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» » » » Post: Re: The ocean merge is ruining the game
Print at Jan 23, 2020 6:07:15 PM
|Posted by wrs1864b at Feb 20, 2013 4:16:46 AM|
Re: The ocean merge is ruining the game
I've never tested it, but I find it highly unlikely.
Remember, foraging used to forage up commodities, not fruit. The orignal idea was that foragers would then sell the commods dockside to others, but it turned out that it was mostly shopkeepers who foraged to get their commods "for free". Foraging for commods had other problems, so it was changed so that foraging yielded fruit and merchant bots were created. Shopkeepers who still wanted to get their commods "for free" were told to fight the merchant bots instead.
So, not only were merchant bots designed to be attacked by shopkeepers, but over the years, OOO has made fighting them more profitable (PoE wise), given trophies for doing so and created expeditions to hunt them.
Yeah, I known Lizthegrey once said that, but it still can't be right.
Again, navy dye was only bought once from a palace and the the OM that magic'ed it up, soon after deleted the dye off the ship. It never had a use cost associated with it (or was sold dockside), and yet it has a sales tax rate. I guess the same goes for large cannon balls, they aren't used in anything and therefore don't have a use-cosst but they have a sales tax rate.
I was confused by what you meant by "trimmed mean", but yeah, we completely agree on that part.
Algol can not assert the truth of all statements in this post and still be consistent.
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