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Print at Oct 26, 2020 9:40:32 AM
|Posted by GreatBob at Feb 13, 2013 12:59:44 PM|
The problem isn't the bots, nor the way things are spread out. Cobalt was absolutely fine as far as sugar cane until one thing: the ocean merge. While the economic model of a dynamic spawn based on average prices works on a set group (all islands on an ocean), when you merge two oceans together there are possible problems.
The quick version: the Cobalt side is getting screwed.
Each commodity that spawns on an island requires a specific object to be physically placed in the island's scene file. These are usually referred to as "spawn points". If island A has 10 spawn points for a commodity and island B has 20, then island B will spawn twice as much as A. The total number spawned is based on an ocean's needs, which is why prices for commodities are usually fairly close on different oceans, despite population differences. If one ocean has 200 spawn points for a commodity and needs 2,000 of that commodity each day, then each spawn point will be worth 10 of that commodity per day. If another ocean needs that same 2,000 but only has 50 spawn points, each one will be worth 40 units. Now, merge those two oceans together.
4,000 total required units with 250 spawn points means 16 units per spawn point. This means that the first ocean in my example is getting 60% more then before, and the second ocean is only getting 40% of what they did before. If you haven't guessed yet, this is what has happened with Cerulean.
This list is how many sugar cane spawn points are on each island. To save you the trouble, there are 2020 total spawn points on Cerulean, with the Midnight side having 1588 (79%) and the Cobalt side having 432 (21%). While each ocean survived fine on its own, once you put them together the economic model destroys itself.
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