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Print at Oct 24, 2020 5:09:46 AM

Posted by mlk at Sep 3, 2003 1:48:26 PM
Re: Ship upgrades and puzzle variations
emshort wrote: 


I like it.

To address aameul point, why not have each of the upgrades equal with the normal puzzle, just diffrent (like my suggestions below, the basic is a jack of all trades, while extras are specializations). This would make the upgrade a disadvantage (as they will be harder to do, yet equal to the normal puzzle, hard is o/c subjective. Plent o' pirates can't carp, I can't nav).

Chain Shot
Get two balls linked by a length of chain, which have to be loaded on the same side to use.
Does less carp/person damage, but slows the enemy ship down (by removing a move peace in the sea battle window).
Grap Shot
Increated person damage, no carp damage. Have to load more than one ball.

Maybe have a acceration/speed trade of, you can get a slower ship, but it will get to its top speed much more quickly, or the opersite. Both at the cost of harder puzzles.

Unbreable blocks/requires five in a row.

Requires grain to be the right way, but heals more/diffrent peace waiting/four peaces at once.
Quartermaster Bates of Mog's Marauders

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