» List all forums
» » Forum: Game Design
» » » Thread: Ship upgrades and puzzle variations
» » » » Post: Re: Ship upgrades and puzzle variations
Print at Mar 31, 2020 1:56:42 AM
|Posted by spinn at Sep 2, 2003 3:23:34 AM|
Re: Ship upgrades and puzzle variations
Okay, how about: instead of having equipment that makes you clear things better, how about equipment that makes the puzzle different somehow. I'm not sure how to work this into the metaphor, let's see...
Well. Just off the top of my head, let's say you can bring your own bilge adaptor that makes the cursor switch vertical pieces, rather than horizontal pieces. This doesn't necessarily give the seasoned player a distinct advantage over newbies (or it doesn't give a well-equipped neophyte a pointless advantage over a novice), but it modifies the puzzle in terms of your own playing style.
This goes along with the idea of sword patterns, I think. A Cleaver isn't a Sword of Butt Kicking +7; it just does something different that may or may not mesh with how you play.
And thus, the message is concluded.
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net