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Print at Feb 28, 2020 4:35:31 AM
|Posted by GreatBob at Feb 19, 2013 7:52:16 AM|
Re: The ocean merge is ruining the game
The economy as it exists now is dynamic, meaning that the amount of commodities which are spawned is a result of how many are needed. Previously, however, this was not the case, and each spawn was always the same amount. The problem with this was additional demand always resulted in higher prices, allowing players to hog the spawns (since commodities were also foraged at the island, rather then brought in by merchant bots) and force the prices to skyrocket.
The role that plays in what is going on now is that your basic commodities had to be plentiful, and the rare spawns had to be just that: rare. Cobalt was not tied to these restrictions as it was designed after the dynamic economy was put in, and there was no need to think about these possible conflicts because they were separate oceans.
Penguinpaste, SO of Polaris, Obsidian. Dark side.
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