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Print at Mar 31, 2020 10:20:05 PM

Posted by Leviathus at Sep 22, 2017 7:01:15 PM
Booty Shares and Restock Percentage Guidelines
Hello and welcome everyone.

I am here to provide a balanced and justified guidelines pertaining to Crew Restock and Booty Shares. One should note that for a fair and valid jobbing and recruiting experience, you must really consider the amount of time and effort that a player puts into playing puzzle pirates in order to have you, the officer in charge (or captain of the crew), perform your desired voyage, or organized structure, successfully. Manpower is the key to success in any voyage or system. Proper compensation is the key to a respectable reputation as an employer for your high sea adventures.

We all know that the maximum cut of restock that can go to jobbers only is 75% with 25% as the restock portion; and that it is also possible to just give all shares to all participants in the voyage (100%).

We also all know that jobbers want to be compensated for their time and that the crew which is hiring, wants to gain a profit for their voyages.

Players need to know the right balance of pay settings and jobbing cut values for booty division.

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Let us examine ALL of the Booty Share Settings and analyze the pros and cons. All analysis assumes Cabin Person is a PUNISH rank.

Even
1 - Jobbing pirate
1 - Cabin person
1 - Pirate
1 - Officer
1 - Fleet officer
1 - Senior officer
1 - Captain


+ This setting is perfect for a smooth, no pressure, pillaging voyage. All players will know that they will all receive the same payment after a victorious sea battle. They will also have an equal share of whatever percentage goes to each participant during booty division.

- Because of the Even pay for any person onboard, players will not be as motivated to perform their best unless they are already experienced and skilled enough to perform their station with excellence and are focused on maintaining their rank with practice. There is no incentive to do your best for the casual player.

The best restock percentage to balance out this equal pay to all, and also give profit to the running crew, would be 15% (+/- 3% percent). 85% is split equally to each person assuming they participated in every battle. 15% is a justified value which will guarantee a good profit for casual pillages with an acceptable amount of wins and minimal losses.

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Rank's Privilege
3 - Jobbing pirate
2 - Cabin person
3 - Pirate
4 - Officer
4 - Fleet officer
4 - Senior officer
4 - Captain


+ This setting is the best setting for encouraging non-officers to gain experience and learn how to become an officer to perform their own pillages or be a part of a pillage and have orders delegated to them. This is one of the best setting for punishing a person into the cabin rank so they will have to either leave the crew, or redeem themselves to gain more pay in pillages.

Jobbers who like the crew will join and have more pay when they are a part of the crew as an officer.

- Jobbers may not job for this setting unless the crew is known for its successful pillages. Pirates who are unable to play enough to rise in rank will leave the crew who give faster promotion rates or gain support from the crew to become an officer quickly.

A justified restock setting is 10% (+/- 2%). 90% go to the participants. Because the officers already have a bonus pay privilege and the crew ship will receive 10% restock, it is only fair to give extra percentages to the jobbers and pirates.

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Jobber's Delight
5 - Jobbing pirate
3 - Cabin person
4 - Pirate
4 - Officer
4 - Fleet officer
4 - Senior officer
4 - Captain


+ Attracts jobbers quickly. This is the perfect setting for getting people onboard for any voyage. It also gives equal pay to all members of the running crew.

+ Best for SMH voyages.

- Pirates in the crew technically get the least pay because they do not get extra pay unless they are officers. By that, we can say that officers typically gain extra profit themselves while the pirates gain less pay than jobbers. +1 your pirate members if you want to give them that recompense.

The best restock percentage for this setting would be 15% (+/- 5%). Around 15% is perfect because this is a setting typically used by crews who want to give fair compensation for ALL participants. Jobbers get that bonus extra share for making the crew able to successfully carry out their task and the crew ship gains profits retaining around 10-20% of the gathered split. Jobbers already get extra shares, and depending on ANY voyage, the crew can restock on equipment that were expended to carry out the voyage. It is a justified, balanced amount with a proper setting. It is a very good 2-way agreement between the hiring crew, and the hired jobbers. Anything outside of the range would defeat the purpose of trying to get a profit by giving that bonus pay for jobbers, or will have you seen as a crew who will just expend jobbers for their time.

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Crew Loyalty
4 - Jobbing pirate
4 - Cabin person
5 - Pirate
5 - Officer
5 - Fleet officer
5 - Senior officer
5 - Captain


+ Members in the crew will all get the same shares. This is the best setting for a private crew who do not seek to expand their numbers, and focus on primarily their inner-structure of order. The opposite is also true, it is the best setting for recruiting players and promising them to be active thus receiving higher pay cuts, than jobbers, for good voyages if they are in the crew. The equal pay for all crew members except the cabin person, makes it fair for casual crews.


- Jobbers get less shares per person.

= Jobbers are less likely to come for SMH's

A good restock value for this setting would be 12% (+/- 2%). Around 12% is a good justified value. This is not jobbers delight, yet the jobbing pirate still gets a near-fair share for their efforts. The running crew will gain profits and crew participants get the higher pay cut. The restock will guarantee profits for a skilled crew. Anything outside of the +/- range will make the crew have no profit, or make the jobbers have an even less amount of pay.

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Promotion Pays
5 - Jobbing pirate
6 - Cabin person
7 - Pirate
8 - Officer
8 - Fleet officer
9 - Senior officer
10 - Captain


+ This is the best setting for a crew who ranks pirates based on their capabilities, skills, and activity. The crew can also demand members to do their best and be responsible for the position they are in, rewarding them for the next position. This is a justified setting for players who honor skill and activity and actually care about productivity in a crew. This is great for crews who will only hire jobbers who show their skill during a pillage, then jobs them when they show decent performance to become a cabin member or pirate.

Jobbers will join the crew if they want to experience hard work and compensation of promotion.

+ Good for Elite Structured Crews

- Jobbers will not really job here unless you are a well-known crew with successful pillages. Take care that you have good B-navers in the crew with a reputation of good loot in most voyages.

- You will never have jobbers come under this setting for SMH voyages.

For the sake of the jobbers under this setting, your restock value should be at 8% (+/- 4%). Officers will always gain profits off of their voyages anyways and jobbers are already given less than average cuts. Consider the JOBBER's Cut. You as the officer, will already gain profits off of the victories. How much more as the captain?

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Officer Club
7 - Jobbing pirate
5 - Cabin person
7 - Pirate
8 - Officer
8 - Fleet officer
9 - Senior officer
10 - Captain


+ Similar to Promotion Pays, Jobbers have equal shares with Pirates in the crew. This setting is the best setting for a "looser" play-style under the "hard work for compensation and promotion" like Promotion Pays. Officer Club is best for primarily recruiting officers into the crew while also giving better pay according to their rank, matched with skills and satisfaction of custom requirements inside the crew.

+ Good for Structured Crews

- This setting makes jobbers and pirates have the least pay, so +1 the jobbers and pirates if you deem them good based on their performance.

- Not good for SMH's.

For a justified restock setting, we first consider the Jobber's pay and the average crew member's pay. The best restock value is 12% (+/- 2%)

Because jobbers are similar to pirates in pay, and officers gain more as they rank up, with the lead captain earning his worth, the crew will gain profits under this performance and rank up system. You do well in the crew, you get promoted to gain better voyage pay. You are a jobber wanting to earn something, you will know the percentage should be around 86-90% to make it worth while for getting the lesser victory and booty cut.


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Jobber's Bane
1 - Jobbing pirate
1 - Cabin person
2 - Pirate
2 - Officer
2 - Fleet officer
2 - Senior officer
2 - Captain


+ This setting is best for simple math and saying "You like our pillages? Join us and get twice as much percentage cuts for each victory". Good for pillages. This is great for recruiting players to come into your crew if and only if you are highly elite in pillages. Note: If and only if you are HIGHLY SKILLED in pillages with many victories.

- Not good for SMH voyages. Jobbers will most likely not come.

A good restock for this is 10% maximum and thats it. Your jobbers will come if they know participants of any kind will get 90% and the extra shares for crew members are justified with the small restock of the crew ship. Limit this setting for pillages only.

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Trader Shares
4 - Jobbing pirate
4 - Cabin person
5 - Pirate
2 - Officer
2 - Fleet officer
2 - Senior officer
2 - Captain


+ This is the best setting if you are an elite crew who can prove your skills and worth and justify a high restock percentage by compensating your jobbers and pirate members. This is also the best setting for players who understand that as they rank up they already gain pay bonuses off of their own restock percentage.

+ This is also the best setting if you want to attract jobbers for evasions and trade runs of your own from island to island for your profits, paying them per league.

= Fair for SMH Voyages with a high restock cut for the crew.

= Your pirate members in the crew get the most cut (for individual shares) compared to other participants, justifying high restock percentages.

- Casual players will not like this if they rank up and will probably not be interested in becoming an officer (if they don't know how else to get pay).

Restock percentage recommandation: 20% (+/- 5%)

This is the only setting of which you are justified if you seek to gain 25% of the looted booty. Jobbers gain more shares than officers in the crew, yet the crew ship gets 1/4 of all booty looted. It is a fair trade off.

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The Cruel Shelf
5 - Jobbing pirate
10 - Cabin person
12 - Pirate
15 - Officer
20 - Fleet officer
20 - Senior officer
20 - Captain


+ This setting is the best for private crews who will only work with friends and privately hire members into the crew. It is the best if you do not want jobbers on the voyage, yet want to retain the notion that members should prove their worth and be promoted according to their hard work, show of skill , activity and dedication and trust.

- Not good for recruiting PUBLICLY via notice board for voyages, or recruiting publicly into the crew.

- You will NEVER get jobbers for SMH runs.

Restock value for this is 5% (+/- 5%) if you ever want to consider jobbers in the play. This is why private crews who only want to run with an organized, rise and rank system with proper compensation for their status, can use this Cruel Shelf System because they will not care about jobbers unless they want to recruit privately into the crew. This setting is the WORST setting for recruiting new pirates.

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Please tell me what you all think about this guideline. As a a player who knows the officer and jobbing sides of the voyaging mechanic of the game, I have thought of this hopefully well balanced and justified group of setting if so ever anyone wishes to choose any of these other settings.

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