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Threads: 192520   Pages: 6418   [ First Page | Previous Page | 6405 6406 6407 6408 6409 6410 6411 6412 6413 6414 | Next Page | Last Page]
Thread Forum Author Replies Views Last Post
great game :)
i did a few ship jobs, the last one I just did, dont know what place but now I cant get back to ...
Game Design Vendayn 4 1492 Apr 21, 2003 8:08:08 AM
by Ely  Last Page
Hey! No more hiding NPPs!
I am getting tired (especially when I'm hiring and firing) of only being able to see the first two ...
Game Design Thusnelda 0 1232 Apr 21, 2003 1:51:08 AM
by Thusnelda  Last Page
How do you open the chests that say "Monsters!" on them? It's kind of aggrivating not being able ...
Game Design Kawaja 2 3078 Apr 20, 2003 11:16:04 AM
by Nemo  Last Page
Trading and futility
Today Ursela and I spend about 2 hours sailing the seas, visiting islands, and trading. Our net ...
Game Design dnxthx 6 2960 Apr 20, 2003 9:54:52 AM
by Meghaford  Last Page
Suggestion re: bilging noise
This is a minor quibble, but I find that I liked the old bilging noises a lot better. 1) I loved ...
Game Design Thusnelda 6 1510 Apr 20, 2003 9:46:20 AM
by Meghaford  Last Page
Quick Question
Can player owned ships be sunk yet? If so how exactly would this happen?
Piratical Parley and Politics Blitzen 1 2397 Apr 20, 2003 9:01:48 AM
by Ely  Last Page
the burdens of being in a crew
Before I begin this post, I'd like to state that I realize what I'm about to post will most likely ...
Game Design byzantium 2 1346 Apr 20, 2003 5:17:22 AM
by Cleaver  Last Page
The importance of Rum
We went in search of rum tonight since it's hard to find. Well that ofcourse meant sailing ...
Game Design Rengor 2 1163 Apr 20, 2003 4:34:44 AM
by Rengor  Last Page
I'm pretty new to Puzzle Pirates and right now I'm trying to save up for a small ship and start a ...
Piratical Parley and Politics Blitzen 1 2911 Apr 19, 2003 4:06:33 AM
by Ely  Last Page
The Mad Mutineers Discussions
An initial place for discussion of the most fashionable crew in these High Seas, the Mad Mutineers. ...
Piratical Parley and Politics squishy 35 7401 Apr 18, 2003 8:25:04 AM
by Rengor  Last Page
Just Starting
Lo everyone I'm just starting and looking for some sort of manual or guide of a newbie at PP so ...
Piratical Parley and Politics Blitzen 3 4633 Apr 17, 2003 1:32:35 PM
by Blitzen  Last Page
fire them all!
It's really tedious having to go around firing each npp by hand, especially when they hide behind ...
Game Design muffy 7 1424 Apr 17, 2003 4:51:43 AM
by prokat  Last Page
Crows nest extra
I absolutely love the use of the Crows Nest now, thanks alot! I was wondering if it would be ...
Game Design Rengor 5 1370 Apr 17, 2003 2:51:01 AM
by Nemo  Last Page
Still frustrated with the trading
I can't help but still feel frustrated with the new commodities trading system that I was really ...
Game Design Rengor 7 1502 Apr 17, 2003 2:48:22 AM
by Nemo  Last Page
What will be wiped for underpants two? (sorry if this has already been asked) wildeyedjack
Game Design 3eyedSusy 9 1697 Apr 16, 2003 9:52:51 AM
by Cleaver  Last Page
Restaurant at the end of the Universe
Duncan and I were discussing a few things today and here are a few of the ideas we came up with... ...
Game Design Meghaford 6 1928 Apr 15, 2003 6:54:02 AM
by Cleaver  Last Page
We Demand Demand!
Talking with some of my crewmates, it appears the biggest problem with making money at trading at ...
Game Design Anonymous 1 988 Apr 13, 2003 6:38:09 PM
by Cleaver  Last Page
Floaty Head suggestion
When you click on a pirate, you get a lovely floaty head in the center of her radial menu. ...
Game Design akebia 0 866 Apr 11, 2003 10:05:27 AM
by akebia  Last Page
New Release!
Yes folks, we've finally wrought another fine new vessel fer ye to sailing upon. We took the old ...
Game Design Cleaver 34 12336 Apr 11, 2003 7:41:55 AM
by Cleaver  Last Page
Black Market
I was thinking that no one would really bother to bring in legit goods if the incentive isn't ...
Game Design Cryptic 1 1108 Apr 11, 2003 3:00:54 AM
by Cleaver  Last Page
Is there any chance you could add a quick reputation window. Like you get with the other pirates ...
Game Design oddishwannab 1 1115 Apr 11, 2003 2:47:55 AM
by Nemo  Last Page
ARRRRRRRRRRRRRRRRRRRRRRRRRRGGGHH, Okay so i know that the entire concept of the game is based ...
Game Design oddishwannab 3 1902 Apr 11, 2003 1:00:32 AM
by oddishwannab  Last Page
Work Puzzles
My Eyes! What's all this bright confusion? ;)
Game Design Cryptic 3 1865 Apr 10, 2003 9:16:55 AM
by Nemo  Last Page
small request... /me
Hiya- This is so small it's almost meaningless. Could you possibly add /me having the same ...
Game Design prokat 2 1429 Apr 10, 2003 1:07:50 AM
by Ramirez  Last Page
Arrgh... I want te see the lubbers fall!
Avast ye! I was swordfighting t'other day when i pulled off a combo that cleared the entire ...
Game Design oddishwannab 0 998 Apr 9, 2003 7:35:38 PM
by oddishwannab  Last Page
Portable Circles
I miss the old, fixed-location circles. It's nice that the new circles automatically expand, but I ...
Game Design akebia 14 2165 Apr 9, 2003 12:26:03 PM
by Meghaford  Last Page
Quick thought about crafting vs. bilging.
I know the current wisdom is that the crafting puzzle is temporary. However, as the current ...
Game Design delusion 1 1305 Apr 9, 2003 12:10:12 PM
by homullus  Last Page
Commodity trading - are you making any on it?
Arr so I've played around with the commodity trading since the patch. Logging prices and forcing ...
Game Design Rengor 7 2542 Apr 9, 2003 6:37:36 AM
by Cleaver  Last Page
Dry Docking Rant - Mark Two
I still want to see it such that repairs can be made to ships in port, presumabley by paying the ...
Game Design AvaPoet 3 2750 Apr 9, 2003 2:41:54 AM
by Nemo  Last Page
Watching Puzzles?
Is there any plan to enable spectators to watch swordfights, drinking contests and the like? I ...
Game Design ancawonka 2 2254 Apr 9, 2003 2:34:40 AM
by Nemo  Last Page
Threads: 192520   Pages: 6418   [ First Page | Previous Page | 6405 6406 6407 6408 6409 6410 6411 6412 6413 6414 | Next Page | Last Page]

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