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» » » » Post: Re: Server future, Opt-out PvP, Neutral Crews
Print at Apr 2, 2020 9:20:04 AM
|Posted by Nek0jin at Oct 16, 2017 2:33:00 PM|
Re: Server future, Opt-out PvP, Neutral Crews
For those people who are holding EVE Online up as an example of a PvP-centric game... you might want to read this.
Short version: The majority of players in EVE spend most of their time in "High-Sec," and nearly half of the player base never (or almost never) leaves "high-sec." The glory stories you hear about PvP in Null-Sec are a tiny percentage of the player base - 10% or less. Most players only do PvP occasionally, if at all.
The idea of PvP driving a player base is a fallacy from the start. Unless a game is specifically and completely devoted to PvP (like Overwatch, MOBAs, etc), then you're going to have a very large percentage of the player base that is resistant to PvP, if not completely opposed to it.
Personally, I don't mind PvP when there's something worthwhile in it. I don't mind losing a ship-to-ship fight when the stakes are generally similar, and the penalty for losing isn't large. But as others have already spelled out (attacker can have a PvP-focused team, no goods to lose aside from cannonballs and rum), it's a very lopsided setup. The attackers essentially have little skin in the game, so to speak.
For the PvP ship to sail, there needs to be more to it. More risk for the attackers, less cost for the losers (regardless of whether that's attackers or defenders).
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