» List all forums
» » Forum: Game Design
» » » Thread: Close with Enemy Ship Button Needed (Sea Combat)
» » » » Post: Re: Close with Enemy Ship Button Needed (Sea Combat)
Print at Sep 18, 2019 3:17:14 PM
|Posted by Rengor at Jul 30, 2003 11:42:03 AM|
Re: Close with Enemy Ship Button Needed (Sea Combat)
Sure it can be frustrating but I wouldn't want to change it anyway.
What is related to that I would like to see changed is:
- Cannon damage seems to have no effect on the brigands token production. I can blow tons of cannons thru their hull and sails and they still get 4 tokens every turn it seems. Some more radical damage effect which players have to deal with would be nice. Then you get a tactical advantage of getting more tokens than the opponent to counter the frustration mentioned.
- I dont like the situations where two ships facing each other on adjacent squares both move at the same time switching squares and going right thru each other. Instead there should be rock damage to both ships and they should come to a halt and start melee. Same with diagonal switches. That would take a couple of frustrating situations mentioned away too.
-= SilverBeard of The Mad Mutineers =-
--=== www.madmutineers.com ===--
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net