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Print at Apr 2, 2020 9:51:05 AM

Posted by Cedric at Sep 29, 2003 2:57:59 AM
Re: Labor!
And once you do get running you'll find thats simply not the case Kraken. Because most of the purchasing is done by the newbies who shop at the cheapest place, no matter the wait time. Sure, they eventually learn that they can get tings faster by paying a bitmore, and some do, but by that time they already have their clothing and swords they wanted and the deed is done.

in any event, you can pay as much as you like for labor, someone will best that price, and the limited number of people who actually seek jobs will run away from you to the other place. so you'll be left to either jack up the prices again, or live with a low amount of laborers. Or you'll be left hiring again in 10 days, because those that did say are 'inactive'.

Thus the excessive turnover in your labor force. When real skills are implemented this won't be a problem, since an expert weaver won't be able to go be a shipwright with any effectiveness.

Another issue; increased prices won't be offset by incresed income. Most income is earned through pillaging and you can only earn so much money pillaging, there is no asking the boss for a raise. It just means they ave to wait longer to make that purchase, which means fewer orders per day for your shop. Fewerorders per day is usually offset by more money per order, but since the raise in price is directly cased by the raise in cost of labor, you won't make any more money.

Its a lose-lose situation.
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