teaches the value of saving for what you want - not a bad thing in todays "I must have NOW" culture that's developing.

 

So maybe the solution is to include the delivery cost of doubloons in the purchase up front, if it's so impossible to remove the cost of doubloons on delivery altogether. I still don't like it, but it would solve the problem I have of buying something and not being able to have it. If I really want it, I better have the doubloons already.


I could support that idea, it would probably require an entire reworking of the doubloon model though.
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by Patetch at Jul 15, 2009 8:04:19 AM
Re: Family Ocean Beta Feedback
Another thing to consider - Tailor shops have racks with poe only items. Crimson may not have been around long enough to have any stocked racks yet, but it will get there. Also, as part of the labor overhaul that they are currently focusing on for all oceans, I believe more shop types will be getting racks.

Not only that but there is now the ability to have reserve labor in which an item can be purchased immediately. Other than that option, I wouldn't really want to have to pay the doubloon charge up front (though having the option would be good.) It is nice, for example to get work started on my sloop now and then take the time to earn more poe for the doubloons while it is being worked on.

No, it is not a direct relationship between paying customers on blue / green oceans. Subscription is definitely the better deal (Yes, before Crimson my main ocean was Sage.) The term "delivery charge" is definitely confusing - in fact, I think I will make a GD post about it. (Done)

A non-subscriber is basically a barefoot jobbing pirate that can live in an estate filled with stuff purchased with the poe he has earned. On a doubloon ocean, a non-paying customer can earn the poe to exchange for doubloons and then can either buy badges or a house or a ship or furniture or portraits...but it will take a LOT longer to get to the same level of virtual stuff as a non-subscriber. It may take 3x longer to earn the poe to be able to buy a pet (or a person could make a one time cash purchase of doubloons to get that pet earlier) but they will never have to pay again to be able to walk that pet.

Think of it this way...ever had any real life experience with "rent to own?" The concept is similar: don't pay as much up front but end up paying a lot more in the long run. The doubloon model works because people like being able to exchange virtual currency for the chance to do something extra. When my bravery badge runs out on Sage, I can easily exchange some poe for doubloons to buy another, and as an added bonus, if life gets busy and I don't log on for another 2 months, that badge is still sitting there waiting for me.

That works beautifully for badges, but you are right, it doesn't work logically for items. Even when the exchange rate was low, I thought many of the charges were excessive but now that the rate is high on the green oceans many are simply insane (particularly the flat rate items such as portraits, houses, and palace goods.)

However, badges alone are not enough reason to buy doubloons - there are many players who don't buy more than one badge and that can be fairly easily earned. The doubloons are there so that someone is paying money to Three Rings and that people are sinking their poe to get whatever aspect of the game they are interested in whether that is piracy, fashion modeling, or interior design.

The difference here, is that with the doubloon club, people are already planning on paying money to Three Rings each month (having a gift item available each month is a great marketing plan.) This is why I feel that red oceans should have a separate economy (no transferring of doubloons to green oceans) and lower prices across the board.
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Pletoo of Sage

Posted by PoshJosh at Jul 15, 2009 9:50:19 AM
Re: Family Ocean Beta Feedback
 
Enamels, dyes, cloth, and cannonballs already have no doubloon delivery charge.

k, that I didn't know, as I have had no need to order them yet. And it still makes no sense to me why these would have no delivery charge but other items do. As I said, playing subbed for all my pirate life, I've had no need nor any desire to learn the doubloon system until now. I paid for a dub sub, I expected to use my dubs to play parlor games, to get a labor badge and to be able to use a ship. Blows my mind I don't have the dubs to get my wardrobe to put down my free navy clothes before they dust.

I've spent time earning poe to buy dubs to buy a ship, I don't play all day, I earn a little with my labor badge. I'm thinking... how are my kids gonna have the time to earn the dubs to buy the basic furniture i figure all pirates should have and do all the other things they want to do with the limited time, the limited skill, the limited poe and dubs the sub will provide... This is a Beta ocean for families which I'm excited about, but this is a problem I'm having with it. It's my feedback.

To me, this problem is as simple as this: you pay for something, it's yours to do with as you please. Whether you can use it or not, whether you forget it or not, if it's finished and you want to pick it up, you should be able to. I'm an old dog and the delivery charge is a dirty trick.

Patetch, thank you for your post, it walked me through it nicely.

 
That works beautifully for badges, but you are right, it doesn't work logically for items. Even when the exchange rate was low, I thought many of the charges were excessive but now that the rate is high on the green oceans many are simply insane (particularly the flat rate items such as portraits, houses, and palace goods.)
I'm not sure what those costs are but I think 9 dubs for a wardrobe is crazy. Maybe I wouldn't have been outraged at one or two dubs, maybe I wouldn't have posted if it was 3 or 4.

Starrarose, thank you for your blanket judgement and criticism of my parenting skills without knowing anything about me.

My kids have their accounts made, but I haven't dub subbed them yet, nor are they playing much yet, because I want them in my own crew, which I've been working towards creating. It's taking time. It's taking me weeks. I'm watching other people start crews, start shops, throwing money at all sorts of things they want immediately. I don't plan on my kids having everything they want immediately, it's going to take them plenty of time to earn poes to do the things they want. Just as it's taking me time to get things set up, spending the real money I've already budgeted for myself, using the time I have available to play. My kids will be on a similar budget for money and time.

They have been learning by watching me play. They have had limited playing time on sub oceans, so I'm aware of what they'll be wanting to do. Kids learn by watching and doing. I'm looking forward to the things they can learn by playing this game. However, if I'm running into things that frustrate me, then I'm thinking how much more frustrating it will be for my kids. Frustration for my family means we won't have fun, they won't want to play, and our little family experiment will be finished.


 
The difference here, is that with the doubloon club, people are already planning on paying money to Three Rings each month (having a gift item available each month is a great marketing plan.) This is why I feel that red oceans should have a separate economy (no transferring of doubloons to green oceans) and lower prices across the board.

After sitting on the fence about this, I am now in full support of this idea.
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~just call me STUPID
 
"No, you're stupid because you can neither remember what you said, nor read the bit I quoted. You should just give up and sod off already."
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Blobbles


Posted by Azathoth4 at Jul 16, 2009 3:51:17 AM
Re: Family Ocean Beta Feedback
We do need a way to get rid of ships with no owners. As it stands now, no one can claim them, and the captain can not get rid of them. Over time, it will get very cluttered at the dock. Right now, it is not much of an issue, but it will become one. I already have one ownerless vessel, the result of a test. Don't know what the outcome of that will be...
Still pending resolution, so no one else try it unless you are willing to write off the ship. When I did it, I knew there was a good probability I would not get the ship back. My petition was not to have the ship returned so much as to figure what the resolution will be for any ownerless vessels. If I get it back, it's a bonus, as I already accepted that I might not get it back before I deleted it.
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by starrarose at Jul 16, 2009 4:23:48 AM
Re: Family Ocean Beta Feedback
 
We do need a way to get rid of ships with no owners. As it stands now, no one can claim them, and the captain can not get rid of them. Over time, it will get very cluttered at the dock. Right now, it is not much of an issue, but it will become one. I already have one ownerless vessel, the result of a test. Don't know what the outcome of that will be...
Still pending resolution, so no one else try it unless you are willing to write off the ship. When I did it, I knew there was a good probability I would not get the ship back. My petition was not to have the ship returned so much as to figure what the resolution will be for any ownerless vessels. If I get it back, it's a bonus, as I already accepted that I might not get it back before I deleted it.


A test pirate.... Remake it. Same name, should have the ship still if you get to it under the 3 day period that they hold our names if we do something stupid *grins*

I do agree that we need some way to fix the problem though.
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by Azathoth4 at Jul 16, 2009 5:04:41 AM
Re: Family Ocean Beta Feedback
 

A test pirate.... Remake it. Same name, should have the ship still if you get to it under the 3 day period that they hold our names if we do something stupid *grins*

I do agree that we need some way to fix the problem though.


Did that within a few minutes of deleting, and it was a no go. didn't even have the rat anymore, which was a shame because it was persimmon. Oh well

Update: This has been resolved for me this time, the developers are looking into a long term resolution for everyone.
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by Thunderbird at Jul 16, 2009 7:27:02 PM
Re: Family Ocean Beta Feedback
 
A test pirate.... Remake it. Same name, should have the ship still if you get to it under the 3 day period that they hold our names if we do something stupid *grins*

I do agree that we need some way to fix the problem though.


If the pirate is being held in limbo, the name is still taken. If the pirate has been deleted, the deed has already been whisked to the market bidding table.
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Pirate tells you, "my, that's one BIG wad o' chewing gum ye have mounted on yer bonce! oO'"
Sungod officer chats, "I wonder if anyone's sailing the harpsichord"
Pirate tells you, "ZOMG CANDYFLOSS!!! *munches*"

Posted by taelac at Jul 16, 2009 7:49:22 PM
Re: Family Ocean Beta Feedback
Very small request -- would it be possible to have a /greeter shortcut added to cover the DSC? "What does a purple name mean?" is still the most common question I get on Crimson, and I think it's going to be a fairly frequent thing to need to answer.
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~Taelac
ROMS XVII:Vanilla Filler
Dead Thread

Posted by Azathoth4 at Jul 16, 2009 9:20:11 PM
Re: Family Ocean Beta Feedback
 
Very small request -- would it be possible to have a /greeter shortcut added to cover the DSC? "What does a purple name mean?" is still the most common question I get on Crimson, and I think it's going to be a fairly frequent thing to need to answer.

I second the motion, and thank the powers that be that allow my name to be appear yellow or pink by going on duty :)
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by BlackBeth at Jul 17, 2009 8:00:51 AM
Re: Family Ocean Beta Feedback
I was saddened today to see that the booty division practice of -1ing everyone who left before the end and +1ing everyone still on board at port, regardless of performance, has made its way to Crimson. Kids have short attention spans, and that doesn't seem very family friendly to me.

Kids are also less likely to notice an unfair booty division to vote it down; makes me wonder if the system should be revamped a little for the Family Oceans. Maybe only have the +1 option?
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Feylind

Semi-retired Midnight Cerulean Event Addict

Posted by Patetch at Jul 17, 2009 12:06:44 PM
Re: Family Ocean Beta Feedback
Question:
For whatever reason, the Cobalt / Viridian layout was chosen, but would it be possible before the end of beta to maybe get a chance to at least rename the islands? (A perfect opportunity for a contest) Is it just a simple matter to substitute one name for another or would it be very complicated indeed? For that matter, how complicated is it to substitute one island map for another on uncolonized islands? There are many island maps that kids would really enjoy seeing scattered throughout the other oceans (Yorrick on Ice comes to mind as it is shaped like a rat.)

Note: I am not suggesting changing locations of islands just names and possibly appearances - I am sure the memmers (myself included) would be rather upset to find their islands have moved.)

I have several reasons behind this request.
1)To make the names a little more kid friendly - some names are very hard to spell or pronounce (Diastrophe, Cochineal, Pranayama, Sakejima to name a few.) The chat filters are already going to make these quite a struggle for many kids.
2)To restore the "joy of discovery" when seeing a new island name or getting a chart to a new route.
3)To give Crimson players some sense of ownership to the ocean, helping them feel more like this is their home ocean rather than just a copy.
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Pletoo of Sage

Posted by Azathoth4 at Jul 17, 2009 12:44:22 PM
Re: Family Ocean Beta Feedback
 
I was saddened today to see that the booty division practice of -1ing everyone who left before the end and +1ing everyone still on board at port, regardless of performance, has made its way to Crimson. Kids have short attention spans, and that doesn't seem very family friendly to me.

Kids are also less likely to notice an unfair booty division to vote it down; makes me wonder if the system should be revamped a little for the Family Oceans. Maybe only have the +1 option?

Why is this unfair? If you bail before port, whether it is for a legitimate reason or simply because you can't be bothered to stay, it increases the work load of everyone else and decreases the chance of arriving at port safely. And no, dinner, chores, bedtime, time for school, etc are not legitimate reasons for leaving. These show poor planning and a disregard for others. I believe it to be important ESPECIALLY with young children, to reinforce responsible behavior. Increasing the workload of the OIC and others on the ship is irresponsible and inconsiderate. Yes, I understand we are talking about young children, maybe, and I know they can be inconsiderate, but the longer they get away with bad habits the more difficult it is to get them to stop. Just look at the other oceans, where presumably everyone is old enough to know better. Many times I have had people come to one of my voyages and leave before we even get to the first LP because they had to go to school. If you don't have time to even stay 2-3 minutes...
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by Patetch at Jul 17, 2009 1:41:04 PM
Re: Family Ocean Beta Feedback
 
Increasing the workload of the OIC and others on the ship is irresponsible and inconsiderate.

This is why I suggested a junior version. Younger kids would be sheltered somewhat without burdening those in charge but if they want to play with the bigger kids (receive the benefits that come with toggling off the "junior" status) then they need to accept the added responsibility and planning that comes with working without the safety net, so to speak. Obviously in this case, the junior players could not be given a -1.

I personally do not agree with the practice of giving a minus to anyone who is still not on board at port (and went into further detail in this discussion with suggestions of some adjustments that could be made.) Jobbing with someone is not a contract that they are entitled to my time for the duration of the pillage. Yes, hopping on when you know you only have a few minutes or leaving during battle is rude and inconsiderate, but getting called off unexpectedly is not, nor is sticking around for a battle or two and then leaving.
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Pletoo of Sage

Posted by taelac at Jul 17, 2009 1:42:27 PM
Re: Family Ocean Beta Feedback
 
And no, dinner, chores, bedtime, time for school, etc are not legitimate reasons for leaving. These show poor planning and a disregard for others. I believe it to be important ESPECIALLY with young children, to reinforce responsible behavior. Increasing the workload of the OIC and others on the ship is irresponsible and inconsiderate.

No.

Continuing to play a computer game at the expense of real life considerations is irresponsible.

On family oceans, there is a greater likelihood of jobber turnover that will require pillage leaders to adapt. By all means, teach kids that they should check the time before joining a pillage and try not to leave in battle, but they should not be penalized for being unable to stay more than half an hour.

My 8yo son's preference for pillages seems to be in the 4-5 close battle range. We did one the other day with six, and he was having a hard time staying focused by the end of it. We did one last night with three battles, and he commented that it was a short pillage -- part of that was because I didn't go farther than two leagues from port, so there was little sailing to do after the third battle. Younger children will probably prefer 2-3 battles, but are also unlikely to be jobbing with anyone but their immediate family/crew. Kids nearing 13 will be able to stay engaged for more than 5 battles, but may still run into time limits.
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~Taelac
ROMS XVII:Vanilla Filler
Dead Thread

Posted by Patetch at Jul 17, 2009 1:49:32 PM
Re: Family Ocean Beta Feedback
 
Continuing to play a computer game at the expense of real life considerations is irresponsible.
Aye, moms (and other real life adults) outrank captains, and sometimes they tell kids to get off the computer, even when the kid thought they had a free hour to play.

Anyway...I forgot to write what I originally had come to this thread for.

The parental emails that get sent out when a Crimson account is created probably should include information about setting up chat logging.
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Pletoo of Sage

Posted by celiatr at Jul 17, 2009 1:50:10 PM
Re: Family Ocean Beta Feedback
 
I was saddened today to see that the booty division practice of -1ing everyone who left before the end and +1ing everyone still on board at port, regardless of performance, has made its way to Crimson. Kids have short attention spans, and that doesn't seem very family friendly to me.

Kids are also less likely to notice an unfair booty division to vote it down; makes me wonder if the system should be revamped a little for the Family Oceans. Maybe only have the +1 option?

I agree with this. This is a Family Server and it should be fair. -1 a kid because their mom/dad/whoever said they had to get off for whatever reason and prevented them from being able to complete the voyage should not allow them to be -1. Its one thing if its the other production oceans but this is aimed for the kids.
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Flutie
Midnight Cerulean Ocean

April 1, 2009 on Midnight Ocean [21:22:49] Eurydice broadcasts, "Okay, Flutie, this better be good."

ROMS ~ The Subforum/Dead Thread

Posted by celiatr at Jul 17, 2009 2:01:54 PM
Re: Family Ocean Beta Feedback
 
Question:
For whatever reason, the Cobalt / Viridian layout was chosen, but would it be possible before the end of beta to maybe get a chance to at least rename the islands? (A perfect opportunity for a contest) Is it just a simple matter to substitute one name for another or would it be very complicated indeed? For that matter, how complicated is it to substitute one island map for another on uncolonized islands? There are many island maps that kids would really enjoy seeing scattered throughout the other oceans (Yorrick on Ice comes to mind as it is shaped like a rat.)

Note: I am not suggesting changing locations of islands just names and possibly appearances - I am sure the memmers (myself included) would be rather upset to find their islands have moved.)

I have several reasons behind this request.
1)To make the names a little more kid friendly - some names are very hard to spell or pronounce (Diastrophe, Cochineal, Pranayama, Sakejima to name a few.) The chat filters are already going to make these quite a struggle for many kids.
2)To restore the "joy of discovery" when seeing a new island name or getting a chart to a new route.
3)To give Crimson players some sense of ownership to the ocean, helping them feel more like this is their home ocean rather than just a copy.

Aye, I was just thinking about this last night but thought sleep was more important. I actually would have liked to see the ocean based off of Midnight to begin with as the names are just easier and it is the only ocean (excluding Malachite) that does not have a twin elsewhere. Names for Malachite, at least some of them would probably cause lots of problems for the kids.

You can never go wrong with Orca, Turtle, Macaw, Angelfish, Tadpole, etc. to name a few, those are fun animal names somewhat like Rhodin is thinking. But this is my thoughts anyway.

Heck, I know probably 95% of people are mispronouncing Atchafalaya (Malachite) and it is one that will always make me giggle. (Even worse when you come home from and errand on the other side of the Atchafalaya river, can see the weather channel people recording on the dock and come home to watch it air, and he misprounces it.
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Flutie
Midnight Cerulean Ocean

April 1, 2009 on Midnight Ocean [21:22:49] Eurydice broadcasts, "Okay, Flutie, this better be good."

ROMS ~ The Subforum/Dead Thread

Posted by Azathoth4 at Jul 17, 2009 2:21:25 PM
Re: Family Ocean Beta Feedback
 
 
And no, dinner, chores, bedtime, time for school, etc are not legitimate reasons for leaving. These show poor planning and a disregard for others. I believe it to be important ESPECIALLY with young children, to reinforce responsible behavior. Increasing the workload of the OIC and others on the ship is irresponsible and inconsiderate.

No.

Continuing to play a computer game at the expense of real life considerations is irresponsible.


Yes, and you missed my point. They know they have these real life consideration, and chose to ignore them. It isn't an either/or situation, it is possible to be irresponsible in both real life and the game at the same time. By far most of the people I have leaving early jump on the ship and leave five minutes later or less, often for things like dinner (They don't know when dinner time is?), School, or their parents told them not to use the computer before X was done and they haven't done it. I don't expect them to finish a pillage in spite of real life considerations, I expect them to take real life into consideration before the start playing.

I expect people to be able to stay around 20 minutes at least for a pillage, I typically don't minus anyone on a voyage but myself, and plus those that jobbed after the last battle and/or went above the call to help the ship. I will minus if someone leaves mid-battle, especially if we lose, but will otherwise usually just leave them as is.
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Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by cmdrzoom at Jul 17, 2009 3:20:18 PM
Re: Family Ocean Beta Feedback
 
Continuing to play a computer game at the expense of real life considerations is irresponsible.

So is starting to play a computer game when one has imminent real life considerations.

Look, if we want to make this the official Half-***ed Ocean because most of the players it's intended for can't or won't keep any commitment past the next ten minutes, can we just say so? It'd save everyone a lot of grief, and maybe we can get the existing pillaging mechanics (which still don't really support that kind of gaming style) further modified.
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Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt

Posted by starrarose at Jul 17, 2009 3:34:46 PM
Re: Family Ocean Beta Feedback
 
 
I was saddened today to see that the booty division practice of -1ing everyone who left before the end and +1ing everyone still on board at port, regardless of performance, has made its way to Crimson. Kids have short attention spans, and that doesn't seem very family friendly to me.

Kids are also less likely to notice an unfair booty division to vote it down; makes me wonder if the system should be revamped a little for the Family Oceans. Maybe only have the +1 option?

Why is this unfair? If you bail before port, whether it is for a legitimate reason or simply because you can't be bothered to stay, it increases the work load of everyone else and decreases the chance of arriving at port safely.


It's unfair because it in effect takes TWO battles away from those who have been hit with the -1 and gives +2 to those who got the +1. Next time you're leading a pillage, play with the buttons a bit and watch just HOW MUCH it changes.

If you bail before port on my ship - you'd better have done it out of battle, or you never get on my ship again. Out of battle, I don't care. I chart memming routes so I'm sure as heck not going to object if people can't stay for the whole 38 odd leagues that I've charted, it is in fact one of my shortkeys "I don't mind if you can't stay to port, but don't leave in battle"

And as for it making it harder - I haven't noticed it being harder, in fact.... some times it's a lot EASIER to go somewhere without anyone else on board.

One thing about the taking away the minusing - I'd support, but only if it's left in that I can minus MYSELF as Officer in Charge

I made myself a crew because the 30% I was getting for restock was insane, dropped it to 15% and still find myself ending up with stupid amounts of PoE.

Dinner, chores and bedtime are perfectly legitimate reasons for leaving a ship though. I mean I TRY to have dinner on the table at 6pm every night - doesn't always work though, sometimes it takes longer than that. Chores.... Parents think up more chores at the drop of a hat. Again using myself as an example, you play while I fold clothes, I get to end of basket of clothes, you have a new chore that wasn't there when you sat down. Bedtime is certainly a reason that has been used FOREVER and not just by kids. When you get too tired to see the puzzles anymore do you stay doing what you're doing? I don't, I go to bed. So I'm certainly not seeing why we should penalise kids who get the last hour before bed time to play because they have to go to bed.

At the moment, the only thing that I want to change can't be changed anyway so it doesn't matter. Yeah I'm sick of some of the people already. Not the ones who are obviously kids, they do what you tell them as long as you explain why. I'm sick to death of the people who think it's their RIGHT to have 5 battles a league when they job onto a ship - on a new ocean, on a route with only us on it, when there's only enough people ONLINE to fill 3 sloops total anyway - complaining about spawns. I'm sick to death of people who have no intention whatsoever of staying and playing and teaching on the ocean coming over and making the scoring curves totally impossible - I don't know if it's a bot or just people BUT Sea Donkey - Bingo - Bingo - Sea Donkey - Bingo - Bingo SHOULDN'T LEAVE MY PUMP BLUE OR SCORE ME A FINE when it's all done under one league.

Really people, if you're not intending to stay and make the ocean work - get off, especially since it's YOU that are whining about spawns, whining about things not being available to buy, whining about there being no pillages on the noticeboard and whining at the top of your lungs that there's no CI, no Atlantis and no Flotillas. READ SOMETHING ABOUT THE OCEAN BEFORE YOU START WHINGING.

*breathes*
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Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by moonmaiden79 at Jul 17, 2009 3:36:45 PM
Re: Family Ocean Beta Feedback
The whole -1 argument held a lot more ground before the auto-divi. Jobbers get 50% of their cut immediately after battle as long as they stay on the ship... Before that you could -1 someone and not pay them a dime for an entire battle. Before that, long ago, you could -2 or -3 someone down to zero. It has been modified over the years to be more fair and to reduce abuse by the OiC. There is already a security blanket to make sure that people get paid if they stay the entire battle, even if its just 1/2 a battle's pay, they get paid something no matter what.

I have a 9 year old, and I've explained to him that he should not join a voyage if he doesn't have enough time to stay for a couple battles. (Not only on this game but other games where there are 'missions' that require X amount of time to complete or you get nothing.) I don't feel it's overly cruel to just say "Tough luck, you ran out of time, turn it off." He needs to learn how to use his time more wisely. I wouldn't jump down the throat of some poor officer because my son joined his pillage and left him hanging with no warning.

I grow incredibly weary of the idea that since children are allowed to play on this ocean that we should remove any tools by which a captain/oic has control over their own voyages and jobbers. Yet, on the other hand there are people out there wanting to give such an unruly amount of power, to those in charge that it would create much larger problems than a -1, (deserved, or not.)

The thing that needs to be put into perspective is that children are not unaware of consequences in games. If Mario falls down the little hole three times its game over mates. I've yet to meet a child who couldn't accept those types of consequences... They won't die of a broken heart if they get planked for lazing or get -1'd for leaving early. The thing that really drives me crazy is that its assumed that the only reason these things EVER happen is because someone is abusing power.

These consequences are there to be used at the will of the OiC, if they are abusing it people won't job for them and they will be complained, simple as that.

This reminds me of when TH first came out, there were some requests in GD to have a control that would not allow people to TH unless the OiC said it was 'ok.' Eventually we gained the cowbell commands that whistle across the ship, but the request to have ultimate power over those on the ship was denied. The social puzzle is a HUGE part of the game, people have to learn how to get along, on both the jobber and the OiC side of things... Don't take that away because of the 'helpless children' please...
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Stabatha- Tarts of Doom, Obsidian

Posted by Oceansadness at Jul 18, 2009 2:09:53 AM
Re: Family Ocean Beta Feedback
I believe balance is very important. I am an adult, but I am not very good at spending 2+ hours puzzling, so these "happy people" that make neverending pillages and get upset if you leave after five or six battles when you realise how far the end may be... It is even funnier when it is a flaggie or heartie that whined 'cos they are having a bad pillage and losing and have damage and bilge and/or everyone suddenly left and/or someone key dc-ed, and you leave what you're doing and jump aboard to help out to port, and then they work out the issue and decide to go on and get upset if you'd rather go back to what you were actually doing instead of staying there for a couple hours...

But, of course, going to a pillage and staying for five minutes is a no-no. Leaving in battle is reason for a minus. Suddenly feeling the urge to leave precisely after a bad battle when there is damage and bilge, without helping out at all, may be. Being a key gunner and leaving without any warning is an annoyance...

There is a whole universe of grey in between that should NOT be automatically given a minus, as some people do, just because they are not there any more when touching port. That is my opinion. And, by all means, emergencies are always to be considered.

Regarding the big differences. I always make sure there is a balance in money. The trick? The number of minuses and pluses should be the same. How to do it? If there are more pluses, minus yourself until they are equalled. If there are more minuses, plus someone who did good... I usually plus (good) gunners, sometimes the dnavver, people who stayed in a very regular way throughout the pillage, someone who did particularly good at some point... As it was suggested, play with the numbers to see what I'm talking about: sometimes the difference in money is huge, and by plusing or minusing people you are giving a lot more or less money to everyone...
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Sedna in Sage. Sedna/Seawaterdrop in Emerald

If it floats, shoot at it!

Posted by Patetch at Jul 18, 2009 5:59:45 AM
Re: Family Ocean Beta Feedback
It has been noted that possibly the mechanics of being able to minus someone might need another look, especially here on Crimson, and it has also been noted that people feel strongly on both sides of the discussion. It seems to have carried on beyond Crimson to the game in general and there is a fairly recent thread there (that I linked to a few posts back called, "punishing pilly leavers." It has quite a bit of discussion and several ideas for ways to balance things out.

I recommend that anyone who still feels strongly takes a look at that discussion and post over there so we can get back on track here.
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Pletoo of Sage

Posted by tkp42 at Jul 18, 2009 7:46:40 AM
Re: Family Ocean Beta Feedback
Re: Islands ~ In addition to Yorrick, how about Mini? They are both beautiful, and I think kids would like them.





But this is why Mini is so cool:





And Emerson knows Wemadeit is one of my faves:



Sorry for the big pictures, but I love these islands from Ice. =)
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by Patetch at Jul 18, 2009 8:08:08 AM
Re: Family Ocean Beta Feedback
Aye - I love those islands too - it is a pity that they are tucked away on Ice.
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Pletoo of Sage

Posted by randompanzy at Jul 18, 2009 9:27:15 AM
Re: Family Ocean Beta Feedback
it would of been awesome if ice oceans would of made it on crimson but it seems way to late to do that now :S
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Randompanzy from Viridian now sailing on Obsidian
SO of Lion's Roar
Titled Member of Placeholder
The views on my post are of my own and not my flag.

 
Tranquilized says, u kno yer notorious for lagging? xD


Posted by BehindCurtai at Jul 19, 2009 10:31:07 PM
Re: Family Ocean Beta Feedback
 
 
Enamels, dyes, cloth, and cannonballs already have no doubloon delivery charge.

And it still makes no sense to me why these would have no delivery charge but other items do.


These are not final items.

Enamels, dyes, and cloth all are inputs to other items.
Cannonballs exist only to be destroyed in battle.

The oddball is paint. It is used as input to other items, but when it first came out it was only an end product. It should not have a doubloon charge; the charge should be on painting the walls, not on the paint itself.

Doubloon fees for items is the alternative to subscription fees. Instead of paying $X per month, you pay $X per so-much-worth-of-items that you buy. (Approximately).

 
I paid for a dub sub, I expected to use my dubs to play parlor games, to get a labor badge and to be able to use a ship. Blows my mind I don't have the dubs to get my wardrobe to put down my free navy clothes before they dust.

What do you mean by a dub sub? Do you mean the doubloon club?

If so, you have spent $5. You have spent some on badges. You want to buy a ship.

Do you expect to do all this during your first month? Do you expect to use all 30 login days in one month?

Chances are very good that at the end of the month you will still have days left on your badges. This means that next month, your cost of badges will be less. If you purchased a 60-day or 90-day sword, or any long-life clothing, then your sword/bludgeon/clothing expenses will be less next month as well.

On a sub ocean, you'll have spent $10, have nothing left over at the end of the month, and may or may not have gotten all the poe you need for your stuff. To get the poe to get your stuff, and then use it for the next 30 login days, you'll have spent at least two, if not three months of subscriptions. Don't expect that your first month on a doubloon ocean will have the same costs as the first month on a sub ocean.

 
I've spent time earning poe to buy dubs to buy a ship


Ahh. That's the problem.

A ship costs 20 dubs plus poe. If you have 10 dubs left over from each of your first two months allowance of doubloons, then you can get your ship at the start of the second month without having to buy doubloons with poe on the exchange.

THAT's the mindset that you need for the doubloon oceans.

 
how are my kids gonna have the time to earn the dubs to buy the basic furniture i figure all pirates should have and do all the other things they want to do with the limited time, the limited skill, the limited poe and dubs the sub will provide...

They have a doubloon allowance. They cannot get everything that they want. They have to save up for some things.

Does that sound like a good lesson for children to learn?

 
To me, this problem is as simple as this: you pay for something, it's yours to do with as you please. Whether you can use it or not, whether you forget it or not, if it's finished and you want to pick it up, you should be able to. I'm an old dog and the delivery charge is a dirty trick.

On sub oceans, you pay for a time limited, unlimited usage unlock.

On dub oceans, you pay for a bunch of arcade tokens. These tokens permit time unlimited, but limited quantity unlock.

Housing/furniture, portraits, a few other areas are, I feel, overpriced. Most things are "not".

"Not": Look at the doubloon charge to sink poe. Palace items generally are 1000 poe sunk per dub; most items in the stores are around 100-300 poe sunk per dub. Palace items, and housing, tends to be relatively cheap, but because of the high price level, seem much higher than it really is. Looking at the breakdown of dubs spent per category, housing/furniture/portraits get very few doubloons sunk compared to the other areas; this is an area where I feel OOO would sell much more if the dub cost was less -- around 3000-8000 poe per dub sunk.

Swords generally are around 3 doubloons per 30 days. Better quality swords cost three times as much doubloons, but 6-8 times as much poe. 3 doubloons per 30 login days isn't that much, but the poe sunk per dub is pretty low.
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"We're trying to find the error bars on that number"

Dylan wrote: 
Why buy sham poo when real poo is so readily available


Posted by starrarose at Jul 20, 2009 5:28:20 PM
Re: Family Ocean Beta Feedback
Could we PLEASE get the fame required to join a flag bumped up to what it is on normal oceans? Not to create, just to join.

My crew's public statement wrote: 
Do not want a flag stop sending invites.


Apparently that isn't enough since you can invite at Aspiring at the moment.
----------------------------------------
Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by tkp42 at Jul 21, 2009 5:05:31 AM
Re: Family Ocean Beta Feedback
War dec 'em. Oh, wait. No sinking.

Can you even declare war on Crimson? If so, what's the point?
.
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Tonya+nator
Claiming poker ruined the game since 2006

Posted by burnella at Jul 21, 2009 9:42:14 AM
Re: Family Ocean Beta Feedback
 
I was saddened today to see that the booty division practice of -1ing everyone who left before the end and +1ing everyone still on board at port, regardless of performance, has made its way to Crimson. Kids have short attention spans, and that doesn't seem very family friendly to me.

Kids are also less likely to notice an unfair booty division to vote it down; makes me wonder if the system should be revamped a little for the Family Oceans. Maybe only have the +1 option?


I know many of you want the kids to 'learn' to be disciplined, but I instead agree with this post. I think this ocean should be much friendlier than the other oceans. If kids leave in the middle of pilleys, they leave.

If this ocean is the same as all the other oceans, what's the point? I really feel if you want pirates to stay til the end of your pilleys and other such rules, than the adult oceans are where you should dwell.

If the designers or serious pillagers feel they can't let those 'rules' go, maybe there should be a section on the jobbing panel for greeter-like pilleys called family pillages. These pillages would be places where -1's wouldn't occur. They could even be where any puzzling would help the common good of the ship....Just a thought.
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Arrrrr!

Snubnose on Viridian, Cobalt & Crimson
Arrmani on Hunter

Posted by Dylan at Jul 21, 2009 9:55:33 AM
Re: Family Ocean Beta Feedback
 
Could we PLEASE get the fame required to join a flag bumped up to what it is on normal oceans? Not to create, just to join.

My crew's public statement wrote: 
Do not want a flag stop sending invites.


Apparently that isn't enough since you can invite at Aspiring at the moment.


Erm, thanks for identifying the problem, but that's not the solution.

Fame to join should be very low so that very small family crews can combine, and have their youngest members unable to read officer & flag chat.

What you want is a "no invites" or "flagless crew" or "remain independent" checkbox.

This might be technically implemented by having a superflag "Unaffiliated" in the database, with another hack to disallow flag chats, and a third to not have a flag page with those crews, and then a little one to change "Crew X of the flag Y" to an appropirate text, such as "Crew X, independents".

Posted by randompanzy at Jul 21, 2009 2:19:56 PM
Re: Family Ocean Beta Feedback
 
War dec 'em. Oh, wait. No sinking.

Can you even declare war on Crimson? If so, what's the point?
.


you cant declare war or have allys
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Randompanzy from Viridian now sailing on Obsidian
SO of Lion's Roar
Titled Member of Placeholder
The views on my post are of my own and not my flag.

 
Tranquilized says, u kno yer notorious for lagging? xD


Posted by starrarose at Jul 21, 2009 3:11:43 PM
Re: Family Ocean Beta Feedback
 
 
Could we PLEASE get the fame required to join a flag bumped up to what it is on normal oceans? Not to create, just to join.

My crew's public statement wrote: 
Do not want a flag stop sending invites.


Apparently that isn't enough since you can invite at Aspiring at the moment.


Erm, thanks for identifying the problem, but that's not the solution.

Fame to join should be very low so that very small family crews can combine, and have their youngest members unable to read officer & flag chat.

What you want is a "no invites" or "flagless crew" or "remain independent" checkbox.

This might be technically implemented by having a superflag "Unaffiliated" in the database, with another hack to disallow flag chats, and a third to not have a flag page with those crews, and then a little one to change "Crew X of the flag Y" to an appropirate text, such as "Crew X, independents".


It would fix the problem I'm having of being invited every single day because you only need to be Aspiring to be invited to join a flag at the moment. You get Aspiring on crew creation. Aspiring is what I in my at the moment one person crew will be sitting on for a while, so bumping the fame required up to Renowned to invite people WOULD be that "No invites" that I want.

And it takes Noted to create a flag which I'd need to declare war anyway
----------------------------------------
Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by Dylan at Jul 21, 2009 3:22:27 PM
Re: Family Ocean Beta Feedback
 
It would fix the problem I'm having of being invited every single day because you only need to be Aspiring to be invited to join a flag at the moment. You get Aspiring on crew creation. Aspiring is what I in my at the moment one person crew will be sitting on for a while, so bumping the fame required up to Renowned to invite people WOULD be that "No invites" that I want.


Fair enough, if the entry level for fame is also the trigger for being invite-able, that should be upped at least a level

However, that only fixes the problem, perhaps only temporarily, for you. It's a band-aid.

What I suggested is a more structural (GD) type situation which ensures that when you do happen to get that fame, you don't suddenly have to start going "oh noes, gotta play less so we don't keep fame too high".

It should be a very low requirement, but not the absolute minimum, of fame to join OR create a flag, so that (for example) two mothers (sisters, perhaps) who know each other but don't play much can make an alliance for their kids of all ages.

Posted by cmdrzoom at Jul 21, 2009 4:11:58 PM
Re: Family Ocean Beta Feedback
The problem is that "invite X to join your flag" is yet another Irresistible Shiny Button. It will be pressed, constantly, by anyone and everyone who is allowed to.

Childproofing an entire ocean is a lot of work.
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Starhawk of Mad Mutineers, Azure
Catalina of Twilight's Sabre, Cobalt

Posted by Azathoth4 at Jul 22, 2009 3:57:58 PM
Re: Family Ocean Beta Feedback
 
The problem is that "invite X to join your flag" is yet another Irresistible Shiny Button. It will be pressed, constantly, by anyone and everyone who is allowed to.

Childproofing an entire ocean is a lot of work.

Agreed. I am already in a flag, feel no reason to move, yet I get multiple requests each day. I had 6 requests from one flag, 5 from the same person spaced about 5 minutes apart. Definitely looks like Shiny Botton Syndrome.
----------------------------------------
Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by randompanzy at Jul 22, 2009 6:45:23 PM
Re: Family Ocean Beta Feedback
i never understood why you need a requirement to join a flag anyways, make one sure but join one? if you don't want people to invite you to their flag pvp them when they ask you it will keep them away :). This is one change i would like to see on main oceans.
----------------------------------------
Randompanzy from Viridian now sailing on Obsidian
SO of Lion's Roar
Titled Member of Placeholder
The views on my post are of my own and not my flag.

 
Tranquilized says, u kno yer notorious for lagging? xD


Posted by Foilistc at Jul 23, 2009 9:40:22 PM
Re: Family Ocean Beta Feedback
If asking crews to join would get them to pvp me on Crimson I would start now with inviting every crew that looked decent.

Foil
----------------------------------------
I'm old. I don't look it but I'm beginning to feel it in my heart...

Posted by TheRack at Jul 24, 2009 4:14:04 AM
Re: Family Ocean Beta Feedback
Dylan wrote: 
Erm, thanks for identifying the problem, but that's not the solution.

Fame to join should be very low so that very small family crews can combine, and have their youngest members unable to read officer & flag chat.

What you want is a "no invites" or "flagless crew" or "remain independent" checkbox.

This might be technically implemented by having a superflag "Unaffiliated" in the database, with another hack to disallow flag chats, and a third to not have a flag page with those crews, and then a little one to change "Crew X of the flag Y" to an appropirate text, such as "Crew X, independents".

Something in me keeps wanting to add to the solution suggested... but it is so clean and perfect...
----------------------------------------
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.


Posted by joythompson at Jul 28, 2009 10:03:51 AM
Re: Family Ocean Beta Feedback
Well I had hoped, being a beta set up ocean for family involvement the doubloons would be kept at a static price for all, especially kids to use and have fun with, however with the doubloon exchange working the same as the main oceans to date they are racing up to the same silly prices seen on the other oceans.

When Crimson was set up it should have been kept totally separate with fixed prices all round so that children could get a feel of being in a fun game and work to earn poe for things they wanted, where prices are reasonable and kept static. If they go into a real world shop to buy sweets today they don't want to see them double the price tomorrow, do they?, this is becoming a ripoff place already.

One major problem is that kids don't have the same attention span as adults and i can't see my grand kids working their hides off hours and hours in the navy to buy dubs to get a badge to work in a shop so they can get more money when prices just keep going up and up. I think stall items should be fixed like in the palace and that herbs etc are all at set rates after all this is not a main ocean, and to be user friendly the game should play as user friendly, which it most definately is not at the moment.

Come on developers think as a child when you design a place for kids to play with their parents rather than think adult and as place for parents to play with their kids.

The 2 grandchilden I encouraged to start here, are already fed up trying to earn enough to buy a doubloon because the price is more then when they looked the day before.
One was upset because he wants boots and is never going to earn enough to buy the doubloons he needs for them, the other desperatley wants a dog but with the poe and all those dubs required it will never happen unless i do it for him, I fear they will drift away to pastures new.

Better still set up a subscriber ocean with things priced like on the Ice ocean, for family play with a subscriber discount for block purchase ( ie, family ticket to subscribe )like you find at theme parks, if parents want a place to be on line with the kiddies and enjoy all the sub features.
Then the doubloon price problem goes away and prices will be so much more reasonable anyway.


Ariel on Crimson

Posted by Lady_Aliyah at Jul 28, 2009 4:21:16 PM
Re: Family Ocean Beta Feedback
I completely agree about keeping Crimson separate from the other green oceans. As a player on Cobalt, I had hoped it would be a blue ocean, but no such luck. Nor does it look like it will happen. Personally, I have two children playing on this ocean with me. My son is 12 and old enough to wait out long term goals. My daughter is 7 and is having a hard time with it. Both are in the GDC but after badges there isn't remotely enough dubs to buy what they want. The dub sell rate has bounced between 1.4K to 2.6K in less than 24 hours. I want them to play and enjoy but they will not be on all the time trying to earn poe and the poe for dubs to buy something. Their time will be even more limited when school starts. Right now they just have to finish their chores (and you would not believe how quickly they've manage to accomplish that in the last two weeks!) before playing.
----------------------------------------
~Thank yer lucky stars Lily isn't bnavving!

Posted by Dexla at Jul 28, 2009 10:25:34 PM
Re: Family Ocean Beta Feedback
If it makes a difference, if there's anyone out there taking any of this into consideration... I have posted before, I have posted elsewhere, and I will keep posting pretty much the same thing as long as there are others who wish the same, in order to show support for the idea...
Yes for a separate economy, or a one-way economy where dubs can not be transferred out of Crimson.

My greatest hope is that there are people working for OOO that have kids, and they're out there on Crimson with their little ones...
----------------------------------------
Dexla d'Midnight

Posted by REJBELLS at Jul 30, 2009 8:26:51 PM
Re: Family Ocean Beta Feedback
I am with the last 3 posts here.

I cried when I saw dubs hit 2000.. for all the young ones who will never experience the joy etc. of this game.
When I looked just now and saw people willing to

buy your dubs for over 1k and then reselling them to us at over 3k

I saw that bright fire engine red again.
(And I paid real money for my dubs.)
This is enough to discourage ME from playing here.
How can I positively enourage my 3 grandkids to participate.. or work for anything.

71 people on tonight.

I certainly hope 000 has a plan .
A very good plan.
I hope this was expected and will settle out.
If my Fireworks are fizzling fast, then...
****************

I also notice that people who are trying to add a little life are being criticized openly in the forums. By Experienced People who are Beginning to sound like whiners to me. Party Poopers.

If you feel you have something that will 'improve', 'contribute', 'clean up' etc. the 'event' PLEASE do so in private PM.s.

I am noticing the younger ones
in our crew .
They are different.
Their expectations are different.

Not all will be on every time with an older family member.
Some may be here without real life family.

They are Children. We need a shift in thinking.


3000k plus for one dub. Prays 000 knows what they are doing.
----------------------------------------
Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by Lady_Aliyah at Jul 31, 2009 7:45:24 AM
Re: Family Ocean Beta Feedback
Selling dubs were up to 30K yesterday. I have a printscreen but having issues getting an image link to work. I have seen repeatedly over the last few days this horrible trend. 2 @ 2900, 2 @ 2950, 2 @ 3000, and upwards. It's been in the 5K - 6K regularly as well. I know I'm from a sub but I AM playing here with my children. It is unrealistic to keep putting it up so very high. Someone is going to automatically click buy a dub and be very upset and very poor.



Edit: Pictures working now thanks to a wonderful bird hearty.
----------------------------------------
~Thank yer lucky stars Lily isn't bnavving!

Posted by starrarose at Jul 31, 2009 6:01:53 PM
Re: Family Ocean Beta Feedback
And right this moment the sell side is back down under 2k again.
----------------------------------------
Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by marinated at Aug 1, 2009 2:35:11 AM
Re: Family Ocean Beta Feedback
 
Someone is going to automatically click buy a dub and be very upset and very poor.

How about putting a limit on the amount you can spend per doubloon with the 'easy buy' option?

If the current lowest sell price is over the limit you would get a message saying something like:

"Arr! The price of doubloons be too high for a quick buy right now! Ye may may wish to put up yer own offer to get them cheaper. Click here <link to help screen> to find out how to do it."

It wouldn't prevent those who know what they're doing from buying and selling at higher prices but it might protect the unwary.
----------------------------------------
Sleepyjo - on all oceans

Posted by Jezzebel at Aug 1, 2009 9:28:35 AM
Re: Family Ocean Beta Feedback
 
 
Someone is going to automatically click buy a dub and be very upset and very poor.

How about putting a limit on the amount you can spend per doubloon with the 'easy buy' option?

If the current lowest sell price is over the limit you would get a message saying something like:

"Arr! The price of doubloons be too high for a quick buy right now! Ye may may wish to put up yer own offer to get them cheaper. Click here <link to help screen> to find out how to do it."

It wouldn't prevent those who know what they're doing from buying and selling at higher prices but it might protect the unwary.


So the first thing my 12 year old did with her GDC dubs was go exchange some for cash. My daughter is a bit of an impatient clicker - if something doesn't load instantly, she clicks more. She managed to accidentally sell ALL 20 DUBS on the exchange within a few seconds, before I could even walk the 20 feet to her computer to show her how it was done. Fortunately, the exchange at the time was fairly even in value and she was able to buy half of them back. I suppose it was a learning experience, but I'd like a limit on how many you can sell at once, at least on Crimson, for such a reason.
----------------------------------------
Redjenny, Now merged with Health Nutz
Thebloggess wrote: 
A hug is like a strangle you haven't finished yet!


Posted by REJBELLS at Aug 1, 2009 8:44:47 PM
Re: Family Ocean Beta Feedback
I agree .. put a limit on dubs selling and buying.

Also, I have just spent and hour and half waiting for zombies to fill on dragon.
Only to be booted. Then I look and the one they took was lagged out!!..

Well I would laugh.. but I am too tired.

This is Crimson.. were little kids play. An hour and a half wait for zombies to fill is just ridiculous.
Most kids don't even have that long to play!

Either have fewer or after x time of so many pirates registered.. auto exit excess zombies and start the game.
----------------------------------------
Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by Hensow at Aug 1, 2009 10:55:56 PM
Re: Family Ocean Beta Feedback
I'd put a limit on the selling prise based as no more than a percetage of the highest sell offer
could be cheated by selling a few dud befor buy selling a load
----------------------------------------
Hensow on all english speeking oceans
----------------------------------------
I take no responsibility for my spell under the influence of in game alcohol

Posted by Azathoth4 at Aug 2, 2009 4:32:01 AM
Re: Family Ocean Beta Feedback
Ok, this has annoyed me for awhile. As much as I have long wanted the ability to mute Zombies and Skellies, I would much prefer I controlled it, rather than the random tells I get now. It would be nice if I knew how many were in the fray on each side so I could make an informed vote...

Can we please have the tells on consistently?
----------------------------------------
Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by Hensow at Aug 3, 2009 7:54:50 AM
Re: Family Ocean Beta Feedback
 
rather than the random tells I get now. It would be nice if I knew how many were in the fray on each side

would an ahoy tab box be a usfull way of showing this
----------------------------------------
Hensow on all english speeking oceans
----------------------------------------
I take no responsibility for my spell under the influence of in game alcohol

Posted by Dianarama at Aug 4, 2009 4:20:54 AM
Re: Family Ocean Beta Feedback
Dear bilging station,

We were friends once, but now you seem to not be your happy, sparkly, self. And we will continue to be at odds until you return to your happy, sparkly self.

Love,
Dianarama

So, I guess I'm rated grand master in bilge on Crimson but I can't get the bilge down to save my life. When you first start to play it's pretty easy to get an excellent or incredible, just like all the other oceans. But it becomes increasingly more difficult and therefore very difficult to get the bilge down. Many players don't want to play the bilge puzzle because of this. It's honestly very discouraging.

I think it's a population problem in the fact that not enough players have played it to establish a good curve. However, if there is any way you guys can scale back the difficulty temporarily that would be great.

You know it's a problem when you can get players to easily fill the carp station but pirates really don't want to bilge.

Also you know there's a problem if I'm rated Grand Master and there is low to no damage on a sloop and I can't get the bilge to budge. I'm not the best bilger in the world but I could usually accomplish that on other oceans, especially if you gave me a few leagues, I simply cannot do it on Crimson.

Thanks!
----------------------------------------
Dianarama
Sweet Pillage and Mayhem (SPAM)
Rumsfeld said: SPAM is Cobaltian fer Style
Topsecret said: Utahian women are notoriously dangerous
Mostly retired.

Posted by callmeagent at Aug 4, 2009 5:30:31 AM
Re: Family Ocean Beta Feedback
 
Dear bilging station,

We were friends once, but now you seem to not be your happy, sparkly, self. And we will continue to be at odds until you return to your happy, sparkly self.

Love,
Dianarama

So, I guess I'm rated grand master in bilge on Crimson but I can't get the bilge down to save my life. When you first start to play it's pretty easy to get an excellent or incredible, just like all the other oceans. But it becomes increasingly more difficult and therefore very difficult to get the bilge down. Many players don't want to play the bilge puzzle because of this. It's honestly very discouraging.

I think it's a population problem in the fact that not enough players have played it to establish a good curve. However, if there is any way you guys can scale back the difficulty temporarily that would be great.

You know it's a problem when you can get players to easily fill the carp station but pirates really don't want to bilge.

Also you know there's a problem if I'm rated Grand Master and there is low to no damage on a sloop and I can't get the bilge to budge. I'm not the best bilger in the world but I could usually accomplish that on other oceans, especially if you gave me a few leagues, I simply cannot do it on Crimson.

Thanks!

I play on both Viridian and Crimson and I would like to say the problem is larger in Viri. My sister share her pirate with me and we bilge hard on Crimson, like few day's work we made it ult. (not telling who we are/I am lol, but we are working to get the 1st bilger :D)
And the best thing we have on Viri is legd.

Maybe this is just some kind of population base problem, so I must say: if you do only singles on Viri, most likely you can only get a poor/booched (=learning), the bilge will be dying all the time. At least things are not like this on Crimson, at least. We did realized we rarely get sparkles after some days on Crimson.

Tip: some "top" bilgers are novice/able on everything else except bilge. So we know Crimson is tainted too...
----------------------------------------
The Agent currently on Viridian is NOT me.
The previous "Agent" was deleted due to no log-on record.

Copylion on Viridian for new stuff and my crew, Crimson for my old school memories.

Posted by Dylan at Aug 4, 2009 5:35:47 AM
Re: Family Ocean Beta Feedback
Copylion wrote: 
(not telling who we are/I am lol, but we are working to get the 1st bilger :D)


Lol!

Posted by callmeagent at Aug 4, 2009 12:41:43 PM
Re: Family Ocean Beta Feedback
 
Copylion wrote: 
(not telling who we are/I am lol, but we are working to get the 1st bilger :D)


Lol!

[off-topic]So the only hint would be we are not the 1st :P [/off-topic]

The doubloons are going up again after the reset of prices by subscribers. So what will Crimson's economy look like? Doubs at 1k at the very beginning of every month, slowly goes up until reaching 30k@?
----------------------------------------
The Agent currently on Viridian is NOT me.
The previous "Agent" was deleted due to no log-on record.

Copylion on Viridian for new stuff and my crew, Crimson for my old school memories.

Posted by Aethera21 at Aug 4, 2009 4:28:49 PM
Re: Family Ocean Beta Feedback
 
 
Copylion wrote: 
(not telling who we are/I am lol, but we are working to get the 1st bilger :D)


Lol!

[off-topic]So the only hint would be we are not the 1st :P [/off-topic]

The doubloons are going up again after the reset of prices by subscribers. So what will Crimson's economy look like? Doubs at 1k at the very beginning of every month, slowly goes up until reaching 30k@?



/e puts him out of his misery...your name is in your signature mate.
----------------------------------------
Aethera of Cobalt Cerulean
Princess of Maniacal Menagerie
Blockade staff on any ocean
Avatar by Bunnylaroo

Posted by callmeagent at Aug 4, 2009 10:43:53 PM
Re: Family Ocean Beta Feedback
 
 
 
Copylion wrote: 
(not telling who we are/I am lol, but we are working to get the 1st bilger :D)


Lol!

[off-topic]So the only hint would be we are not the 1st :P [/off-topic]

The doubloons are going up again after the reset of prices by subscribers. So what will Crimson's economy look like? Doubs at 1k at the very beginning of every month, slowly goes up until reaching 30k@?



/e puts him out of his misery...your name is in your signature mate.

Not really, that isn't my / my sis' main on Crimson ;)
----------------------------------------
The Agent currently on Viridian is NOT me.
The previous "Agent" was deleted due to no log-on record.

Copylion on Viridian for new stuff and my crew, Crimson for my old school memories.

Posted by starrarose at Aug 4, 2009 10:55:09 PM
Re: Family Ocean Beta Feedback
*ponders the wisdom of stating that you are account sharing on the companies forums when they can link accounts that belong to you*
----------------------------------------
Phoenix - Black Plague to the core, Flag may change randomly.

Prometheus wrote: 
TheRack wrote: 

I think the OM's suck and are cheats.

no u

-Pro


Posted by Azathoth4 at Aug 5, 2009 12:05:08 AM
Re: Family Ocean Beta Feedback
Shipyard Shoppes:
I have just confirmed these are not operational, so why are they hiring workers? The pay scale was set, the shoppe was opened for business and set to hiring, but they sell no products and buy no commodities. This just lures people in for the relatively decent pay, on the assumption that shoppes always, or at least often, have orders. If the ships aren't going to be turned on for ordering, at least turn off the Now Hiring button. This just sets people up to be disappointed, especially on an ocean where it can be assumed the pirate won't know how to check if they have been paid, or if it is even probable that they will be paid.
----------------------------------------
Azathoth on Midnight, Viridian, Sage, Hunter, Crimson, and Ice
Asathoth on Cobalt and Malchite, because someone took Azathoth before I could
Captain of The Pallbearers, King of The Undertakers

Posted by REJBELLS at Aug 5, 2009 10:53:21 AM
Re: Family Ocean Beta Feedback
Agrees with Azathoth.
----------------------------------------
Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by Winklecat at Aug 29, 2009 9:29:42 AM
Re: Family Ocean Beta Feedback
After playing on Crimson for 2 months with my kids, age 7 and just turned 12, I'd like to offer a few comments. I play mainly on Sage, and set up accounts on Crimson so my kids could try it out.

The attention span of an average 7 year old does not lend itself even to pillaging. Boredom sets in after about 2 duty reports. Loves sword fighting and rumble, won the very first treasure drop game, much to my surprise (I've never won one!) and loved trying to get the August trophy. So if you are aiming at this really young player, short games, lots of shinies, are the attractions. The regular 1000 poe/flower trinket tournaments are a great idea; please don't end those! Adding another type of trinket to win (seashells, perhaps?) might help generate more interest in them.

For the 12 year old, pillages are fun. I'm trying to explain etiquette. Not sure how to encourage this very necessary step generally. We did not try the pillage with a crew mission, because I bought a sloop from the palace to do pillages on. Perhaps have basic etiquette explained there as popups in a tutorial before you begin?
I rarely get to start a pillage with a full sloop and explaining basic stuff in the middle of a battle is a bad idea. Trophies that encourage becoming good at several puzzles might be a good idea. Once the 12 year old got really good at rigging, stopped doing most other duty puzzles. I've explained you need to be able to switch stations to run your own pillage but so far that leg. rigging status is way too enjoyable!

They are not interested so far in the economy as a whole, or in moving up the ranks in a crew. Less interested in the clothes available than I expected. Saving doubloons for a golden sheep (please don't end that particular special offer too soon!) though a tiger may be an acceptable compromise, especially if you bring back the white one. More pets to buy are a good way to keep that age group buying doubloons.

They understands the "takes too much time" rationale behind no smh or blockade, think the "monsters are too scary" rationale is just plain silly. Here I should perhaps explain that my kids' favourite movie series is Lord of the Rings, which we watch together at least once a year. So perhaps not a completely typical example. Still, compared with Harry Potter, A series of Unfortunate Events, Twilight and other scary kids books and movies out there, the monsters on YPP are pretty benign and some might say archelons are rather cute.
If there could be a short version of blockading, smh or ci, both would love it. Maybe as an expedition? Adding the occasional shiny to chests on expeditions would be a way to get kids interested in clothes, swords and bludgeons, not to mention the furniture to store them in.

From my perspective, I will be happier once there are more pirates playing and the economy is on a better footing. It is frustrating to not find a single crafting puzzle that can pay a few poe. I do enjoy the relative lack of attitude and the higher politeness factor, and also meeting pirates from other oceans. The lack of poker is a great boon generally, though there are other parlour games you might think about. Mancala anyone? I greatly enjoy running pillages with my kids on board.

Sorry for the long post; thought it better to save up my comments and do it all at once. Crimson is a great idea, and a very good way to introduce people to the game. Thank you for creating an ocean where I feel comfortable having my young kids play, and enjoy it myself.

Winklecat on Sage and Crimson
----------------------------------------
Winklecat
SO of The Bootleggers on Emerald
Royal and occasional monarch of The End

Posted by etieti at Sep 15, 2009 7:44:51 AM
Re: Family Ocean Beta Feedback
 
After playing on Crimson for 2 months with my kids, age 7 and just turned 12, I'd like to offer a few comments. I play mainly on Sage, and set up accounts on Crimson so my kids could try it out.

The attention span of an average 7 year old does not lend itself even to pillaging. Boredom sets in after about 2 duty reports. Loves sword fighting and rumble, won the very first treasure drop game, much to my surprise (I've never won one!) and loved trying to get the August trophy. So if you are aiming at this really young player, short games, lots of shinies, are the attractions. The regular 1000 poe/flower trinket tournaments are a great idea; please don't end those! Adding another type of trinket to win (seashells, perhaps?) might help generate more interest in them.

For the 12 year old, pillages are fun. I'm trying to explain etiquette. Not sure how to encourage this very necessary step generally. We did not try the pillage with a crew mission, because I bought a sloop from the palace to do pillages on. Perhaps have basic etiquette explained there as popups in a tutorial before you begin?
I rarely get to start a pillage with a full sloop and explaining basic stuff in the middle of a battle is a bad idea. Trophies that encourage becoming good at several puzzles might be a good idea. Once the 12 year old got really good at rigging, stopped doing most other duty puzzles. I've explained you need to be able to switch stations to run your own pillage but so far that leg. rigging status is way too enjoyable!

They are not interested so far in the economy as a whole, or in moving up the ranks in a crew. Less interested in the clothes available than I expected. Saving doubloons for a golden sheep (please don't end that particular special offer too soon!) though a tiger may be an acceptable compromise, especially if you bring back the white one. More pets to buy are a good way to keep that age group buying doubloons.

They understands the "takes too much time" rationale behind no smh or blockade, think the "monsters are too scary" rationale is just plain silly. Here I should perhaps explain that my kids' favourite movie series is Lord of the Rings, which we watch together at least once a year. So perhaps not a completely typical example. Still, compared with Harry Potter, A series of Unfortunate Events, Twilight and other scary kids books and movies out there, the monsters on YPP are pretty benign and some might say archelons are rather cute.
If there could be a short version of blockading, smh or ci, both would love it. Maybe as an expedition? Adding the occasional shiny to chests on expeditions would be a way to get kids interested in clothes, swords and bludgeons, not to mention the furniture to store them in.

From my perspective, I will be happier once there are more pirates playing and the economy is on a better footing. It is frustrating to not find a single crafting puzzle that can pay a few poe. I do enjoy the relative lack of attitude and the higher politeness factor, and also meeting pirates from other oceans. The lack of poker is a great boon generally, though there are other parlour games you might think about. Mancala anyone? I greatly enjoy running pillages with my kids on board.

Sorry for the long post; thought it better to save up my comments and do it all at once. Crimson is a great idea, and a very good way to introduce people to the game. Thank you for creating an ocean where I feel comfortable having my young kids play, and enjoy it myself.

Winklecat on Sage and Crimson


Yeah it's a very good idea to introduce kids at this age on crimson and only in this ocean!

I want to pilly too on crimson but not enough people to fill a ship (the majority of the time)
----------------------------------------
Emerald
Cerulean

Posted by Macmee9 at Sep 17, 2009 12:03:27 AM
Re: Family Ocean Beta Feedback
Some feedback from a Swedish mum

I have played on all dub oceans for more then a year (mostly Mala) and are more or less adicted to this game. Have also got me alooot of freinds and even intruduced som RL freinds to this game.

My kid is 10 and she has been by my side from the very first day and we 2 realy enjoy that there now is an ocean there she can play legal (and yes - the OMs and I had some talkes about the illegal parts - lol)

As a mum I see that my kid get alot of skills from PP that is good for her school performance;
* correct english (when she was on the other oceans I constantly had to explain what the correct words and spellings should be - and as you all can see Im not that good in english ;)
* to aim for a goal. She has now started a crew and has got ALL the neceserry skills by her self - next goal she set is to have a vessel for each pirate in crew and to paint the vessels
* a looooot of training in practical maths. All the way from simple + - to the more complex in diffrent currency (poe/dubs)
* international knowledge from the social talk with other pirates. All the way from basic geography to knowledge about diffrent timezones, schoolsystems, food habits. (but this skills she basicly gets from the friends we have on other oceans - due to the redmarking policy)

But most importent is that she get to know her own skills - so she can be proud of the person she is. And she can see that together with other ppl (with other skills) you can make realy great things.

But personally I HATE the red words on Crim - but LOVE the silence (my brain sometimes get steamy hot by all the simultanious talk on the other oceans)
----------------------------------------
Macmee
a Rebel Sister

Posted by etieti at Sep 17, 2009 5:44:27 AM
Re: Family Ocean Beta Feedback
That's why the red chat filter is there .... to learn english to kids on crimson !

Not much crews in crimson and want to find a good crew ..... but it's difficult to see someone that is online in crimson ocean in crews.

Have badge but didn't found a sloop.....
----------------------------------------
Emerald
Cerulean

Posted by Kamuflaro at Sep 19, 2009 6:07:21 AM
Re: Family Ocean Beta Feedback
 
That's why the red chat filter is there .... to learn english to kids on crimson !

Not much crews in crimson and want to find a good crew ..... but it's difficult to see someone that is online in crimson ocean in crews.

Have badge but didn't found a sloop.....

Too bad grammar and style don't get fixed...
----------------------------------------
Avatar by Twiztedrose
Forum mute - your shot at the waves of spam (also works on threads)

Posted by planetllou at Sep 25, 2009 9:37:29 AM
Re: Family Ocean Beta Feedback
It will be interesting to see how this ocean develops, I started Puzzle pirates when I was 11, I am now 14, It would have been nice to have started on this ocean, but perhaps starting on a proper one was better, I learnt things for myself and by my mistakes, I had guidance from older players, and through sharing MSN I have made the best Online Friend you could wish for :P. However my parents let me have a free reign on my computer, partly they didnt care, they trusted me and they dont understand it, but I realise some parents may want to safeguard their children more. I just thought I might put my opinion on all this.
----------------------------------------
Musclepunch,
Scowling on hunter,
Frowning on sage,
Trying to get past the ch*at f i *lter o..n c@rimmson.

Depressed noob, suckish stats but a weavery shop and some WFs :D

Posted by Tusnelda22 at Oct 6, 2009 6:17:12 AM
Re: Family Ocean Beta Feedback
I think there is another potential target audience:

The mature and experienced pillaging and training players that got burned on other oceans by their vicious politics once the crews they built became part of the political landscape. During my 4-week trial of Crimson I found a large number of such players from both subscriber and doubloon oceans.

Some of these players have kids and even grand-kids. The absence of poker, politics, island-ownership, blockades, and large-ship operations like Atlantis are attractions to this segment. They may be ready to jump and lead the informal pillages where people come and go after one or two battles ... as this is age appropriate behavior here.

What these players need, however, is that ships can be unlocked and used by other crew members that, perhaps as a compromise, could be listed on the vessel as "managers" much along the lines of how stalls are run, but applied to ships.

It may actually bring a number of older players that have left Y!PP for the apolitical side of WOW back to Y!PP.
----------------------------------------
Tusnelda, Cobalt
Monthly forum quota filled Jan.-7, 2010
Forum mute is yer friend :-)

Posted by Macmee9 at Oct 11, 2009 9:22:21 PM
Re: Family Ocean Beta Feedback
Yeeees - realy needed to be able to "unlock" vessels...

My kid and I have had this discussion lately (and I promised her to do a post about it). We would like that at least the Captain of a Crew was able to handle crew vessels in a simulair way as "unlocked".

Love u all
----------------------------------------
Macmee
a Rebel Sister

Posted by Mystrelia at Oct 17, 2009 5:30:49 PM
Re: Family Ocean Beta Feedback
My son plays on Crimson way more than I do, but after playing with him for a little bit I have one suggestion which may or may not be a good one. I don't know, but I'll throw it out there.

I was thinking this would be a great way to help him learn to better manage money. He's a sharp kid, but that isn't one of his strong points. LOL So, he gets his pirate all set up on Crimson, and he spent three months' worth of his allowance to get three months worth of the Golden Doubloon Club. We don't have a lot of money, so he doesn't get a lot of allowance. Sooo, he gets all his doubloons then he sets about earning money because suddenly he wants his own ship. That's okay with me. A ship is a good teacher too. So, he spends almost all his doubloons on a ship, just in time for the fun Halloween stuff to come out. He decides he needs all of this stuff on his ship.

Okay, I think it might be a really good idea for me to say right here that I am not one of those parents who want my kids to have everything, because that just does them more harm than good. They need to learn to work for things, and not expect everything to be handed to them.

Now, back to what I was saying. So here he is, eleven years old, and has managed between the Golden Doubloon Club, pillages, and jobs with his labor badge to get himself enough doubloons and money for a ship AND skeleton cannons. This really isn't bad at all for an eleven-year-old. But now comes the problem. He still wants to buy a figurehead, which costs somewhere around 10,000 PoE and 30 doubloons and has only two weeks until the end of October. He has five doubloons plus 7,000 PoE I gave him last night. He doesn't have a single real dollar to his name to spend on more doubloons. And if he wants to buy doubloons from the exchange, they are roughly 2,500 PoE each, which puts the figurehead completely out of reach for him. Needless to say he's pretty disappointed that he probably won't be able to get that figurehead.

I can't help but wonder after this experience if one thing that might help with the young ones on Crimson is for prices to be a lot lower than on the regular oceans. As adults, we usually have more resources at our disposal, and a longer attention span. While I don't want to encourage instant gratification, I think putting some of these things in easier reach for them would be a good move.

Posted by LJAmethyst at Oct 17, 2009 5:46:19 PM
Re: Family Ocean Beta Feedback
What I would do is sit down with him and explain the difference between investing and spending.

A ship is a great asset to have, because it makes you more money when you use. It puts money into your pocket. It also holds its value well, unlike a car in RL, ships rarely depreciate in value.

By contrast, that skeletal bling he's putting on the ship is mere decoration. It doesn't augment the ship's stats or its money-making abilities. By the time you place it down you've lost money on its resale value - you can't remove it from the ship, and buyers typically won't pay full price for enhancements like that.

Then you can take this and explain it in real life terms, such as buying a computer vs. buying a lot of MP3s from iTunes.

I can tell you that Puzzle Pirates has helped me manage my RL finances, at least by putting a mirror to my spending practices. It helps that you can't go into debt here, and upkeep (food, shelter, clothing) is unnecessary.
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Retired as of August 2015.
2 Timothy 4:7

Posted by Mystrelia at Oct 17, 2009 6:16:05 PM
Re: Family Ocean Beta Feedback
LOL! I know you're right. I had a point, which I usually do, but then go through three pages of rambling and sometimes just fail to get to it.

Oh yes, he is learning that some things are better to spend money on than others. At the same time, it doesn't make sense in a game like this to pay more for a silly figurehead than you would for a ship.

He has watched my daughter and me play for a long time, so he had an idea of what to do when he started. I helped him with things like getting his labor badge and finding jobs that would be the best pay-back for his badge. Last night I took a look at the price of doubloons and advised him not to buy another labor badge when his current one expires, because he'll never make back the amount of PoE the badge costs if he is buying doubloons off the exchange to pay for the badge.

Oh yes, these kind of games can be great money teachers. I didn't start out that way but I have been pretty decent at money management for many years now. We don't have a lot, but we aren't in debt, either. I'd rather have fewer things than pay bills.

As for his ship, he will no doubt keep that for as long as he plays on Crimson. He is having so much fun fixing it all up I can't imagine him ever wanting to part with it. Then again, kids are full of surprises.

Posted by Kamuflaro at Oct 19, 2009 5:11:29 PM
Re: Family Ocean Beta Feedback
He can just pay the order and then deliver 40 days later latest. This should give him time to make the required extra money. Problem with that is that you need to plan in advance on what you want to buy and might miss a delivery and get the item sniped by the shop owner.
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Posted by zeplin411 at Oct 19, 2009 7:18:38 PM
Re: Family Ocean Beta Feedback
If he can get the other 3,000 poe just to order the figure head he can deliver it later. After an item is finished you have 40 days till it becomes abondoned. Even then if the manager of the stall does not deilver it you Son still can.

Think of it as a payment plan on the stuff he really wants and a great way to buy some more time to get the needed dubs.
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Miget
Captain of Sealords Armada
Queen of Imperial Rednecks
 
Castor tells ye, "Ahoy mate. Did ye want the name "Awesome"? (That will run ye 12 shanghais)
A drunk moment with a flaggie saying "awesome"

Posted by Mystrelia at Oct 20, 2009 12:40:52 PM
Re: Family Ocean Beta Feedback
Oh good grief, why didn't I think of that? Oh, never mind, I know the answer to that! It's because I always make sure if I order anything that takes doubloons, that I have the doubloons on hand before I order it, so I had completely forgotten there was a 40-day grace period for picking the item up once it was ready. Duh! And thank you!

Posted by Talwarr at Dec 7, 2009 6:23:50 PM
Re: Family Ocean Beta Feedback
My response?
Economy there is worse than all the other oceans.

I'm actually VERY glad there's now a 13- ocean though..

Population there is also a concern.
You're lucky if you find a crew jobbing.

I'm thinking about creating a crew, for there is only 1 Illustrious and 2 Eminent.
I'm trying to decide between Crimson and Malachite, for they are both open to new possibilities with crews.

Posted by lord_oll at Jan 31, 2010 12:53:02 AM
Re: Family Ocean Beta Feedback
Chat filter problem words: European, London, England
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Crimson Sloop Races!


Okaw on Hunter and Crimson
Darkollie on Cobalt
Okaw or Darkollie on the other oceans when I occasionally visit.

Posted by Erfan at Feb 5, 2010 1:40:24 PM
Re: Family Ocean Beta Feedback
My feedback is that it's a bad idea to allow me to use this ocean.

I'm just launching a pre-emptive strike.
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Nemesis says, "Since Erfan joined us, let me just give a blanket, totally not directed at anyone (ERFAN), warning that certain topics are not to be talked about on the docks."
Chaotic Neutral/Sushicide Royal/avatar by Cattrin

Posted by BohemianYoHo at Feb 15, 2010 8:14:30 AM
Re: Family Ocean Beta Feedback
I normally play subscribed on Midnight, but have just popped over to Crimson to set up my son (9) there. So some early thoughts.

First, everyone's poor, there's no stuff around, there's a massive shortage of ships and as a result you find navy ships full of people working. That's not how it should be, surely? Lots of people wear rags or navy clothes. We need to find some way to make it easier for people to get started.

Second, as a mum with a subscription, I'm not inclined personally to shell out more for doubloons. My kids might choose to (they have a little money and can choose what to spend it on), but I'm a tad frustrated that despite being a long term PP subscriber, I can't do anything on Crimson without either spending more actual cash money or earning PoE at levels which are very difficult given that there are rarely any profitable pillages running. It would be nice if there was a way to allow established pirates on other oceans to import, eg, one ship and one decent suit of clothes; or to lower doubloon prices for the things that you really need to have more of on Crimson.

Third, I can understand cutting out actual gambling, but my daughter's favourite PP game is drinking. She doesn't *actually* think it's a drinking game you know. She's 13 so is off playing on Viridian where she can play drinking. Meanwhile, drinking's banned but distilling's allowed? What's with that? (NB, please do not block distilling!). Perhaps the solution here is to rename drinking in some more abstract way on Crimson.

Fourth, having said all that, Crimson has a lovely atmosphere in lots of ways; it really feels undeveloped in a way that's exciting and full of possibilities.

Posted by lord_oll at Feb 15, 2010 10:49:25 AM
Re: Family Ocean Beta Feedback
The problem as i see it is the price of doubloons.

You can afford the basic poe, but not the doubs, currently, for a sloop, we're having to fork out 70-80k, which is a bit steep.
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Crimson Sloop Races!


Okaw on Hunter and Crimson
Darkollie on Cobalt
Okaw or Darkollie on the other oceans when I occasionally visit.

Posted by rhandom at Feb 16, 2010 7:42:18 AM
Re: Family Ocean Beta Feedback
 
The problem as i see it is the price of doubloons.

You can afford the basic poe, but not the doubs, currently, for a sloop, we're having to fork out 70-80k, which is a bit steep.

I highly recommend buying a cheap doub package for any child's accounts (to preserve the account).

I also recommend dhows instead of sloops. They are much easier to pillage on and have an optimal crew range of 2-12, as opposed to the 5-7 optimal crew range of sloops.

Yes, I know sloops are cheaper. I've been lobbying over in GD to raise the swabby cutoff on them to 5 so that they can be sailed reasonably with 2-4 pirates, but don't hold your breath for that to happen.
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Hahvahd on Cerulean, Rhandy everywhere.

Once the pin is removed, Mr. Grenade is no longer your friend.

Posted by Ladybuge at Apr 3, 2010 10:17:13 AM
Re: Family Ocean Beta Feedback
~I've played on crimson with my son, he enjoys it being nice and peaceful, he still wants to see more people on line so he can pillage better but; i told him the ocean is small. (he is 8) and i well not let him get on to another ocean so he can learn the bad language or ideas of other pirates. Not saying all pirates on this game are bad but there are some!

~I'm a sage player and my son of course is a crimson player, so we play different oceans, but we still talk at the dinner table about; what hes going to spending his PoE or Dubloons on he wanted a stall, so i let him get an apothecary stall, he has a good friend helping him with stock and such, i hope the stall does grow with sales, Crimson lacks so much, not just Flotillas&Blockades...Etc... Players and the Eco is what REALLY affects what happens each day, i sold dubs to players @ 2,000 each and the players were happy that they didn't have to purchase some for 3,000+. Players there seems to not be a lot of players on line i don't know if maybe there time zone is different, but.. i wish i could see maybe 200 on line one day, theres been 30 at one time, which was WOW! It's like Ice ocean lol only 12 or less on line a day.

~He wants me to join crimson with him; i feel bad that i say i well when theres a better stable economy and player base, He looks at me, im like im sorry : (

Sage well be my home, til crimson gains better stable game place, til then i well not add much PoE and Dubloons on the game cause there, could be a game wipe if a bug or something. it's like ice u gotta be careful when leaving PoE around! If anyone, thinks i should join crimson let me know PM! :D & Reasons why lol

Ty for being around puzzle pirates for so long! Hope to be with you til my pirate life passes! lol :D
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~Økamix~ Sage Ocean

Magoros is not weak
Magoros will kick your butt
Okamix says, "I have fez power"
Magoros says, "stupid fez"

Posted by Lady_Aliyah at Apr 3, 2010 2:20:19 PM
Re: Family Ocean Beta Feedback
Wow! I have two children that play on Crimson (12 and 8). I personally prefer Cobalt, and my 12 yr-old will join me there in a week (he's counting days). However, when my children are on Crimson playing, that is where I am. I couldn't even imagine playing on Cobalt while there were on the other ocean. I have a very understanding crew on Cobalt that supports my parenting decision. I do sometimes play on Crimson on the side alone for personal goals (memming for example) but usually it is a family experience. I hope you join us just for fun even though it is a small ocean.
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~Thank yer lucky stars Lily isn't bnavving!

Posted by Ladybuge at Apr 3, 2010 5:17:53 PM
Re: Family Ocean Beta Feedback
It sound's like ye have a good time playing with ye family! = D I do also!

Do ye happen to know what the golden dubloon club is? my son wants to join it? im like i guess.. lol. I've never heard of it.. i let him join it tho, he got some dubs a hat and a purple name lol i was like cool : ) I told him just grab dubs off my 300 dub pile he said i needed it xD Im like... alright, i guess.

I love crimson i wish tho they would update it with new things for the kids, like a new ship that can be made by the stalls. Were planning on getting another stall, so we hope to see players purchasing from us! Also! I head wages were low on crimson? Well our apothecary on Sake is 11/16/21 :D

We hope to see crimson get bigger also! :D We would love it!

Sincerely,
The Pirate Family lol.
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~Økamix~ Sage Ocean

Magoros is not weak
Magoros will kick your butt
Okamix says, "I have fez power"
Magoros says, "stupid fez"

Posted by UJP at Apr 4, 2010 12:17:47 PM
Re: Family Ocean Beta Feedback
 
Yeeees - realy needed to be able to "unlock" vessels...

My kid and I have had this discussion lately (and I promised her to do a post about it). We would like that at least the Captain of a Crew was able to handle crew vessels in a simulair way as "unlocked".

Love u all


Agree this should apply to all oceans for the cases when a crew member is DC, AFK . This ensures another officer in crew can see vessel to port & pay out jobbers(reduces abandoned at sea)

Throwing another idea in here
When crew member is AWOL for a long period say over 3 months, who knows why, but pirates unexpectedly vanish. See list of dormant pirates in crew lists. Possibly crews could use the vessel for non-sinking voyages.
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The Prettiest Ole Salt on the Ocean
Luvverly / Kowhai / Liljake
**Known by this and other names on various oceans**

Posted by Aphey at Apr 4, 2010 4:54:22 PM
Re: Family Ocean Beta Feedback
I play this game with my son. and since he is in crimson, i join him there. Its better if i play there so i can help him out.

Pillage, forage and working for the navy is the source of all poe? am i right. in my time in crimson, i've only been to 2 pillages with only 4 of us trying to make it work. so pillage money is very limited. forage is ok but still limited and its very hard to transport the goods and the working in the navy gives cheap pay.

main problem is number of people.

these are my suggestions.

allow islands to buy lime. :)

increase the pay of the navy.

half the start up cost, half the rent of stalls, half the merchant's prices... to encourage businesses and give it a chance to not go bankrupt. until such time when there are more players who can patronize the shops as well as earn poe for spending... this might also encourage business minded people to join and help the ocean grow. :)

it would be nice if there is a trading post... so we can get rid of our trinkets

it would also be nice if there is a black market with increased chance to get the good stuff. the rogue ships are too beautiful to be unavailable in crimson.

please don't deprive crimson too much of the good stuff :)

thanks and i hope for favorable action... :)

ps.
have you thought of designing imperial ships, barbarian ships, and merchant ships and making them available for building? those would be cool too!
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Aphey in Sage

Posted by Lady_Aliyah at Apr 5, 2010 12:31:44 PM
Re: Family Ocean Beta Feedback
[quote]

Do ye happen to know what the golden dubloon club is? my son wants to join it? im like i guess.. lol. I've never heard of it.. i let him join it tho, he got some dubs a hat and a purple name lol i was like cool : ) I told him just grab dubs off my 300 dub pile he said i needed it xD Im like... alright, i guess.

quote]

Aye. Here's the direct link from the Yppedia about the GDC. http://yppedia.puzzlepirates.com/Gdc

My kids and I are all signed up for it. Basically it's 20 dubs and a special monthly treat as well as the pretty purple name. We've found the dubs cover officer's badge, labor badge, and parlor badge with a few leftover. That gives them a chance to cover basics without stressing during the schoolyear to save and buy for dubs and have some for buying what they want. If it's a busy busy month at school, they not had to buy the officer's badge and gotten to "save" dubs. They work and pillage for any other needed dubs and poe.
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~Thank yer lucky stars Lily isn't bnavving!

Posted by REJBELLS at Apr 6, 2010 6:02:09 AM
Re: Family Ocean Beta Feedback
Ladybuge says:

Sage well be my home, til crimson gains better stable game place, til then i well not add much PoE and Dubloons on the game cause there, could be a game wipe if a bug or something. it's like ice u gotta be careful when leaving PoE around!


Did you know that , if you make a pirate on the same account as you use for Sage by clicking the 'Change Oceans" button and then click Family Ocean.. all the dubs you have on that client will show up and be usable on Crimson too.

This goes for any dub Ocean.. Same client... different dub ocean...same dub count. You can purchase dubs on any dub ocean that you have gme poe on ..on that client..and they will show up on any other dub ocean.. on that client..as well.

Basically.. there is no real reason you cannot make a pirate on Crimson .. and play with your son.. If you need dubs.. You have your own already. You can also then.. top up your son's dubs by typing /tip and his name as long as you have both clients up at th e same time.

I am thinking you probably have 2 computors as you are talking about playing together. You can also log onto both your Crimson pirates clients on any one machine to do this..or by using a combination of one has the keyboard and one the mouse play together.. after a fashion..

Unless you used your own original client to make his pirate on Crimson.
Then ..Make another client with a pirate on it on your home ocean.. Tip that pirate dubs.. and then use that client to make your crimson pirate.

You do not have to play as seriously or earnestly as you do on your own ocean.. He just wants to have you there too.. Perhaps go sail together.. or Inn games..

!GO!

Play!.. Enjoy with your son!

No more sad faces please!
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Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by Shirato at Dec 30, 2010 4:00:22 AM
Re: Family Ocean Beta Feedback
If you have a lot of lime, trash it.


Personally, being quite a bit above 13, I prefer actually playing mainly on Crimson. I use my other characters to fund my doubloons (Crimson is too steep), but the poe from Crimson. I find that there is less interaction with other people, which is often something I like (I tend to love what MMORPGs offer, but prefer playing solo), but sometimes it's nice to play with other people, and the way the game is set up right now doesn't allow for much of that on Crimson.

What I think is that Crimson is an ocean with special requirements and needs, due to the vast difference to other oceans. You nailed the differences upon launch, now it's (past) due time to work on balancing it to create an equally individual gaming experience. As some people mentioned here, the younger players tend to lose interest in long pillages and are more concerned with the sparklies. And nor do I support immediate gratification, but I wish there were more opportunities for "fun" on Crimson that was limited to Crimson, and not optional on other oceans. Such as a co-op puzzle, or adventure hunts to take out skeletons. Anything, really, and preferable to use existing code, tweaked, to simplify the developer's job. I realise that as of now, Crimson may not be an ocean that OOO would like to delegate a lot of resources on, but it won't ever be that if steps aren't taken to bring in a larger player base and increased sources of revenue.

What I also find is that players are put into the ocean there is limited accessibility beyond the starting phase to information about the game. Put a pillar on the docks with a link to Yippedia that reads "Tips an Tricks to the game" or something that will inspire the "older-youngins" to do some reading and research.

In essence, accessibility to information, and individuality to the ocean as a whole I think needs to be worked on, though largely, I believe the mature community of Crimson has a responsibility to help keep the ocean going with as few major changes as possible, and with not relying on the OMs help.

I hope this was of help, if the feedback for this ocean is still being read and evaluated.

And please consider an Explorer's Hall for Dragon's Nest ;-)

Edits: Spelling.
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Finnigan Yppedia Profile
Finnigan on Viridian

Posted by Shirato at Jan 2, 2011 6:03:24 PM
Re: Family Ocean Beta Feedback
Also:

 
Click on any of the white-named pirates to challenge them to a practice sword fight. Check the tournament board for upcoming tournaments or join some mates for a drink or a brawl!


This is what a greenie sees the first time he or she enters an Inn on Crimson. I am very sad about no drinking game on Crimson (and hearts... and spades), but I think if we can't have the game in there, we definitely shouldn't encourage the activity of alcohol consumption by saying "join some mates for a drink". (arguably, a glass of water is a drink, but we all know the implied meaning of this particular quote, do we not?)
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Finnigan Yppedia Profile
Finnigan on Viridian

Posted by REJBELLS at Jan 2, 2011 8:23:16 PM
Re: Family Ocean Beta Feedback
Lime ade...
solves both problems..
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Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by Winklecat at Jan 4, 2011 3:52:52 PM
Re: Family Ocean Beta Feedback
Lime-ade! Perfect!
I too plead for a very little attention for crimson.
I won't repeat the many excellent suggestions that have been made here and in other threads.
To pick up on something that Apate said about skellies, they need to be easier to get to!
Yesterday a couple of us were hoping to get the January badge out of the way.
On Crimson, everyone should get the skellies and zombies mission.
Or they should appear mainly in Jade Arch.
Because the likelihood of there being 5 pirates on at the same time
Who either have the mission or have been to Spectre and Last Stand Hill is pretty low.
While I am here I don't suppose that anyone has the charts from Cabo to Charcoal? I have Charcoal to Hadrian but can't get my sloop there. Getting charts outside of jade is hard!
Winklecat
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Winklecat
SO of The Bootleggers on Emerald
Royal and occasional monarch of The End

Posted by Apollo at Jan 7, 2011 12:20:17 PM
Re: Family Ocean Beta Feedback
 
Also:
 
Click on any of the white-named pirates to challenge them to a practice sword fight. Check the tournament board for upcoming tournaments or join some mates for a drink or a brawl!

This is what a greenie sees the first time he or she enters an Inn on Crimson.

Ah, thank you. I'll let them know about that.

Posted by Setsusa at Jan 10, 2011 9:50:27 AM
Re: Family Ocean Beta Feedback
How did this take over a year and a half to be noticed? Albeit not by OOO.
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Cremate on Emerald.
Motou on Meridian.
Avatar by Elfeesh.

Posted by REJBELLS at Jan 10, 2011 11:23:24 PM
Re: Family Ocean Beta Feedback
Most of us on Crimson are pirates with main oceans. When we make a new pirate on the same client .. different ocean.. we do not get greenies. ( At least , Those of us who paid real money for subscriptions don't)

Since we also can not see the log ins that the true greenies get, it is reasonable that we would also not notice something on a greenies client..
Aso, We are so used to those popups, if they do show up, most of us aret not paying them any notice.. just trying to get to where we want to go underneath it.
A new adult and child logging on do not neccessarily intuit that the 'drinking' 'Game' is associated with rum and thus alcohol on the main oceans. ( since they probably have not been there yet even.)

By the time they have waded thru the intro and landed.. even after visiting the Inn and a few places.. they may not even remember that such a thing was advertised. Just that a variety of different kinds of games are there.. somewhere.

Also, the interface is not perfect lol. Occasionally,we get the various rums and commodes not used on Crimson as part of our winnings in battles. Took me a long while to twig to the fact the reason I could not sell off the stuff was cause it is not part of the Crimson game.. Had a great laugh over that!


I just think , since we can't hardly ever sell in foraged goods anywhere consistantly.. especially limes, that limade would be a fun use for the dang things, be appropriate to the age considerations.,give meaning and use to the distilleries and the puzzle etc etc.

Also, a fun part of the game, when the ship mates have nothing to drink is lost . Kids can identify with being thirsty. That being out in the open seas ,sailors have to drink something! Kids understand scurvy.. Kids love silly graphics. Kids understand that if they do not get enough fluids they get dizzy and do not feel good. They also know that if they drink too much pop or sugary stuff they will feel ill and dizzy too!

Make the graphics with silly faces and use a more common 'dizzy' graphics instead of the bubbles. Make a different groan for the hic up.. .. Just chage the wording slightly in the drinking game.


Most kids/people who are interested in pirates have seen all the Pirates of the Caribean movies. There are many home school sites, Piratical history sites ,all aimed at our under 13's.. All that I have been to discuss/explain what the daily ration of rums was. It is written into any examples of contracts pirates signed that I saw, as well.

Call it gLog instead of gRog..lol..
Wasn't Grog originally Sugar water and Limes with the rum?
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Wildsrose Of:
Cerulean, Meridian & Emerald

The Titan. The Kraken.

Posted by liane at Feb 7, 2011 4:34:31 PM
Re: Family Ocean Beta Feedback
Having just started investigating Crimson for my young ones I noticed that on puzzlepiratesfamily.com the http://www.puzzlepiratesfamily.com/about.xhtml the Puzzle Scenes shows examples from Distilling that includes Rum; Drinking; and the various card games.

In general, and we've been playing Y!PP (on and off) since Beta, I found the information available to parents on what Crimson was or how it works to be vague and confusing. I've had to come to the forums to even begin to guess at how some of it works. We've always used the subscription accounts and never played on a Dub Ocean. I suppose I am like a naive parent in that aspect and you could consider my feedback a mash up of naivete and experience!

From the puzzle Pirates and Puzzle Pirates Family sites I don't understand why I would want my kids to go to Crimson rather than another ocean. It provides some nice soft reasons for why to play Crimson but if I don't think my under 13s need to see filtered language, have controlled chat, be limited in playing certain games or need 24 hour assistance (they would be only logged on and playing with us) then why wouldn't I create on another ocean? (I had to search the YPPedia for the ToS to be sure that there was still an actual age restriction on the other oceans and what it was).

I get what you want the site to do, but I don't think it helps you much or provides enough information for parents. I think parents new to YPP would need to play Crimson for at least a week or two to really understand the game and how it works - and not many parents are going to be that persistent to figure it out before deciding that they will let their kids on it.

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