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Print at Apr 2, 2020 3:39:54 AM
|Posted by Cleaver at Sep 29, 2003 6:18:37 AM|
The supposition above is correct; we removed people who've not logged in for 10 days (and continue to do so) in order to concentrate jobs in the hands of people who actually play, rather than have wages paid into accounts that then just sit there forever. This is going to become more an issue still when the game goes commercial, and would in any case have happened when we introduce crafting puzzles (the idea being that unless you puzzle at your job at least once every 10 days you've basically 'quit' the job.)
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