» List all forums
» » Forum: Game Design
» » » Thread: Ship upgrades and puzzle variations
» » » » Post: Re: Ship upgrades and puzzle variations
Print at Mar 29, 2020 9:25:58 AM
|Posted by MojoChiba at Sep 1, 2003 7:06:03 AM|
Re: Ship upgrades and puzzle variations
I just wanted to pipe in with the thought that pattern complexity in and of itself would help eliminate the extended boredom issue. What I mean is, when players are of a lower rank in a puzzle, make the target patterns more simple, and as they increase in rank, increase the complexity of the patterns. This would also help separate the puzzle-minds from the folks that just play incessantly. On top of that, it would also help ease newbies into the game, cutting down on some frustrations and confusion that I have seen come from new players. I think this concept could apply to all current puzzles (possibly including the crafting puzzles) except for sword fighting, which doesn't really need it since it is the one puzzle where there is direct competition.
'Twas brillig, and the slithy toves
Did gyre and gimble in the wabe:
All mimsy were the borogoves,
And the mome raths outgrabe.
Powered by mvnForum
mvnForum copyright © 2002-2006 by MyVietnam.net