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Print at Oct 26, 2020 9:37:02 AM

Posted by GreatBob at Feb 14, 2013 1:49:54 AM
Re: Tyranny...
 
 
 
So, for example, moab spawns cane in jubilee's arch, but it is also the only island on the cobalt side of cerulean that spawns chalcocite. So, most of that cane is probably being shipped off to distant islands that are paying 200PoE more for chalcocite.

The quick version: the Cobalt side is getting screwed. {because of the different ratios of spawn points between midnight/cobalt}


Interesting...

I'm too lazy to look up spawn point, but I was going to give a rough example based on the number of islands that spawned chalcocite.

So, to continue my example of Moab, it is the only island on cobalt that spawns chalcocite. On midnight, there were three islands. Rough guess: the cobalt side now gets only 25%.

But, it is worse than just the number of spawn points.

Moab isn't colonized, so you have to depend on merchant bots for delivery. I have seen proof that merchant bots will deliver goods a *very* long ways away, sailing past quite a few islands that have stalls both paying more and are closer. So, there is a good chance that merchant bots from the cobalt side are delivering commods to the midnight side.

Since Cobalt has far more uncolonized islands, chances are, far more commods are now being shipped to midnight from cobalt than vice versa.

More over, merchant bots don't care about time, but people do. So, it is unlikely that players are shipping much chalcocite from the two colonizeds islands on the midnight side to the cobalt side..


Merchant bots work on a profit per league system, which essentially means that they will sail anywhere that has the highest overall profit as long as that profit is higher then the number of leagues times 10. This means that higher priced goods will ship farther then the basic commodities, which is also reflected in the way spawns are laid out.

Chalcocite isn't bad, actually:
Chalcocite:
Moab: 4
Cleopatra's Pearls: 2
Lynx: 2
Wrasse Island: 2

Giving an overall distribution of:
Chalcocite:   10
Midnight: 6 60%
Cobalt: 4 40%

Here's my version of the good, the bad, and the ugly:

Good
Wood:      1306
Midnight: 757 58%
Cobalt: 549 42%

Stone: 994
Midnight: 548 55%
Cobalt: 446 45%

OMB: 28
Midnight: 14 50%
Cobalt: 14 50%

Pokeweed: 29
Midnight: 14 48%
Cobalt: 15 52%

Lily: 32
Midnight: 17 53%
Cobalt: 15 47%

Leushite: 17
Midnight: 8 47%
Cobalt: 9 53%

Chalcocite: 10
Midnight: 6 60%
Cobalt: 4 40%

Serandite: 31
Midnight: 17 55%
Cobalt: 14 45%

Sincosite: 24
Midnight: 14 58%
Cobalt: 10 42%

Masuyite: 9
Midnight: 4 44%
Cobalt: 5 56%

Bad
Hemp:      1289
Midnight: 864 67%
Cobalt: 425 33%

Iron: 519
Midnight: 190 37%
Cobalt: 329 63%

Sassafras: 8
Midnight: 3 38%
Cobalt: 5 63%

Iris Root: 24
Midnight: 9 38%
Cobalt: 15 63%

Broom Flower: 23
Midnight: 8 35%
Cobalt: 15 65%

Papagoite: 30
Midnight: 10 33%
Cobalt: 20 67%

Ugly
Sugar Cane:   2020
Midnight: 1588 79%
Cobalt: 432 21%

Madder: 95
Midnight: 80 84%
Cobalt: 15 16%

Yarrow: 19
Midnight: 4 21%
Cobalt: 15 79%

Weld: 75
Midnight: 60 80%
Cobalt: 15 20%

Lobelia: 20
Midnight: 3 15%
Cobalt: 17 85%

Indigo: 13
Midnight: 1 8%
Cobalt: 12 92%

Elderberries: 113
Midnight: 100 88%
Cobalt: 13 12%

Cowslip: 57
Midnight: 42 74%
Cobalt: 15 26%

Nettle: 95
Midnight: 80 84%
Cobalt: 15 16%

Butterfly weed: 35
Midnight: 26 74%
Cobalt: 9 26%

Lorandite: 23
Midnight: 3 13%
Cobalt: 20 87%

Tellurium: 97
Midnight: 75 77%
Cobalt: 22 23%

Thorianite: 16
Midnight: 2 13%
Cobalt: 14 88%

Cubanite: 20
Midnight: 6 30%
Cobalt: 14 70%



That doesn't tell quite the whole story, but the entire list of every spawn point on the ocean is rather long and I think even Donsmythe would tl;dr over it. All four dye herbs are in the ugly category in favor of Midnight, hence why there is massive profit to be made shipping cloth across clothing prices are higher on the Cobalt side.

You want to fix the rum problem in Garnet? Make it in Emerald and ship it across.
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