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Print at Feb 24, 2020 10:33:10 PM

Posted by TheRack at Jan 29, 2010 5:17:35 AM
Re: Blockades of Attrition: Yes or No?
But the fact that you have a game with war seems semi-ironic when the spirit of the game has been said to have fun. A game is for fun, most of the time, while a war is serious. It's pretty hard to have a war be fun.

Uh...Risk? Civ? Warcraft/Starcraft? AoE? Heck...Chess? There are plenty of war games that are fun.

Risk, Civilization, Warcraft/Starcraft, Age of Empires, Chess are all short term games in which most resources are already provided or easily obtained. Puzzle Pirates has resources that are not necessarily easy to obtain; hence why it is a bit more serious. More time is put in and more effort is put into Puzzle Pirates to achieve essentially the same effect you're going to get from Risk or any of those other games.

And yes, you are right in the fact that recovering from a "war", I put it in quotes because I don't directly mean war but use it as a term to loosely include everything having to do with island seeking, isn't maybe necessarily as easy as it should be.

Analogy that came to mind was comparing to a WWII based game. Most games have you starting at August 1939. At start up, your only a breath away from playing boomy.

YPP starts you somewhere around 1927 - Life is good for a few moments, but the great depression of starting up a new flag, getting people to join from scratch hits hard. From there, you spend quite some time going through the slow process of going through the military buildup until you have a war fleet and a crew itching to play boomy...
Cephalopod, on poker, wrote: 
I've said it before, and I'll say it again: it isn't rigged.

Period. End of story.

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