» List all forums
» » Forum: Game Design
» » » Thread: Shop keeping troubles
» » » » Post: Re: Shop keeping troubles
Print at Sep 19, 2020 9:29:16 PM
|Posted by Hanzii at Jul 29, 2003 8:00:48 PM|
Re: Shop keeping troubles
You're not 'just' a simple trader. Your experience is right on.
I think you're right.
If new players stop coming at a steady rate, the economy will become stale and only rum and cannonballs will be in demand.
But even a slow trickle of new players will result in demand for the high priced items, since some will probably want to try their hands at running their own crew, colonizing a far of island or running a shop.
But since the plan is to allow some sort of free trail, I think there will always be a bunch of newbies bying a foil here and a hat there.
Your prediction will only come true if/when no new players come to these shore at all - and even if that began to happen, I'm sure like in every other mmog, the Ringers would add new content, to give us oldies something to spend our poe on.
(Silverbeard is lying. His new Galleon was VERY CHEAP... but yeah, to all other players the price would be in the range of a cheap shop. Not cheap at all.)
But the Ringers have said, that the solo experience should also be fun - I'd hate pricing to make solo-trading impossible.
I believe solo-trading should be viable - but harder than doing it with players. Right now it's the other way around. You only need other players while you're saving up for that first ship... and if you're in a large crew not even that.
I'm more looking forward to see the economy and everything be tweaked so taking out the huge ships would be feasible.
If it wasn't for the Ringers handing out free rum for training purposes, I'm quite sure my shipyard would never sell anything bigger than sloops.
Hanzii - shipbuilder (retired), Turtle
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net