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Print at Dec 14, 2019 5:50:46 AM

Posted by Nek0jin at Oct 18, 2017 2:38:50 PM
Re: Server future, Opt-out PvP, Neutral Crews (BIG WALL OF TEXT)

People are playing on this ocean in spite of PvP, not because of it. It is something that they are enduring - for now - in order to be able to play the game (with a reasonable number of active fellow players) at all.


Those of us who just want to putter around put up with the sinking PVP because we have no choice. Realistically, it's Obsidian or nothing. But at some point, those of us who don't like the PVP aspect (or rather, the cost of losing a ship to it) are going to tire of paying to play a game where we are limited to one "safe" area.

What I don't understand is why Obsidian can't cater to both groups. Designate half the archs as non-sinking, and the other half as sinking. Yeah, there is the issue of resources on sinking vs. non-sinking archs, but that can be balanced.

It doesn't have to be either/or.

I'd say that it would make sense to make the four islands around the two faction-home islands "safe." That would mean all of the Darkling Seas and Straits o' Defiance Nav routes would be PvP-capable, but not sink-able. The inter-arch connecting routes (Whisper - Triplets, Devil's - Magpie, Loggerhead - Cavum, and Triplets - Anole) would be the first step of sinking oceans. Or cut it back even further, and make only the back four routes of the two faction archipelagos (Night Harbor, Point Petrify, Nevermore, and Flatback on the West, and Lionhaven, Kingfisher, Triumph, and Ridley's on the East) "safe."

That would still make going from Greywaters to either of the faction archipelagos dangerous, and also let people "raid" the opposing oceans to a degree.

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